7th Congresso Ibero-americano de Editores
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Transcript of 7th Congresso Ibero-americano de Editores
Using Tomorrow’s Technology in Today’s Teaching
AJ KeltonDirector of Emerging Instructional Technology
College of Humanities and Social Sciences
Montclair State University
Teachers
Then
Teachers
Then
Teachers
Then Now
Teachers
Then Now
Teachers
Then Now
Teachers
Students
Then Now
Teachers
Students
Then Now
Teachers
Students
Then Now
Teachers
Students
Laptop
Laptop
LaptopNotes
LaptopNotes
LaptopNotes
Web
LaptopNotes
Web
LaptopNotes
Web
IM
LaptopNotes
Web
IM
Laptop
Clicker
Notes
Web
IM
Laptop
Clicker
Notes
Web
IM
Laptop
Clicker
Notes
Web
IM
iPod
Laptop
Clicker
Notes
Web
IM
iPod
Laptop
Clicker
Notes
Web
IM
Cell Phone
iPod
Laptop
Clicker
Notes
Web
IM
Cell Phone
iPod
A Universe of Virtual Worlds
A Universe of Virtual Worlds
Platforms
A Universe of Virtual Worlds
Platforms
Adult - 22
A Universe of Virtual Worlds
Platforms
Adult - 22Teen /Tween - 18
A Universe of Virtual Worlds
Platforms
Adult - 22Teen /Tween - 18
“Kids” - 15
A Universe of Virtual Worlds
Platforms
Adult - 22Teen /Tween - 18
“Kids” - 15
55 virtual platforms
A Universe of Virtual Worlds
Platforms
Adult - 22Teen /Tween - 18
“Kids” - 15
55 virtual platforms80.8 million users
Habbo 90m 14-15 2003 or beforeNeopets 45m under 10 2003 or before
Club Penguin 15m 10-11 2005Gaia 12m 15 2003 or before
Second Life 12m 30-31 2003 or beforeWhyville 3m 11-12 2005
There 1.5m 20-21 2005Activeworlds 1m 25-26 2003 or before
IMVU 1m 16-17 2004
Habbo 90m 14-15 2003 or beforeNeopets 45m under 10 2003 or before
Club Penguin 15m 10-11 2005Gaia 12m 15 2003 or before
Second Life 12m 30-31 2003 or beforeWhyville 3m 11-12 2005
There 1.5m 20-21 2005Activeworlds 1m 25-26 2003 or before
IMVU 1m 16-17 2004
Habbo 90m 14-15 2003 or beforeNeopets 45m under 10 2003 or before
Club Penguin 15m 10-11 2005Gaia 12m 15 2003 or before
Second Life 12m 30-31 2003 or beforeWhyville 3m 11-12 2005
There 1.5m 20-21 2005Activeworlds 1m 25-26 2003 or before
IMVU 1m 16-17 2004
Habbo 90m 14-15 2003 or beforeNeopets 45m under 10 2003 or before
Club Penguin 15m 10-11 2005Gaia 12m 15 2003 or before
Second Life 12m 30-31 2003 or beforeWhyville 3m 11-12 2005
There 1.5m 20-21 2005Activeworlds 1m 25-26 2003 or before
IMVU 1m 16-17 2004
Habbo 90m 14-15 2003 or beforeNeopets 45m under 10 2003 or before
Club Penguin 15m 10-11 2005Gaia 12m 15 2003 or before
Second Life 12m 30-31 2003 or beforeWhyville 3m 11-12 2005
There 1.5m 20-21 2005Activeworlds 1m 25-26 2003 or before
IMVU 1m 16-17 2004
Habbo 90m 14-15 2003 or beforeNeopets 45m under 10 2003 or before
Club Penguin 15m 10-11 2005Gaia 12m 15 2003 or before
Second Life 12m 30-31 2003 or beforeWhyville 3m 11-12 2005
There 1.5m 20-21 2005Activeworlds 1m 25-26 2003 or before
IMVU 1m 16-17 2004
Habbo 90m 14-15 2003 or beforeNeopets 45m under 10 2003 or before
Club Penguin 15m 10-11 2005Gaia 12m 15 2003 or before
Second Life 12m 30-31 2003 or beforeWhyville 3m 11-12 2005
There 1.5m 20-21 2005Activeworlds 1m 25-26 2003 or before
IMVU 1m 16-17 2004
Habbo 90m 14-15 2003 or beforeNeopets 45m under 10 2003 or before
Club Penguin 15m 10-11 2005Gaia 12m 15 2003 or before
Second Life 12m 30-31 2003 or beforeWhyville 3m 11-12 2005
There 1.5m 20-21 2005Activeworlds 1m 25-26 2003 or before
IMVU 1m 16-17 2004
Habbo 90m 14-15 2003 or beforeNeopets 45m under 10 2003 or before
Club Penguin 15m 10-11 2005Gaia 12m 15 2003 or before
Second Life 12m 30-31 2003 or beforeWhyville 3m 11-12 2005
There 1.5m 20-21 2005Activeworlds 1m 25-26 2003 or before
IMVU 1m 16-17 2004
Habbo 90m 14-15 2003 or beforeNeopets 45m under 10 2003 or before
Club Penguin 15m 10-11 2005Gaia 12m 15 2003 or before
Second Life 12m 30-31 2003 or beforeWhyville 3m 11-12 2005
There 1.5m 20-21 2005Activeworlds 1m 25-26 2003 or before
IMVU 1m 16-17 2004
Webkinz 7-8 2005Teen Second Life 15-16 2003 or before
Kaneva 22-23 2006VSide 18-19 2007
VirtualMTV 20 2006
Habbo 90m 14-15 2003 or beforeNeopets 45m under 10 2003 or before
Club Penguin 15m 10-11 2005Gaia 12m 15 2003 or before
Second Life 12m 30-31 2003 or beforeWhyville 3m 11-12 2005
There 1.5m 20-21 2005Activeworlds 1m 25-26 2003 or before
IMVU 1m 16-17 2004
Webkinz 7-8 2005Teen Second Life 15-16 2003 or before
Kaneva 22-23 2006VSide 18-19 2007
VirtualMTV 20 2006
Habbo 90m 14-15 2003 or beforeNeopets 45m under 10 2003 or before
Club Penguin 15m 10-11 2005Gaia 12m 15 2003 or before
Second Life 12m 30-31 2003 or beforeWhyville 3m 11-12 2005
There 1.5m 20-21 2005Activeworlds 1m 25-26 2003 or before
IMVU 1m 16-17 2004
Webkinz 7-8 2005Teen Second Life 15-16 2003 or before
Kaneva 22-23 2006VSide 18-19 2007
VirtualMTV 20 2006
Habbo 90m 14-15 2003 or beforeNeopets 45m under 10 2003 or before
Club Penguin 15m 10-11 2005Gaia 12m 15 2003 or before
Second Life 12m 30-31 2003 or beforeWhyville 3m 11-12 2005
There 1.5m 20-21 2005Activeworlds 1m 25-26 2003 or before
IMVU 1m 16-17 2004
Webkinz 7-8 2005Teen Second Life 15-16 2003 or before
Kaneva 22-23 2006VSide 18-19 2007
VirtualMTV 20 2006
Habbo 90m 14-15 2003 or beforeNeopets 45m under 10 2003 or before
Club Penguin 15m 10-11 2005Gaia 12m 15 2003 or before
Second Life 12m 30-31 2003 or beforeWhyville 3m 11-12 2005
There 1.5m 20-21 2005Activeworlds 1m 25-26 2003 or before
IMVU 1m 16-17 2004
Webkinz 7-8 2005Teen Second Life 15-16 2003 or before
Kaneva 22-23 2006VSide 18-19 2007
VirtualMTV 20 2006
Habbo 90m 14-15 2003 or beforeNeopets 45m under 10 2003 or before
Club Penguin 15m 10-11 2005Gaia 12m 15 2003 or before
Second Life 12m 30-31 2003 or beforeWhyville 3m 11-12 2005
There 1.5m 20-21 2005Activeworlds 1m 25-26 2003 or before
IMVU 1m 16-17 2004
Webkinz 7-8 2005Teen Second Life 15-16 2003 or before
Kaneva 22-23 2006VSide 18-19 2007
VirtualMTV 20 2006
Lego Universe (8-9), Playstation Home (17-18), Smallworlds (18-19), Empire of Sports (20-21)Football Superstars (21-22), Twinity (23-24), HiPiHi (30-31)
SHOW ME THE MONEY
“We don't see any slowing in the market adoption of virtual worlds technologies and expect investment in the space to continue. In fact the market is growing significantly, with the rate of adoption of virtual worlds increasing as the technology matures and has more to offer both consumers and enterprise customers.”
Christopher Sherman, Executive Director of Virtual Worlds Management
Second Life
AJ Kelton / AJ Brooks
What is it?
What is Second Life?
What is Second Life?
Officially Launched in 2003 (beta in 1999)
What is Second Life?
Officially Launched in 2003 (beta in 1999)
“Second Life is a 3-D virtual world entirely built and created by its residents.”
What is Second Life?
Officially Launched in 2003 (beta in 1999)
“Second Life is a 3-D virtual world entirely built and created by its residents.”
An opportunity for people to interact in a way that conveys a sense of presence lacking in other media.
What is Second Life?
Officially Launched in 2003 (beta in 1999)
“Second Life is a 3-D virtual world entirely built and created by its residents.”
An opportunity for people to interact in a way that conveys a sense of presence lacking in other media.
Second life is NOT a game - there are no rules or a fixed goal-oriented purpose.
What is Second Life?
What is Second Life?
10-15K sign ups daily - over 14 million total
What is Second Life?
10-15K sign ups daily - over 14 million total
30 - 60K residents on at one time - avg 50K
What is Second Life?
10-15K sign ups daily - over 14 million total
30 - 60K residents on at one time - avg 50K
over $1 million spent daily (real US dollars)
What is Second Life?
10-15K sign ups daily - over 14 million total
30 - 60K residents on at one time - avg 50K
over $1 million spent daily (real US dollars)
Well over 300 educational institutions with thousands of meters of land dedicated to education
Walk into a story
Always “On” Content
Collaboration
Princeton
The Sistine Chapel Vassar
Genome Island
NOAA
Business
http://www.sorry-afk.com
Second Life: AJ Brooks
Twitter: sorry_afk