3D Graphics Model House

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    3D Graphics:Model House 3DS Max

    The brief we were given was to create a 3D scene,incorporating; basic and advanced modeling using2D and 3Dgeometry, use of box modeling techniques, texturing,appropriate use of lights and camera and elements of keyframed animation.

    For the scene I decided to create a house, using this as an

    extension of other modeling Ive been doing.

    My research for the design was brief due to the time constraintsof the project, approximately 3 - 4 days. For the model I basedthe design on Chinese style temples, taking source materialfrom the Internet, to quickly produce rough sketches.

    Image taken from:http://4photos.net/en/image:44-215237-Chinese_temple_images

    http://4photos.net/en/image:44-215237-Chinese_temple_imageshttp://4photos.net/en/image:44-215237-Chinese_temple_imageshttp://4photos.net/en/image:44-215237-Chinese_temple_imageshttp://4photos.net/en/image:44-215237-Chinese_temple_imageshttp://4photos.net/en/image:44-215237-Chinese_temple_images
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    Image taken from:http://commons.wikimedia.org/wiki/File:Rookwood_Chinese_Temple.JPG

    Image taken from:http://www.vagabondjourney.com/china-photos.html

    Image taken from:http://www.geolocation.ws/v/P/3085348/chinese-style-temple-in-lumbini/en

    http://commons.wikimedia.org/wiki/File:Rookwood_Chinese_Temple.JPGhttp://commons.wikimedia.org/wiki/File:Rookwood_Chinese_Temple.JPGhttp://commons.wikimedia.org/wiki/File:Rookwood_Chinese_Temple.JPGhttp://www.vagabondjourney.com/china-photos.htmlhttp://www.vagabondjourney.com/china-photos.htmlhttp://www.geolocation.ws/v/P/3085348/chinese-style-temple-in-lumbini/enhttp://www.geolocation.ws/v/P/3085348/chinese-style-temple-in-lumbini/enhttp://www.geolocation.ws/v/P/3085348/chinese-style-temple-in-lumbini/enhttp://www.geolocation.ws/v/P/3085348/chinese-style-temple-in-lumbini/enhttp://www.geolocation.ws/v/P/3085348/chinese-style-temple-in-lumbini/enhttp://www.vagabondjourney.com/china-photos.htmlhttp://commons.wikimedia.org/wiki/File:Rookwood_Chinese_Temple.JPGhttp://commons.wikimedia.org/wiki/File:Rookwood_Chinese_Temple.JPG
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    These buildings became the inspiration for my design.

    The rough sketches for the model:

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    With these initial sketches I began creating the model.

    To begin with I created a simple box and converted it into aneditable poly. From here I selected several edges andconnected them to create a set of edges on the top in the shape

    of a T, this would become the beginnings of the roof which Iselected the T edges and raised them up.

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    From this I began constructing the basic shape of the house.

    Here Ive created the basic shape of the ground floor byextruding out the different polygons. I created the pillars bydrawing a line and using the loft tool applied 2D shapes tocreate the 3D pillars.

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    Here I extruded out the top floor by connecting some of theedges in the roof of the ground floor.

    After creating the top floor I began working on the aesthetics ofthe building. These were done using simple 3D shapes, andadjusting the scale.

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    Further work on the aesthetics, I duplicated the pillars aroundthe house.

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    From here I began work on creating the interior rooms.

    To do this I simply created two boxes to the sizes I needed andadjusted the geometry to fit inside the building. I then went on tomatch the geometry of the outside to create the windows.

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    In this image Ive matched the inside to outside and deleted theexterior polygons for the windows.

    Here I began applying textures. For most of the building I usedtwo sets of materials, a bump map for texture and a diffuse mapfor the look and colour. I adjusted the applied maps using UVWMapping and the gizmo tool to resize and re-orientate themaps.

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    After applying the materials to the house, I created the sceneand added the cameras. The scene was a simple Plane withboth a grass Bump and Diffuse maps, and a sphere with a

    cloud diffuse map applied.

    When adding the cameras I began with creating a linesurrounding the building, and constraining a target camera tothe line to circle the building in a pan motion. I used three pointlighting, two target lights illuminating the front, with an Omni-light above and behind the building, because I was creating a360 degree view of the building I added a third target light

    directing behind the building to illuminate under the verandathat was cast in shadow.

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    After the initial scene I reset the lighting and added newcameras. The idea was to create a sunrise and sun set scene. I

    did this by Key-framing an Omni light with movement and colourchanges, and set several cameras around and inside thebuilding. I also added two Omni lights to the interior, which werealso key framed to turn on and off. The cameras on the insidewere also key- framed to move.

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    Overall Im reasonably pleased with the animation, I manage toat least suggest the effect I was trying to create.

    The model house itself has several issue, there are no stairsconnecting the two floor, or interior supports holding the topfloor.

    The veranda around the house are straight, they probablyshould be slanted.

    The loft pillars are very simple, but also have awkwardgeometry.

    The wood edging mostly just fits on the end, instead of runningunderneath the edge of the roof.

    The bump mapping doesnt always match up well with thediffuse mapping. For the most part I tried to match the two but inseveral cases the bump doesnt match against the diffuse map.

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    However I am very pleased with how the shadows cast againstthe bump maps.

    The lighting and the camera work could also have beenimproved.

    For the final animations:

    Full animation:http://youtu.be/fPHMIeB8SBc

    360 View animations:

    http://youtu.be/hTSt6-SW8tc

    Camera views 1-5:http://youtu.be/mDJYS2SJJ54http://youtu.be/73l6IbgH1w4

    http://youtu.be/OJAWinrnqPo

    http://youtu.be/BJ_wZhiB-UU

    http://youtu.be/TtAlRpV_0O0

    Textures and Maps from:

    http://www.cgtextures.com/

    http://youtu.be/fPHMIeB8SBchttp://youtu.be/fPHMIeB8SBchttp://youtu.be/hTSt6-SW8tchttp://youtu.be/hTSt6-SW8tchttp://youtu.be/mDJYS2SJJ54http://youtu.be/mDJYS2SJJ54http://youtu.be/73l6IbgH1w4http://youtu.be/73l6IbgH1w4http://youtu.be/OJAWinrnqPohttp://youtu.be/OJAWinrnqPohttp://youtu.be/BJ_wZhiB-UUhttp://youtu.be/BJ_wZhiB-UUhttp://youtu.be/TtAlRpV_0O0http://youtu.be/TtAlRpV_0O0http://www.cgtextures.com/http://www.cgtextures.com/http://www.cgtextures.com/http://youtu.be/TtAlRpV_0O0http://youtu.be/BJ_wZhiB-UUhttp://youtu.be/OJAWinrnqPohttp://youtu.be/73l6IbgH1w4http://youtu.be/mDJYS2SJJ54http://youtu.be/hTSt6-SW8tchttp://youtu.be/fPHMIeB8SBc