9 19-16 lightning talk presentation
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![Page 1: 9 19-16 lightning talk presentation](https://reader036.fdocuments.in/reader036/viewer/2022062522/58e7abbb1a28ab847a8b6205/html5/thumbnails/1.jpg)
CAN LIBRARY RESEARCH BE FUN?
USING GAMES FOR INFORMATION LITERACY IN HIGHER EDUCATION
Jennifer YoungEducational AnalystTeaching & Learning Technologies
Presentation Link: http://bit.ly/libraryinstructiongames
Journal PDF: http://bit.ly/canlibraryresearchbefun
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“A game is the voluntary attempt to overcome unnecessary obstacles.”–Bernard Suits, philosopher
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WHY PLAY LIBRARY GAMES?
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Emphasis on skills
Boosts motivation
Self-discovery
Instant gratification
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FLOW&
FIERO
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HOW GAMES FACILITATE LEARNING
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FeedbackContext
Satisfying work
Socializing
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CHARACTERISTICS OF A SUCCESSFUL LIBRARY GAME
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High participation
Low frustration
Meets learning objectives
Engages and motivates
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LESSONS LEARNED
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Simple
Collaborative
Clear learning objectives
Well-designed
![Page 12: 9 19-16 lightning talk presentation](https://reader036.fdocuments.in/reader036/viewer/2022062522/58e7abbb1a28ab847a8b6205/html5/thumbnails/12.jpg)
TAKE-HOME MESSAGE
The primary goal of educational games is to educate
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Life is more fun when you play games.–Roald Dahl
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• Gamification
• Fun
• Educational
• Flow
• Skills
• Feedback
• Reinforcement
• Social
• Player
• Participation
• Engage
• Frustration
• Fiero
• Obstacle
• Rules
• Learning objectives
• Motivation
• Game mechanics
BINGO WORDS