3D Internet Report_Final
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3D InternetASeminar Reporton3D InternetByTosha Naik(201103100910033)Submitted inPartial fulfillment of the requirements for the degree ofBECHLOR OF TECHNOLOGYInComputer EngineeringUnder the guidance ofProf. KINJAL MISTREEAssistant Professor Department of Computer Engineering/Information TechnologyCGPIT, UTU, Bardoli, Gujarat
Chhotubhai Gopalbhai Patel Institute of TechnologyUka Tarsadia UniversityBardoli - 394350May 2014CERTIFICATE This is to certify that seminar work embodied in this report entitled 3D Internet as carried out by Ms. Tosha P. Naik (201103100910033) in 6th semester, for partial fulfilment of Bachelor of Technology in Computer Engineering at Chhotubhai Gopalbhai Patel Institute of Technology, to be awarded by Uka Tarsadia University. This seminar work has been carried out under my supervision and is to my satisfaction.
Prof. Kinjal MistreeAssistant ProfessorDepartment of CO/ITCGPIT, UTU, Bardoli.Sub-Guide:
Prof. Vibha PatelAssistant ProfessorDepartment of CO/ITCGPIT, UTU, Bardoli.
Prof. Devendra ThakorHead, Department of CO/ITCGPIT, UTU, Bardoli
Chhotubhai Gopalbhai Patel Institute of TechnologyUka Tarsadia UniversityBardoli 394350
ACKNOWLEDGEMENTSI would like to take this opportunity to bestow my acknowledgements to all the persons who have directly or indirectly been involved with us in making my seminar feasible and to run it up into a successful piece of work. A report as all encompassing as this is never the work of one or two people laboring in quiet solitude. It is the product of many hands, and countless hours from many people. My thanks go to all those who helped, whether through their comments, feedback, edits or suggestions. I express a deep sense of gratitude to the Head Of The Computer Department, Prof. Devendra Thakor and guide Prof. Kinjal Mistree who have helped me throughout my seminar.
ABSTRACTAlso known as virtual worlds, the3D Internetis a powerful new way for the people to reach consumers, business customers, co-workers, partners, and students. It combines the immediacy of television, the versatile content of the Web, and the relationship-building strengths of social networking sites like Facebook. Yet unlike the passive experience of television, the3D Internetis inherently interactive and engaging.
Virtual worlds provide immersive 3D experiences that replicate (and in some cases exceed) real life. People who take part in virtual worlds stay online longer with a heightened level of interest. To take advantage of that interest, diverse businesses and organizations have claimed an early stake in this fast-growing market. They include technology leaders such asIBM, Microsoft, and Cisco, companies such as BMW, Toyota, Circuit City, Coca Cola, and Calvin Klein, and scores of universities, including Harvard, Stanford and Penn State.
TABLE OF CONTENTSAcknowledgements......IIIUka Tarsadia University2Bardoli - 3943502Uka Tarsadia University3Bardoli 39435031.INTRODUCTION11.1 DEFINITION11.2 WHAT IS 3D INTERNET?21.3 WHAT IS INERNET OF THINGS?21.4 WHY 3D INTERNET?32.VIRTUAL WORLDS42.1 TECHNOPEDIA EXPLAINSVIRTUAL WORLD43.EVOLUTION OF INTERNET63.1 Web 1.0:63.2 WEB 2.073.3 WEB 3.083.4 DIFFERENCE BETWEEN WEB1.0, WEB2.0 AND WEB3.093.5 WEB 3D104.WORKING OF 3D INTERNET115.CASE STUDY146. APPLICATIONS, EXAMPLES AND OBSTACALES166.1 APPLICATIONS:166.2 EXAMPLES:176.3 OBSTACLES OF 3D INTERNET:177.ADVANTAGES AND DISADVANTAGES198.FUTURE OF 3D INTERNET209.CONCLUSION22
LIST OF FIGURESFigure 3.1: Evolution of Internet.........................................................................6Figure 3.2: Summary of web 1.0/2.0/3.0.............................................................9Figure 4.1: Architecture of 3D internet.............................................................12Figure 6.1: Google Goggles.................................................................................17
ABBREVIATIONSHTML Hyper Text Markup Language XML Extensible Markup LanguageDNS Domain Name SystemSOA Service Oriented ArchitectureCGI Computer Graphics Imaging
VINTRODUCTION Solitary surfing, status staring in Facebook, returning wrong size web shop purchases all this are soon history. 3D Internet makes virtual communities and collaboration being and doing together possible. 3D Internet is the next wave after the current 2D web.3D Internet consists of interconnected services, presented as virtual worlds. Virtual worlds are 3D environments user enters with avatar. Virtual worlds may be considered as advanced web sites and avatars as user profiles. The difference lays in collaborative content creating where user is part of building his virtual experience together with other users avatars and service provider.
Virtual worlds can be based on an existing, real place (e.g. Oulu) or a fictional place (e.g. Middle Earth from J.R.R Tolkiens novels). A virtual world can hold a service for the users, much in the same way as a web server in the 2D web. Mass breakthrough of the 3D Internet is projected by the year 2015. Today, World of War craft, Second Life can boast over 200 million users. When the use of the 3D Internet expands from recreational use to business, education, medicine spans the real world these numbers will shoot rapidly.
1.1 DEFINITION 3D Internet gives the internet services and users a shape. Internet of Things connects the items of our environment and enables monitoring and maintenance over the Integrated, 3D Internet and Internet of Things may change our perception of the world.
The essence of 3D Internet is to give the services a shape using networked 3D graphics. In 3D Internet, the user is depicted by his/her avatar. This results in a strong presence of the users. The services are networked using teleports, thus the 3D Internet and the current web are rather similar in technology.
1.2 WHAT IS 3D INTERNET?
The essence of 3D Internet is to give the services a shape using networked 3D graphics. In 3D Internet, the user is depicted by his/her avatar. This results in a strong presence of the users. The services are networked using teleports, thus the 3D Internet and the current web are rather similar in technology.In the 3D Internet connecting to other users is easy, as the avatars visualize the users seeing other users at the same service one is using - common interests - makes connecting, communication and sharing views natural.
3D Internet will rely on the same basic technology and components as that of a traditional browser, and it will interact with the same search engines and servers. Aside from the use of 3D computer graphics and personalized avatars, the important difference lies much more social experience compared to the two-dimensional in a Internet of today.3D Internet is incredibly social. If you're reading a document, you can see other people reading the same document. You connect organically with other people that share your interests and consume the same services that you do.1.3 WHAT IS INERNET OF THINGS?The Internet of Things consists of items in our everyday environment with inbuilt communications chips connected to the Internet.These items can be buildings, machines, electrical appliances, foodstuff - you name it! As communications chips and their power consumption have shrunk, it has become natural to equip items in our everyday environment with these chips.
Once the items in our environment are connected, it is possible to monitor their state and control them via different devices. In a simple example you may want to ask your living room lamp whether you forgot to turn it off when you left for Hawaii and then turn it off if necessary, all via your mobile device. A little more complexity is involved when your fridge tells you how many and how fresh eggs are left when you are pondering on buying some at the local store. The Internet of Things makes monitoring the state of our environment and reacting to it - even automatically - very natural and easy.
1.4 WHY 3D INTERNET?Where we communicate with each other, get our news, shop, pay our bills, and more. For e.g., everyone has business ideas but their thoughts dont reach entire globe. Though there is internet connecting worldwide due to language barrier its not possible. The best alternative for this problem is preparing animations using 3D Internet which depicts whats in their mind irrespective of the region and language.
However, if we stop and think about the nature of the Internet for a moment we realize that it is nothing but a virtual environment (cyberspace) where people and organization interact with each other and exchange information. Once this fact is well understood, the question can be turned on its head and becomes why do we restrict ourselves to 2Dpages and hyperlinks for all these activities? i.e. In 2D environment what we are using right now if we have done our shopping may be some dissatisfaction at some corner whether it suits or not but in 3D our avatar is present we can check with that avatar and can have a feel of shopping.
Navigating hierarchical data structures is often cumbersome for large data sets for e.g. there are some concepts that are difficult for students to understand. With the help of 3D Internet concepts are in 3D that is with animation how it is works is shown clearly than it can understand easily.
VIRTUAL WORLDSA virtual world is a computer-based online community environment that is designed and shared by individuals so that they can interact in a custom-built, simulated world. Users interact with each other in this simulated world using text-based, two-dimensional or three-dimensional graphical models called avatars. Avatars are graphically rendered using computer gra