2nd Battle of Sidi Rezegh

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2nd Battle of Sidi Rezegh Escarpement Sud Sidi Rezegh 70e Div. Div. Art. Mickl 32e Bde 7e Div. blindée Cote 178 6e Bde d'infanterie N-> 4e Bde Belhamed 22e Bde Escarpement Nord 4e Bde d'infanterie Div. Ariete Deutsche Afrika Korps15e Division Cote 175 Zaafran Deutsche Afrika Korps21e Division 1ère Div. sud-africaine Setup order 1 x1 2 x2 3 x7 4 x3 5 x8 6 x7 7 x5 8 x4 9 x2 Historical Background The towns and the airfield are held by the New-Zealand infantry division (6th and 4th Bde). The Tobruk garrison broke the siege, and is coming from North (70th ID and 32nd armored Bde). In the same time, reinforcements are coming from South (XXXth Army Corps, composed of the 7th arm. Bde and the 1st South-African Div. This situation threatens the Deutsche Afrika Korps (DAK): Rommel has to free the road to Tripoli (to East). Nov. 28th: Sidi Rezegh is assaulted by the 15th PanzerDivision (PzD). She then repelled the 70th ID and flew to Belhamed (Dec. 1st). Thus, the 6th NZ Bde withdrow to Zaafran. Nov. 29th: the XXXth Corps runs to the North steep sloap (escarpement) but is stopped by the Ariete Division. Nov. 30th: the 21st PzD attacks Zaafran. The 4th NZ Bde has to fly back as the 6th did. The DAK broke through: he will not be surrounded! Briefing This scenario is designed for two players. Even if it is an Overlord frame, you have to use it as a standard scenario with 3 sections (identical to the 3 double-sections of a standard Overlord game). Players play their cards one by one, like in a standard basic game. At last, it is highly recommanded to play it with Breakthrough cards (Winter Wars extension). The Axis plays with 6 command cards, and plays first. The Allies play with 4 command cards (if you don't have Breakthrough cards, you may use the standard cards. In this case, the Allies play with 5 cards). Conditions of Victory Axis: 9 medals. The three towns and the airfield are Last to Occupy Medal Objectives (Winter Wars rules). Allies: 9 medals. Sidi Rezeh and the airfield are two Last to Occupy Medal Objectives. These medals are in possession of the Allies at the beginning of the game. Special Rules North African desert rules (Actions 9). Allies: BCF rules (Nations 5). The 1st South-African Div. are Specialized Units (Troups 2 - infantery units with British Special Forces badges). The 32nd armoured Brigade (Armor units with British Special Forces badges) are 4 tanks units but their movement is limited to 2 hexes. The New-Zealand infantry at the 'cote 175' point, is depleted (Troups 22), with only 2 figures. Axis: The Ariete Div. is italian (Nation 6). Armored and infantry units are Specialized units (Troups 2). The mobile artillery is italian, too. The Air Pack rules are optional. If used, the Allies get one Air Sortie card, the other one is mixed with the Command Cards stack. Symbols & Graphics Copyright (c) 2004 - 2021 Days of Wonder, Inc. Produced with permission, for non-commercial use only.

Transcript of 2nd Battle of Sidi Rezegh

2nd Battle of Sidi Rezegh

Escarpement Sud Sidi Rezegh 70e Div.

Div. Art. Mickl 32e Bde

7e Div. blindée Cote 178 6e Bde d'infanterie N->

4e Bde Belhamed

22e Bde Escarpement Nord 4e Bde d'infanterie

Div. Ariete Deutsche AfrikaKorps15e Division

Cote 175 Zaafran

Deutsche AfrikaKorps21e Division

1ère Div.sud-africaine

Setup order

1 x1

2 x2

3 x7

4 x3

5 x8

6 x7

7 x5

8 x4

9 x2

Historical BackgroundThe towns and the airfield are held by the New-Zealand infantry division (6th and 4th Bde). The Tobruk garrison brokethe siege, and is coming from North (70th ID and 32nd armored Bde). In the same time, reinforcements are comingfrom South (XXXth Army Corps, composed of the 7th arm. Bde and the 1st South-African Div. This situation threatensthe Deutsche Afrika Korps (DAK): Rommel has to free the road to Tripoli (to East). Nov. 28th: Sidi Rezegh is assaulted by the 15th PanzerDivision (PzD). She then repelled the 70th ID and flew toBelhamed (Dec. 1st). Thus, the 6th NZ Bde withdrow to Zaafran.Nov. 29th: the XXXth Corps runs to the North steep sloap (escarpement) but is stopped by the Ariete Division.Nov. 30th: the 21st PzD attacks Zaafran. The 4th NZ Bde has to fly back as the 6th did.The DAK broke through: he will not be surrounded!

BriefingThis scenario is designed for two players. Even if it is anOverlord frame, you have to use it as a standard scenariowith 3 sections (identical to the 3 double-sections of astandard Overlord game). Players play their cards one byone, like in a standard basic game. At last, it is highlyrecommanded to play it with Breakthrough cards (WinterWars extension).The Axis plays with 6 command cards, and plays first.The Allies play with 4 command cards (if you don't haveBreakthrough cards, you may use the standard cards. Inthis case, the Allies play with 5 cards).

Conditions of VictoryAxis: 9 medals. The three towns and the airfield are Lastto Occupy Medal Objectives (Winter Wars rules).Allies: 9 medals. Sidi Rezeh and the airfield are two Lastto Occupy Medal Objectives. These medals are inpossession of the Allies at the beginning of the game.

Special RulesNorth African desert rules (Actions 9).Allies: BCF rules (Nations 5). The 1st South-African Div.are Specialized Units (Troups 2 - infantery units withBritish Special Forces badges). The 32nd armouredBrigade (Armor units with British Special Forces badges)are 4 tanks units but their movement is limited to 2hexes. The New-Zealand infantry at the 'cote 175' point,is depleted (Troups 22), with only 2 figures.Axis: The Ariete Div. is italian (Nation 6). Armored andinfantry units are Specialized units (Troups 2). The

mobile artillery is italian, too.The Air Pack rules are optional. If used, the Allies getone Air Sortie card, the other one is mixed with theCommand Cards stack.

Symbols & Graphics Copyright (c) 2004 - 2021 Days of Wonder, Inc.Produced with permission, for non-commercial use only.