2d need not apply · he adjusts his eyes to the paper in front of him. His eyes catch an...

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2d need not apply

Transcript of 2d need not apply · he adjusts his eyes to the paper in front of him. His eyes catch an...

Page 1: 2d need not apply · he adjusts his eyes to the paper in front of him. His eyes catch an advertisement that sober him up quickly. Shot 2 Panel 2/2 Duration ... guard notices the 2D

2d need not apply

Page 2: 2d need not apply · he adjusts his eyes to the paper in front of him. His eyes catch an advertisement that sober him up quickly. Shot 2 Panel 2/2 Duration ... guard notices the 2D

Shot 1Panel

1/3Duration

04:15Action Notes: In the middle of a beautiful and bright 3D park we look down upon a 2D character waking up from a long drunken sleep. He is half covered by newspaper that he was using as a blanket. Below the bench there are remains of a few bottles of liquor and cigarette butts.

Shot 1Panel

2/3Duration

02:09Action Notes: The 2D character is hit in the face by the newspaper as the gust of wind moves it. He slowly sits up and begins to take it off his face.

Shot 1Panel

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02:09Action Notes: He slowly sits up and begins to take it off his face.

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Page 3: 2d need not apply · he adjusts his eyes to the paper in front of him. His eyes catch an advertisement that sober him up quickly. Shot 2 Panel 2/2 Duration ... guard notices the 2D

Shot 2Panel

1/2Duration

01:04Action Notes: The 2D character takes the paper off his face as he adjusts his eyes to the paper in front of him. His eyes catch an advertisement that sober him up quickly.

Shot 2Panel

2/2Duration

01:04Action Notes: His eyes catch an advertisement that sober him up quickly.

Shot 3Panel

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01:11Action Notes: Newspaper Advertisement which talks about open acting auditions at a nearby movie studio. The ad lists major qualifications needed for role, which include sense of humor, appeal, and personality. In very fine print at the bottom of the ad it states ?2D Need Not Apply.?

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Page 4: 2d need not apply · he adjusts his eyes to the paper in front of him. His eyes catch an advertisement that sober him up quickly. Shot 2 Panel 2/2 Duration ... guard notices the 2D

Shot 4Panel

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00:19Action Notes: He is greatly depressed that he wont be able to tryout for the audition.

Shot 4Panel

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00:18Action Notes: He begins to go into a deep thought and then gets a sudden bolt of inspiration.

Shot 4Panel

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01:12Action Notes: His face shows that he is scheming a plan to still get in the studio.

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Page 5: 2d need not apply · he adjusts his eyes to the paper in front of him. His eyes catch an advertisement that sober him up quickly. Shot 2 Panel 2/2 Duration ... guard notices the 2D

Shot 5Panel

1/1Duration

03:09

Shot 6Panel

1/2Duration

01:04Action Notes: The security guard is in position inside his guard booth on full alert waiting to inspect those who enter the studio. An oversized horse mascot dressed in ancient Trojan armor then walks up to the booth holding the auditions ad. The Guard looks up and down the horse suspiciously but puts on a fake smile and lets up the security gate.

Shot 6Panel

2/2Duration

01:01Action Notes: As the arm of the gate goes up it catches the long nose of the horse and knocks off the head to reveal the 2D character was dressed inside. The guard notices the 2D character and gets angry.

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Page 6: 2d need not apply · he adjusts his eyes to the paper in front of him. His eyes catch an advertisement that sober him up quickly. Shot 2 Panel 2/2 Duration ... guard notices the 2D

Shot 7Panel

1/3Duration

00:09Action Notes: The Studio can be seen in the distance and a rumbling can barely be made out near the gate. A figure is launched up into the air and lands in the foreground of the shot.

Shot 7Panel

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01:15Action Notes: The 2D character is now furious he was not allowed in

Shot 7Panel

3/3Duration

00:15Action Notes: He begins to plot again and notices two nearby trees.

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Page 7: 2d need not apply · he adjusts his eyes to the paper in front of him. His eyes catch an advertisement that sober him up quickly. Shot 2 Panel 2/2 Duration ... guard notices the 2D

Shot 8Panel

1/2Duration

01:17Action Notes: As the camera starts off as a close up we see his 2D face struggling to do something.

Shot 8Panel

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05:00Action Notes: The camera then zooms back into a long shot being able to see what he is doing. On the side of the studio now we see the 2D character struggling to hold his arms around two nearby trees making himself into a catapult. His arms are stretched as far as his rubber hose animation will let him. He looks up and down the studio wall, closes his eyes, and lets go.

Shot 9Panel

1/2Duration

01:23Action Notes: The 2D character is now whizzing through the air uncontrollably. Buildings and a water tower can be seen briefly as he soars along. The entire time his face seems to be in terror that his plan has gone horribly wrong.

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Page 8: 2d need not apply · he adjusts his eyes to the paper in front of him. His eyes catch an advertisement that sober him up quickly. Shot 2 Panel 2/2 Duration ... guard notices the 2D

Shot 9Panel

2/2Duration

00:18Action Notes: The camera comes to a sudden halt when the 2D character is heard crashing through a window of one of the buildings off screen.

Shot 10

Panel 1/2

Duration01:05

Action Notes: We look down on the 2D character that is lying on the ground of an unidentified room that is in the studio. He is covered in glass and very slow to get up.

Shot 10

Panel 2/2

Duration00:16

Action Notes: He finally looks up to the back of the room and his face freezes.

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Page 9: 2d need not apply · he adjusts his eyes to the paper in front of him. His eyes catch an advertisement that sober him up quickly. Shot 2 Panel 2/2 Duration ... guard notices the 2D

Shot 11

Panel 1/1

Duration02:02

Dialogue: Director One?I said NO 2D, Jerry.?

Action Notes: We see a panel of directors staring and judging the character.

Shot 12

Panel 1/1

Duration00:20

Dialogue: Director One?Look at this guy?

Action Notes: The 2D character nervously looks up at the judges but is angered to hear them talk so rudely.

Shot 13

Panel 1/2

Duration00:23

Dialogue: Director One?he belongs in a Museum?

Action Notes: The directors are still having a one-sided conversation about how they despise 2D.

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Page 10: 2d need not apply · he adjusts his eyes to the paper in front of him. His eyes catch an advertisement that sober him up quickly. Shot 2 Panel 2/2 Duration ... guard notices the 2D

Shot 13

Panel 2/2

Duration00:23

Action Notes: After the dialogue is heard a loud crash is heard OC.

Shot 14

Panel 1/2

Duration01:00

Action Notes: We see the 2D character just pushed over a light and is reaching in his pocket for the ad from the paper.

Shot 14

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Duration01:07

Action Notes: He defiantly holds up the ad to the directors.

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Page 11: 2d need not apply · he adjusts his eyes to the paper in front of him. His eyes catch an advertisement that sober him up quickly. Shot 2 Panel 2/2 Duration ... guard notices the 2D

Shot 15

Panel 1/2

Duration01:14

Action Notes: A close up of the ad is shown with the 2D character holding it sternly.

Shot 15

Panel 2/2

Duration00:15

Action Notes: He rips the ad so that the ?2D Need Not Apply? is no longer visible.

Shot 16

Panel 1/1

Duration01:15

Action Notes: The directors are seen astonished by the action and stare at him in a shell-shock state.

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Page 12: 2d need not apply · he adjusts his eyes to the paper in front of him. His eyes catch an advertisement that sober him up quickly. Shot 2 Panel 2/2 Duration ... guard notices the 2D

Shot 17

Panel 1/8

Duration01:00

Action Notes: The 2D character stands and stares back at them with a look of extreme anger. Then suddenly his expression changes dramatically to a lovable goofy cartoon character.

Shot 17

Panel 2/8

Duration00:10

Action Notes: He smiles and grabs his pants and pulls his upper body into the pants.

Shot 17

Panel 3/8

Duration00:18

Action Notes: He searches around for his old comedy props and he throws out a beer bottle, a rabbit, and an anvil.

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Page 13: 2d need not apply · he adjusts his eyes to the paper in front of him. His eyes catch an advertisement that sober him up quickly. Shot 2 Panel 2/2 Duration ... guard notices the 2D

Shot 17

Panel 4/8

Duration00:15

Action Notes: He then pops back out of his pants to reveal he is holding three bowling balls. He starts juggling them around and tosses them up into the air.

Shot 17

Panel 5/8

Duration00:10

Action Notes: He confidently waits for them to come into his opposite hand but they never come.

Shot 17

Panel 6/8

Duration00:07

Action Notes: Suddenly he gets hit by the bowling balls and is knocked to the ground.

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Page 14: 2d need not apply · he adjusts his eyes to the paper in front of him. His eyes catch an advertisement that sober him up quickly. Shot 2 Panel 2/2 Duration ... guard notices the 2D

Shot 17

Panel 7/8

Duration00:07

Action Notes: Suddenly he gets hit by the bowling balls and is knocked to the ground.

Shot 17

Panel 8/8

Duration00:11

Action Notes: Suddenly he gets hit by the bowling balls and is knocked to the ground.

Shot 18

Panel 1/1

Duration01:16

Action Notes: The directors can?t help themselves from laughing at the slapstick humor of it.

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Page 15: 2d need not apply · he adjusts his eyes to the paper in front of him. His eyes catch an advertisement that sober him up quickly. Shot 2 Panel 2/2 Duration ... guard notices the 2D

Shot 19

Panel 1/1

Duration00:11

Action Notes: The 2D character is smiling at the fact he finally made someone laugh for the first time in 70 years. He slowly begins to pick himself up.

Shot 20

Panel 1/1

Duration01:15

Dialogue: Director One?I honestly didn?t think you old timers had anything left. But how do you do with dialogue.?

Shot 21

Panel 1/4

Duration00:13

Action Notes: The 2D character looks at them and tries to get some sort of noise to come out but can?t get a sound out.

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Page 16: 2d need not apply · he adjusts his eyes to the paper in front of him. His eyes catch an advertisement that sober him up quickly. Shot 2 Panel 2/2 Duration ... guard notices the 2D

Shot 21

Panel 2/4

Duration00:12

Action Notes: He gives it everything he has but nothing comes to him.

Shot 21

Panel 3/4

Duration00:15

Action Notes: He gives it everything he has but nothing comes to him.

Shot 21

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Duration00:17

Action Notes: He becomes depressed once more and gives out one last sigh as the end of the short comes.

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