3D INTRNET.pptx

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Presented by :- VINEHA BHARDWAJ (6312105)

Transcript of 3D INTRNET.pptx

PowerPoint Presentation

Presented by :-

VINEHA BHARDWAJ (6312105)

ABSTRACT

What is 3D ?

3D Technology is the VIRTUAL WORLD

3D images are created by using

STEREO CAMERA

Here we are going to Present How to Implement 3D internet against 2D Technology and present 3D methodologies.

CONTENTS

INTRODUCTION

EVOLUTION OF 3D INTERNET

LITERATURE SURVEY

IMPLEMENTATION USING VRML TECHNOLOGY

TECHNICAL IMPLIFICATION

3D INTERNET CHALLENGES

APPLICATION

CONCLUSION

REFERENCES

INTRODUCTION

What is 3D INTERNET.???

Images instead of Words

An Active Medium for interaction.

New way to reach customers, Partners, Students . (Attract Them)

Replicates Real life.

A typical 2D website is an extremely abstract entity and consists of nothing but a bunch of documents and pictures.

3D internet is actually a much better alternative way of organizing data which everybody knows and uses.

INTRODUCTION (contd..)

Why 3D INTERNET..???

Interesting 3D shopping..

Easy Social Interactions

To represent Interior Designs effectively

Gaming made more interesting

Distance Learning is a joyous experience.

EVOLUTION OF 3D INTERNET

Web 1.0 :

In Web 1.0, a small number of writers created Web pages for a large number of readers. As a result, people could get information by going directly to the source: Adobe. comfor graphic design issues, Microsoft.com for Windows issues, and CNN.com for news.

Web 2.0 :

People publish content that other people can consume, companies build platforms that let people publish content for other people (e.g. Flickr, YouTube, Adsense, Wikipedia, Blogger, MySpace, RSS, Digg).

Web 3.0 :

With Web 3.0 applications we will see the data being integrated and applying it into innovative ways that were never possible before. Another major leap in the Web 3.0 is the introduction of the 3D Internet into the web, hence these would replace the existing Web Pages with the Web Places

EVOLUTION (contd..)

Web 1.0 Web 2.0 Web 3.0FunctionalityCompanies publish limited webpages for large num of users..People publish info for other users..Integaration of data over the internet from various means..UsageAdobe.com for graphicsMicrosoft.com for windows..CNN.com for newsYOUTUBEFlickrWikipediaIntegration of devices : cellphones, cars etc.. High AccessibilityExtensibilityUpto n users Upto n users Upto n2 users

ONE WEB : same info for alll users

irrespective of all aspects

Semantic WEB : linked data

linked devices..

linked people

EVOLUTION (contd..)

Pictorial view of WEB 1.0 AND WEB 2 .0

LITERATURE SURVEY

Existing Technology (with its disadvantages)

# 2D Technology( FLAT)

Less Interactive (less images).

More wastage of time (Handling mouse).

Lack of Proper Representation

(Ex: Online Shopping)

No Privacy / Security

(Ex: online payment)

LITERATURE SURVEY

Proposed Technology

# 3D Technology..(for Internet)

More Interactive (Comfort level is more).

Reduced mouse movements.

Simple yet Effective representation.

(3D Images)

Security Increased Speed of working.

IMPLEMENTATION USING VRML TECHNOLOGY

What is VRML?

VRML is the Virtual Reality Modelling Language, a system for describing 3D scenes on the Web. Using text files in a similar format to the HTML which you have been studying, VRML allows a browser to produce the illusion of a three dimensional environment.

HOW TO USE IT?

The very first thing you need is a VRML browser, to view your worlds, as well as other peoples. The most popular one is Cosmo Player fromCosmo Software(Win95/NT).

The next thing you need to do is create your own worlds. There are two ways of doing this. First, you could use one of the many VRML authoring tools, which are like 3D modellers in which you can build your world.

The other way is to code it by hand. All you need for this is a text editor, such as notepad or wordpad. Simply type in the code as shown, and save it asfilename.wrl. You can then load this into your browser and take a look!

IMPLEMENTATION (Contd.)

vrml for co-ordinating nodes - The transformation

A simple text language for describing 3-D shapes and interactive environments

#VRML V2.0 utf8

#A Cylinder

Shape {

appearance Appearance

{

geometry Cylinder

{

Height 2.0

radius 1.5

}

}

}

NODE

FIELD

VALUES

Dimension x Liquid Reality browser supports VRML code

VRML files contains:

The file header

Comments- notes to yourself

Nodes- nuggets of scene information

Fields- node attributes you can change

Values- attribute values

TECHNICAL IMPLIFICATION

Web 3.0

VRML ( Virtual Reality Modeling Language)

Balxxun server

Java Applet

Network that uses 3G technology with maximum Bandwidth of upto 14.4 Mbps

HTTP ( allows HTML files, scripts, etc.. To be

added and transmitted)

3D INTERNET CHALLENGES

Platform Performance

FP intensive client/server

Constant bandwidth

Low latency

Simulation Services

Dense avtar scaling

Diverse client types

Unified graphics/physics

User Created Content

Portability across worlds

Easy-to-use tools

Realistic rendering

Ecosystem

Stimulation standards

3D browser standards

Identity with anonymity

Application

3D Internet as an interactive virtual environment for

services, interaction, and communication.

Social Networks: Face book, MySpace, Linked-In,

Web 2.0: Wikis, blogs, communities,

Web as a distributed computing platform: Face book, Games.

3D shopping

3D seminar

Application (Contd..)

Pictorial view of 3D Seminar

Appliaction (Contd..)

Implementation of 3D Shopping using 3D Internet

Conclusion

Provided an overview of concept of 3D Internet

At this point of time we are facing an unique opportunity of evolution of internet towards much more versatile, interactive and usable version i.e 3D INTERNET.

There are still many research challenges on the way.

We can use the existing hype as the driver of research and realization of 3D INTERNET.

A typical 2D website is an extremely abstract entity and consists of nothing but a bunch of documents and pictures. However, 3D internet is actually a much better alternative way of organizing data which everybody knows and uses.

References

Ch.Bouras & A.philopoulos. Distibuted virtual reality environments for distance education 2000.

http://vimeo.com/designingdigitally/3dvctfeatures

www.google.com

www.3dconnexion.com

www.seminarsonly.com

www.i3dnow.com

http://www.wikipedia.org/

any query

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