3d Fleet CRT
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Transcript of 3d Fleet CRT
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8/11/2019 3d Fleet CRT
1/1
3rd
Fleet
Ru/es, Poge 60
COMBAT
RESULTS
TABLE
COMBAT VALUE
710141925324253647690
to to
to to to to to
to to to
or
1
2 3
4 5
6 9
13
lE
24 31 41 52
63 75
E9more
Combat
Type
DEFENSE
ATTACK
-7(-)0
0 0
0
0
0
0
0 0
0
0
0 0 0 0
I
I
-600000000000001122
-s
0 0 0
0
0
0
0
0 0 0.0 o 1
t 2 2 3
-5 -4 000 00000000 I | 223
3
-4 -3
0000000000
I 1 223
3
4
-3 -2
000000000
1
1223
3 4
4
-2
-l
00
000000
I
|
223
3 4
4
5
-l
0 0
0 0
0
0
0
0
1 I
2
2
3
.3
4 4 5 5
0100000011223344556
120000011223t445566
2300001122334455667
3400011223344556577
450011223344556677.E
5600122334455667788
6
7 0
l
2
2 3
3
4
4 5 5 6 6 7
7 8 8
9
7E01233445566778899
89123344556677889910
9 10 I
2 3
4 4 5 5
6 6 7 7 8 I 9 9
l0l0
23445566778899
234556677889910
3
4
5
s 6
6 7
7 I 8 9 9 1010
-
-
-6
10
10
11
10 11 11
11
11 lt
11
t2
13(+)
10
1l
12(+)
Modifiers to Attacker s
Die Roll
(cumulative):
I . Tactical Coordinarton:
+2
rf
a
surface or
submarine unit
is being attacked
and
an
enemy
air unit
is currently
performing
a
Tactical
Coordination
mission against
that
unit
(+2
maximum
per
attack).
2. Defensive Combar; Subract
Defense combat
result obtained by defender
in
Bombing, SSM,
and
Torpedo attacls.
3.
SSM Combat:
-4
it
target occupies restricted
water or fiord
hex;
-2
if target occupies
coastal
(non-restricted
water or
fiord) hex;
-2
to
-6
in
SSM
attacks at
greater than
I
hex
range
in
which
no
friendly
surface/
submarine
units are adjacent
to target at
moment
of
combat
(the
number
of
hexes between the
firing
and target
units
is
subtracted
from
the
attacker s
die
roll).
4.
Bontbing Combat:
+6
if
target
is docked;
+4 if
target
occupies
fiord
or restricted
water
hex
(not
awarded
if
target
is also
docked);
-3
in
some
attacks
during
darkness
(see
15.1);
-3
if target
is PC unit.
5.
ASW
Combu:
+3 if
target
is
docked or
occupies a
restricted
water
or
fiord hex
(orboth);
+3 if target is undocked SN occupying
a
strallow
hex.
6.
Torpedo Combat:
-3
if
target
is PC or
MS
unit;
-l
if targethas
torpedo
decoys.
7
.
Cntise
Missile
Combat:
-2
if
target
hex
has CAP mission
with a
combined
Anti-Air
value of 18 or more;
-
I
if
target
hex has
CAP
mission
with
a
combined Anti-Air
value of
9
to
17
.
Modiliers to
Delense
Combat
Dle
Roll
(cumulative):
1.
Task
Forces: +2 if
at least one target
of
an SSM,
Torpedo,
or
Bombing
attack belongs
to a Task
Force.
2
.
No
Task
Group
/Force
:
-
4 if all targets of an SSM
,
Torpedo
,
or
Bombing
attack do
not
belong
to
a Task Group
or Task Force.
3. Torpedo
Combat:
+2
rfattacking submarine
occupies
a
fiord
or restricted
water
hex
or is
an
SN
occupying
a
shallow
hex;
+2
if an attacking
submarine,has a Detection marker.
4.
SSM
Combat:
+2
if
a
CAP
mission
with
at least one
AEW unit
is in
the
target
hex; + 1 if a
CAP
mission
with
at
least one F14 is in the target
hex
(not
awarded
in
sea-skimming
attacks);
-2
if
the active stack
has
an EW air unit in it.
5.
Bornbing Cornbat:
-2
if the
active stack
has
an EW air
unit;
-3
in
defen-
sive combat die
rolls
against stealth
attacks.
E
2755
21080.4.1
O 1990,
Victory
Games,
lnc., Balttmore, MO
21214
30031
71