3D Display Methods - Mod -3

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    Three-DimensionalConcepts

    Chapter 9

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    Three Dimensional Graphics

    It is the field of computer graphics that

    deals with generating and displaying three

    dimensional objects in a two-dimensional

    space(eg: display screen)

    In addition to color and brightness, a 3-D

    pixels adds a depth property that indicates

    where the point lies on the imaginary z-axis.

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    When many 3-D pixels are combined, each

    with its own depth value, the result is a 3-D

    surface called a texture.

    Objects are created on a 3-D stage where

    the current view is derived from the camera

    and light sources, similar to the real world.

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    Coordinate Reference

    This coordinate reference defines the position andorientation for the plane of the camera film.

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    Three-Dimensional Coordinates

    x

    y

    z

    x

    y

    z

    Right handed Left handed

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    Shading left-handed

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    Shading right-handed

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    Wireframe

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    Three-Dimensional Display Methods

    Parallel projection Project points on the object surface along

    parallel lines onto the display plane.

    Parallel lines are still parallel afterprojection.

    Used in engineering and architectural

    drawings.

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    By selecting different viewing positions, we can

    project visible points on the object onto the

    display plane to obtain different two-dimensional

    views of the object.

    Top View Side ViewFront View

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    Three-Dimensional Display Methods

    Perspective projection Project points to the display plane along converging

    paths.

    This is the way that our eyes and a camera lens form

    images and so the displays are more realistic.

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    It has two major characteristics

    Smaller as their distance from the observer

    increases.

    Foreshortened: the size of an objects

    dimension along the line of sight are relatively

    shorter than dimensions across the line of sight.

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    Three-Dimensional Display Methods Depth cueing

    Identify which is the front and which is the back of displayedobjects

    For wireframe displays

    Vary the intensity of objects according to their distance

    from viewing position For the atomsphere

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    Three-Dimensional Display Methods

    Depth Cueing

    To easily identify the front and back of display objects.

    Depth information can be included using various methods.

    A simple method to vary the intensity of objects according to their

    distance from the viewing position. Eg: lines closest to the viewing

    position are displayed with the highest intensities and lines farther

    away are displayed with decreasing intensities.

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    Application is modeling the effect of the atmosphere on the pixel intensity of

    objects. More distant objects appear dimmer to us than nearer objects due to

    light scattering by dust particles, smoke etc.

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    Three-Dimensional Display Methods

    Visible line and surface identification Highlight the visible lines or display them in different color

    Display nonvisible lines as dashed lines

    Remove the nonvisible lines

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    Three-Dimensional Display Methods

    Surface rendering Set the surface intensity of

    objects according to

    Lighting conditions in

    the scene Assigned surface

    characteristics

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    Lighting specifications include the intensity and positions of light sources and

    the general background illumination required for a scene.

    Surface properties include degree of transparency and how rough or smooth

    the surfaces are to be.

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    Three-Dimensional Display Methods

    Exploded and Cutaway Views

    To maintain a hierarchical structures to include internal details.

    These views show the internal structure and relationships of the object

    parts

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    Three-Dimensional Display Methods

    Cutaway view

    Remove part of the visible surfaces to show internalstructure.

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    Three-dimensional and stereoscopic views