2E Star Trek CCG - Premier Cardassian Capture Demo Deck

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Transcript of 2E Star Trek CCG - Premier Cardassian Capture Demo Deck

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    Alien Gambling Device

    Equipment

    When a random selection is made at thi s mission, you mayignore its result and select again. You may do this only onceeach turn.

    Someone or something on this station is distorting the laws ofprobability.

    5

    TM&2

    002PAR.PIC.2

    002DECIPHERINC.

    1 R 61

    Torture

    Interrupt

    Punishment. You may play only one copy of this i nterrupteach turn.Order Choose one of your captives. Each of your

    Intelligence personnel gains that captives skills until t heend of your turn.Odo, just tell me what I need to know, and this will end.

    TM&2

    002PAR.PIC.2

    002DECIPHERINC.

    1 U 146

    Chula: Echoes

    Dilemma

    Randomly select three personnel. If the highest Cunni ng

    among those personnel is even, all three of them arestopped.Players of Chula must quickly learn that anything and everythingin the game might be a potential pitfall. Sisko, Dax, and Kirawere misled by the ghostly voice of the missing Julian Bashir.

    1

    TM&2

    002PAR.

    PIC.

    2

    002DECIPHERINC.

    1 C 15

    Chula: Echoes

    Dilemma

    Randomly select three personnel. If the highest Cunning

    among those personnel is even, all three of them arestopped.Players of Chula must quickly learn that anything and everythingin the game might be a potential pitfall. Sisko, Dax, and Kirawere misled by the ghostly voice of the missing Julian Bashir.

    1

    TM&2

    002PAR.

    PIC.

    2

    002DECIPHERINC.

    1 C 15

    Chula: Echoes

    Dilemma

    Randomly select three personnel. If the highest Cunning

    among those personnel is even, all three of them arestopped.Players of Chula must quickly learn that anything and everythingin the game might be a potential pitfall. Sisko, Dax, and Kirawere misled by the ghostly voice of the missing Julian Bashir.

    1

    TM&2

    002PAR.

    PIC.

    2

    002DECIPHERINC.

    1 C 15

    Page3Printonecopy

    ofthispage.

    (TherearethreecopiesofChula:

    Echoesinthedeck.

    Eachcopyappearsonthispage.)

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    Pinned Down

    Dilemma

    Randomly select a personnel to be stopped. If you st ill havenine personnel remaining, randomly select a secondpersonnel to be stopped. If you still have ten personnel

    remaining, randomly select a third personnel to be stopped.Quick! Into the forest!

    2

    TM&2

    002PAR.

    PIC.2

    002DECIPHERINC.

    1 S 43

    Aggressive Behavior

    Dilemma

    Unless you have 2 Anthropology or 2 Leadership andWeapons>8, randomly select a personnel to be killed,all your other personnel are stopped, and this dilemma is

    placed on your ship.Damage This ship is attributes 2.their behavior toward us and the large creature is similar. Itspossible theyve mistaken us for a potential mate.

    4

    TM&2

    002PAR.

    PIC.2

    002DECIPHERINC.

    1 R 2

    Blended

    Dilemma

    Unless you have Diplomacy or Telepathy, all yourpersonnel are stopped. If you have two or more personnel

    who have Diplomacy or Telepathy, randomly select all but

    one of those personnel be stopped.Look, he wouldnt even talk to me unless I had a drink withhim. So dont go criticizing my counseling technique!

    2

    TM&2

    002PAR.

    PIC.2

    002DECIPHERINC.

    1 U 11

    Limited Welcome

    Dilemma

    Randomly select nine personnel. All your other personnelare stopped. Place this dilemma on this mission. When youattempt this mission again, after your opponent drawsdilemmas, he or she may take this dilemma and add it tothose drawn.I hope youll forgive the darkness. We are not comfortable inthe light.

    2

    TM&2

    002PAR.

    PIC.2

    002DECIPHERINC.

    1 S 34

    Impressive Trophies

    Dilemma

    Unless you have Cunning>32, your personnel who has thehighest cost is placed in your opponents brig, then all yourother personnel are stopped.Your insults are as pitiful as your efforts to escape.

    4

    TM&2

    002PAR.

    PIC.2

    002DECIPHERINC.

    1 R 30

    The Moons a Window toHeaven

    Dilemma

    Unless you have a Leadership personnel who hasCunning>6 or Telepathy, randomly select a personnelto be placed in your opponents brig, then all your otherpersonnel are stopped.Hello, boys. Ive always wanted to play to a captive audience.

    5

    TM&2

    002PAR.

    PIC.2

    002DECIPHERINC.

    1 R 55

    Bynars Password

    Dilemma

    Unless you have a personnel who has 2 Engineerora personnel who has 2 Programming, your opponentchooses an Engineer or Programming personnel to be

    stopped. If your opponent cannot, all your personnel arestopped andthis dilemmareturns to its ownersdilemmapile.Thats the file. Itll work now.

    3

    TM&2

    002PAR.

    PIC.2

    002DECIPHERINC.

    1 C 12

    Page5Printtwocopies

    ofthispage.

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