7 Behaviour Change Tactics
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Transcript of 7 Behaviour Change Tactics
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7 Behaviour Change Project Design Principles and their Application to Market Systems Development Project Design
Behaviour Change Principle Definition Project Design Principles
Principle 1: Most people live by their commitments
People tend to follow commitments they make when witnessed by others
-‐ Make the follow through on a commitment easier -‐ Identify ways to encourage actions that stick to the plan -‐ Introduce expensive and/or aggressive contracts or penalties
Principle 2: People sometimes need to go around to get ahead
People often need vehicles/mechanisms to get around difficult social requirements in a way that is not damaging
-‐ Avoid exacerbating existing self-‐control problems -‐ Reduce the need for people to exert self-‐control
Principle 3: Making the default option the right option
People tend to take the default option because it is easier even if not clear why
-‐ Reduce the number of things people have to do to take advantage of it
-‐ The default should align with the desired behaviour change and represent an ideal outcome; if the poor have to opt out, they have to take action and actively select not to do something
Principle 4: A little incentive can go a long way
Small incentives are enough for large consequences
-‐ Size of an incentive should be as small as possible to catalyse movement/testing
-‐ Caution should be taken if/when the incentive is the primary driver of change
-‐ Incentives are both economic and non-‐economic Principle 5: Remind them again and again
Reminders do help people stay on track as intended in a change process
-‐ Help people to remember -‐ Make wilful neglect difficult and abandonment harder to carry out
Principle 6: Normal is good
People are more comfortable when they belong and messaging that a behaviour is part of belonging can be powerful
-‐ Pay attention to both the benefits of doing something but also around the costs of not doing it
-‐ Create peer comparisons -‐ Message around what is a ‘normal behaviour’ -‐ Using multiple media: information campaigns, billboards, letters, television or radio advertisements, and now personalized messaging through phones
Principle 7: When normal is not good
Change can require pushing back on the customary way of doing things, and to be effective at pushing back requires clear information and evidence on costs and benefits
-‐ Provide information or evidence that directly targets the beliefs at the core of the flawed mental model has a better chance of success
Adapted from Datta, S., and Mullainathan, S. (2012), ‘Behavioral Design A New Approach to Development’, Center for Global Development, CGD Policy Paper 016 November 2012