3d-animation. Wim van Eck ([email protected]) Education: HKU (Design for Virtual Theatre and Games)...

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3d-animation

Transcript of 3d-animation. Wim van Eck ([email protected]) Education: HKU (Design for Virtual Theatre and Games)...

Page 1: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

3d-animation

Page 2: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

Wim van Eck ([email protected])

Education: HKU (Design for Virtual Theatre and Games)

Leiden University (Media Technology)

Working at: KABK (AR Lab)

Leiden University (guest researcher)

freelancer

Website (really not up to date…)

www.wimeck.com

Page 3: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

What about you?

-What do you study?-Why do you want to learn 3d animation?-Do you have any prior experience?

Page 4: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

Rough planning

-day 1: theoryinterface Cinema 4dmodeling with primitives

-day 2: modeling with splinesboxmodeling

-day 3: materialstexturing

-day 4: lightingrendering

-day 5: animation

-day 6: particlescompositingmotion graphics

-day 7: requestspresentations

Page 5: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

History of Animation

Page 6: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

Phenakistoscope (Joseph Plateau, 1832)

One variant of the phenakistoscope is a spinning disc mounted vertically on a handle. Around the center of the disc a series of pictures is drawn corresponding to frames of the animation; around its circumference is a series of radial slits. The user would spin the disc and look through the moving slits at the disc's reflection in a mirror. The scanning of the slits across the reflected images kept them from simply blurring together, so that the user would see a rapid succession of images with the appearance of a motion picture.

Page 7: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

Praxinoscope (Charles Reynaud, 1877)

The praxinoscope was invented in France in 1877 by Charles-Émile Reynaud. It uses a strip of pictures placed around the inner surface of a spinning cylinder. It has an inner circle of mirrors, placed so that the reflections of the pictures appeared more or less stationary in position as the wheel turned. Someone looking in the mirrors would therefore see a rapid succession of images producing the illusion of motion.

Page 8: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

The Enchanted Drawing (J. Stuart Blackton, 1900)James Stuart Blackton was an important producer of trick films who became one of the originators of the animated film. His company produced many films for the Edison Co. as licensees, and in 1900 Blackton made "The Enchanted Drawing" for Edison. Blackton sketched on a sheet held by an easel. He draws a face on the paper, then a glass and wine bottle. The bottle and glass suddenly become real, much to the dismay of the face on the paper. The artist gives the face a drink, which makes him happy again. The film continues in this vein as other objects such as a hat and cigar are drawn and then magically become real. The tricks were achieved by stopping the camera between frames and making substitutions, a common technique of trick films

Page 9: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

Steamboat Willie (1928)

Steamboat Willie is an animated cartoon featuring Mickey Mouse. Contrary to claims by some sources, it wasn't the first cartoon produced to feature Mickey, but it was the one that made Mickey Mouse famous. It is noted in the history books as the first animated short with a completely post-produced soundtrack of music, dialogue, and sound effects, although other cartoons with synchronized soundtracks had been exhibited before, notably by Max Fleischer's series Song Car-Tunes starting in May 1924.

Page 10: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

King Kong (1933)

King Kong contains many revolutionary technical innovations for its time (rear projection, miniaturemodels about 18 inches in height, and trick photography), and some of the most phenomenalstop-motion animation sequences and special effects ever filmed (by chief technician Willis O'Brien, famed for his first feature film The Lost World (1925)).

Page 11: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

Snow White and the Seven Dwarfs (1937)

Snow White and the Seven Dwarfs is an animated feature, the first produced by Walt Disney Productions. Although it was not the first full-length animated feature to be produced (the 1917 Argentinian film El Apóstol holds that distinction, and there are seven other earlier ones), it was the first animated feature to become widely successful within the English-speaking world and the first to be filmed in Technicolor.

Page 12: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

Jason and the Argonauts (1963)

Jason and the Argonauts is a fantasy adventure film based upon the characters Jason and the Argonauts of Greek mythology. Directed by Don Chaffey, in collaboration with stop motion animation expert Ray Harryhausen, this film is famous for its stop-motion animated monsters including harpies, the bronze giant Talos, the crashing rocks, and the many-headed Hydra that guards the Golden Fleece. The final sequence wherein an army of seven skeletons rise from the Earth, and attack the heroes is still widely considered to be among the greatest achievements of 20th century motion picture special effects.

Page 13: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

Akira (1988)

Akira is an animated film by Katsuhiro Otomo based on his manga of the same name. The movie led the way for the growing popularity of anime in the West. One of the reasons for the movie's success was the highly advanced quality of its animation. At the time, most anime was notorious for cutting production corners with limited motion, such as having only the characters' mouths move while their faces remained static. Akira broke from this trend with meticulously detailed scenes, exactingly lip-synched dialogue (a first for an anime production, voices were recorded before the animation was completed, rather than the opposite) and superfluous motion as realized in the film's more than 160,000 animation cels.

Page 14: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

Who Framed Roger Rabbit (1988)

Who Framed Roger Rabbit combined animation and live action. The film takes place in a fictionalized Los Angeles in 1947, where animated characters are real beings who live and work alongside humans in the real world, most of them as actors in animated cartoons. At $70 million, it was one of the most expensive films ever at the time of its release, but it proved a sound investment that eventually brought in over $150 million during its original theatrical release.

Page 15: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

The Nightmare Before Christmas (1993)Tim Burton's The Nightmare Before Christmas is a 1993 stop motion animated musical film about the inhabitants of Halloween Town who take over Christmas, directed by stop-motion animator Henry Selick. The film is loosely based on drawings and a poem by Tim Burton, and he served as co-producer. He did not direct the film as is sometimes believed, but he was heavily involved.

Page 16: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

Spirited Away (2001)

Spirited Away is a film by the Japanese anime studio Studio Ghibli, written and directed by famed animator Hayao Miyazaki. The film received many awards, including the second Oscar ever awarded for Best Animated Feature.

Page 17: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

History of 3d-Animation

Page 18: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

Tron (1982)

Fifteen to twenty minutes of computer-generated animation (blended with the filmed characters) were used in Tron, which was a huge amount at the time, as Tron was one of the first movies to use any form of extended computer-generated sequence. Though the movie has been criticized for lackluster acting and incoherence of plot, the movie is celebrated as a milestone of computer animation.

Page 19: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

The Adventures of Andre and Wally B (1984)The Adventures of André and Wally B. is an animated short made in 1984 by the Lucasfilm Computer Graphics Project, which would later be spun out as a startup company called Pixar. Although it is technically not a Pixar short, the animation was by John Lasseter, who was working on his first computer animated project and would move on to be a pivotal player at Pixar. The animation on the feature was truly groundbreaking at the time, featuring the first use of motion blur in CG animation. Lasseter pushed the envelope by asking for manipulatable shapes capable of the squash and stretch style, as earlier CG models had generally been restricted to rigid geometric shapes.

Page 20: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

Luxo Jr. (1986)

Luxo Jr. is the first film produced in by Pixar Animation Studios. "Luxo Jr. sent shock waves through the entire industry – to all corners of computer and traditional animation. One of the great achievements of this animation is that it manages to bring everyday items to life, giving them personality and emotions In 1986, Luxo Jr. received an Academy Award nomination for Best Animated Short Film. It was the first CGI film nominated for an Academy Award.

Page 21: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

The Abyss (1989)

Impressive for its compositing, modeling, animation and rendering.

Page 22: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

Terminator 2 (1991)

Terminator 2 revolutionized the special effects industry, with ground-breaking computer graphics and visual images, particularly in the T-1000 (liquid robot) scenes. The film won four Oscars, all for technical aspects (Best Sound, Best Make Up, Best Visual Effects, Best Sound Editing). Most of the keyTerminator effects were provided by Industrial Light and Magic.

Page 23: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

Jurassic Park (1993)

The stars of this movie, directed by Steven Spielberg, were the realistic looking and moving 3d-dinosaurs, created by Industrial Light and Magic. After seeing it, George Lucas, director of the Star Wars series, concluded the time was there to start working on his new Star Wars movies. In his opinion 3d-animation was now advanced enough to believably create the alien worlds and characters he already wanted to make since the early late seventies.

Page 24: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

Toy Story (1995)

First CGI feature-length animation, and Pixar's first feature film. The primary characters are toys in the room of the six-year-old boy Andy, and is mostly told from their point of view.

Page 25: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

Star Wars: Episode 1 (1999)

Almost every shot of this movie is enhanched with 3d-animation. It features very realistic 3d-aliens and environments.

Page 26: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

The Iron Giant (1999)

Even if Iron Giant looks as if it were completely drawn the traditional way, the big giant robot is actually a 3d-animation. Most of the backgrounds although 2d in look were also 3d renderings.

Page 27: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

Final Fantasy: The Spirits Within (2001)Final Fantasy: The Spirits Within is a science fiction film by Hironobu Sakaguchi, the creator of the Final Fantasy series of videogames. It was the first animated feature to seriously attempt photorealistic CGI humans.

uncanny

Page 28: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

Lord of the Rings: Two Towers (2002)

First photorealistic motion captured character for a film, Gollum was also the first digital actor to win an award (BFCA), category created for Best Digital Acting Performance.

Page 29: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

Beowolf (2007)

Again, an partially successful attempt at creating photorealistic 3d humans.

Page 30: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

The Curious Case of Benjamin Button (2008)Successful attempt at creating photorealistic 3d humans. Most of the time only parts (mostly face)of the characters were 3d.

Page 31: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

Avatar (2009)

Ground-breaking in combining stereoscopic live and cg footage.

Page 32: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

The Adventures of Tintin (2011)

CG which maintains the style of the comics.

Page 33: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

Which industries use 3d-animation?

Page 34: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

Movie industry

Sky Captain and the World of Tomorrow (2004)

Page 35: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

Movie industry

Rango (2011)

Page 36: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

Architecture

Page 37: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

Architecture

Page 38: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

Architecture

Page 39: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

Architecture

Page 40: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

Visualisation

Page 41: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

Visualisation

Page 42: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

Visualisation

Page 43: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

Visualisation

Katinka Fick

Page 44: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

Visualisation

Katinka Fick

Page 45: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

3d printing

Design by Lilian van Daal

Page 46: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

3d printing

The Jansen 3d printed Strandbeest

Page 47: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

Videogames

Star Wars 1313

Page 48: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

Videoclips

‘Sixes Last’ by Alias

Page 49: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

Commercials

Audi ‘Hummingbird’

Page 50: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

Medical

Page 51: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

Medical

Page 52: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

Art?

Do you know any examples of art created with 3d-software?Bring an example next week!

Page 53: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

Art?

‘Perfect Creatures’ by Karolina Sobecka

Page 54: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

Art?

‘The Monster of Nix’ by Rosto A.D.

Page 55: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.
Page 56: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

Cinema 4d

Page 57: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

Cinema 4d

Why Cinema 4d -logical interface -Windows and OSX -stable -widely used

Made by Maxon (www.maxon.net)

Free student license

Page 58: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.
Page 59: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

What’s a 3d model?

Page 60: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

What’s a 3d model?

Point (vertex)

Page 61: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

What’s a 3d model?

Edge

Page 62: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

What’s a 3d model?

Face

Page 63: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

What’s a 3d model?

Polygon

Page 64: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

What’s a 3d model?

Flat-shaded

Page 65: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

What’s a 3d model?

Shaded

Page 66: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

What’s a 3d model?

Textured

Page 67: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

Technical terms

Page 68: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

Rendering

After making your scene in a 3d-program, you might want to turn it into a picture or movie to save on your hard-disk. This process is called rendering. And if you for example applied a reflective material to an object in your scene, then these reflections will be calculated by the computer during the rendering.

Page 69: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

Rendering

Page 70: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

Low-poly

3d-model containing relatively few polygons. The less polygons a 3d-model has, the easier it is for the computer to handle. Downside is that it is difficult to create smooth curves without many polygons

Page 71: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

High-poly

3d-model containing relatively many polygons. More difficult for a computer to handle, but you can create very smooth curves

Page 72: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

Realtime

-direct interaction, you can for example walk around in the scene-example: videogames

Page 73: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

Pre-rendered

-no interaction, you can only play or stop the movie-Can take hours for one frame to render-example: movies

Page 74: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

But…

Realtime is getting better…

Page 75: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

Using Cinema 4d

Page 76: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

Modelling using primitives

Page 77: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

Modelling using 2d-planes

Page 78: 3d-animation. Wim van Eck (w.vaneck@kabk.nl) Education: HKU (Design for Virtual Theatre and Games) Leiden University (Media Technology) Working at: KABK.

Modelling using 2d-planes