3.02 Computer Animation Software and Design Guidelines 3.02 Explain basic motion graphic...

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3.02 Computer Animation Software and Design Guidelines 3.02 Explain basic motion graphic programming.

Transcript of 3.02 Computer Animation Software and Design Guidelines 3.02 Explain basic motion graphic...

Page 1: 3.02 Computer Animation Software and Design Guidelines 3.02 Explain basic motion graphic programming.

3.02 Computer Animation Software and Design Guidelines

3.02 Explain basic motion graphic programming.

Page 2: 3.02 Computer Animation Software and Design Guidelines 3.02 Explain basic motion graphic programming.

Common Terms in Animation Software

Stage Library Timeline

Frame Keyframe Playhead Frames per Second Layers

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Stage

The part of the animation program window where the animation’s content is created and manipulated.

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Library

Stores frequently used graphics, movie clips, and buttons.

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Timeline The part of the animation program window

that organizes and controls an animation’s content over time using layers and frames.

In video-editing software, where source clips, transitions, and audio files are arranged to create the video.

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Parts of the Timeline

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Frames A frame is one individual image in an

animation.

Frames hold the content that the movie displays or plays at that point in time.

The number of frames determines the length of the animation.

The higher the number of frames, the longer the animation.

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Regular Frames

Contain one image or frame.

Regular Frame

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KeyframesShows where the key (most important) actions occur.

Shows where tweening will occur.

Keyframes

Image used with permission from http://facweb.cs.depaul.edu/sgrais/creating_a_motion_tween.htm

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Layers Timeline is divided into layers to help organize

content and allow the different layers to be edited separately. Allows more control over different elements such as

sound and text Sound would be on a separate layer. Text would be on a separate layer. A motion path would be on a separate layer.

Layers

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Playhead

Vertical red marker in the timeline that shows which frame is the current frame as the animation plays.

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Scrubbing

Dragging the playhead across the timeline in order to preview the animation.

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Frames Per Second (FPS)

The number of frames that appear in one second of the animation.

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If the animation program creates movies at 12 fps (frames per second) by default, inserting a keyframe and change once every 12 frames results in a change in action for every second.

A project with 60 frames results in a 5-second movie.

Frames Per Second (continued)

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Motion Guide Layer Layer on which a motion path is drawn. Objects on different layers can be linked to the

motion layer so they will follow the motion path.Once linked, they become “guided layers”

Multiple objects can be linked to one motion layer.

Text layers can also be linked to a motion layer.

Motion Guide Layer