3D Virtual Worlds in Higher Education

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3D Virtual Worlds in Higher Education Ramesh Sharma NME-ICT programme (National Mission on Education through ICT) using A-VIEW (Amrita Virtual Interactive E-Learning World) 17 April 2013

Transcript of 3D Virtual Worlds in Higher Education

3D Virtual Worlds in

Higher Education

Ramesh Sharma

NME-ICT programme (National Mission on Education through ICT)

using A-VIEW (Amrita Virtual Interactive E-Learning World)

17 April 2013

NMC Horizon Report: 2013 Higher

Education Edition

http://www.nmc.org/

New Media Consortium

An international community of experts in educational technology —

�practitioners who work with new technologies on campuses every

day;

�visionaries who are shaping the future of learning at think tanks,

labs, and research centers;

�its staff and board of directors;

�the advisory boards and others helping the NMC conduct cutting

edge research

NMC Horizon Project

Launched in 2002, the NMC Horizon

Report: Higher Ed Edition is the

flagship publication in the NMC

Horizon Report series.

The NMC Horizon Project, a decade-

long research project designed to

identify and describe emerging

technologies likely to have an impact

on learning, teaching, and creative

inquiry in higher education.

Identification of emerging technologies

One year or

less

Two to three years

Four to five

years

Tech

Tech

Tech

Tech

Tech

Tech

Time-to-Adoption Horizon:

One Year or Less

Massively Open Online Courses Tablet Computing

Time-to-Adoption Horizon:

Two to Three Years

Big Data and Learning Analytics Game-Based Learning

http://www.cccblog.org/2012/04/10/dept-of-education-releases-learning-analytics-issue-brief/

http://www.openequalfree.org/gamification-versus-game-based-learning-in-the-classroom/10082

Time-to-Adoption Horizon:

Four to Five Years

3D Printing Wearable Technology

http://www.shapeways.com/blog/archives/1162-friday-finds-3d-printed-designs-from-the-shapeways-community.html

http://www.core77.com/blog/object_culture/where_on_the_body_is_wearable_technology_going_plus_a_stylus_that_stows_on_your_wrist_24

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Virtual Worlds

• Virtual worlds – fast growing area

• In 2009 - around136 million people active in virtual worlds

• In 2014 - projected to grow to over 2 billion

- http://www.virtualworldinfo.com/

Varieties of Virtual Worlds

- http://www.virtualworldinfo.com/

2 D 3 D

Professional contentUser-generated content

Browser based Download worlds

Chat based Worlds

Free Worlds Paid Worlds

Game-like massively multiplayer worlds

Google Earth

3D character designs

http://designyoutrust.com/2012/10/20-beautiful-and-creative-3d-character-designs-for-your-inspiration/

An online virtual world developed by

Linden Lab and launched on June 23,

2003

Second Life

Choose an Avatar

Create a Username

Choose an account type

Download the client

Run the client…

Log in…

Terms of service…

Welcome…

People…

Customizing profile

Movement control…

Flying

Camera Controls

Zooming out…

Zooming out…

Select View Mode

Mouse Click View…

How do you want to see the Life…

Front View

Side View

Teleporting …

Arriving…

Arriving…

Choose an Avatar

Human avatars…

Outfits…

Inventory…

Inventory items…

Search a place

Find place of interest..

Search, select…

Teleport

Teleporting…

Arriving …

Arriving…

Arrived…

Snapshot…

Profile designing

Communicating…

World….

Teleporting to home location

Teacher Professional Development

• Opportunity to visit and revisit pedagogical

practices

• New Modes of communication, collaboration,

technology

• Digital story telling, role playing, community

engagement

Virtual World Education Asia

(VWEAsia)

http://virtual-world-education-asia.weebly.com/index.html

VW in HE

Traditional classroom based

learning

Polytechnic courses

Educational content and courses

Enabling teaching and learning

Language teaching

Pharmacy students learning in a

virtual world

http://www.uq.edu.au/news/?article=22942

Thank You