8-Bit Adventures

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8-Bit Adventures The Rapid Prototype Session

description

8-Bit Adventures. The Rapid Prototype Session. 8-Bit Adventure Prototype Background Focusing on the random dungeon generator Playing around with the paper version of the dungeon generator. Dungeon Prototype. - PowerPoint PPT Presentation

Transcript of 8-Bit Adventures

Page 1: 8-Bit Adventures

8-Bit AdventuresThe Rapid Prototype Session

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Dungeon Prototype

8-Bit Adventure Prototype Background◦Focusing on the random dungeon generator ◦Playing around with the paper version of the

dungeon generator

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Intent

We tried to prove that we could actually design the dungeon generator and mechanics into a game

We spent majority of time playing on paperand writing out the software architecture

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Intent

With enough testing and design the teamstarted production the next day incorporating the design into a game

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Impending Doom

Some uncertainty challenges we ran into was time

Not having enough time to flesh out the dungeon mechanics on paper to later incorporate into a game engine

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A Light at the end of the tunnel

We found solutions that would work with our game◦Incorporating dungeon mechanics

Traps, secret doors, shrines, etc.◦Using an existing engine and tools

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Prototype Walkthrough

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Prototype Walkthrough

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Prototype Walkthrough

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Pros: +5 Charisma

Pros◦Having an experienced table top designer to

balance the mechanics in the game

◦Having a passion towards the prototype and game and seeing it succeed

◦Two software developers are better than one!

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Progression

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Cons: -42 Intelligence

Cons◦Issues translating most of the prototype

mechanics to the engine

◦Working more than 12 hoursper day on theprototype

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Ding! Lesson Learned

Find potential bugsPaper prototypingTabletop RPG mechanics usages Able to get a better understanding of level

makeup

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Q&A