6. production (gaming)

6
Production Reflection Your Name

Transcript of 6. production (gaming)

Page 1: 6. production (gaming)

Production Reflection

Your Name

Page 2: 6. production (gaming)

Process• For the first part of my animation I had to

start with the character creation which I planed on my pre production. I started by creating a wooden background which would be attractive to look at. I used real images as references to help me design it. I then created the character which would fit a birds eye viewed game. I got inspiration from Pokémon as they are the most iconic over head game. to make it look like a character creation I added faces at the side and arrows next the game making it look like the player can choose what face he wants for his character. I then added an arrow pointing down which has the title “hair” above it signifying that the player can navigate down to choose his hair. Finally I added the select option at the bottom right corner so that the player can finish with the character. I created all this with the pencil tool as its more precise than the paint brush and the rubber tool to erase mistakes.

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Process• For the animation of the character creation i

first animated the right arrow to turn blue which signified that the player clicked it. I did this by colouring the arrow blue. This then would mean that I had to animate the faces to move left. I moved the faces till the right face locks onto the character. I made this by dragging the face layer to the right. To show that the player selected this face I made the select title to flash pink and red. I did this by colouring it pink. This was made all with pencil and the eraser. I made it animated with the timeline.

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Process• For the next scene I had to create a

background on a bigger scale so that I can drag the background around on the lower scale screens. This will create the Illusion that the character is moving but in actuality he is always fixed In the centre. I created a simple pathway with bright grass signifying that it’s a safe area. The background also suits the player as my animation starts with a low level character and the background will be a starting level. To animate the character walking I moved its feet and hand up and down by tweaking the model. The pavement was inspired by the Zelda minish cap game as they have a very light and unique design. This was all made with the pencil tool and the eraser for mistakes. The animations was done by layers and layers.

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Process• For the final scene I had to create another background

on a bigger scale so that I can drag the background around on the lower scale screens however his time I had to make a final stage which would look appealing but dangerous. I tried making a marble looking floor with a red carpet with a yellow pattern. This created a rich atmosphere like as if the player has won and earned his reward however the make it look dangerous I added a sinister figure saying welcome. this was great as it looked like a boss waiting for the player. The welcome signifies many things as he could be greeting the in game character model or he might be breaking the forth wall greeting the player. He could also be greeting the trailer audience to game. The final background means that the player would look more powerful so I added an attractive looking armour to the character. I did this by messing around with designs on the character model trying to find the right suitable clothing. To animate the character walking I moved its feet and hand up and down by tweaking the model. The armour is inspired heavily on the dark souls silver knights are they are enemies earlier on the game and they are hard to kill. This was all made with the pencil tool and the eraser for mistakes. The animations was done by layers and layers.

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Process• For the next scene I had to create another

background on a bigger scale so that I can drag the background around on the lower scale screens. This time I tries making a more dangerous looking stage as the scene has changed into higher level stage. I did this by trying to make the level look dark as if it was mid night so I found a darker shade of green for the trees and grass. I added a lot of trees by duplicating on tree. This created a mysterious atmosphere. The higher background means that the player would look more experienced so I added armour to the character. I did this by messing around with designs on the character model trying to find the right suitable clothing. To animate the character walking I moved its feet and hand up and down by tweaking the model. The trees are very much inspired by the trees from Pokémon as they look somehow realistic with such little pixel. This was all made with the pencil tool and the eraser for mistakes. The animations was done by layers and layers.