A Brief History of Gaming Tic-Tac-Toe 52 – first CRT Tic-Tac-Toe 52 – first CRT Tennis-for-two...

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A Brief History of A Brief History of Gaming Gaming Tic-Tac-Toe ’52 – first CRT Tic-Tac-Toe ’52 – first CRT Tennis-for-two ’58 – pong on o-scope Tennis-for-two ’58 – pong on o-scope Space War ’61 – 1 Space War ’61 – 1 st st widely dist. widely dist. Atari’s Pong ’72 – 1 Atari’s Pong ’72 – 1 st st popular arcade popular arcade Wump , Adventure ’72 – 1 Wump , Adventure ’72 – 1 st st text adventures text adventures Death Race ’76 – 1 Death Race ’76 – 1 st st controversial controversial Atari 2600 ’77 – 1 Atari 2600 ’77 – 1 st st cartridge console cartridge console Zork ’77 – 1 Zork ’77 – 1 st st commercially successful text commercially successful text adventure adventure Space Wars ’78 – 1 Space Wars ’78 – 1 st st vector arcade vector arcade Space Invaders ‘78 – 1 Space Invaders ‘78 – 1 st st high score high score MUD ’79 – 1 MUD ’79 – 1 st st multi-user adventure multi-user adventure Pac-Man ’80 – most popular arcade Pac-Man ’80 – most popular arcade

Transcript of A Brief History of Gaming Tic-Tac-Toe 52 – first CRT Tic-Tac-Toe 52 – first CRT Tennis-for-two...

Page 1: A Brief History of Gaming Tic-Tac-Toe 52 – first CRT Tic-Tac-Toe 52 – first CRT Tennis-for-two 58 – pong on o-scope Tennis-for-two 58 – pong on o-scope.

A Brief History of GamingA Brief History of Gaming Tic-Tac-Toe ’52 – first CRTTic-Tac-Toe ’52 – first CRT Tennis-for-two ’58 – pong on o-scopeTennis-for-two ’58 – pong on o-scope Space War ’61 – 1Space War ’61 – 1stst widely dist. widely dist. Atari’s Pong ’72 – 1Atari’s Pong ’72 – 1stst popular arcade popular arcade Wump , Adventure ’72 – 1Wump , Adventure ’72 – 1stst text adventures text adventures Death Race ’76 – 1Death Race ’76 – 1stst controversial controversial Atari 2600 ’77 – 1Atari 2600 ’77 – 1stst cartridge console cartridge console Zork ’77 – 1Zork ’77 – 1stst commercially successful text adventure commercially successful text adventure Space Wars ’78 – 1Space Wars ’78 – 1stst vector arcade vector arcade Space Invaders ‘78 – 1Space Invaders ‘78 – 1stst high score high score MUD ’79 – 1MUD ’79 – 1stst multi-user adventure multi-user adventure Pac-Man ’80 – most popular arcadePac-Man ’80 – most popular arcade

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A Brief History of GamingA Brief History of Gaming CRASH of ’83!CRASH of ’83! Nintendo ’85 – revived industryNintendo ’85 – revived industry Game Boy ‘89 – 1Game Boy ‘89 – 1stst popular handheld popular handheld Doom ’93, DKC ’94 – 1Doom ’93, DKC ’94 – 1stst popular 3D FPS popular 3D FPS Playstation, Nintento 64, Sega – battle of formatPlaystation, Nintento 64, Sega – battle of format EverQuest, Lineage – successful MMORPG EverQuest, Lineage – successful MMORPG PlayStation 2 ‘00– 1PlayStation 2 ‘00– 1stst DVD, dynamic 3D DVD, dynamic 3D Nokia N-Gage ‘03 – 1Nokia N-Gage ‘03 – 1stst multi-function handheld multi-function handheld The Elder Scrolls IV: Oblivion ‘06 – today’s State of the ArtThe Elder Scrolls IV: Oblivion ‘06 – today’s State of the Art

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Nintendo TimelineNintendo Timeline 1889 – Playing cards 1960s – Light gun arcades 1970s – Oddysey distributor

– Color TV Game 6 1981 – Donkey Kong arcade 1983 – Famicom (Family Computer)

– 1985 American release of NES 1991 – SNES 1996 - Nintendo 64 – 1st 3D 2001 - Nintendo Gamecube 2006 – Nintendo Revolution

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Nintendo MilestonesNintendo Milestones

Longest running console manufacturer The NES introduced three very important

concepts to the video game system industry: – Using a pad controller instead of a joystick – Creating authentic reproductions of arcade video

games for the home system – Using the hardware as a loss leader by aggressively

pricing it, then making a profit on the games themselves

Console lockout “Seal of Quality”

Cartridge in N64 1994 Donkey Kong Country - scanned 3D model

sprites

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SegaSega Timeline Timeline

1940 – Standard Games formed in Hawaii 1951 – Moves to Tokyo, becomes SErvice Games

(SEGA) – coin op games 1965 – Merges with Rosen Enterprises

– Rosen leads sale to Gulf & Western 1984 – Sega Enterprises Ltd. formed in Japan. 1990 – Sega Genesis (16bit) 1994 – Sega Channel 1994 – Sega Saturn 1999 – Sega Dreamcast (128bit) 2001 – Multi-platform development

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SegaSega Milestones Milestones

Sonic the Hedgehog (1991) Virtua Fighter (non-violence policy) ChuChu Rocket (2000) – 1st online console

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SonySony Timeline Timeline 1946 – Tokyo Tsuchin Kogyo formed

– Repairing electrical equipment 1954 – licenses transistor, makes radio,

– Changes name to Sony (sonus) 1975 – Betamax VCR 1979 – Walkman 1982 – CD player 1988 – 1992 Nintendo CD-ROM drives 1995 – Playstation ($300M investment) 2000 – Playstation 2 2006 – Playstation 3

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MicrosoftMicrosoft Timeline Timeline 1975 - Paul Allen and Bill Gates develop a BASIC

Interpreter for Altair 8800. 1976 – Microsoft formed 1981 – IBM PC released w/ Microsoft DOS 1985 – Microsoft Windows 1990s- Collaborates w/Sega on Dreamcast WinCE 1990s – Home and Entertainment Group formed

– Age of Empires series, Combat Flight Simulator, Crimson Skies, Metal Gear Solid, etc.

1999 – Xbox planned 2001 – Xbox US release 2002 – Xbox Live $1.2 billion in losses through 2/2005 2005 – Xbox 360

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Trivia Part 1Trivia Part 1 The Sega Dreamcast was the first console to implement online play over a phone

line, calling the system Sega Net. The Microsoft Xbox is the first system to completely support HDTV. The Magnavox Odyssey (1972) contained 40 transistors and no microprocessor.

The Pentium 4 microprocessor contains 42M transistors The PlayStation 2 is the first system to have graphics capability better than that of the

leading-edge PC at the time of its release. The Nintendo N64 was first time that computer graphics workstation manufacturer

Silicon Graphics Inc. (SGI) developed game hardware. While the original Atari Football game was first created in 1973, it wasn't released

until 1978. It was delayed because the game couldn't scroll the screen -- players couldn't move beyond the area shown on the monitor. When the game was finally released, it became the first game to utilize scrolling.

The Atari Pong console was the No. 1 selling item for the 1975 holiday season. The first console to have games available in the form of add-on cartridges was the

Fairchild Channel F console (1976).

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Trivia Part 2Trivia Part 2 The PlayStation 2 is the first video game system to use DVDs. The Nintendo GameCube's 1.5G disc holds 190X more than N64. On the market 1991 till 2004, the SNK NeoGeo AES has tied the Atari 2600 (1977-1990) as the

longest supported gaming console in history. The Sega Genesis featured a version of the same Motorola processor that powered the original

Apple Macintosh computer. Mattel's Intellivison system, introduced in 1980, featured an add-on called "PlayCable," which

delivered games by cable TV. Nintendo's Game Boy is the most successful game system ever, with more than 100 million units

sold worldwide. In the 1980s, a service called Gameline allowed users to download games to the Atari 2600 over

regular phone lines. It was not a success, but did form part of the foundation for AOL. The first color portable video game system was the Atari Lynx, introduced in 1989 and priced at

$149. Introduced in 1993, the 3DO was the first video game system to be based entirely on CD

technology. The Sony PlayStation was originally intended as a CD add-on to the Super Nintendo. When

licensing problems and other issues arose, Sony decided to develop the PlayStation as a machine of its own.

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66thth Generation Consoles Generation ConsolesSony PlayStation 2 Processor 128-bit "Emotion Engine" 300 MHz 3.2 GB per second bus"Graphics Synthesizer"

–150 MHz, 4 MB VRAM –75 million polys per second

Audio: SPU2 (+CPU), 48 channels, 2 MB memory RAM: 32 MB RDRAM Proprietary 4.7-GB DVD and original PlayStation CDs Drive bay (for hard disk or network inteface)

Controller: Two controller ports, "Dual Shock 2" analog controller Other features: Two 8MB memory card slots Optical digital output Two USB ports, 1 FirewireSupport for audio CDs and DVD-Video

Nintendo GameCube Processor: "Gekko" IBM Power PC 485 MHz 2.6 GB per second bus"Flipper" ATI graphics chip

–162 MHz, 1 MB embedded texture cache 3 MB SRAM–12 million polys per second

Audio: Special 16-bit digital signal processor, 64 channelsRAM: 40 MB Proprietary 1.5-GB optical disc

Controller: Four controller ports, Wavebird wireless controller Handle for carrying Two slots for 4-MB Digicard Flash memory cards or a 64-MB SD-Digicard adapter High-speed parallel port Two high-speed serial ports Analog and digital audio-video outputs

Microsoft Xbox Processor: Modified Intel Pentium III 733 MHz 6.4 GB per second busCustom nVidia 3-D graphics

–250 MHz –125 million polys per sec

Custom 3-D audio processor RAM: 64 MB UMA Proprietary 4.7-GB DVD 10/100-Mbps Ethernet, 56K modem (optional)

Controller: Four game controller ports 8-GB built-in hard drive 5X DVD drive with movie playback 8-MB removable memory card Expansion port

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77thth Generation Consoles Generation ConsolesSony PlayStation 3 Processor: 3.2 GHz PPC w/ 7 SPEs codenamed "Cell“ 218 GFLOPS, 18 billion dot products per secondMemory: 256MB XDR @ 3.2GHz, 256MB GDDR3 @ 700 MHzGPU: RSX 550 MHz NVIDIA (based on G70 architecture), 1.8 TFLOPS (theoretical), 74.8 billion shader operations per second, 33 billion dot products per second, 255GFLOPs 32bit programmable shaders, Distinct Pixel & Vertex Shaders, SM3.0Audio: 5.1 DigitalControllers: Seven wireless devices over Bluetooth 2.0, Six USB 2.0 ports, Three Ethernet portsMedia: At least 2x (9 MB/s or 72 Mbit/s) Blu-ray Disc DVD, CD-ROMDetachable HDD, Memory Stick standard/Duo, SD standard/miniCompactFlash (Type I, II)Storage: Detachable 2.5” 60 GB hard drive with LinuxOnline Service: PlayStation Network Platform

Nintendo Revolution Processor: Codenamed “Broadway” (IBM)Memory: 1T-SRAM by MoSysGPU: Codenamed “Hollywood” (ATI)Audio: unknownControllers: Four wireless, devices over Bluetooth, Two USB 2.0 ports, Four GameCube Controller ports, Two GameCube Memory card portsMedia: Propreitary CAV 12 cm Revolution optical disk, 8 cm GameCube optical disk, DVD, CD-ROM, SD/MMC cardStorage: 512MB built in Flash MemoryOnline Service: Nintendo Wi-Fi Connection, includes Virtual Console

Microsoft Xbox 360Processor: 3.2 GHz PPC Tri-Core codenamed "Xenon"115 GFLOPS9.6 billion dot products per second Memory: 512MB GDDR3 @ 700MHz shared between CPU & GPU, 10MB Embedded eDRAMGPU: 500 MHz ATI, 1.0, 48 billion shader operations per second, 24 billion dot products per second, 240GFLOPs 32bit programmable shaders, Unified Shaders, SM3.0+ 10MB eDRAM (internal bandwidth of 256GB/s)Audio: 5.1 DigitalControllers: Four Wireless devices over 2.4 GHz RF, 3 USB 2.0 Ports, 1 Ethernet PortMedia: 12x (8.2–16.5 MB/s or 65.6–132 Mbit/s) DVDCD-ROMStorage: Optional Detachable HDD, USB Mass Storage DevicesOnline Service: Xbox Live