5D: CX Design

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5D:CX Design Designing Immersive At-Purchase Moments

Transcript of 5D: CX Design

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5D:CX DesignDesigning Immersive At-Purchase Moments

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5D:

• What is 5D:CX • How immersion is evolving • The forces driving 5D • The impact to CX

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There is a battle being waged

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HeartMind Versus

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Retail Emotional Equity Online Retailer Emotional Equity

Emotions matter

Re:Store Study, Shikatani Lacroix 2013

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A state where the barriers between the physical and virtual

worlds disappear and create a deep emotional

connection.

The future of retail is 5D:CX

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Immersion: A better reality

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Augmented reality market will reach

$120 billion by 2020

Facebook Oculus Rift: $2 Billion

Google Magic Leap: $0.5 Billion

Microsoft Hololens: $.? Billion

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Immersion = 5 Factors1. Allows Participants Intuitive Control

2. It’s a Highly Emotional Experience

3. Provides a High Level of Storytelling

4. The Experience is Stunningly Real

5. Technology is Invisible

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3D Sight and Sound

ENTERTAINING

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The Evolution of Immersion

4D Sight, Sound, Smell and Touch

KNOWLEDGE

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4D Immersion = Scale and Interactive

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4D Immersive Path To Purchase

Online Reach

Mobile Integration

Digital In-Store

Digital Sales Tools

Online Validation

ATTRACT TRANSACT RETAIN

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Immersive Experiences l FLOW

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Immersive Experiences l FLOW

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Immersive Experiences l FLOW

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Immersive Experiences l FLOW

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The Evolution of Immersion

5D Total Sensory

IMMERSIVE

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Kraft Foods RFP Presentation | July 24, 2014

Immersion as entertainment

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Kraft Foods RFP Presentation | July 24, 2014

Immersion as a new world

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Augmented Virtual

Immersion Platforms

Physical

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Physical

Blurring the physical and virtual

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Augmenting the physical with virtual

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Virtually defining new worlds

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80% Emotive Decision

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Stand out from the crowd Have confidence in the future Enjoy a sense of well-being Feel a sense of freedom Feel a sense of thrill Feel a sense of belonging Protect the environment Be the person I want to be Feel secure Succeed in life SOURCE SCOTT MAGIDS, ALAN ZORFAS, AND DANIEL LEEMON

FROM “THE NEW SCIENCE OF CUSTOMER EMOTIONS,” NOVEMBER 2015

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25%

Source:  Brand  Sense  and  The  Impact  of  Sensory  Environments  on  Spagoers’  Emo;on  and  Behavioral  Inten;on,  Conrad  N.  Hilton  College  of  Hotel  and  Restaurant  Management  University  of  Houston,  Houston,  TX

Emotions =Sensory Experience

58%

31% 41%

45%

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Millennials Early Adopters

Mobile  Enabled  81%  Smart  Phones  81%  Laptop  58%  Tablet

Online  Shoppers  38%  Music  35%  Travel  31%  Books

Urban  Dwellers  46%  Live  in  Urban  Centers

Online  Influenced    63%  Blogs/Social  Media  28%  Friends  and  Family  24%  Retailer’s  Website

Heavy  Social  Users  87%    Very  to  O[en  Usage

Leading  Edge  23%  Innovators  17%  Early  Adopters

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64%Want Shared Experiences

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51% Control the Outcome

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53%Experiences Drive Loyalty

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65%Entertaining Benefits

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63%Memorable & Rewarding

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60%Sense of Discovery

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31%Interactive Control

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High Impact Medium Impact

Interactive and virtual reality high awareness and impact

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Home Decor, Banking and Hardware Opportunity

First Choice Second Choice

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The Immersive New Path To Purchase

Online Virtual Shopping

Always Connected Internet of Things

Immersive In-Store

Augmented Sales Tools

Predictive Customization

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Immersion = Emotional Connections

1. It’s about the experience and not the technology or software

2. Success will be determined through how users feel and not think

3. The lines between design disciplines will dissolve and blur

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THANK YOUQuestions - Feedback

Jean-Pierre LacroixPresident, Shikatani Lacroix www.sld.com