4ST05: Downloadable and Server-Based Games
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Transcript of 4ST05: Downloadable and Server-Based Games
4ST05: Downloadable and Server-Based Games
The future of gaming is at our fingertips and protocols are the keys that unlock the functions and value of server-based innovations.
Discover how GSA standards enable technology on the gaming floor of the future. This is a technical training session on the informational
infrastructure of the modern gaming floor.
System Supported Game System Supported Game
A gaming device that may function without interaction to a download host system. These are conventional style gaming machines with the added ability to download control programs and other software from the download host.
Examples Download new game content
• Operating system or platform program code• Game program code• Game graphics and sounds• Game paytables
Download updates for game peripherals• Bill Validator updates• Printer updates
Remote configuration• Change available denominations• Enable / Disable games from play• Game play speed
System Based Game System Based Game
An integrated player terminal and host system, where the host system determines the outcomes of the individual games played on the at the player terminal. The player terminal may also be dependant upon the host system for graphic & audio content.
Examples Thin client technology
• Game outcome determined by the central server• Download of game, graphics, and sound content on the fly
Thick / Thin client technology• Game outcome determined by the central server• Game code, graphics, and sound downloaded and kept local to the gaming machine
Central Determination Games• Game outcome determined by the central server• New York Lottery• Class II Bingo• Washington Gaming
GSA Protocols Enable Communication on Three Levels
GamingMachine
CoinAcceptor
CoinHopper
NoteAcceptor
Printer
TouchScreen
Game & Peripherals
GDS
Monitoring & Control System
Slot Accounting
Server-based Gaming Server
Game to Systems
G2S
System to System
S2S
Panel Questions
GSA Open Standards are the foundation of the future casino network
Download and Configuration Overview
Download and Configuration Overview
OEM creates software Submits to regulator and is tested and approved Distributes code to central hub (may be optional due to regs or
architechutre) Properties download new code to local server via secure VPN (pay on
demand, site license, corporate license) Local server evaluates the parameters of when and where the code is to
be distributed Upon demand or on a schedule, the code is loaded to the EGD (usually in
the background) Application of the code is dependent on the state of the game once
applied, a common configuration library or specific setting may be applied
GDS is Standardizing Peripheral Communications
Benefits of GDS
Standardized communications between gaming machines and its peripheral devices.
Can easily change between peripherals from different vendors. Plug and Play USB communication. Device commands can be sent from host systems through the gaming
machine to the peripheral device allowing for centralized configuration of peripherals.
Allows for downloading of updated firmware to the peripheral devices.
Gaming Device Standard (GDS)Gaming Device Standard (GDS)
GDS Specifications: Bar Coded Ticket v1.0 Page Description
Language (PDL) v1.0 Coin Acceptor v1.1 Card Reader v1.0 Coin Hopper v1.1 Note Acceptor v1.1 Printer v1.0 Touch Screen v1.0
G2S Provides Extensible Communications to Gaming Machines
The Merging of Two Protocols
Ten months of Analysis and Design Include the best features of BOB and SuperSAS G2S > SuperSAS + BOB Technical spec completed
Features in G2S
“Classic” functionality –Cabinet Control, Currency Handling devices, Handpays, Vouchers, WAT, Bonusing, Progressives
Event Subscriptions for any Host, any events + data* Meters – for any host
Periodic subscriptions* On Demand Affected meters for specific events* Extensible model*
Game Play control Theme, Paytable, Denom level
Features in G2S (continued)
Player Tracking* Printer – direct Host control* Central Determination*
Distribution of “chances” from finite pools Download*
SMP (System Management Point), SDDP (Software Download Distribution Point) Packages, modules Scripts for install, uninstall Upload, download “sync up” with other hosts
GAT
Features in G2S (continued)
Remote Configuration* Standard features exposed for each application (voucher, bonusing, cabinet etc.) flexible “language” to support added manufacturer features “sync up” with other hosts
S2S Provides Host System Interoperability
SBG Server Integration to the Casino Floor
Must be an overlay to existing slot system In many cases there will be two wires into the game cabinet SAS can track some changes Slot System must be notified of certain changes by the SBG
system
G2S Protocol between EGM and System capable of more robust data capture than legacy protocols – upstream systems require access to this new dataset
SBG Server Integration Utilizing S2S…
S2S Features in a SBG Environment: Support data exchange between Slot System and SBG System Support data feed to analysis systems Gather data from download servers so a unified library of all
games are available from a central management point Support for GAT (Game Authentication Terminal) – Allows a
central point of validation for all SBG enabled games
Download Network
Network Security and Regulatory Requirements
Audience Q & A