3 things you need to now about people and technology - J. Verhaegen
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Transcript of 3 things you need to now about people and technology - J. Verhaegen
30/05/17
7
Scientific foundation for design decisions and interaction design principles
The psychology of designhow people see, read, remember, think, focus, interact, feel and decide
THEORY
Heuristic evaluation
Usability goalslearnability, efficiency, memorability, errors and satisfaction
Design principlesdiscoverability, feedback, affordances & signifiers, mapping and conceptual models
“Our technologies may change, but the fundamental principles of interaction are permanent.”
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EXPERIENCE What you’ve learned in your own projects
BUT ABOVE ALL, IT’S ABOUT PEOPLE
Feel
Think
HearSee
InteractBehave
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“A trip to Disney (…) feels like a centrally planned North Korea, only with more fun [and] less torture.” John Foreman
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“Arguing that you don't care about the right to privacy because you have nothing to hide …
… is no different than saying you don't care about free speech because you have nothing to say.”
“We’ve lost control of our personal data.”
“It’s too easy for misinformation to spread on the web.”
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“I thought once everybody could speak freely and exchange information and ideas, the world is automatically going to be a better place.
I was wrong about that.”
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“We design for simplicity of use.
That which is easy to use and understand, we trust.”
Gerry McGovern– ‘Transform: A Rebel’s Guide for Digital Transformation
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“What makes something simple or complex? It’s not the number of dials or controls or how many features it has: It is whether the person using the device has a good conceptual model of how it operates.
(…)
Complexity is often necessary. The design challenge is to manage complexity so that it isn’t complicated.”
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Why American farmers are hacking their own tractorsThe Guardian – John Naughton – March 26, 2017
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“Christened the IWWIWWIWI(I want what I want when I want it) generation, young people have become accustomed to incessant purchase and instant gratification, heightened by a new generation of click-and-buy apps and shoppablemagazines.”
FarFetchOS – THE STORE OF THE FUTURE
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Gain Creators
Pain Relievers Pains
Gains
Products& Services
CustomerJob(s)
Value Proposition Customer Segment
copyright: Strategyzer AGThe makers of Business Model Generation and Strategyzer
The Value Proposition Canvas
strategyzer.com