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    IS 3323

    Interaksi Manusia Komputer

    3rd Session

    FAU

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    Human Capabilities

    -Senses

    -Memory-Motor Systems

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    Human Capabilities

    Why do we care? better design!

    Want to improve user performance

    Knowing the user informs the design

    SensesInformation processing

    Physical responding

    Time and effort expendedto complete tasks

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    I. Senses

    Sight, hearing, touch important forcurrent HCI

    smell, taste ???

    Abilities and limitations

    affect design

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    Vision

    Visual System

    Eye

    Retina

    Neural pathway

    ~ 80% of brains operation

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    Visual Abilities

    SensitivityLuminance: 10-6~107 mL

    Absolute threshold: 10-6 mL

    Comfortable reading: 1~100 mL

    Colorless vision 10-6

    ~ 10-1

    mLColor vision 1 ~ 107 mL

    Acuitydetection, alignment, recognition (visual angle)

    Ability to sense the details

    Foveal

    visionretinal position: foveahas best acuity

    Peripheral visionSenses the area surrounding the location we looking at

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    Movementtracking, reading, vibrations

    Note: Vision decreases with age

    Implications (??)

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    Visual Abilities

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    Visual Ability

    Cobalah untuk membaca tulisan berikut ini lalubandingkan dengan teks yang akan munculberikutnya.

    Adakah yang bisa membaca teks yang muncul berikut ini, berikan pendapatmu mengenai hal inidan kaitannya dengan mata kuliah imk.

    Kalau modelnya begini bagaimana ? Apakah masih

    seperti yang sebelumnya. Manakah yang lebih gampang dibaca ?

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    Ponzo Illusion

    Manakah yang lebih panjang ?

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    Hearing

    Capabilities (best-case scenario)pitch - frequency (20 - 20,000 Hz)

    loudness - amplitude (30 - 100dB)

    location (5 source & stream separation)

    timbre - type of sound (lots of instruments)

    Often take for granted how good it is(disk whirring)

    Implications (??)

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    Touch

    Three main sensations handledby different types of receptors:

    Pressure (normal)

    Intense pressure (heat/pain)

    Temperature (hot/cold)

    Sensitivity, Dexterity,Flexibility, Speed

    Where important?Mouse, Other I/O, VR, surgery

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    II. Memory

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    Information Processing

    Three major systems of humaninformation processing:

    Perceptual (read-scan)Cognitive (think)

    Motor system (respond)

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    1. Perceptual

    is our awareness and understanding of the elements andenvironment through the physical sensation of our various sense

    Memory structures

    Sensory buffer - Holds fixed image of outside world long enough forsome analysis

    Our sensing mechanism are bombarded by many stimuli

    Signal: important stimuli

    Noise: not important or unwanted stimuli

    Processes - Info goes to brain for more processinge.g. Pattern recognition

    Uses context & knowledge

    Could be different with others try these:

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    2. Cognitive

    Cognitive model

    How does it work?

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    Memory

    Four typesPerceptual buffers (sensory storage)

    Brief impressionsShort-term memoryConscious thought, calculations

    Intermediate

    Storing intermediate results, future plansLong-termPermanent, remember everything everhappened to us

    Chess

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    Short-term memory

    Use chunks: 4-5 units (Koyani et al.2004)

    Previous research by Miller (1956), human canhandle 72 units of chunks gradually lowered

    Display format should match memorysystem used to perform task

    New info can interfere with old info

    Piece of information

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    Format depends on peoplescharacteristics

    V-K-A-DVisual: sensing as an image

    Kinematic: sensing through touch

    Auditory: sensing through audio/voiceDigital auditory: imaginary conversation

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    Short-term memory

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    Long-term Memory

    Seemingly permanent & unlimited

    Access is harder, slower

    -> Activity helps (we have a cache)

    File system full

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    LT Memory Structure

    Episodic memoryEvents & experiences in serial formHelps us recall what occurred

    Semantic memoryStructured record of facts, concepts & skillsOne theory says its like a network

    Another uses frames & scripts (like record structs)

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    Memory Characteristics

    Things move from STM to LTM byrehearsal & practice and by use in context

    We forget things due to decay and

    interference

    Unclear if we everreally forget something Lack of use

    Similar gets inway of old

    Exercise

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    Exercise

    Put a number 1000 into your memory

    Well do a simple math operation: add

    Speak out loud every result youve count

    Get ready

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    Do it quick!!!

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    1000

    1000

    40

    301000

    1000

    20

    10

    +

    ++++

    ++

    ???

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    Processes

    Four main processes of cognitive system:

    Selective Attention

    LearningProblem Solving

    Language

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    Selective Attention

    We can focus on one particular thing

    Cocktail party chit-chat

    Salient visual cues can facilitate s.a.

    Examples?Boldface, blinking and beeping

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    Learning

    Two types:Procedural How to do something

    Declarative Facts about something

    InvolvesUnderstanding concepts & rules

    Memorization

    Acquiring motor skills

    Automotization

    Tennis

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    Learning

    Facilitated

    By analogy

    By structure & organizationIf presented in incremental units

    Repetition

    Use users previous knowledge ininterface

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    Observations

    Users focus on getting job done, notlearning to effectively use system

    Users apply analogy even when it doesntapply

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    Problem Solving

    Storage in LTM, then application

    Reasoning

    Deductive-

    Inductive-

    Abductive-

    If A, then BGeneralizing from previouscases to learn about new ones

    Reasons from a fact to theaction or state that caused it

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    Observations

    People are more heuristic than algorithmic

    Try a few quick shots rather than plan

    Resources simply not available People often choose suboptimal strategies

    for low priority problems

    People learn better strategies withpractice

    Implications??

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    Implications

    Allow flexible shortcuts

    Forcing plans will bore user

    Have active rather than passive help

    Recognize waste

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    III. Motor System

    CapabilitiesRange of movement, reach, speed,strength, dexterity, accuracy

    Often cause of errorsWrong button

    Double-click vs. single click

    PrinciplesFeedback is important

    Minimize eye movement

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    People

    GoodInfinite capacity LTM

    LTM duration &

    complexityHigh-learningcapability

    Powerful attention

    mechanismPowerful patternrecognition

    Bad

    Limited capacity STM

    Limited duration STM

    Unreliable access toLTM

    Error-prone processing

    Slow processing

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    Any Question ?

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