3D Virtual Reality Tactical Training and Combat Simulation...

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www.canovateht.com 3D Virtual Reality Tactical Training and Combat Simulation System

Transcript of 3D Virtual Reality Tactical Training and Combat Simulation...

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3D Virtual Reality

Tactical Training and Combat

Simulation System

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About Canovate Group

Canovate Group is the leading Technology Company of Turkey. It has been founded in 1979 as small as a dairy workshop by entrepreneurs and over the years transformed into a large group of companies of Information Technology, Telecom, defence industry, heating / cooling, armor shields, electro optical systems sector and CanPark Shopping Mall & Hilton hotel.

Canovate is one of the top 10 global companies in terms of quality, technology and product portfolio in two main product categories “Data Centers and end-to-end Fiber Optic solutions” founded 50 years ago in the spirit of innovation and is a 100% Turkish company. Canovate manufactures in Istanbul Çekmeköy within closed area of 30 thousand square meters. Canovate is one of the leading companies in its field with 6 offices (America, Greece, Saudi Arabia, Dubai, Morocco, Philippines) exporting 60% of its production to 72 countries.

In the developing world, “Knowledge” is now the most valuable asset says Mr. Can Gür, Chairman of the Board of Directors of Canovate Group. The first and only national company that develops and produces all the internal components of precision air conditioning systems, is responsible for the storage, processing and submission of information to the users, describes the vision of the next term as follows: “In the 15 years from 2001 to 2016, we invested over $ 20 million in R&D. As Canovate, we continue to allocate resources to R&D over an average of US $1.5 million each year, and we aim to keep our steady growth in innovation for the future without sacrificing from quality.“

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Rank Country Category1 Syria Extreme

2 CAR Extreme

3 Iraq Extreme

4 South Sudan Extreme

5 Afghanistan Extreme

Rank Country Category6 Somalia Extreme

7 DR Congo Extreme

8 Libya Extreme

9 Sudan Extreme

10 Pakistan Extreme

Legend■ Extreme Risk

■ High Risk

■ Medium Risk

■ Low Risk

■ No data

CONFLICT AND POLITICAL VIOLENCE INDEX

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1946 - 1957

Armed Conflict between countriesConflict of non-state actors (one side or two sides are non-state)

1989 - 2000

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in this context and tactical level;

Againts today’s and future sustained threats, CANOVATE presents;

• Most comprehensive• Meet with Planning, Analysis, Training, in Tactical Level consepts

and doctrines needs • MOST EFFECTIVE simulation system in the World

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Person, team and squad levels;

System is responded to actual education needs in different environment and all duty types

ABOVE: Trainees use smart, electronic replicaweapons for enchanced realism.

RIGHT: VIRSIM’s 3D After Action Reviewinstantly provides all trainee performance data, such as line-of-line visuallation.

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in tactical level, System can be used for leaders and decision makers trainings.

Provide Perfect and comprehensive training;

for Ranger, Special Force, Gendarme, Gendarme Special Force,Marine Corps, Search and Rescue Combat.

1

4

7

2

5

8

3

6

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Reinforce to Leadership development, Team spirit and brother in arms and creat to team management notion

Motion Reality

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System is used Basic and advanced shooting training

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All tranings can be reported, watched again and analysis. Person and Team performans can be watched again, enable to see falses and develop to skills.

American Army uses the system successfully

Capability VIRTSIM Live Training Delta DSTS Delta to

VIRTSIM Delta to Live

Sufficient Length of Time 1.5429 1.7407 0.1978 2.6563 -1.1134 -0.9156

Non Combattants 1.6571 1.8846 0.2275 2.4688 -0.8117 -0.5842

High Value Targets 1.7143 1.9231 0.2088 2.7188 -1.0045 -0.7957

Pattern of Life Sounds 1.7143 1.7692 0.0549 3.0938 -1.3795 -1.3246

Pattern of Life Visuals 1.8571 1.8462 -0.0109 2.9688 -1.1117 -1.1226

Sufficient Complexity 1.8000 1.7692 -0.0308 2.7419 -0.9419 -0.9727

Terrain Quality 1.9429 1.7407 -02022 2.5625 -0.6196 -0.8218

Sufficient Realism 2.0857 1.8148 -0.2709 2.6563 -0.5706 -0.8415

Where: 1 is very adequate, 2 generally adequate, 3 Generally NOT adequate, 4 Not all adequate

Select a subject

Hits 5

2

71%

7

Misses

Hit Percentage

Total Shots

Shot Summary

FIGHTER2

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With VIRTSIM Simulator:

Actual shot training will be partially replaced, thus saving Money

Increased operational efficiency with better quality training will reduce the potential loos and loss of actual tasks.

It will help to spend more effective and efficient resources.

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It is possible to use the real images of a particular residentail areas, fields and geografical details. System allows the military to recognize the environmental conditions without to go the operation areas or fields.

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More than one simulator can be integrate to each other with fiber optic connections. Thus different forces are fought with one another.

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Hardware

• 13 soldiers/polices or 12 soldiers/polices and 1 instructor can get into the system in the same time

• Due to the head-mounted full stereo display and wireless transmitter, every trainee can move completely free

• with 3 D stereo sound gives unique sound to each trainee based on their position in virtual area.

Technical Details

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• Trainee’s rifles and guns are copy of the real one. Which has been modified from real rifles/guns electronically

• Trainees moves like in real battle, shoot and connect with

another team member

• The muscle stimulation unit, stimulates to person’s muscle when person injured or killed

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• System allows combat of artificial enemies in training. And also a number of trainee can be introduced as enemies to train with live targets.

• System’s network provides to integrate with another systems. in different areas, system can be given to trainees the same virtual platform in the same time. Thus in different regions can be fought each others.

RIFLES copied from REAL ONE

Muscle Stimulation Unit

Real Battle Experience

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Trainers

• Trainers can follow the trainings from each live object’s angle of vision in the virtual platform

• Trainees are directed by trainers

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Virtual Reality

• Real Areas, enviroment and buldings etc. can be simulate

• Due to the unique technology of the system, When the end of the training area is reached, The observer rotates the trainees 180 degree and gives them the feeling that the field is countinuing

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Wireless System

• Develop team interaction and leadership skills for effective decision-making

• Increasing the emonional impact in caos and conflict

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These are just a few unique features of the System

Training Area

After Training Assessment

Monitoring Room

Preparation Room

System Devices

Operator Desk

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Performance of the System

• Need as basketball court area.• If wants, the systen also can be setup for more little areas. • If area can be enough, 2x12 system work together• Desired Guns/Rifles can be added to the system

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Training Area

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