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    4G Wireless Systems

    Table of contents

    Chapter 1 Introduction 7

    Chapter 2 Service Evolution

    2.1 Dimensioning Targets

    2.2 Dimensioning Objectives

    2.3 Multi-technology Approach

    13

    14

    15

    15

    Chapter 3 The User-centric system

    3.1 Key Features of 4G

    3.1.1 User Friendliness and User Personalization

    3.1.2 Terminal Heterogeneity and Network

    Heterogeneity

    17

    18

    18

    19

    Chapter 4 The Real Technical Step-Up of 4G

    4.1 Integration of Heterogeneous Systems

    4.2 System Design Rules

    4.3 Provisioning of Heterogeneous Services

    4.4 Multimode/Reconfigurable and Interworking

    Devices

    22

    23

    24

    25

    27

    Chapter 5 Key 4G Technologies

    5.1 OFDMA

    5.2 Software-defined Ratio

    5.3 Multiple input Multiple output

    5.5 Caching and Pico cells

    5.6 Coverage

    30

    31

    32

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    33

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    Chapter 6 Conclusion 36

    Appendices

    Bibliography

    List of Figures

    Glossary

    37

    37

    38

    39

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    Abstract

    The ever-increasing growth of user demand, the limitations of the third generation of wireless mobile

    communication systems and the emergence of new mobile broadband technologies on the market have

    brought researchers and industries to a thorough reflection on the fourth generation. Many prophetic visionshave appeared in the literature presenting 4G as the ultimate boundary of wireless mobile communication

    without any limit to its potential, but in practical terms not giving any design rules and thus any definition of

    it.

    The evolution from 3G to 4G will be driven by services that offer better quality (e.g. video and

    sound) thanks to greater bandwidth, more sophistication in the association of a large quantity of information,

    and improved personalization. Convergence with other network (enterprise, fixed) services will come about

    through the high session data rate. It will require an always-on connection and a revenue model based on a

    fixed monthly fee. The impact on network capacity is expected to be significant. Machine-to-machine

    transmission will involve two basic equipment types: sensors (which measure parameters) and tags (which

    are generally read/write equipment). It is expected that users will require high data rates, similar to those on

    fixed networks, for data and streaming applications. Mobile terminal usage (laptops, Personal digital

    assistants, and handhelds) is expected to grow rapidly as they become more user friendly. Fluid high quality

    video and network reactivity are important user requirements. Key infrastructure design requirements

    include: fast response, high session rate, high capacity, low user charges, rapid return on investment for

    operators, investment that is in line with the growth in demand, and simple autonomous terminals.

    Chapter 1 Introduction

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    1Introduction

    The Second Generation of Mobile Communication Systems (2G) was a huge success story because of

    its revolutionary technology and the services brought to its customers. Besides high quality speech service,

    global mobility was a strong reason for buying 2G terminals. The Third Generation (3G) has been started in

    some parts of the world, but the success story of 2G is hard to be repeated . One reason is that the evolution

    from 2G towards 3G has not brought any qualitatively new service for the customer, leaving the business

    model largely unchanged. The well known services plus someadditional ones are provided, which may not

    be enough to encourage the customers to change their equipment.

    The lack of innovative services was encountered too late by the 3G Partnership Project(3GPP). In

    the latest documents, an attempt was made to incorporate some advanced services into the 3GPP

    architecture such as the Multimedia Broadcastand Multicast Service Center(MBMS) in combination with

    theIP Multimedia System (IMS). However, these smaller corrections were made without the possibility to

    adjust the access technology properly .

    The upcoming Fourth Generation (4G) is projected to solve still-remaining problems of the

    previous generation and to provide a convergence platform for a wide variety of new services, from high-

    quality voice to high-definition video, through high-data-rate wireless channels. Various visions of 4G have

    emerged recently among the telecommunication industries, the universities and the research institutes all

    over the world .

    There has been tremendous interest recently in the Fourth Generation (4G) mobile communication

    technologies on the worldwide basis. Research and development on 4G technologies mainly focus on two

    directions: Open Wireless Architecture (OWA), and Cost-effective and spectrum-efficient high-speed

    wireless transmission. It is well predicted that the business of 4G industries will be over $800 billion by the

    year 2020, and therefore major developed countries have already spent huge R&D funds on this emerging

    communication technology.

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    In Europe, the European Commission (EC) envisions that 4G will ensure seamless service

    provisioning across a multitude of wireless systems and networks, from private to public, from indoor to

    wide area, and provide an optimum delivery via the most appropriate (i.e., efficient) network available.

    From the service point of view, it foresees that 4G will be mainly focused on personalized services . In Asia,

    the Japanese operator NTT DoCoMo has introduced the concept of MAGIC for defining 4G: Mobile

    multimedia; anytime, anywhere, anyone; Global mobility support; integrated wireless solution; and

    Customized personal service, which mostly focuses on public systems and treats 4G as the extension of 3G

    cellular service.This view is referred to as the linear 4G vision and, in essence, focuses on a future 4G

    network that will generally have a cellular structure and will provide very high data rates (exceeding 100

    Mb/s). In general, the latter is also the main tendency in China and South Korea . Nevertheless, even if 4G is

    named as the successor of the previous generations, the future is not limited to cellular systems and 4G

    should not be seen exclusively as a linear extension of 3G.

    India aims to leapfrog to 4G (fourth-generation) wireless technologies, skipping 3G technologies as

    it has not been found to be cost-effective. Even if 4G is named as the successor of previous Wireless

    communication generations, it is not limited to cellular systems, therefore has not to be exclusively

    understood as a linear extension of 3G.Figure1 shows the shift in paradigm.

    There is clearly a need for a methodological change in the design of 4G. Indeed, in order to boost

    innovation and define and solve relevant technical problems, the system-level perspective has to be

    envisioned and understood with a broader view, taking the user as its departing point. This user-centric

    approach can result in a beneficial method for identifying innovation topics at all the different protocol

    layers and avoiding a potential mismatch in terms of service provisioning and user expectations. A new

    user-centric methodology that considers users as the cornerstone in the design of 4G and identifies their

    functional needs and expectations, reflecting and illustrating them in everyday life situations is needed. In

    this way, fundamental user scenarios that implicitly reveal the key features of 4G, which are then expressed

    explicitly in a new framework the user-centric system that describes the various level of

    interdependency among them. This approach consequently contributes to the identification of the realtechnical step-up of 4G with respect to 3G and thus to a less prophetic and more pragmatic definition of the

    forthcoming technology.

    .

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    Figure 1 Evolution from 2G to 4G[i]

    While 2G was focused on full coverage for cellular systems offering only one technology and 3G

    provides its services only in dedicated areas and introduces the concept of vertical handover through the

    coupling with Wireless LocalArea Network(WLAN) systems, 4G will be a convergence platform extended

    to all the network layers. Moreover, in order to boost the innovation and define and solve relevant technical

    problems, it has to be envisioned and understood the system level at a broader view, taking primarily into

    account the user. This approach can result in a beneficial method for identifying innovation topics at all thedifferent protocol layers. There is clearly a need for a methodological change in the design of the next

    wireless communication generation

    The design should be more user-centric to avoid potential flop of the system. Finally, it is also

    worth to highlight that the forthcoming technology should be as less dependent as possible from any

    geographical matter, addressing very different markets, such as Europe, Asia, and America.

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    Chapter 2 Service Evolution

    2.1 Dimensioning Targets

    2.2 Dimensioning Objectives

    2.3 Multi-technology Approach

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    2Service Evolution

    The evolution from 3G to 4G will be driven by services that offer better quality (e.g. video and

    sound) thanks to greater bandwidth, more sophistication in the association of a large quantity of information,

    and improved personalization. Convergence with other network (enterprise, fixed) services will come about

    through the high session data rate. It will require an always-on connection and a revenue model based on a

    fixed monthly fee. The impact on network capacity is expected to be significant. Machine-to-machine

    transmission will involve two basic equipment types: sensors (which measure parameters) and tags (whichare generally read/write equipment). It is expected that users will require high data rates, similar to those on

    fixed networks, for data and streaming applications[iv].

    Mobile terminal usage (laptops, Personal digital assistants, handhelds) is expected to grow rapidly as

    they become more user friendly. Fluid high quality video and network reactivity are important user

    requirements. Key infrastructure design requirements include: fast response, high session rate, high

    capacity, low user charges, rapid return on investment for operators, investment that is in line with the

    growth in demand, and simple autonomous terminals.

    The infrastructure will be much more distributed than in current deployments, facilitating the

    introduction of a new source of local traffic: machine-to-machine. Figure 2 shows one vision of how

    services are likely to evolve; most such visions are similar.

    Figure 2 Service Evolution Vision

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    2.1 Dimensioning targets

    A simple calculation illustrates the order of magnitude. The design target in terms of Radio

    performance is to achieve a scalable capacity from 50 to 500bit/s/Hz/khz (including capacity for indoor

    use), as shown inFigure3.As a comparison, the expected best performance of 3G is around 10 bit/s/Hz/km2

    using High Speed Downlink Packet Access (HSDPA), Multiple-Input Multiple-Output (MIMO), etc. No

    current technology is capable of such performance[iv].

    Figure 3 Dimensioning Examples

    2.2 Dimensioning objectives

    Based on various traffic analyses, the Wireless World Initiative (WWI) has issued target air interface

    performance figures. A consensus has been reached around peak rates of 100 Mbit/s in mobile situations and

    1 Gbit/s in nomadic and pedestrian situations, at least as targets. So far, in a 10 MHz spectrum, a carrier rate

    of 20 Mbit/s has been achieved when the user is moving at high speed, and 40 Mbit/s in nomadic use. These

    values will double when MIMO is introduced. Clearly, the bitrate should be associated with an amount of

    spectrum. For mobile use, a good target is a network performance of 5 bit/s/Hz, rising to 8 bit/s/Hz in

    nomadic use.

    2.3 Multi-technology Approach

    Many technologies are competing on the road to 4G, as can be seen in Figure 4. Three paths are

    possible, even if they are more or less specialized. The first is the 3G-centric path, in which Code Division

    Multiple Access (CDMA) will be progressively pushed to the point at which terminal manufacturers will

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    give up. When this point is reached, another technology will be needed to realize the required increases in

    capacity and data rates.

    The second path is the radio LAN one. Widespread deployment of WiFi is expected to start in 2005

    for PCs, laptops and PDAs. In enterprises, voice may start to be carried by Voice over Wireless LAN

    (VoWLAN). However, it is not clear what the next successful technology will be. Reaching a consensus on

    a 200 Mbit/s (and more) technology will be a lengthy task, with too many proprietary solutions on offer.

    A third path is IEEE 802.16e and 802.20, which are simpler than 3G for the equivalent performance.

    A core network evolution towards a broadband Next Generation Network (NGN) will facilitate the

    introduction of new access network technologies through standard access gateways, based on ETSI-

    TISPAN, ITU-T, 3GPP, China Communication Standards Association (CCSA) and other standards. How

    can an operator provide a large number of users with high session data rates using its existing infrastructure?

    At least two technologies are needed. The first (called parent coverage) is dedicated to large coverage and

    real-time services. Legacy technologies, such as 2G/3G and their evolutions will be complemented by WiFi

    and WiMAX. A second set of technologies is needed to increase capacity, and can be designed without any

    constraints on coverage continuity. This is known as pico-cell coverage. Only the use of both technologies

    can achieve both targets (Figure 4). Handover between parent coverage and pico cell coverage is different

    from a classical roaming process, but similar to classical handover. Parent coverage can also be used as a

    back-up when service delivery in the pico cell becomes too difficult.

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    Figure 4 Multiple Overlay Architecture[iv]

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    Chapter 3 The User-centric system

    3.1 Key Features of 4G

    3.1.1 User Friendliness and User Personalization

    3.1.2 Terminal Heterogeneity and Network Heterogeneity

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    3The User-Centric System

    In this section, I list and describe all the key features derived from the previous user scenarios. Inspired by

    the Helioscentric Copernican theory[i], the user is located in the center of the system and the different key

    features defining 4G rotate around him on orbits with a distance dependent on a user-sensitive scale.

    3.1 Key Features of 4G

    3.1.1 User Friendliness and User Personalization

    In order to encourage people to move towards a new technology, which is a process that usually

    takes a long time and a great deal of effort from the operators side, a combination of user friendliness and

    user personalization appears to be the winning concept. User friendliness exemplifies and minimizes the

    interaction between applications and users thanks to a well designed transparency that allows the users and

    the terminals to naturally interact (e.g., the integration of new speech interfaces is a great step for achieving

    this goal). For instance, consider a scenario A, where even before leaving home to reach the place of a work

    appointment, users would like to receive information about train/subway schedules, door-to-door delays,

    and so forth, as well as more personalized information, such as knowing how long it takes to walking to be

    on schedule in order to eventually wait for the next train. According to the users decisions, their time-plan

    must consequently be scheduled in the most efficient way. During their stay on the train, users would like to

    download e-mails, listen to radio, watch TV, and so on. Finally, before they get off the last planned train, the

    most time-saving exit and way to reach their final destination must be known and available in multimedia

    format.

    User personalization refers to the way users can configure the operational mode of their device and

    preselect the content of the services chosen according to their preferences. Since every new technology is

    designed keeping in mind the principal aim to penetrate the mass market and to have a strongly impact on

    peoples lifestyles, the new concepts introduced by 4G are based on the assumption that each user wants tobe considered as a distinct, valued customer who demands special treatment for his or her exclusive needs.

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    Therefore, in order to embrace a large spectrum of customers, user personalization must be provided with

    high granularity, so that the huge amount of information is filtered according to the users choices. This can

    be illustrated in scenario where users can receive targeted pop-up advertisements. The combination between

    user personalization and user friendliness provides users with easy management of the overall features of

    their devices and maximum exploitation of all the possible applications, thus conferring the right value to

    their expense.

    3.1.2 Terminal Heterogeneity and Network Heterogeneity

    In order to be a step ahead of 3G, 4G must not only provide higher data rates but also a clear and

    tangible advantage in peoples everyday life. Therefore, we believe that the success of 4G will consist of a

    combination of terminal heterogeneity and network heterogeneity. Terminal heterogeneity refers to the

    different types of terminals in terms of display size, energy consumption, portability/weight, complexity,

    and so forth (Figure5). Network heterogeneity is related to the increasing heterogeneity of wireless

    networks due to the proliferation in the number of access technologies available (e.g., UMTS, WiMAX, Wi-

    Fi, Bluetooth). These heterogeneous wireless access networks typically differ in terms of coverage, data

    rate, latency, and loss rate. Therefore, each of them is practically designed to support a different set of

    specific services and devices. As explained below, 4G will encompass various types of terminals, which

    may have to provide common services independently of their capabilities. Therefore, tailoring content for

    end-user devices will be necessary in order to optimize the service presentation.

    Furthermore, the capabilities of the terminal in use will determine whether or not new services are to

    be provisioned, so as to offer the best enjoyment to the user and prevent declining interest and elimination of

    a service offering. This concept is referred to asservice personalization. It implicitly constrains the number

    of access technologies supportable by the users personal device. However, this limitation may be solved in

    the following ways:

    Figure 5 Heterogeneous Terminals

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    3.1.2.1 By the development of devices with evolutionary design.

    A naive example can clarify this concept: in the case where a user has a watch-phone on which he

    would like to see a football match, simply by pressing a button on the watchs side, a self extracting monitor

    with a larger display can emerge. Therefore, having the most adaptable device in terms of design can

    provide customers with the most complete application package, thus maximizing the number of services

    supported[i].

    3.1.2.2 By mean of a personalization transfer.

    An example can clarify this concept: in the case where the user has a watch-phone on which he

    would like to see a video, he does not need to possess larger display terminals, as all the publicly available

    terminals can be borrowed for the displaying time. Therefore, the advantage for the customers is to buy a

    device on which they have the potential to get the right presentation for each service, freeing it from its

    intrinsic restrictions. Furthermore, in a private environment, users can optimize the service presentation as

    they wish, thus exploiting the multiple terminals they have at disposal.

    The several levels of dependency highlighted by the user centric system definitely stress the fact

    that it is not feasible to design 4G starting from the access technology in order to satisfy the users

    requirements. A contextual and a strong preliminary consideration of the user are a more relevant and

    appropriate approach to the design.

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    Chapter4 The Real Technical Step-Up of 4G

    4.1 Integration of Heterogeneous Systems

    4.2 System Design Rules

    4.3 Provisioning of Heterogeneous Services

    4.4 Multimode/Reconfigurable and Interworking Devices

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    4The Real Technical Step-Up of 4G

    4.1 Integration of Heterogeneous Systems

    The real technical step-up of 4G with respect to 3G can be summarized with the word integration

    seamless integration of already existing and new networks, services, and terminals, in order to satisfy ever-

    increasing user demands.

    Figure 6. Heterogeneous Networks

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    4.2 System Design Rules

    Regardless of the actual technology, the forthcoming generation will be able to allow complete

    interoperability among heterogeneous networks and associated technologies, thus providing clear

    advantages in terms of:

    4.2.1 Coverage.

    In Fig. 5, the shift in paradigm is shown: while 2G was focused on full coverage for cellular systems

    offering only one technology and 3G provides its services only in dedicated areas and introduces the

    concept of vertical handover through the coupling with wireless local area network (WLAN) systems,4G

    will be a convergence platform extended to all the network layers. Hence, the user will be connected almost

    anywhere thanks to widespread coverage due to the exploitation of the various networks available. Inparticular, service provision will be granted with at least the same level of quality of service (QoS) when

    passing from one networks support to that of another one.

    4.2.2 Bandwidth.

    Resource sharing among the various networks available will smooth the problem related to the

    spectrum limitations relative to 3G.

    4.2.3 Power consumption.

    Battery drain is a chronic problem of wireless devices and battery technology is not progressing at an

    appropriate pace. For example, 2G mobile phones were shipped out with one battery, whereas 3G ones are

    shipped out with two batteries. Therefore, if we follow this 3G rule, power consumption will increase

    proportionally to more advanced services.

    For example, a cellular system that also supports short-range communications among the terminalscan achieve the goals outlined above. The rationale for introducing short-range communications is mainly

    due to the need to support peer-to-peer (P2P) high-speed wireless links between mobile stations (MSs) and

    to enhance the communication between an MS and the base station (BS) by fostering cooperative

    communication protocols among spatially proximate devices. This communication enhancement primarily

    refers to higher link reliability, larger coverage, higher spectral efficiency, and lower power consumption

    due to the use of exclusive cooperative stations (e.g., relay stations (RSs) deployed by operators) or short-

    range communications among different MSs. Indeed, the concept of cooperation introduces a new form of

    diversity where terminals are less susceptible to channel variations and shadowing effects. This results in an

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    improvement of the reliability of the communication and the extension of the coverage. Furthermore,

    whereas in voice networks the resources are dedicated separately for each user, in cellular-controlled short-

    range data networks it is possible to group users in clusters and gain the following advantages:

    Only the cluster head (CH) needs to have a dedicated channel to the BS, while the other MSs can

    communicate using unlicensed bands; thus, more bandwidth is not required. The CH selection is an

    important issue that should take into account, among other factors, the channel conditions of the short-

    range links (RS-MS and MS-MS) and the long-range ones (BS-MS), the available rate, the speed, the

    location, the computational power, and the residual energy of the MSs.

    Due to the short range of the transmissions performed by the MSs to the CH, it is possible to reduce

    their power consumption and hence prolong their battery life.

    4.3 Provisioning of Heterogeneous Services

    Services are heterogeneous in nature (e.g., different types of services such as audio, video, pop-up

    advertisements, etc.), quality, and accessibility. In fact, at a certain time and place, the quality of and the

    accessibility to a service may not be the same due to the intrinsic heterogeneity of the network. For instance,

    users in proximity to the shopping mall but outside the coverage of a WLAN can still receive pop-up

    advertisements by exploiting a possible multihop ad hoc network in their surroundings. Therefore, thanks to

    the dynamics of the network environment (in which the number of users, terminals, topology, etc. can

    change), 4G maximizes the probability to provide users with the requested connectivity. Therefore, contrary

    to the previous generations, the services provided in 4G will depend on the time, place, terminal, and user:

    S2G ~ const, (3)

    S3G ~ f (place), (4)

    S4G ~ f(time, place, terminal, user), (5)

    where the service provisioning depends on terminal and user because of terminal heterogeneity and service

    personalization, and user personalization, respectively.

    Apart from some soft additional emerging services (e.g., fast Internet connection, pop-up

    advertisements, etc.), there is still a lack of really new and distinct services that will enable new applications

    with tangible benefits for their users. Therefore, we envision that the real advantage in terms of services that

    4G will bring will be based on the integration of technologies designed to match the needs of different

    market segments:

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    Short-range wireless technologies, such as Wi-Fi and Bluetooth, will enable machine-to-machine

    (M2M) communications, where users sign up online on the waiting list, which sends them back the

    approximate waiting time, where they can transfer content to a publicly available larger display. In

    particular, from the sociological point of view, in the latter case the private and public spheres are

    definitely mixed. This recombination can result in the enhancement of public access such that the access

    to displays will be as common as the access to public telephone booths is nowadays. Short-range

    wireless technologies also open the possibility to cooperative communication strategies, which can

    provide better services at lower costs, thus maximizing the users profit. In this way, they increase the

    social cooperative behavior and empower the consumer to make clever use of it. Hence, the users

    personal device is no longer a mere medium for transferring information, but a social medium that helps

    to build groups and friendships.

    Since 3G networks are not able to deliver multicast services efficiently or at a decent level of quality, the

    synergy of Universal Mobile Telecommunication System (UMTS) and digital audio/video broadcasting

    (DAB/DVB) will open the possibility to provide to mobile users interactive or on demand services so

    called TP data casting and audio and video streaming in a much more efficient way than using the

    point-to-point switch network .

    The embedding in the user terminal of a Global Positioning System (GPS) receiver will offer the

    essential feature of location-awareness that is necessary to provide users with the most comprehensive

    and extensive level of information, thus bringing about real revolution in terms of personalized services.

    The user terminal can hence provide not only location based information, such as maps and directions to

    follow to reach a specific place, but also useful information relevant in time and space, such as pop-up

    advertisements concerning offers in shops nearby. However, GPS technology can only support outdoor

    localization. Indoor localization, which is important in order to provide, for instance, the guided tour in a

    museum, requires the cooperation of short-range wireless technologies.

    Finally, it is worth highlighting that although users are attracted by high data rates, they would

    certainly be even more attracted by useful services exploiting high data rates. The support of imaging and

    video as well as high-quality audio gives service providers (SPs) a myriad of possibilities for developing

    appealing applications. These features, blended with the support of high data rates, result in a particularly

    attractive combination. Indeed, in addition to an explosive increase in data traffic, we can expect changes on

    the typically assumed downlink-uplink traffic imbalance. Data transfer in the uplink direction is expected to

    increase considerably and, as a result of these trends, the mobile user will ultimately become a content

    provider (CP). In future wireless networks, the CP concept will broaden to encompass not only the

    conventional small- or middle-size business-oriented service companies, but also any single or group ofusers. Mobile CPs will open up a new chapter in service provision.

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    4.4 Multimode/Reconfigurable and Interworking Devices

    As illustrated in Fig. 5, 4G is characterized by the support of heterogeneous terminals, ranging from pen-

    phones to cars. However, due to its wide acceptance and usage in the past ten years, the mobile phone is

    still expected to be on the next edge of the wave of the mass market. Indeed, while the penetration of

    other devices will occupy a restricted niche role in the market (e.g., personal digital assistants (PDAs),

    watch phones, and pen-phones will continue to be restricted to an elite group of tech-savvy people), the

    mobile phone will still have no competitor in the near future, due to its size and weight, which guarantee

    high portability. Moreover, due to the casual and informal feeling it gives, people will pay more attention to

    the pop-up advertisements/news/events they receive on it than on any other device.

    Looking at the latest releases of mobile phones, the actual tendency is to use a General Packet Radio

    System (GPRS) platform and provide users with the most complete range of applications possible, trying to

    continually include new additional features (e.g., digital camera recorder, etc.). On the other hand, the

    emerging UIMTS phones essentially provide the possibility to support the mobile video communication.

    However, the real enhancement that 3G brings to our everyday life is not really clear. This new application

    cannot necessarily be considered as the killer application, as the quality of the video is low and it is

    practically limited to a semi-static situation that implies a complete concentration of users during the

    conversation (e.g., it is obviously not practical to watch a mobile phone while walking in the street),

    restricting the field of action and raising secondary problems, such as safety issues (e.g., for the driver and

    pedestrians while driving, etc.). Since 4G is based on the integration of heterogeneous systems, the future

    trend of wireless devices will move toward:

    4.4.1 Multimode/reconfigurable devices.

    The user terminal is able to access the core network by choosing one of the several access networks

    available and to initiate the handoff between them without the need for network modification or

    interworking devices. This leads to the integration of different access technologies in the same device

    (multimodality) or to the use of the software-defined radio (SDR) (reconfigurability) . For example,

    whereas the integration of Bluetooth in the user terminal will enable a personalization-transfer service, a

    built-in GPS receiver will allow users to utilize their personal devices as navigators just by plugging them in

    their cars and thus even lighten the number of needed devices. However, the reconfigurability of the user

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    terminal could be a key aspect that would make the future 4G technology as highly adaptable as possible to

    the various worldwide markets.

    4.4.2 Exploitation of Interworking devices.

    In order to reduce the hardware embedded in the user terminal and the software complexity, the use

    of interworking devices is exploited. For example, this is the case of an integrated access point (AP)

    performing the interworking between a wireless metropolitan area network (WMAN) technology and a

    WLAN technology, such as WiMAX and Wi-Fi, respectively: the WMAN is considered as the backbone and

    the WLAN as the distribution network; therefore, instead of integrating both technologies, the user terminal

    will only incorporate the Wi-Fi card. The price to be paid for this relief is hence an increased system

    (infrastructure) complexity.

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    Chapter5 Key 4G Technologies

    5.1 OFDMA

    5.2 Software-defined Ratio

    5.3 Multiple input Multiple output

    5.4 Caching and Pico cells

    5.5 Coverage

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    5.2 Software defined radio

    Software Defined Radio (SDR) benefits from todays high processing power to develop multi-band,

    multi-standard base stations and terminals. Although in future the terminals will adapt the air interface to the

    available radio access technology, at present this is done by the infrastructure. Several infrastructure gains

    are expected from SDR. For example, to increase network capacity at a specific time (e.g. during a sports

    event), an operator will reconfigure its network adding several modems at a given Base Transceiver Station

    (BTS). SDR makes this reconfiguration easy. In the context of 4G systems, SDR will become an enabler for

    the aggregation of multi-standard pico/micro cells. For a manufacturer, this can be a powerful aid to

    providing multi-standard, multi-band equipment with reduced development effort and costs through

    simultaneous multi-channel processing.

    5.3 Multiple-input multiple-output

    MIMO uses signal multiplexing between multiple transmitting antennas (space multiplex) and time

    or frequency. It is well suited to OFDM, as it is possible to process independent time symbols as soon as the

    OFDM waveform is correctly designed for the channel. This aspect of OFDM greatly simplifies processing.

    The signal transmitted by m antennas is received by n antennas. Processing of the received signals may

    deliver several performance improvements: range, quality of received signal and spectrum efficiency. In

    principle, MIMO is more efficient when many multiple path signals are received. The performance in

    cellular deployments is still subject to research and simulations. However, it is generally admitted that the

    gain in spectrum efficiency is directly related to the minimum number of antennas in the link.

    5.4 Caching and Pico Cells

    Memory in the network and terminals facilitates service delivery. In cellular systems, this extends

    the capabilities of the MAC scheduler, as it facilitates the delivery of real-time services. Resources can be

    assigned to data only when the radio conditions are favorable. This method can double the capacity of a

    classical cellular system.

    In pico cellular coverage, high data rate (non-real-time) services can be delivered even when

    reception/transmission is interrupted for a few seconds. Consequently, the coverage zone within which data

    can be received/transmitted can be designed with no constraints other than limiting interference. Data

    delivery is preferred in places where the bitrate is a maximum. Between these areas, the coverage is not used

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    most of the time, creating an apparent discontinuity. In these areas, content is sent to the terminal cache at

    the high data rate and read at the service rate. Coverages are discontinuous. The advantage of coverage,

    especially when designed with caching technology, is high spectrum efficiency, high scalability (from 50 to

    500 bit/s/Hz), high capacity and lower cost.

    5.5 Coverage

    Coverage is achieved by adding new technologies (possibly in overlay mode) and progressively

    enhancing density. Take a WiMAX deployment, for example: first the parent coverage is deployed; it is

    then made denser by adding discontinuous pico cells, after which the pico cell is made denser but still

    discontinuously.

    Figure 8 Pico cell network design[iv]

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    Finally the pico cell coverage is made continuous either by using MIMO or by deploying another

    pico cell coverage in a different frequency band (see Figure 9). Parent coverage performance may vary from

    1 to 20 bit/s/Hz/km, while pico cell technology can achieve from 100 to 500 bit/s/Hz/km, depending on the

    complexity of the terminal hardware and software.

    These performances only refer to outdoor coverage; not all the issues associated with indoor

    coverage have yet been resolved. However, indoor coverage can be obtained by:

    Direct penetration; this is only possible in low frequency bands (significantly below 1 GHz) and

    requires an excess of power, which may raise significant interference issues.

    Indoor short range radio connected to the fixed network. Connection via a relay to a pico cellular

    access point.

    Figure 9 Example of deployment in dense traffic areas

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    6Conclusion

    The provision of megabit/s data rates to thousands of radio and mobile terminals per square kilometer

    presents several challenges. Some key technologies permit the progressive introduction of such networks

    without jeopardizing existing investment. Disruptive technologies are needed to achieve high capacity at

    low cost, but it can still be done in a progressive manner. The key enablers are:

    Sufficient spectrum, with associated sharing mechanisms.

    Coverage with two technologies: parent (2G, 3G, WiMAX) for real-time delivery, and discontinuous

    pico cell for high data rate delivery.

    Caching technology in the network and terminals.

    OFDM and MIMO.

    IP mobility.

    Multi-technology distributed architecture.

    Fixed-mobile convergence (for indoor service).

    Network selection mechanisms.

    Many other features, such as robust transmission and cross-layer optimization, will contribute to

    optimizing the performance, which can reach between 100 and 500 bit/s/Hz/km2. The distributed, full IP

    architecture can be deployed using two main products: base stations and the associated controllers.

    Terminal complexity depends on the number of technologies they can work with. The minimum number of

    technologies is two: one for the radio coverage and one for short range use (e.g. PANs).

    However, the presence of legacy networks will increase this to six or seven.

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    7Appendices

    7.1 References : Journals and Magazines

    i. Simone Frattasi, Hanane Fathi, Frank H.P Fitzek, and Ramjee Prasad, Aalborg University, Marcos

    D. Katz, Samsung Electronics, Defining 4G Technology from the Users Perspective,published by

    IEEE Jan/Feb 2006

    ii. Third/fourth generation wireless networks, proceeds of the IEEE conference 2001

    iii. K.R.Santhi, G. Senthil Kumaran, Migration to 4 G: Mobile IP based Solutions,

    published by IEEE 2006

    iv. D. Rouffet, S. Kerboeuf, L. Cai, V. Capdevielle, 4G Mobile, technical paper published by Alcatel.

    v. Linda Doyle, Beyond 3G: 4G Based Mobile Networks

    7.2 References : Websites

    vi. www.wikipedia.org

    vii. www.alcatel.com

    viii. www.ieee.org

    ix. www.eurotechnology.com

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    7.3 List of Figures and Tables used

    Fig.1 Evolution from 2G to 4G 10

    Fig.2 Service Evolution Vision 14

    Fig.3 Dimensioning Examples 14

    Fig.4 Multiple Overlay Architecture 16

    Fig.5 Heterogeneous Terminals 20

    Fig.6 Heterogeneous Networks 23

    Fig.7 OFDM Principles 31

    Fig.8 Pico cell network Design 34

    Fig.9 Example of deployment in dense traffic areas 35

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    7.4 Glossary

    Access Point(AP): An access point is a station that transmits and receives data (sometimes referred to as a

    transceiver). An access point connects users to other users within the network and also can serve as the point

    of interconnection between the WLAN and a fixed wire network.

    Bandwidth: Bandwidth is the width of the range (or band) of frequencies that an electronic signal uses on a

    given transmission medium.

    Broadband: Broadband refers to telecommunication in which a wide band of frequencies is available to

    transmit information.

    CDMA: CDMA is a form of multiplexing, which allows numerous signals to occupy a single transmission

    channel, optimizing the use of available bandwidth. The technology is used in ultra-high-frequency (UHF)

    cellular telephone systems in the 800-MHz and 1.9-GHz bands.

    Fourth Generation Mobile Systems: 4G is the short term for fourth-generation wireless, the stage of

    broadband mobile communications that will supersede the third generation (3G). While neither standards

    bodies nor carriers have concretely defined or agreed upon what exactly 4G will be, it is expected that end-

    to-end IP and high-quality streaming video will be among 4G's distinguishing features.

    GSM: GSM digitizes and compresses data, then sends it down a channel with two other streams of user

    data, each in its own time slot.

    IP: The Internet Protocol (IP) is the method or protocol by which data is sent from one computer to another

    on the Internet.

    MIMO: MIMO (multiple input, multiple output) is an antenna technology for wireless communications inwhich multiple antennas are used at both the source (transmitter) and the destination (receiver).

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    OFDM: Orthogonal frequency-division multiplexing (OFDM) is a method of digital modulation in which a

    signal is split into several narrowband channels at different frequencies.

    Pico Cell: Very small cell in a mobile network for boosting capacity within buildings.

    UMTS: UMTS (Universal Mobile Telecommunications Service) is a third-generation (3G) broadband,

    packet-based transmission of text, digitized voice, video, and multimedia at data rates up to 2 megabits per

    second (Mbps).

    WiMAX: WiMAX (Worldwide Interoperability for Microwave Access) is a wireless industry coalition

    whose members organized to advance IEEE 802.16 standards for broadband wireless access ( BWA )

    networks.