a-1H Skyraider Special ruleS - Flames Of War

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SKYRAIDERS IN FLAMES OF WAR AIR SUPPORT OPTION All Free World nations in Vietnam can add Skyraider support to their force. To do this, you may field Air Support as an additional Support Platoon option in your Company Diagram. As Battlefront ventured deeper into the Vietnam War with the Tour Of Duty book, the need for fixed-wing air support for the Free World forces became obvious. The cavalry have finally arrived in the form of the awesome A-1 Skyraider. This magnificent aircraft was designed during the Second World War and was still going strong thrity years later. With a bombload as big as a Second World War heavy bomber and an astounding endurance, it is the ideal ground attack aircraft for Vietnam. Whether from the US Navy or US Air Force, once the reliable Skyraider comes on station, your troops can rely on almost support from whatever weapons system is best against the target. It’s not surprising that their support was always in high demand. US AIR SUPPORT The excellent communications available in Vietnam enabled extremely close air support. This was particularly true when the aircraft worked with helicopter gunships. In this case, a gunship (usually from a Red team) would control the entire battle and coordinate everyone’s attack like an orchestra’s conductor. CLUSTER BOMBS Skyraiders often carried CBU-75 Sadeye cluster bomb units holding thousands of small anti-personnel bomblets that scattered over a wide area. They also used an impressive assortment of small bomblets dropped from the Skyraider’s SUU-14A/A submunition dispenser, including up to 132 ‘pineapple’, and ‘jungle’ bomblet types per dispenser. When attacking with Cluster Bombs, an A-1H Skyraider uses a Devastating Bombardment Template. TALL FLIGHT STANDS Aircraft, such as the A-1H Skyraider, that use the tall flight stand require some adjustments to the rules. Aircraft on tall flight stands must be placed within 6”/15cm of the target rather than the usual 4”/10cm of the target. NAPALM Napalm was the most terrifying weapon in the Skyraider’s arsenal. One successful strike could turn the tide of the battle. Napalm uses a Double-width Template (12”/30cm by 6”/15cm) instead of the usual Template. Place the Template square to the table edges after removing the aircraft, with the narrow end closest to where the aircraft was positioned. Teams under the Template are hit on a roll of 6. Only Fully-armoured vehicles have any protection against Napalm. If any other type of vehicle or team is hit by Napalm, it is automatically Destroyed unless it is in a Building, even if it is in Bulletproof Cover. A Fully- armoured vehicle hit by Napalm does not take an Armour Save. Instead, on a roll of 5+ the vehicle is Bailed Out. Otherwise, the crew are fine. WILLIE PETE’ BOMB The excellent communications available in Vietnam enabled extremely close air support. An M47 ‘Willie Pete’ Bomb uses a Double-width Template (12”/30cm by 6”/15cm) instead of the usual Template. Place the Template square to the table edges after removing the aircraft, with the narrow end closest to where the aircraft was positioned. Teams under the Template cannot be Hit by this weapon. Instead, place a Smoke Screen (see page 137 of the rulebook) filling the area under the Template. ON STATION When committed to a battle, Skyraiders stayed on station for as long as their fuel and payload lasted, which could be a very long time. This made them an essential weapon that the ground commander could rely on. A-1H SKYRAIDER SPECIAL RULES If your Air Support is On Station (found in the Air Support list of options), you may re-roll one failed die result to request Ground Attack Aircraft (see page 179 of the rulebook). US Aircraft reduce the Safety Distance between to friendly teams to a minimum of 12”/30cm (see page 184 of the rulebook). In addition, US Aircraft ignore helicopter Gunships (but not Slicks) when determining Safety Distance. US Aircraft can fly at night. If they do so, all targets are Concealed and need to be Ranged In on. Anti-aircraft Fire at Night uses the Shooting at Night rule on page 272 of the rulebook to determine how far away they can see Aircraft. A-1H SKYRAIDER ORDNANCE RULES AIRCRAFT Air Support with Phil Yates

Transcript of a-1H Skyraider Special ruleS - Flames Of War

Page 1: a-1H Skyraider Special ruleS - Flames Of War

SkyraiderS in FlameS oF War

Air Support optionAll Free World nations in Vietnam can add Skyraider support to their force. To do this, you may field Air Support as an additional Support Platoon option in your Company Diagram.

As Battlefront ventured deeper into the Vietnam War with the Tour Of Duty book, the need for fixed-wing air support for the Free World forces became obvious. The cavalry have finally arrived in the form of the awesome A-1 Skyraider. This magnificent aircraft was designed during the Second World War and was still going strong thrity years later. With a bombload as big as a Second World War heavy bomber and an astounding endurance, it is the ideal ground attack aircraft for Vietnam.

Whether from the US Navy or US Air Force, once the reliable Skyraider comes on station, your troops can rely on almost support from whatever weapons system is best against the target. It’s not surprising that their support was always in high demand.

uS Air SupportThe excellent communications available in Vietnam enabled extremely close air support. This was particularly true when the aircraft worked with helicopter gunships. In this case, a gunship (usually from a Red team) would control the entire battle and coordinate everyone’s attack like an orchestra’s conductor.

CluSter BomBSSkyraiders often carried CBU-75 Sadeye cluster bomb units holding thousands of small anti-personnel bomblets that scattered over a wide area. They also used an impressive assortment of small bomblets dropped from the Skyraider’s SUU-14A/A submunition dispenser, including up to 132 ‘pineapple’, and ‘jungle’ bomblet types per dispenser.

When attacking with Cluster Bombs, an A-1H Skyraider uses a Devastating Bombardment Template.

tAll Flight StAndSAircraft, such as the A-1H Skyraider, that use the tall flight stand require some adjustments to the rules.

Aircraft on tall flight stands must be placed within 6”/15cm of the target rather than the usual 4”/10cm of the target.

nApAlmNapalm was the most terrifying weapon in the Skyraider’s arsenal. One successful strike could turn the tide of the battle.

Napalm uses a Double-width Template (12”/30cm by 6”/15cm) instead of the usual Template. Place the Template square to the table edges after removing the aircraft, with the narrow end closest to where the aircraft was positioned.Teams under the Template are hit on a roll of 6. Only Fully-armoured vehicles have any protection against Napalm. If any other type of vehicle or team is hit by Napalm, it is automatically Destroyed unless it is in a Building, even if it is in Bulletproof Cover. A Fully-armoured vehicle hit by Napalm does not take an Armour Save. Instead, on a roll of 5+ the vehicle is Bailed Out. Otherwise, the crew are fine.

Willie pete’ BomBThe excellent communications available in Vietnam enabled extremely close air support.

An M47 ‘Willie Pete’ Bomb uses a Double-width Template (12”/30cm by 6”/15cm) instead of the usual Template. Place the Template square to the table edges after removing the aircraft, with the narrow end closest to where the aircraft was positioned.Teams under the Template cannot be Hit by this weapon. Instead, place a Smoke Screen (see page 137 of the rulebook) filling the area under the Template.

on StAtionWhen committed to a battle, Skyraiders stayed on station for as long as their fuel and payload lasted, which could be a very long time. This made them an essential weapon that the ground commander could rely on.

a-1H Skyraider Special ruleS

If your Air Support is On Station (found in the Air Support list of options), you may re-roll one failed die result to request Ground Attack Aircraft (see page 179 of the rulebook).

US Aircraft reduce the Safety Distance between to friendly teams to a minimum of 12”/30cm (see page 184 of the rulebook). In addition, US Aircraft ignore helicopter Gunships (but not Slicks) when determining Safety Distance.US Aircraft can fly at night. If they do so, all targets are Concealed and need to be Ranged In on. Anti-aircraft Fire at Night uses the Shooting at Night rule on page 272 of the rulebook to determine how far away they can see Aircraft.

a-1H Skyraider ordnance ruleS

AircrAft

Air Support

with Phil Yates

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Flight

Flight Lieutenant

Flight lieutenant

Flight

A-1H Skyraider

Air Supportpriority Air Support

A-1H Skyraider 195 points

optionS

• Add On Station Air Support for +25 points.• Add Rockets for +30 points.• Add Napalm for +30 points.• Add M47 ‘Willie Pete’ Bombs for +30 points.• Add Cluster Bombs for +30 points.

AirCrAFt

Aircraft Weapon To Hit Anti-tank Firepower Notes

A-1H Skyraider Cannon 3+ 8 5+ Flying tank. Bombs 4+ 5 1+ with Rockets 2+ 5 4+ Optional. with Napalm 6 - - Optional. Napalm. with M47 ‘Willie Pete’ Bombs - - - Optional. Willie Pete. with Cluster Bombs 3+ 3 5+ Optional. Devastating Bombardment Template

a-1H Skyraider

arSenal