3d Fleet CRT

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  • 8/11/2019 3d Fleet CRT

    1/1

    3rd

    Fleet

    Ru/es, Poge 60

    COMBAT

    RESULTS

    TABLE

    COMBAT VALUE

    710141925324253647690

    to to

    to to to to to

    to to to

    or

    1

    2 3

    4 5

    6 9

    13

    lE

    24 31 41 52

    63 75

    E9more

    Combat

    Type

    DEFENSE

    ATTACK

    -7(-)0

    0 0

    0

    0

    0

    0

    0 0

    0

    0

    0 0 0 0

    I

    I

    -600000000000001122

    -s

    0 0 0

    0

    0

    0

    0

    0 0 0.0 o 1

    t 2 2 3

    -5 -4 000 00000000 I | 223

    3

    -4 -3

    0000000000

    I 1 223

    3

    4

    -3 -2

    000000000

    1

    1223

    3 4

    4

    -2

    -l

    00

    000000

    I

    |

    223

    3 4

    4

    5

    -l

    0 0

    0 0

    0

    0

    0

    0

    1 I

    2

    2

    3

    .3

    4 4 5 5

    0100000011223344556

    120000011223t445566

    2300001122334455667

    3400011223344556577

    450011223344556677.E

    5600122334455667788

    6

    7 0

    l

    2

    2 3

    3

    4

    4 5 5 6 6 7

    7 8 8

    9

    7E01233445566778899

    89123344556677889910

    9 10 I

    2 3

    4 4 5 5

    6 6 7 7 8 I 9 9

    l0l0

    23445566778899

    234556677889910

    3

    4

    5

    s 6

    6 7

    7 I 8 9 9 1010

    -

    -

    -6

    10

    10

    11

    10 11 11

    11

    11 lt

    11

    t2

    13(+)

    10

    1l

    12(+)

    Modifiers to Attacker s

    Die Roll

    (cumulative):

    I . Tactical Coordinarton:

    +2

    rf

    a

    surface or

    submarine unit

    is being attacked

    and

    an

    enemy

    air unit

    is currently

    performing

    a

    Tactical

    Coordination

    mission against

    that

    unit

    (+2

    maximum

    per

    attack).

    2. Defensive Combar; Subract

    Defense combat

    result obtained by defender

    in

    Bombing, SSM,

    and

    Torpedo attacls.

    3.

    SSM Combat:

    -4

    it

    target occupies restricted

    water or fiord

    hex;

    -2

    if target occupies

    coastal

    (non-restricted

    water or

    fiord) hex;

    -2

    to

    -6

    in

    SSM

    attacks at

    greater than

    I

    hex

    range

    in

    which

    no

    friendly

    surface/

    submarine

    units are adjacent

    to target at

    moment

    of

    combat

    (the

    number

    of

    hexes between the

    firing

    and target

    units

    is

    subtracted

    from

    the

    attacker s

    die

    roll).

    4.

    Bontbing Combat:

    +6

    if

    target

    is docked;

    +4 if

    target

    occupies

    fiord

    or restricted

    water

    hex

    (not

    awarded

    if

    target

    is also

    docked);

    -3

    in

    some

    attacks

    during

    darkness

    (see

    15.1);

    -3

    if target

    is PC unit.

    5.

    ASW

    Combu:

    +3 if

    target

    is

    docked or

    occupies a

    restricted

    water

    or

    fiord hex

    (orboth);

    +3 if target is undocked SN occupying

    a

    strallow

    hex.

    6.

    Torpedo Combat:

    -3

    if

    target

    is PC or

    MS

    unit;

    -l

    if targethas

    torpedo

    decoys.

    7

    .

    Cntise

    Missile

    Combat:

    -2

    if

    target

    hex

    has CAP mission

    with a

    combined

    Anti-Air

    value of 18 or more;

    -

    I

    if

    target

    hex has

    CAP

    mission

    with

    a

    combined Anti-Air

    value of

    9

    to

    17

    .

    Modiliers to

    Delense

    Combat

    Dle

    Roll

    (cumulative):

    1.

    Task

    Forces: +2 if

    at least one target

    of

    an SSM,

    Torpedo,

    or

    Bombing

    attack belongs

    to a Task

    Force.

    2

    .

    No

    Task

    Group

    /Force

    :

    -

    4 if all targets of an SSM

    ,

    Torpedo

    ,

    or

    Bombing

    attack do

    not

    belong

    to

    a Task Group

    or Task Force.

    3. Torpedo

    Combat:

    +2

    rfattacking submarine

    occupies

    a

    fiord

    or restricted

    water

    hex

    or is

    an

    SN

    occupying

    a

    shallow

    hex;

    +2

    if an attacking

    submarine,has a Detection marker.

    4.

    SSM

    Combat:

    +2

    if

    a

    CAP

    mission

    with

    at least one

    AEW unit

    is in

    the

    target

    hex; + 1 if a

    CAP

    mission

    with

    at

    least one F14 is in the target

    hex

    (not

    awarded

    in

    sea-skimming

    attacks);

    -2

    if

    the active stack

    has

    an EW air unit in it.

    5.

    Bornbing Cornbat:

    -2

    if the

    active stack

    has

    an EW air

    unit;

    -3

    in

    defen-

    sive combat die

    rolls

    against stealth

    attacks.

    E

    2755

    21080.4.1

    O 1990,

    Victory

    Games,

    lnc., Balttmore, MO

    21214

    30031

    71