A Brief History of Technology - Donald Bren School of ...ddenenbe/161/Gaming.pdf•They are also...
Transcript of A Brief History of Technology - Donald Bren School of ...ddenenbe/161/Gaming.pdf•They are also...
![Page 1: A Brief History of Technology - Donald Bren School of ...ddenenbe/161/Gaming.pdf•They are also used in education and training. Virtual Reality •A new method of interaction •Many](https://reader031.fdocuments.in/reader031/viewer/2022030501/5aad7f0c7f8b9a2e088e4c62/html5/thumbnails/1.jpg)
Electronic Gaming• Gaming and other forms of play have been part of all
cultures• Processors, storage, distribution, acceleration, and
culture
• First displayed in America by Willie Higginbotham at Brookhaven Nat’l Lab
• First home console, the Brown Box, developed by Ralph Baer in 1968, released 1971 by Magnavox
• Atari, Computer Space, 2600, Activision
![Page 2: A Brief History of Technology - Donald Bren School of ...ddenenbe/161/Gaming.pdf•They are also used in education and training. Virtual Reality •A new method of interaction •Many](https://reader031.fdocuments.in/reader031/viewer/2022030501/5aad7f0c7f8b9a2e088e4c62/html5/thumbnails/2.jpg)
Electronic Gaming• Gaming and other forms of play have been part of all
cultures
• Play is important for social, physical, and cognitive development in all mammals
• Games as a formal pastime date back almost 5,000 years
![Page 3: A Brief History of Technology - Donald Bren School of ...ddenenbe/161/Gaming.pdf•They are also used in education and training. Virtual Reality •A new method of interaction •Many](https://reader031.fdocuments.in/reader031/viewer/2022030501/5aad7f0c7f8b9a2e088e4c62/html5/thumbnails/3.jpg)
History
• Senet
![Page 4: A Brief History of Technology - Donald Bren School of ...ddenenbe/161/Gaming.pdf•They are also used in education and training. Virtual Reality •A new method of interaction •Many](https://reader031.fdocuments.in/reader031/viewer/2022030501/5aad7f0c7f8b9a2e088e4c62/html5/thumbnails/4.jpg)
History
• Senet
![Page 5: A Brief History of Technology - Donald Bren School of ...ddenenbe/161/Gaming.pdf•They are also used in education and training. Virtual Reality •A new method of interaction •Many](https://reader031.fdocuments.in/reader031/viewer/2022030501/5aad7f0c7f8b9a2e088e4c62/html5/thumbnails/5.jpg)
History
• The Royal Game of Ur
![Page 6: A Brief History of Technology - Donald Bren School of ...ddenenbe/161/Gaming.pdf•They are also used in education and training. Virtual Reality •A new method of interaction •Many](https://reader031.fdocuments.in/reader031/viewer/2022030501/5aad7f0c7f8b9a2e088e4c62/html5/thumbnails/6.jpg)
History
• Ludus duodecim scriptorum
![Page 7: A Brief History of Technology - Donald Bren School of ...ddenenbe/161/Gaming.pdf•They are also used in education and training. Virtual Reality •A new method of interaction •Many](https://reader031.fdocuments.in/reader031/viewer/2022030501/5aad7f0c7f8b9a2e088e4c62/html5/thumbnails/7.jpg)
History
• Wei-Chi / Wei-Qi • (Go) (2000 BC)
![Page 8: A Brief History of Technology - Donald Bren School of ...ddenenbe/161/Gaming.pdf•They are also used in education and training. Virtual Reality •A new method of interaction •Many](https://reader031.fdocuments.in/reader031/viewer/2022030501/5aad7f0c7f8b9a2e088e4c62/html5/thumbnails/8.jpg)
History
• Wei-Chi / Wei-Qi • (Go) (2000 BC)
![Page 9: A Brief History of Technology - Donald Bren School of ...ddenenbe/161/Gaming.pdf•They are also used in education and training. Virtual Reality •A new method of interaction •Many](https://reader031.fdocuments.in/reader031/viewer/2022030501/5aad7f0c7f8b9a2e088e4c62/html5/thumbnails/9.jpg)
History
• Wei-Chi / Wei-Qi • (Go) (2000 BC)
![Page 10: A Brief History of Technology - Donald Bren School of ...ddenenbe/161/Gaming.pdf•They are also used in education and training. Virtual Reality •A new method of interaction •Many](https://reader031.fdocuments.in/reader031/viewer/2022030501/5aad7f0c7f8b9a2e088e4c62/html5/thumbnails/10.jpg)
History
• Tabula / Backgammon
![Page 11: A Brief History of Technology - Donald Bren School of ...ddenenbe/161/Gaming.pdf•They are also used in education and training. Virtual Reality •A new method of interaction •Many](https://reader031.fdocuments.in/reader031/viewer/2022030501/5aad7f0c7f8b9a2e088e4c62/html5/thumbnails/11.jpg)
History
• Chess (500s)
![Page 12: A Brief History of Technology - Donald Bren School of ...ddenenbe/161/Gaming.pdf•They are also used in education and training. Virtual Reality •A new method of interaction •Many](https://reader031.fdocuments.in/reader031/viewer/2022030501/5aad7f0c7f8b9a2e088e4c62/html5/thumbnails/12.jpg)
History
• Tarot
• Ouija
![Page 13: A Brief History of Technology - Donald Bren School of ...ddenenbe/161/Gaming.pdf•They are also used in education and training. Virtual Reality •A new method of interaction •Many](https://reader031.fdocuments.in/reader031/viewer/2022030501/5aad7f0c7f8b9a2e088e4c62/html5/thumbnails/13.jpg)
History
• Dungeons and Dragons (1977)
![Page 14: A Brief History of Technology - Donald Bren School of ...ddenenbe/161/Gaming.pdf•They are also used in education and training. Virtual Reality •A new method of interaction •Many](https://reader031.fdocuments.in/reader031/viewer/2022030501/5aad7f0c7f8b9a2e088e4c62/html5/thumbnails/14.jpg)
![Page 15: A Brief History of Technology - Donald Bren School of ...ddenenbe/161/Gaming.pdf•They are also used in education and training. Virtual Reality •A new method of interaction •Many](https://reader031.fdocuments.in/reader031/viewer/2022030501/5aad7f0c7f8b9a2e088e4c62/html5/thumbnails/15.jpg)
Backlash• Culture, and reactions to activities popular with
children, teens, and young adults• Comic books• Pinball• Music• Games
![Page 16: A Brief History of Technology - Donald Bren School of ...ddenenbe/161/Gaming.pdf•They are also used in education and training. Virtual Reality •A new method of interaction •Many](https://reader031.fdocuments.in/reader031/viewer/2022030501/5aad7f0c7f8b9a2e088e4c62/html5/thumbnails/16.jpg)
Backlash• Culture, and reactions to activities popular with
children, teens, and young adults• Comic books• Pinball• Music• Games
![Page 17: A Brief History of Technology - Donald Bren School of ...ddenenbe/161/Gaming.pdf•They are also used in education and training. Virtual Reality •A new method of interaction •Many](https://reader031.fdocuments.in/reader031/viewer/2022030501/5aad7f0c7f8b9a2e088e4c62/html5/thumbnails/17.jpg)
Backlash• Culture, and reactions to activities popular with
children, teens, and young adults• Comic books• Pinball• Music• Games
![Page 18: A Brief History of Technology - Donald Bren School of ...ddenenbe/161/Gaming.pdf•They are also used in education and training. Virtual Reality •A new method of interaction •Many](https://reader031.fdocuments.in/reader031/viewer/2022030501/5aad7f0c7f8b9a2e088e4c62/html5/thumbnails/18.jpg)
Backlash• Culture, and reactions to activities popular with
children, teens, and young adults• Comic books• Pinball• Music• Games
![Page 19: A Brief History of Technology - Donald Bren School of ...ddenenbe/161/Gaming.pdf•They are also used in education and training. Virtual Reality •A new method of interaction •Many](https://reader031.fdocuments.in/reader031/viewer/2022030501/5aad7f0c7f8b9a2e088e4c62/html5/thumbnails/19.jpg)
Backlash• Culture, and reactions to activities popular with
children, teens, and young adults• Comic books• Pinball• Music• Games
![Page 20: A Brief History of Technology - Donald Bren School of ...ddenenbe/161/Gaming.pdf•They are also used in education and training. Virtual Reality •A new method of interaction •Many](https://reader031.fdocuments.in/reader031/viewer/2022030501/5aad7f0c7f8b9a2e088e4c62/html5/thumbnails/20.jpg)
Backlash• Culture, and reactions to activities popular with
children, teens, and young adults• Comic books• Pinball• Music• Games
![Page 21: A Brief History of Technology - Donald Bren School of ...ddenenbe/161/Gaming.pdf•They are also used in education and training. Virtual Reality •A new method of interaction •Many](https://reader031.fdocuments.in/reader031/viewer/2022030501/5aad7f0c7f8b9a2e088e4c62/html5/thumbnails/21.jpg)
Backlash• Culture, and reactions to activities popular with
children, teens, and young adults• Comic books• Pinball• Music• Games
![Page 22: A Brief History of Technology - Donald Bren School of ...ddenenbe/161/Gaming.pdf•They are also used in education and training. Virtual Reality •A new method of interaction •Many](https://reader031.fdocuments.in/reader031/viewer/2022030501/5aad7f0c7f8b9a2e088e4c62/html5/thumbnails/22.jpg)
Electronic Gaming• Electronic Gaming has been a cultural, financial and
technological influence since its inception• Processors, storage, distribution, acceleration, and
culture
• First displayed in America by Willie Higginbotham at Brookhaven Nat’l Lab
![Page 23: A Brief History of Technology - Donald Bren School of ...ddenenbe/161/Gaming.pdf•They are also used in education and training. Virtual Reality •A new method of interaction •Many](https://reader031.fdocuments.in/reader031/viewer/2022030501/5aad7f0c7f8b9a2e088e4c62/html5/thumbnails/23.jpg)
Electronic Gaming
![Page 24: A Brief History of Technology - Donald Bren School of ...ddenenbe/161/Gaming.pdf•They are also used in education and training. Virtual Reality •A new method of interaction •Many](https://reader031.fdocuments.in/reader031/viewer/2022030501/5aad7f0c7f8b9a2e088e4c62/html5/thumbnails/24.jpg)
Electronic Gaming
![Page 25: A Brief History of Technology - Donald Bren School of ...ddenenbe/161/Gaming.pdf•They are also used in education and training. Virtual Reality •A new method of interaction •Many](https://reader031.fdocuments.in/reader031/viewer/2022030501/5aad7f0c7f8b9a2e088e4c62/html5/thumbnails/25.jpg)
Electronic Gaming• First home console, the Brown Box, developed by
Ralph Baer in 1968, released 1971 by Magnavox
![Page 26: A Brief History of Technology - Donald Bren School of ...ddenenbe/161/Gaming.pdf•They are also used in education and training. Virtual Reality •A new method of interaction •Many](https://reader031.fdocuments.in/reader031/viewer/2022030501/5aad7f0c7f8b9a2e088e4c62/html5/thumbnails/26.jpg)
Electronic Gaming• Atari, Computer Space, and Pong
![Page 27: A Brief History of Technology - Donald Bren School of ...ddenenbe/161/Gaming.pdf•They are also used in education and training. Virtual Reality •A new method of interaction •Many](https://reader031.fdocuments.in/reader031/viewer/2022030501/5aad7f0c7f8b9a2e088e4c62/html5/thumbnails/27.jpg)
Electronic Gaming• Atari, Computer Space, and Pong
![Page 28: A Brief History of Technology - Donald Bren School of ...ddenenbe/161/Gaming.pdf•They are also used in education and training. Virtual Reality •A new method of interaction •Many](https://reader031.fdocuments.in/reader031/viewer/2022030501/5aad7f0c7f8b9a2e088e4c62/html5/thumbnails/28.jpg)
Electronic Gaming• Largest mass-media releases for each of the last 10
years has been a video game
• “Grand Theft Auto IV, which on April 29, 2008, took the title of the most successful entertainment release in history. Within 24 hours, GTA IV had grossed $310m (£157m) – comfortably more than history's most successful book (Harry Potter & The Deathly Hallows, at $220m in 24 hours) and its most successful film (Spider-Man 3 at $117m)”http://www.theguardian.com/technology/gamesblog/2009/sep/27/videogames-hollywood
![Page 29: A Brief History of Technology - Donald Bren School of ...ddenenbe/161/Gaming.pdf•They are also used in education and training. Virtual Reality •A new method of interaction •Many](https://reader031.fdocuments.in/reader031/viewer/2022030501/5aad7f0c7f8b9a2e088e4c62/html5/thumbnails/29.jpg)
Electronic Gaming• Largest mass-media releases for each of the last 10
years has been a video game
• Grand Theft Auto V• $260 million budget
• $800 million in first 24 hours
• $1 billion in three days
• Biggest entertainment launch in history, by $300 million
• Fastest entertainment launch to $1 billion by 16 days
• Previously, Black ops 2: $500 million on first day
• Each of these crushed comparable movie releases
Source: Forbes
![Page 30: A Brief History of Technology - Donald Bren School of ...ddenenbe/161/Gaming.pdf•They are also used in education and training. Virtual Reality •A new method of interaction •Many](https://reader031.fdocuments.in/reader031/viewer/2022030501/5aad7f0c7f8b9a2e088e4c62/html5/thumbnails/30.jpg)
Electronic Gaming• In 2014, Microsoft bought Minecraft studio Mojang
for $2.5 billion, making its creator Markus Persson a billionaire overnight.
• He immediately bought, with cash, the most expensive house in Beverly Hills for $70 million
• Minecraft is one of the most successful single games in history
• Offers almost limitless creation. Someone even built a working CPU
![Page 31: A Brief History of Technology - Donald Bren School of ...ddenenbe/161/Gaming.pdf•They are also used in education and training. Virtual Reality •A new method of interaction •Many](https://reader031.fdocuments.in/reader031/viewer/2022030501/5aad7f0c7f8b9a2e088e4c62/html5/thumbnails/31.jpg)
The Markus House
![Page 32: A Brief History of Technology - Donald Bren School of ...ddenenbe/161/Gaming.pdf•They are also used in education and training. Virtual Reality •A new method of interaction •Many](https://reader031.fdocuments.in/reader031/viewer/2022030501/5aad7f0c7f8b9a2e088e4c62/html5/thumbnails/32.jpg)
Electronic Gaming• Back to GTAV
• The franchise has been widely criticized for its depictions of crime, violence, and the lack of repercussions for the player’s actions.
• Treatment of women
• In 1992-1993 and 2006 there was a congressional investigation into games
![Page 33: A Brief History of Technology - Donald Bren School of ...ddenenbe/161/Gaming.pdf•They are also used in education and training. Virtual Reality •A new method of interaction •Many](https://reader031.fdocuments.in/reader031/viewer/2022030501/5aad7f0c7f8b9a2e088e4c62/html5/thumbnails/33.jpg)
Government involvement• 1994: ESRB, ratings similar to movies• 1999: Columbine• 2003: Lieberman says ESRB is ‘best rating system
in media’• 2005: Hot Coffee• 2005: Sen. Clinton compares videogames to
tobacco and alcohol• 2005: Gov. Schwarzenegger signs law forbidding
sale of violent / explicit games to minors• 2005: FEPA
![Page 34: A Brief History of Technology - Donald Bren School of ...ddenenbe/161/Gaming.pdf•They are also used in education and training. Virtual Reality •A new method of interaction •Many](https://reader031.fdocuments.in/reader031/viewer/2022030501/5aad7f0c7f8b9a2e088e4c62/html5/thumbnails/34.jpg)
![Page 35: A Brief History of Technology - Donald Bren School of ...ddenenbe/161/Gaming.pdf•They are also used in education and training. Virtual Reality •A new method of interaction •Many](https://reader031.fdocuments.in/reader031/viewer/2022030501/5aad7f0c7f8b9a2e088e4c62/html5/thumbnails/35.jpg)
Violence in games• 1976: Death Race• 1982: Custer’s Revenge• 1992: Mortal Kombat• 1993: Doom• 1994: ESRB• 1995: National Institute on Media and the Family• 1997, 2003: Postal• 1998: Grand Theft Auto• 2002: BMX XXX• 2005: God of war
![Page 36: A Brief History of Technology - Donald Bren School of ...ddenenbe/161/Gaming.pdf•They are also used in education and training. Virtual Reality •A new method of interaction •Many](https://reader031.fdocuments.in/reader031/viewer/2022030501/5aad7f0c7f8b9a2e088e4c62/html5/thumbnails/36.jpg)
![Page 37: A Brief History of Technology - Donald Bren School of ...ddenenbe/161/Gaming.pdf•They are also used in education and training. Virtual Reality •A new method of interaction •Many](https://reader031.fdocuments.in/reader031/viewer/2022030501/5aad7f0c7f8b9a2e088e4c62/html5/thumbnails/37.jpg)
Violence in games• There’s little empirical evidence that
violence in games translates to real life• However, mass violence is often analyzed
in terms of gaming• Designs like ‘No Russian’ in Call of Duty
have prompted opposition• However all media has been targeted this
way• Can also be used therapeutically
![Page 38: A Brief History of Technology - Donald Bren School of ...ddenenbe/161/Gaming.pdf•They are also used in education and training. Virtual Reality •A new method of interaction •Many](https://reader031.fdocuments.in/reader031/viewer/2022030501/5aad7f0c7f8b9a2e088e4c62/html5/thumbnails/38.jpg)
Portrayal of women• Women are often portrayed as powerless, or
in need of rescue
![Page 39: A Brief History of Technology - Donald Bren School of ...ddenenbe/161/Gaming.pdf•They are also used in education and training. Virtual Reality •A new method of interaction •Many](https://reader031.fdocuments.in/reader031/viewer/2022030501/5aad7f0c7f8b9a2e088e4c62/html5/thumbnails/39.jpg)
Portrayal of women• Women are often portrayed as powerless, or
in need of rescue
![Page 40: A Brief History of Technology - Donald Bren School of ...ddenenbe/161/Gaming.pdf•They are also used in education and training. Virtual Reality •A new method of interaction •Many](https://reader031.fdocuments.in/reader031/viewer/2022030501/5aad7f0c7f8b9a2e088e4c62/html5/thumbnails/40.jpg)
Portrayal of women• Women are often portrayed as powerless, or
in need of rescue
![Page 41: A Brief History of Technology - Donald Bren School of ...ddenenbe/161/Gaming.pdf•They are also used in education and training. Virtual Reality •A new method of interaction •Many](https://reader031.fdocuments.in/reader031/viewer/2022030501/5aad7f0c7f8b9a2e088e4c62/html5/thumbnails/41.jpg)
Portrayal of women• Women are often portrayed as powerless, or
in need of rescue
• Especially in fantasy games, women are often wearing very little, regardless of situation
![Page 42: A Brief History of Technology - Donald Bren School of ...ddenenbe/161/Gaming.pdf•They are also used in education and training. Virtual Reality •A new method of interaction •Many](https://reader031.fdocuments.in/reader031/viewer/2022030501/5aad7f0c7f8b9a2e088e4c62/html5/thumbnails/42.jpg)
Portrayal of women
![Page 43: A Brief History of Technology - Donald Bren School of ...ddenenbe/161/Gaming.pdf•They are also used in education and training. Virtual Reality •A new method of interaction •Many](https://reader031.fdocuments.in/reader031/viewer/2022030501/5aad7f0c7f8b9a2e088e4c62/html5/thumbnails/43.jpg)
Portrayal of women• Women are often portrayed as powerless, or
in need of rescue
• Especially in fantasy games, women are often wearing very little, regardless of situation
• EA / Dante’s Inferno “Sin to Win”
• Duke Nukem party in Vegas strip club
• Gamergate, Anita Sarkeesian (and general attitudes towards women in tech)
![Page 44: A Brief History of Technology - Donald Bren School of ...ddenenbe/161/Gaming.pdf•They are also used in education and training. Virtual Reality •A new method of interaction •Many](https://reader031.fdocuments.in/reader031/viewer/2022030501/5aad7f0c7f8b9a2e088e4c62/html5/thumbnails/44.jpg)
Gamergate• Campaign of harassment against female
developers and critics, and their supporters
• Death threats, assault threats, doxxing, swatting, etc.
• Pushback against the increasing diversity of the gaming audience
• In 2004, 48% of gamers were female
• In 2014, 52%, with a caveat
![Page 45: A Brief History of Technology - Donald Bren School of ...ddenenbe/161/Gaming.pdf•They are also used in education and training. Virtual Reality •A new method of interaction •Many](https://reader031.fdocuments.in/reader031/viewer/2022030501/5aad7f0c7f8b9a2e088e4c62/html5/thumbnails/45.jpg)
Games and movies• It used to be games were made about movies
• E.T. The Extra Terrestrial
• Now it’s often the other way around, for better or worse• Super Mario Brothers• Street Fighter• Doom• Tomb Raider• Prince of Persia• Uwe Boll
![Page 46: A Brief History of Technology - Donald Bren School of ...ddenenbe/161/Gaming.pdf•They are also used in education and training. Virtual Reality •A new method of interaction •Many](https://reader031.fdocuments.in/reader031/viewer/2022030501/5aad7f0c7f8b9a2e088e4c62/html5/thumbnails/46.jpg)
Virtual Worlds• What are they?
• Have been around for a very long time
• MUDs / MOOs
![Page 47: A Brief History of Technology - Donald Bren School of ...ddenenbe/161/Gaming.pdf•They are also used in education and training. Virtual Reality •A new method of interaction •Many](https://reader031.fdocuments.in/reader031/viewer/2022030501/5aad7f0c7f8b9a2e088e4c62/html5/thumbnails/47.jpg)
Virtual Worlds• What are they?
• Have been around for a very long time
• MUDs / MOOs
![Page 48: A Brief History of Technology - Donald Bren School of ...ddenenbe/161/Gaming.pdf•They are also used in education and training. Virtual Reality •A new method of interaction •Many](https://reader031.fdocuments.in/reader031/viewer/2022030501/5aad7f0c7f8b9a2e088e4c62/html5/thumbnails/48.jpg)
Virtual Worlds• What are they?
• Have been around for a very long time
• Habitat
![Page 49: A Brief History of Technology - Donald Bren School of ...ddenenbe/161/Gaming.pdf•They are also used in education and training. Virtual Reality •A new method of interaction •Many](https://reader031.fdocuments.in/reader031/viewer/2022030501/5aad7f0c7f8b9a2e088e4c62/html5/thumbnails/49.jpg)
Virtual Worlds• Have been around for a very long time
• Became mainstream in 1999
• Exploded with World of Warcraft
• Now, there are many, many virtual worlds
• None have matched the initial success of World of Warcraft, not even World of Warcraft
• Introduced issues of economy, social interaction, social impact, and addiction
![Page 50: A Brief History of Technology - Donald Bren School of ...ddenenbe/161/Gaming.pdf•They are also used in education and training. Virtual Reality •A new method of interaction •Many](https://reader031.fdocuments.in/reader031/viewer/2022030501/5aad7f0c7f8b9a2e088e4c62/html5/thumbnails/50.jpg)
Virtual Worlds• Addiction• Addictive qualities• Why do people become addicted?• Can it be considered an actual addiction?• Legislative responses• How do we address the issue?
![Page 51: A Brief History of Technology - Donald Bren School of ...ddenenbe/161/Gaming.pdf•They are also used in education and training. Virtual Reality •A new method of interaction •Many](https://reader031.fdocuments.in/reader031/viewer/2022030501/5aad7f0c7f8b9a2e088e4c62/html5/thumbnails/51.jpg)
Virtual Worlds• Economies are very strong, comparable to
actual countries
• Have real currency exchange rates
• Goods and avatars also have real-world values
• Some virtual worlds use real money
• Has led to the creation of gold farms• $3 billion a year industry
![Page 52: A Brief History of Technology - Donald Bren School of ...ddenenbe/161/Gaming.pdf•They are also used in education and training. Virtual Reality •A new method of interaction •Many](https://reader031.fdocuments.in/reader031/viewer/2022030501/5aad7f0c7f8b9a2e088e4c62/html5/thumbnails/52.jpg)
Virtual Worlds• Have significant cultural impact
• Introduce terms into the popular lexicon
• Provide actual management, teamwork, social, and leadership skills
• Some companies consider online gaming experience a valuable asset
• They are also used in education and training
![Page 53: A Brief History of Technology - Donald Bren School of ...ddenenbe/161/Gaming.pdf•They are also used in education and training. Virtual Reality •A new method of interaction •Many](https://reader031.fdocuments.in/reader031/viewer/2022030501/5aad7f0c7f8b9a2e088e4c62/html5/thumbnails/53.jpg)
Virtual Reality• A new method of interaction
• Many big companies are investing
• Problems with nausea, depth of field, interaction (control and immersion)
• Uniquely individual, anti-social
• Still in its infancy, future undecided
![Page 54: A Brief History of Technology - Donald Bren School of ...ddenenbe/161/Gaming.pdf•They are also used in education and training. Virtual Reality •A new method of interaction •Many](https://reader031.fdocuments.in/reader031/viewer/2022030501/5aad7f0c7f8b9a2e088e4c62/html5/thumbnails/54.jpg)
Mobile gaming• Became a major force with the release of the
iPhone in 2007
• Created an entirely new economy, including microstransactions and IAPs
• Created powerhouse developers, realignment of traditional companies, and powerful brands
• Zynga, Rovio, King, Imanji, GungHo, Supercell
• Backlash over transaction model used by developers and larger publishers
![Page 55: A Brief History of Technology - Donald Bren School of ...ddenenbe/161/Gaming.pdf•They are also used in education and training. Virtual Reality •A new method of interaction •Many](https://reader031.fdocuments.in/reader031/viewer/2022030501/5aad7f0c7f8b9a2e088e4c62/html5/thumbnails/55.jpg)
Mobile gaming• Created cultural icons
• Very lucrative• Hearthstone ($20 million per month)• Fallout Shelter ($5.1 million first two weeks)• Clash of Clans ($1.6 million per day)• Candy Crush ($633,000 per day in 2103)• Flappy Bird ($50,000 per day)
• Creator pulled game because it ‘ruined his life’
• Caused a reevaluation of the term ‘gamer’ from inside and outside the culture
![Page 56: A Brief History of Technology - Donald Bren School of ...ddenenbe/161/Gaming.pdf•They are also used in education and training. Virtual Reality •A new method of interaction •Many](https://reader031.fdocuments.in/reader031/viewer/2022030501/5aad7f0c7f8b9a2e088e4c62/html5/thumbnails/56.jpg)
Benefits of gaming• Training
• Phobias
• Coordination
• Developing skill sets
• Healing
• Creativity
• Problem solving
![Page 57: A Brief History of Technology - Donald Bren School of ...ddenenbe/161/Gaming.pdf•They are also used in education and training. Virtual Reality •A new method of interaction •Many](https://reader031.fdocuments.in/reader031/viewer/2022030501/5aad7f0c7f8b9a2e088e4c62/html5/thumbnails/57.jpg)
Benefits• Can ease stress
• Can help people, especially kids, deal with cancer
• Is used to help train soldiers
• Is used to help train physicians
• Has even been used to help kids deal with divorce