2016 Virtual Reality Presentation
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Transcript of 2016 Virtual Reality Presentation
What is Virtual Reality and How Does it Fit in My Library?
Beginnings of Virtual Reality
Name This Device...
Introduced at the 1939 New York Worlds Fair.
Intended to be an alternative to scenic post cards.
In February 2015 Mattel announced a collaboration with Google to create a new High Tech version using Googles Cardboard Technology.
Mattels New VR View Master
What is Virtual Reality?
Also called immersive multimedia or computer-simulated reality. It replicates an environment that simulates a physical presence in a real or an imagined world. It may also allow the user to interact in that world. Virtual reality artificially creates sensory experiences, which can include sight, hearing, touch, and smell.
Referred to as immersive multimedia or computer-simulated reality.
It replicates an environment that simulates a physical presence in a real or an imagined world.
It may also allow the user to interact in that world.
Virtual realities artificially create sensory experiences, which can include sight, hearing, touch, and smell.
Virtual Reality Systems
Launched a Kickstarter program that raised $2.4 Million
Anyone who pledged $300 received a Development Kit 1 prototype headset.
Shipped in March 2013
Facebook acquired Oculus VR on March 25 2014 for $2 Billion
On March 25, 2016, the first batch of Oculus Rift virtual reality headsets began shipping to consumers
Founded By Palmer Luckey in 2012
Founded by Palmer Luckey in 2012
Launched a Kickstarter program that raised $2.4 Million
They exceeded their goal of $250,000 in less than 24 hours!
Anyone who pledged $300 received a Development Kit 1 prototype headset.
Shipped in March 2013
Facebook acquired Oculus VR on March 25 2014 for $2 Billion.
Oculus Rift
The headset specifications were designed by Google, but there is no official manufacturer or vendor for the device. Once the kit is assembled, a smartphone is inserted in the back of the device and held in place by the selected fastening device. A Google Cardboardcompatible app splits the smartphone display image into two, one for each eye, while also applying barrel distortion to each image to counter pincushion distortion from the lenses.
Developed by Google as a low-cost system to encourage interest and development in VR and VR applications
Developed by Google for use with a fold-out cardboard mount for a smartphone.
It is intended as a low-cost system to encourage interest and development in VR and VR applications.
Assembly and Operation
Google Cardboard headsets are built out of simple, low-cost components.
The headset specifications were designed by Google, but there is no official manufacturer or vendor for the device.
Once the kit is assembled, a smartphone is inserted in the back of the device and held in place by the selected fastening device.
A Google Cardboardcompatible app splits the smartphone display image into two, one for each eye, while also applying barrel distortion to each image to counter pincushion distortion from the lenses.
A port of the Google Cardboard demonstration app to Apple's iOS mobile operating system was released at the same conference.
How Can We Use VR in the Library?
Samsung Gear & Google Daydream VRHave devices for patrons to use similar to Teens playing xBox & PS4 at the library
Mattel View MasterHave Mattel VR View Master in the Childrens Room like play with.Circulate the VR disks.
Google CardboardTeen Program assembling the Google Cardboard and using it.Allowing public to try Google Cardboard at the library.
How Can We Use VR in the Library?
VR in Libraries - https://goo.gl/W37WBF
Virtual Travel and Experiences
Teaching children and adults about other places becomes easier if they can experience them firsthand. Flying over New York City and having the ability to look around while in the air is something few people can do in reality, but virtual reality can make such experiences accessible to many. Visiting museums and national landmarks becomes quite simple.
One of the prime objectives of libraries still is to share and tell stories. With apps like with.in, inspiring readers to explore stories is a whole new way is made easy.With.in is provides story-based VR content bringing immersive content from some of the world's finest VR creators. Within supports all major headsets, including Oculus Rift, Samsung Gear VR, HTC Vive, Sony Playstation VR, and Google Cardboard.
Storytelling
Education Programs
Driver Safety Programs - Toyota has released a virtual reality driving simulator to instruct teens about the dangers of distracted driving.The simulation allows users to have the feel of driving, and attempts to distract them with simulated text messages and virtual friends in the back seat.
Thanks!
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