• Book Club Questions • Virtual Author Visit Program ... Page...Connect wit aled ils ress and...

16
Book Club Questions Word Games & Writing Prompts Common Core Language Arts Guide Virtual Author Visit Program Escape Pippa’s Bedroom (Escape Room Activity)

Transcript of • Book Club Questions • Virtual Author Visit Program ... Page...Connect wit aled ils ress and...

Page 1: • Book Club Questions • Virtual Author Visit Program ... Page...Connect wit aled ils ress and ark er | | Faceoo @ Faledilsress | nstagra @ fabled.films | Twitter @ fabledfilms

• Book Club Questions

• Word Games & Writing Prompts

• Common Core Language Arts Guide

• Virtual Author Visit Program

• Escape Pippa’s Bedroom (Escape Room Activity)

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CREATE A BOOK PLAYLIST

Connect with Fabled Films Press and Pippa Park Raises Her Game | www.pippapark.com | www.fabledfilms.com Facebook: @Fabled.Films.Press | Instagram: @fabled.films | Twitter: @fabled_films | #PippaPark

1. Which song reminds you of your main character?

Song:

I chose this song because .

2. Which song reminds you of a struggle or obstacle your character faces in the story?

Song:

I chose this song because .

3. Which song reminds you of what makes your character happy?

Song:

I chose this song because .

4. Which song would your character enjoy listening to?

Song:

I chose this song because .

5. Which song reminds you of your favorite chapter in your story?

Song:

I chose this song because .

Now that you have a few songs for your playlist, listen to them while you write for a boost of inspiration!

Check out my playlist for Pippa Park Raises Her Game:https://pippapark.com/blog/playlist

Let’s get started on creating a book playlist! Fill in the blanks below.

If you need inspiration while writing, create your own book-themed playlist! Making a playlist will energize you, offering continued inspiration for your story. You can include songs your main character would enjoy listening to and songs representing a specific character or chapter—whatever will get you get closer to your characters and capture the tone of your book.

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Connect with Fabled Films Press and Pippa Park Raises Her Game | www.pippapark.com |  www.fabledfilms.com Facebook: @Fabled.Films.Press | Instagram: @fabled.films  | Twitter: @fabled_films

ACTIVITY FOR PIPPA PARK RAISES HER GAME BY ERIN YUN

Write Your Own Retelling Based on a Classic Story

1. Pick a classic story you would use for your own retelling.

2. What do you like about the story?

3. Would your retelling star the main character of the original story, or a different character?

4. What do you like about the character?

5. What would you change about the character for your retelling?

6. What point of view would you use for your retelling?

7. How would you change the things you like about the original story in your retelling?

8. Using a notebook or computer, begin to write the first chapter of your retelling.

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DŽConnect with Fabled Films Press and Pippa Park Raises Her Game | www.pippapark.com |� 333ī"��(! Ƃ()/ī�+) Facebook: @Fabled.Films.Press | Instagram: @"��(! īƂ()/� | Twitter: @"��(! ŁƂ()/

ABOUT THE BOOKPippa Park, a Korean American, lives with her older sister, Mina, and brother-in-law, Jung-Hwa. An outstanding basketball player at the local middle school, Pippa receives a mysterious scholarship to Lakeview Private. She isn’t sure how this happened but suspects that Eliot Haverford, her math tutor and a student at Lakeview, might be responsible. When she is initiated into the Royals, a clique that rules the school, Pippa finds herself caught between two worlds. She dismisses her closest friend and carefully follows the Rules of Cool. She manages to keep her home life private until the school “mean girl” captures a photograph of her working in her sister’s laundromat. The picture is posted to the school blog along with a brief article that reveals the “real” Pippa Park who must come to terms with her place at Lakeview, within her family, and among her new and old friends.

ABOUT THE AUTHORErin Yun grew up in Frisco, Texas, and used to play basketball as a middle grader. She received her BFA in English from New York University and served as president of its policy debate team. Erin is a member of the SCBWI and has written reviews and articles for BookBrowse. She currently lives in New York City. This is her first children’s book.

EDUCATOR’S GUIDE PIPPA PARK RAISES HER GAME

PRE-READING ACTIVITY

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CCSS: Writing: Text Types & Purposes W. 5-7.1; Language: Conventions of Standard English L. 4-7.1, 4-7.2; Knowledge of Language L. 4-7.3.

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CCSS: Writing: Text Types & Purposes W. 5-7.2; Language: Conventions of Standard English L. 4-7.1, 4-7.2; Knowledge of Language L. 4-7.3.

Common Core State Standards addressed by the discussion questions and activities in this guide are noted throughout. For more information on the Common Core, visit corestandards.org.

Hardcover ISBN: 978-1-944020-26-2 $15.99 • Page count: 288 pages

Available as an ebook

Great Expectations

Charles Dickens

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DžConnect with Fabled Films Press and Pippa Park Raises Her Game | www.pippapark.com |� 333ī"��(! Ƃ()/ī�+) Facebook: @Fabled.Films.Press | Instagram: @"��(! īƂ()/� | Twitter: @"��(! ŁƂ()/

CLASSROOM DISCUSSION

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� �%,,��/�5/Ī�ŭ�0���'!2%!3����+1( ��!��*5+*!Ī��/�(+*#��/�0$!5� % *ų0�Ƃ* �+10�0$!�0+0�(�0.10$���+10�)!īů�ʼn,ī�?8ŋ��$�0� +!/*ų0�/$!�3�*0�0$!�'% /��0���'!2%!3�0+�'*+3���+10�$!.į�+3� +!/�/$!�0�'!�,.!��10%+*�0+�'!!,�$!.�$+)!�(%"!�,.%2�0!į��$�0� +!/��%,,��0$%*'�3+1( �$�,,!*�%"�0$!�#%.(/�"+1* �+10�0$!�0.10$���+10�$!.į�+3� +!/�0.5%*#�0+�Ƃ0�%*���1/!��%,,��0+�(+/!�$!.�/!*/!�+"�/!("į��$5�%/�/$!��/$�)! �+"�$!.�"�)%(5��* �0$!�3�5�0$!5�(%2!į��0�0$!�!* �+"�0$!�*+2!(Ī��%,,��%*2%0!/�0$!�0!�)�0+�$!.��,�.0)!*0ī��$�0�%/�/%#*%Ƃ��*0���+10�0$%/�#!/01.!į�

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� �$�0�%/��%,,�ų/�.!��0%+*�3$!*�/$!�)!!0/��2!(5*Ī��(%+0ų/�#.!�0Ļ�1*0į��%,,��$� �$!�. �0$!�/0+.%!/�+"�0$!��2!."+. �"�)%(5�0.�#! 5ī�+3� +!/�)!!0%*#��2!(5*�)�'!�0$!�0.�#! 5�/!!)��/�%"�%0�$� �&1/0�$�,,!*! į��4,(�%*��2!(5*ų/� .!//ī�+3�%/�/$!�(%2%*#�%*�0$!�,�/0į�

� �$5� +!/��%,,��0$%*'�0$�0��(%+0ų/�"�)%(5�(%"!�%/�)+.!�)!//! �1,�0$�*�$!./į�+3� +!/�'*+3%*#���+10�$%/�"�)%(5�)�'!�$!.��!00!.�1* !./0�* ��(%+0į��4,(�%*�3$�0��(%+0�)!�*/�3$!*�$!�/�5/�0$�0�ŭ$%/�"�0$!.���0/�(%'!���$!� )�/0!.�3$!0$!.��0�/�$++(�+.�$+)!īů��0�3$�0�,+%*0� +!/��.ī��2!."+. �#�%*�0$!��+1.�#!�0+�/0�* �1,�0+��1*0��2!(5*į

� �4,(�%*�3$�0���00$!3�)!�*/�3$!*�$!�/�5/Ī�ŭ�+0$�+"�1/�'*+3�3$�0�%0ų/�(%'!�0+�$�2!�+1.�"�)%(5� %/�+1.�#!�+1.�,�//%+*/īů�ʼn,ī9?=ŋ��$!�)++ �%*�0$!��2!."+. �$+)!�%/� �.'��* �#(++)5ī�+3� +!/�0$%/��$�*#!��"0!.��%,,��$!(,/���00$!3į�+3� +��%*�ū/�"�0$!.��* ���00$!3ų/�"�0$!.�#.+3�0+�1* !./0�* �0$�0�"+((+3%*#�+*!ų/�,�//%+*�%/�%),+.0�*0į

� �%/�1//�3$�0��1*#Ļ3��)!�*/�3$!*�$!�/�5/Ī�ŭ�$!�(+3!.�5+1�"�((Ī�0$!�)+.!�.++)�5+1�$�2!�0+�.%/!īů�ʼn,īώ:;;ŋ��$�0�%/��%,,�ų/�(+3!/0�,+%*0į�+3� +�5+1�'*+3�0$�0�/$!�%/���+10�0+�.%/!į

CCSS: Reading Literature: Key Ideas & Details RL. 4-7.1, 4-7.3; Craft & Structure RL. 4-7.4, 4-7.6; Speaking & Listening: Comprehension & Collaboration SL. 4-7.1, 4-7.3; Language: Conventions of Standard English L. 4-7.1; Knowledge of Language L. 4-7.3; Vocabulary Acquisition & Use L. 4-7.5.

COMPARISON TO GREAT EXPECTATIONS

Great ExpectationsĪ��5��$�.(!/��%�'!*/Ī�%/�/!0�%*�*%*!0!!*0$Ļ�!*01.5��*#(�* ��* �%/��+))+*(5�0�1#$0�%*�*%*0$�#.� !ī��01 !*0/�/+)!0%)!/�2+%�!�0.+1�(!�%*�1* !./0�* %*#�0$!�2!.*��1(�.�+"�0$!��++'ī��10�0$!�

0$!)!/��.!�0%)!(!//��* �1*%2!./�(ī��ώ.!%)�#%*! �0!((%*#�+"�0$!�/0+.5Ī�(%'!�Pippa Park Raises Her Game, )�5�$!(,�)% (!�/�$++(�/01 !*0/��+**!�0�0+�0$!��%�'!*/�*+2!(�3$!*�0$!5� +�.!� ��* �/01 5�%0ī��01 !*0/�)�5�3%/$�0+�#�%*����!00!.�1* !./0�* %*#�+"�Great Expectations��5�3�0�$%*#�0$!�"+((+3%*#�)+2%!/ĭ

�*��*%)�0! �2!./%+*�+"�0$!�*+2!(ĭ�$00,/ĭńń333ī5+101�!ī�+)ń3�0�$į2Ɠ1��:A<�2�'

9A<=�"1((�Ƃ()ĭ�$00,/ĭńń333ī5+101�!ī�+)ń3�0�$į2Ɠ�# ��'%�,8�

� �+*/% !.�0$!�"+((+3%*#�-1+0!�".+)��%,�%* Great Expectationsĭ�ŭ�!�3!.!�!-1�(/��"0!.3�. /Ī��/�3!�$� ��!!*��!"+.!Į��10Ī��"0!.3�. /��0�-1%!0�0%)!/�3$!*���/�0�(++'%*#��0��+!��* �0$%*'%*#���+10�$%)Ī���$� ���*!3�/!*/�0%+*�+"�"!!(%*#��+*/�%+1/�0$�0���3�/�(++'%*#�1,�0+��+!�%*�)5�$!�.0īů��+!�%/���'%* ��* ���.%*#��$�.��0!.�%*�Great Expectations.��+),�.!��1*#Ļ3��0+��+!ī�+3� +!/��%,,��(++'�1,�0+��1*#Ļ3��%*�$!.�$!�.0į�+3� +!/�$%/�'%* *!//�)�'!��%,,���/$�)! �+"�$!.ώ��0%+*/į�

� �$%*'���+10��((�0$�0�$�/�$�,,!*! �0+��%,,�ī��$!*��+*/% !.�0$!�"+((+3%*#�-1+0!�".+)�Great Expectationsĭ�ŭ�* �%0�3�/�*+0�1*0%(����!#�*�0+�0$%*'Ī�0$�0����!#�*�"1((5�0+�'*+3�$+3�3.!�'! ���3�/Ī��* �$+3�0$!�/$%,�%*�3$%�$���$� �/�%(! �3�/�#+*!�0+�,%!�!/īů��$�0�%/�0$!�)!0�,$+.%��(�/$%,�0$�0��%,,��/�%(/į��0�3$�0�,+%*0� +!/��%,,��.!�(%6!�ŭ$+3�3.!�'! ů�$!.�(%"!�%/į�+3� +!/�/$!�01.*�$!.�(%"!��.+1* �+*�!�/$!��!#%*/�ŭ0$%*'%*#ůį�

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� �*�Great ExpectationsĪ��%,��!�+)!/�+�/!//! �3%0$��!�+)%*#���#!*0(!)�*ī��+),�.!�$%/� !/%.!�0+�!(!2�0!�$%/�/+�%�(�/0�* %*#�0+��%,,�ų/� !/%.!�0+�Ƃ0�%*��0ώ��'!2%!3ī

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CCSS: Reading Literature: Integration of Knowledge & Ideas RL. 5-7.9; Speaking & Listening: Comprehension & Collaboration SL. 4-7.1, 4-7.3.

CURRICULUM CONNECTIONS

� �%,,�ų/�"�)%(5��!(!�.�0!/��$1/!+'ĭ� +.!�*��$�*'/#%2%*#���5ī��/'�/01 !*0/�0+�Ƃ* �+10�0$!�0.� %0%+*/��//+�%�0! �3%0$�0$%/�$+(% �5�ʼn$00,/ĭńń�/%�/+�%!05ī+.#ń'+.!�ń�$1/!+'Ļ'+.!�*Ļ0$�*'/#%2%*#Ļdayŋī��%*���* ��1*#Ļ3��!*�+1.�#! ��%,,��0+��/'�$!.�*!3�".%!* /�0+��!(!�.�0!�3%0$�0$!)ī��$%/�3�/��!"+.!�0$!�*!3��%,,�ī��+*/% !.�0$!��!(!�.�0%+*�0$!�*!40�5!�.ī���'!��*�%*2%0�0%+*�0$�0��%,,��)%#$0�/!* �0+�!��$�+"�$!.�".%!* /ī��!/�.%�!�0$!�$+(% �5��* �,.+2% !�0$!�)!*1ī��$%*'�+"���1*%-1!�#%"0�0$�0�/$!�)�5�,.!/!*0�0+�!��$�+"�0$!)ī�

CCSS: Writing: Production & Distribution of Writing W. 5-7.4, W. 5-7.6; Research to Build & Present Knowledge W. 5-7.7, W. 5-8.9; Language: Conventions of Standard English L. 5-7.1, 4-7.2; Knowledge of Language L. 5-7.3.

� �/'�/01 !*0/�0+�3.%0!���/$+.0�,�,!.�0$�0� %/�1//!/��%,,�ų/�ŭ#.!�0�!4,!�0�0%+*/ů�3$!*�/$!�!*0!./���'!2%!3��.%2�0!ī��2!�/01 !*0/�%*�(1 !����+*�(1 %*#�,�.�#.�,$�0$�0�!4,.!//!/�3$!0$!.�$!.�!4,!�0�0%+*/�3!.!�)!0ī

CCSS: Writing: Text Types & Purposes W. 5-7.1; Language: Conventions of Standard English L. 5-7.1, 4-7.2; Knowledge of Language L. 5-7.3.

� �4,(�%*�0$!�"+((+3%*#�)!0�,$+.ĭ�ŭ�0�3�/��/�0$+1#$�0$!�2%+(%*�3�/�0!((%*#���0.�#%��(+2!�/0+.5Ī��* �.!!*�++ %!�3�/�%0/�0.�*/(�0+.īů�ʼn,īώ9?;ŋ��$�0�%/�0$!�(+2!�/0+.5�0$!�2%+(%*�%/�0!((%*#į�+3���*�)1/%���!���0.�*/(�0+.�"+.�!)+0%+*/��* �)++ į��%* �+0$!.�!4�),(!/�+"�)!0�,$+.�%*�0$!ώ*+2!(ī�

CCSS: Language: Vocabulary Acquisition & Use L. 5-8.5.

� �%,,���15/����+,5�+"�0$!�)�#�6%*!�Tween Things �* �.!� /���+10�0$!��1(!/�+"��++(ī��++(��1(!�Š;ĭ��++(���'!/��+1.�#!ī��.%0!��*���.+/0%��,+!)�".+)��%,,�ų/�,+%*0�+"�2%!3�1/%*#���������/�0$!�/,%*!�3+. ī

CCSS: Writing: Production & Distribution of Writing W. 5-7.4.

� �%,,���* ��%*��$�2!����+*0!*0%+1/�.!(�0%+*/$%,ī��.%0!���(!00!.�0$�0��%,,��)%#$0�3.%0!�0+��*�� 2%�!��+(1)*%/0Ī��/'%*#���+10�0$!��!/0�3�5�0+� !�(�3%0$��%*�ī��*/0.1�0�/01 !*0/�0+�!4�$�*#!�(!00!./ī��$!*�$�2!�0$!)��*/3!.�0$!�(!00!.�3.%00!*��5���"!((+3ώ/01 !*0ī�

CCSS: Writing: Production & Distribution of Writing W. 5-7.4; W. 5-7.5; Language: Conventions of Standard English L. 5-7.1, 4-7.2; Knowledge of Language L. 5-7.3.

� �.%0!��*�!//�5�0$�0��,,(%!/�0$!�"+((+3%*#�-1+0!�".+)�Great Expectations�0+��%,,����.'ų/�(%"!ĭ�ŭ��$�2!��!!*��!*0��* ��.+'!*Ī��10Ŀ��$+,!Ŀ%*0+����!00!.�/$�,!īů���'!�.!"!.!*�!�0+�/,!�%Ƃ��,�//�#!/�+.�1/!� %.!�0�-1+0!/�0+�/1,,+.0�5+1.�0$+1#$0/ī�

CCSS: Writing: Text Types & Purposes W. 5-8.1; Language: Conventions of Standard English L. 5-7.1, 4-7.2; Knowledge of Language L. 5-7.3.

� �%,,�ų/��!/0�".%!* ��0��%�0+.%���% (!�%/��1 5��+$*/+*ī��$%*'���+10�$+3�/$!��!0.�5/�$%)ī��$!*�3.%0!���(!00!.�+"��,+(+#5�0$�0�/$!�)%#$0�/!* �0+��1 5ī��*�(1 !��*�!4,(�*�0%+*�"+.�$!.��!$�2%+.ī

CCSS: Writing: Production & Distribution of Writing W. 5-7.4, W. 5-7.6; Language: Conventions of Standard English L. 5-7.1, 4-7.2; Knowledge of Language L. 5-7.3.

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� �+/0�/�$++(/��* �/�$++(� %/0.%�0/�$�2!�,+(%�%!/���+10��1((5%*#ī��+)!�+"�0$!/!�,+(%�%!/�%*�(1 !��5�!.�1((5%*#ī��!� �0$!�3�.*%*#�/%#*/�"+.�,�.!*0/���+10��5�!.�1((5%*#�+*�0$!�"+((+3%*#�3!�/%0!ĭ� $00,/ĭńń333ī/0+,�1((5%*#ī#+2ń�5�!.�1((5%*#ń,.!2!*0%+*ń%* !4ī$0)(ī��$!*� %2% !�0$!��(�//�%*0+�/)�((�#.+1,/��* ��/'�0$!)�0+� !2!(+,��,,.+,.%�0!�,+%*0/�"+.�/01 !*0/ī��/'�0$!�� )%*%/0.�0%+*�0+��+*/% !.�,+/0%*#�0$!/!�,+%*0/�+*�0$!�/�$++(�3!�/%0!ī�

CCSS: Writing: Production & Distribution of Writing W. 5-7.4, W. 5-7.6; Language: Conventions of Standard English L. 5-7.1, 4-7.2; Knowledge of Language L. 5-7.3.

� �.%0!��*��.0%�(!�"+.�0$!���'!2%!3��.%2�0!�*!3/,�,!.�0$�0��%,,��)%#$0�3.%0!��0�0$!�!* �+"�0$!�*+2!(ī��+..+3��(%2!ų/�0%0(!ĭ�ŭ�1/0��$+��/��%,,����.'įů�

CCSS: Writing: Text Types & Purposes W. 5-7.3; Language: Convention of Standard English L. 5-7.1, 4-7.2; Knowledge of Language L. 5-7.3.

VOCABULARY/USE OF LANGUAGE

� �/'�/01 !*0/�0+�&+0� +3*�1*"�)%(%�.�3+. /��* � 0.5�0+� !Ƃ*!�0$!)��5�0�'%*#��(1!/�".+)��+*0!40ī��1�$�3+. /�)�5�%*�(1 !ĭ�intimidating�ʼn,īώ;ŋĪ�suppressing ʼn,īώ?ŋĪ�abysmal�ʼn,īώ9>ŋĪ�contiguous�ʼn,īώ:>ŋĪ�renegade ʼn,īώ:Aŋ�Ī�immaculate�ʼn,īώ>AŋĪ�averted�ʼn,īώ98:ŋĪ�adrenaline ʼn,īώ98?ŋĪ�constrict�ʼn,īώ9:AŋĪ�claustrophobic�ʼn,īώ9?9ŋĪ�imperious�ʼn,īώ9?AŋĪ�cursory�ʼn,īώ:8;ŋĪ�inconspicuous ʼn,īώ:8;ŋĪ�genial�ʼn,īώ:8<ŋĪ�presumptuous�ʼn,īώ:;>ŋĪ��* �extenuating�ʼn,īώ:<:ŋī

CCSS: Language: Vocabulary Acquisition & Use L. 4-7.4.

The discussion questions and activities in this guide were written by Pat Scales, children’s literature consultant and retired school librarian.

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Great Expectations Pippa Park Raises Her Game

Character: Pip

Adjectives: ambitious, selfish

Character: Pippa

Adjectives: spirited, determined

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CCSS: Reading Literature: Integration of Knowledge & Ideas RL. 5-7.9; Speaking & Listening: Comprehension & Collaboration SL. 4-7.1, 4-7.3.

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Printable Materials

• Class Schedule• Math Quiz• English Notes• French Homework• Science Notes• Mini French Dictionary• Lucky Laundromat Receipts• Classics Bookmarks• Note to Self• Set-Up Guide

Physical Materials:

• 3-Digit Numerical Lock• 4-Digit Numerical Lock• 5-Digit Numerical Lock• 5-Digit Alpha Lock• UV Light and Pen• Hasp• 2 Lockable Boxes• Mini Basketball, Stickers,

and Bookmarks(Yours to keep!)

From Around the Bookstore/Library:

• Pippa Park Raises Her Gameby Erin Yun

• Great Expectationsby Charles Dickens

• Pride and Prejudiceby Jane Austen

• Frankenstein by Mary Shelley• 5-10 Other Books• Scratch Paper and Pen• Tape

Fabled Films Press is off ering everything you need to

transform your bookstore or library into an immersive

escape room experience and engage your middle grade and

tween readers with Pippa Park Raises Her Game by Erin Yun.

MEMORABLE – An unforgettable experience that

will keep patrons coming back for more.

ENGAGING – Get both avid and reluctant readers

involved in storytelling beyond books.

SOCIAL EMOTIONAL LEARNING – Foster skills

such as communication, self-awareness, and decision

making as well as creativity and critical thinking.

EASY – We’ve done most the work for you.

BRING THEESCAPEROOM

PHENOMENONTO YOUR

BOOKSTOREOR LIBRARY!

MATERIALS

FabledFilms.com

PippaPark.com/EscapeRoom#PippaPark

Contact events@fabledfi lms.comto schedule your own

Escape Pippa’s Bedroom Event

Visit PippaPark.com/EscapeRoom to download the printable materials and step-by-step guide and to request the kit. The Escape Pippa’s Bedroom Kit includes giveaways for attendees, a setup guide, the homework folder full of clues, the following physical materials, and a prepaid postage label to return the physical materials to Fabled Films Press. Compatible with the Breakout Edu Kit.

HC ISBN 978-1-944020-26-2

RECOMMENDED FOR UPPER ELEMENTARY AND MIDDLE SCHOOL * UP TO 8 PLAYERS * 45 MINUTES

ESCAPE PIPPA’S BEDROOMESCAPE PIPPA’S BEDROOMESCAPE PIPPA’S BEDROOMESCAPE PIPPA’S BEDROOM

BRING THE

PHENOMENON

BOOKSTOREOR LIBRARY!

RECOMMENDED FOR UPPER ELEMENTARY AND MIDDLE SCHOOL

ESCAPE PIPPA’S BEDROOM

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SCENARIOYou are playing as Pippa Park. After receiving a D on your latest math quiz, your older sister and guardian, Mina, has grounded you. However, it’s Saturday, which means playing a basketball game with your best friend, Buddy, at the park. No way you’re going to miss that! But you can’t just sneak out of your bedroom—Mina has confi scated your basketball and locked it up.

GOALIn an attempt to force Pippa into actually doing her homework, Mina has hidden the passcode to the locks in Pippa’s various quizzes and homework from her classes at Lakeview. You’re supposed to meet up with Buddy at 2 p.m., and it’s currently 1:30—meaning you have exactly thirty minutes to escape your bedroom!

UV LIGHT the CLASS SCHEDULE to reveal hint

“Complete Laundry – Pay Helen Back = $ ? ? ? ?”

ENGLISH is in red on CLASS SCHEDULE

BOOKMARKS placed in classic bookscorrespond to ENGLISH NOTES

Numbers on BOOKMARKS in order of theENGLISH NOTES are combination

3-DIGIT NUMERIC LOCK3-1-4

Opens box to reveal UV LIGHT and LUCKY LAUNDROMAT RECEIPTS

Use LUCKY LAUNDROMATRECEIPTS and NOTE TO SELFto fi nd out Pippa’s allowance

Answer is $12.204-DIGIT NUMERIC LOCK

4-DIGIT NUMERIC LOCK1-2-2-0

UV LIGHT the EARTH SCIENCE NOTESto reveal location of

MINI FRENCH DICTIONARY

Use the MINI FRENCH DICTIONARYto decode FRENCH HOMEWORK

Leads to page 133 ofPIPPA PARK RAISES HER GAME

5-digit number on page 133is code to 5-DIGIT NUMERIC LOCK

5-DIGIT NUMERIC LOCK7-4-3-1-2

Open HASP on boxto free BASKETBALL

MATH is in caps onCLASS SCHEDULE

UV LIGHT the MATH QUIZNote says “Some of these things are

not like the others” and variables are highlighted

Variables in wrong answersare only variables not X.

These in order equal5-DIGIT ALPHA LOCK CODE

5-DIGIT ALPHA LOCKT-R-D-N-H

FLOWCHART

HC ISBN 978-1-944020-26-2

ESCAPE PIPPA’SBEDROOM

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Reset ChecklistReset ChecklistReReassemble Homework

assemble Homework Folder FolderReplace French Homework Replace French Homework and any sheets with

and any sheets with writing writingPlace Bookmarks in booksPlace Bookmarks in booksLock UV Light and Lucky Lock UV Light and Lucky Laundromat Receipts

Laundromat Receipts in box 1 in box 1Hide Mini French DictionaryHide Mini French DictionaryLock Basketball inLock Basketball in box 2 box 2

TO INCREASE DIFFICULTY:• Do not highlight the variables on the Math Quiz.• Hide box 1 containing the UV Light and Lucky Laundromat Receipts.• Add additional materials and décor to the room to act as red herrings.

TO DECREASE DIFFICULTY:• Only place the Classics Bookmarks in: Great Expectations, Pride and

Prejudice, and Frankenstein.• Omit the 4-Digit Numeric Lock. This includes removing the Lucky

Laundromat Receipts and Pippa’s Note to Self.

FabledFilms.com

PippaPark.com/EscapeRoom#PippaPark

Contact events@fabledfi lms.comto schedule your own

Escape Pippa’s Bedroom Event

The game takes about ten minutes to set up and may be easily reset and played back to back to accommodate multiple groups of players. Use the fl owchart to help you set up your escape room.

1: Print and Prep the Materials Cut out Note to Self, Lucky Laundromat Receipts, and Classics Bookmarks. Fold Mini French Dictionary.

2. Write Hidden Messages with UV Pen Earth Science Notes: “Something you need is under the table.” Class Schedule: “Complete Laundry - Pay Helen Back = $ ? ? ? ?” Math Quiz: “Some of these things are not like the others” and highlight the variables in each equation.

3: Stage Pippa’s Bedroom Pull books to stage your room. Place corresponding Classics Bookmarks in Great Expectations, Pride and Prejudice, and Frankenstein. The others may go in any books. Place these on the table with Pippa’s Homework Folder. Optional: Use other materials from around your venue, or print things off the internet, to help your space feel like Pippa Park’s bedroom.

4: Hide Items Tape the Mini French Dictionary under the table. If you hide it somewhere else, update the hidden message on the Earth Science Notes accordingly. Any paper clues you don’t hide should go in Pippa’s Homework Folder to be given to players at the start of the game.

5: Lock Box 1 Place the UV Light and Lucky Laundromat Receipts in box 1. Lock with the 3-Digit Numeric Lock (set to 3-1-4).

6: Lock Box 2 Place the Mini Basketball in box 2. Lock with the 5-Digit Alpha Lock (set to T-R-D-N-H) the 5-Digit Numeric Lock (set to 7-4-3-1-2) and the 4-Digit Numeric Lock (set to 1-2-2-0).

7: Final Walkthrough Use the fl owchart to walk through the clues you just assembled to make sure everything is where it should be.

SETUP GUIDE

HC ISBN 978-1-944020-26-2

ESCAPE PIPPA’SBEDROOM

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BEST PRACTICES FOR RUNNING YOUR ESCAPE ROOMYour room is set up. Your players are ready. Now what?

1. Prepare for Your Pippa Park Raises Her Game Event Contact events@fabledfi lms.com for information on how we can help you promote your Pippa Park event, including promotional materials, social media posts, and social media promotion. You may decide to collect RSVPs so you are prepared to run the game multiple times. Do not skip the fi nal walkthrough step of the set-up guide. It is important to make sure all your materials are in place, the UV Light reveals the hidden messages, and all your locks open with the proper combinations.

2. Discuss Expectations and Ground Rules Before starting your Pippa Park Escape Room, make sure players know what they should expect and what is expected of them. A “gamemaster” should be in the room at all times to supervise. Depending on your space, you may have to clarify what is part of “Pippa’s Bedroom.”

3. Set the Stage Read the scenario and goal to the group. Give them Pippa’s Homework Folder. Make sure they understand their objective (to free Pippa’s basketball) and that everything they need is in “Pippa’s Bedroom.”

4. Don’t Forget a Timer Set a timer for 30 minutes. A visible timer, while not required, is a great way to add excitement and atmo sphere to the room. Phone timers are handy, but if you don’t have a second phone, it could prevent you from taking photos of your event. If your players run out of time, you have the option to extend the timer. An nounce that Pippa got a text from Buddy saying he’s running 5 minutes late and extend your timer.

5. Clues Don’t be too quick to give clues. If players ask for a clue, guide them but don’t tell them. Often times, all players need is a word of encouragement (“You are so close”) or a nudge in the right direction (“Did you look at ALL the pages in the homework folder?”) Follow along with the fl owchart so you are prepared to off er help.

6. Escaping Pippa’s Bedroom (or Not) At the end of the game, have a discussion with players to refl ect on their Escape Pippa’s Bedroom experience.

DISCUSSION QUESTIONSBook Specifi c Questions

• What did playing the game tell you about the characters and story in Pippa Park Raises Her Game?

• Would this be an eff ective way for Mina to get Pippa to do her homework in real life? Why or why not?

• How can a game like this make you a better problem solver? How could Pippa and Mina benefi t from playing an Escape Room game?

General Questions • Why did your group succeed or fail in completing the game? What could you have done diff erently?

• How did your group work as a team? What did your group excel at? Would could you do better next time?

• What puzzle was the most diffi cult? Describe how you worked together to solve it.

• How would you describe the game experience to a family member?

BEST PRACTICES FOR RUNNING YOUR ESCAPE ROOMYour room is set up. Your players are ready. Now what?

HC ISBN 978-1-944020-26-2