201106

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1 Member Nations’ News IeSA, and was the first cooperation between a local city in Israel that support and sponsor an e-Sport event. The event was a big success, and therefore Hod-Hasharon city announced that it would like to host the event for 2011 as well. The event will take place in the city in the end of august, and it will include the grand final of the Israeli e-Sport championship for FIFA Online 2 and SC2. As the Israeli team came back from last event, a presentation was made and sent to the Israeli sports office which included details about the Israeli team accomplishments and the accepting of the IeSA as a member in the IeSF. Officials from the minister sports office has updated that they are waiting for the IeSF to be a member of GEISF and then it will be much easier to recognize e- Sport in the country as an official sport. 1. Qualifiers for IeSF 2011 World Championship Last year the local qualifiers in Israel for the grand final event in Korea were made within "Hod-Hasharon e-Sport Championship". This event was cooperation between Hod-Hasha- ron city between Hod-Hasharon city and the In this Issue: Member Nations’ News IeSF 2011 World Championship e-Sport Expert Training Program People of the month Trend in the World Today Notice by Nitzan Dikshtein

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Transcript of 201106

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Member Nations’ News

IeSA, and was the first cooperation between a local city in Israel that support and

sponsor an e-Sport event.

The event was a big success, and therefore Hod-Hasharon city announced that

it would like to host the event for 2011 as well. The event will take place in the

city in the end of august, and it will include the grand final of the Israeli e-Sport

championship for FIFA Online 2 and SC2.

As the Israeli team came back from last event, a presentation was made and

sent to the Israeli sports office which included details about the Israeli team

accomplishments and the accepting of the IeSA as a member in the IeSF.

Officials from the minister sports office has updated that they are waiting for the

IeSF to be a member of GEISF and then it will be much easier to recognize e-

Sport in the country as an official sport.

1. Qualifiers for IeSF 2011 World Championship

Last year the local qualifiers in Israel for the

grand final event in Korea were made within

"Hod-Hasharon e-Sport Championship". This

event was cooperation between Hod-Hasha-

ron city between Hod-Hasharon city and the

In this Issue:

Member Nations’ News

IeSF 2011 World Championship

e-Sport Expert Training Program

People of the month

Trend in the World Today

Notice

by Nitzan Dikshtein

2

In this Issue:

Member Nations’ News

IeSF 2011 World Championship

e-Sport Expert Training Program

People of the month

Trend in the World Today

Notice

The IeSA is happy to announce on the opening of the first e-Sport club in Israel.

The club is hosting the IeSA official offices in Israel, and players that would like

to start a professional e-Sport carrier, or would like to get a guideline regarding

the e-Sport field, can come to the club and get all the relevant information.

The club contains 20 strong gaming computers that are equal, and the meaning

of the club aside of hosting the IeSF qualifiers in the country, is to host all kind of

e-Sport activities in the country like the ESL league games, and local leagues.

The club is also a gateway for nonprofessional players to learn about the e-Sport

branch, and become professional players in the future.

All of the official games under the IeSF were installed on each of the computers,

including SC2, Fifa online 2 and AVA, aside of the other e-Sports games such as

Counter-Strike, WarCraft 3, Call of Duty: BO and more.

2. First e-Sport club in Israel

“2011 the Hyundai FIFA Online 2 Global Championship League” is opening in

Korea as sponsored by HYUNDAI. The preliminary for the global championship

will be conducted from June 7 to July 31. 4 nations (Spain, Germany, China and

Korea) are participating in this event, and 1 representative players from each

countries will be selected and invited to the global championship. As the host

country, 8 players will be selected from Korea. These 11 selected players will

gather and compete their skills at the global championship on August 13 at Busan,

Korea. The finals will be on live broadcast by “Ongamenet.” The winner will

earn Veloster (vehicle produced by Hyundai), and ,for 2nd and 3rd places will

have 5 million and 3 million of prize money for each. Other various events will

be operated as well, such as car display show.

1. 2011 FIFA ONLINE 2 Global Championship

by Nitzan Dikshtein

by Alex Lim

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2. Stacraft2 in Korea just fired flare for the Resurrection

Starcraft: Brood War has been wielding strong influence on e-sports culture in

Korea as one of the most favorable games for Korean gamers and spectators at

the same time. As the result, it has born 11 professional teams so far.

Corresponding with the situation, many relative people from e-sports market

questioned and worried if Starcraft2: Wings of Liberty could take over the role as

a main e-sports title.

At the beginning, Starcraft2 league was not stable. As setting the main e-sport

broadcasters aside, it lost a fair number of existing Starcraft spectators and fans.

However, as the league repeated several times, awareness for the league has been

changed. Star players transferred from original starcraft league have added

weight of the dignity to the league as well.

Another reason for the gradual inclination of Starcraft2 league is improvement

of players‟ skills. Because it has not been so long since the league started,

strategies operated by players have been monotonous, which was used to be

compared with original Starcraft league. With the lapse of time, the

understanding of players has been deeper, and it brought up with new era of

Starcraft2 league such as new strategies and magnificent competition on material

superiority. With all these factors, league of Starcrft2 is being shed with whole

new light.

Also, the dramatic mutual concession between Korea e-Sports Association and

Blizzard may be possibly considered as the green light for the league‟s

resurrection. Meanwhile, these two parties have been having conflicts and

struggle for the initiative. However, they entered the situation of reconciliation as

signing license contract on tournament and broadcast of Starcraft: Brood War. It

is expected that this mood may influence positively on Starcraft2 league as well.

The collaboration of these two parties is expected to create positive synergy.

On this issue, Mike Morhaime, the CEO of

Blizzard, said, “Korea is the central place of

the e-sports, and we would like to contribute

to global e-sports business through the

collaboration with KeSPA and broadcasting

companies.”

Quote: htttp://www.gamedonga.co.kr/gamenews/gamenewsview.asp?sendgamenews=45103

edited by Alex Lim

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4

A 21st Century solution for a 21st Century Digital agenda.

Project Gamerz (Pgz) is a unique interactive project designed to engage with

disenfranchised youth groups across London through interactive gaming, e-

learning and digital engagement, and representing e-sports in UK as well.

The intention has always been to deploy in five Metropolitan Police Service

(MPS) wards across London in 2010/11. Project Gamerz uses interactive

software to bring young people into specially equipped digital hubs where they

can learn new skills and engage with community projects and their local Safer

Neighbourhood Teams (SNT). Project Gamerz offers an avenue to engage with

key young persons/groups (Male & Female aged 10-16) within London and will

provide a unique socially responsible strategy, intended to actively bridge the

digital divide. It will provide mainstream press exposure through the

Metropolitan Police Service (MPS) and associated stakeholder PR‟s thus

providing a London wide promotion of a more robust and measureable Corporate

and Social Responsibility budget spend.

In 2008 Project Gamerz launched with Phase 1 in the

Riverside Ward of the London Borough at the new multi

million pound Salmon community Centre. Phase 1

offered young people the chance to play the latest interactive software games

twice a week in a hotspot area in London for juvenile anti-social behaviour

(ASB). The resulting success of Phase 1 was measured with a decrease in

juvenile related incidents week on week throughout Phase 1.

Phase 2 was set to launch in 2010 with five locations. The project plan is to

seamlessly roll Phase 2 into Phase 3 – before moving into Phase 4 which is a

wider integration across everyone MPS Ward locations in Greater London.

The intranet platform, designed, built and paid for by the MPS and additional

support from the corporate sector – was completed in March/April 2009, and is

awaiting activation by the installation and support of kit in multiple locations.

The code is intact, in storage, and awaiting activation. The system was designed

modularly, which means that functionality can be activated / deactivated at will.

In addition to the above Southwark have two small mobile mini buses that are

equipped with computers (10) that are linked and enable the police to promote

PGz into estates and locations that have no access to digital hubs. Both these

vehicles are in high demand and offer an opportunity for young people to try out

all the latest interactive software and at the same time be engaged and diverted

into other projects thereby minimising their involvement in ASB and crime.

by Stuart Saw

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IeSF 2011World Championship

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by Alex Lim

Overview

Period October 6, 2011 (Thu) ~ October 10, 2011 (Mon) / 5 Days

Location Andong Stadium (300-1, Unheung-dong, Andong City, Korea)

Participant Approximately 400 people from 40 nations

Titles

Titles Period

Official FIFA ONLINE2, Starcraft2, A.V.A2011. 10.6~10.10

(5 days)Demonstration To be Announced

Sort

Participants Coverage Condition

SC2 FO2 A.V.A. Accommodation Meals Flight

Player 1 1 5 ** Covered Covered Covered

Representative 1* Covered Covered Covered

Press / Media 1 Covered Covered Not Covered

Participants & Coverage Condition

* If an additional representative is visiting, airfare shall be covered by his /her own.

** For A.V.A, please refer to “A.V.A operation method” issued by e-mail on May 26

regarding “Online A-match Selection Process.”

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* For further question, please contact Alex Lim ([email protected]) and

please stay tuned for additional announcement.

IeSF 2011 World Championship (Cont.)

Key Events

October 6

Welcome party

October 8

October 9

October 7

Preliminary matches

VIP Reception

Preliminary matches

Main tournament

Media Day

e-Sports Symposium

IeSF 2011 General Meeting

Farewell Party

Opening Ceremony

Press Conference

Semi-Final / Final

Closing / Award Ceremony

October 10 Departure

Arrival

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A Game became the Art in United States

government, which gives financial support to the art works by using

governmental capital, and also subsidizes $ 200,000 as maximum to the

nonprofit artists or groups.

On May, NEA announced the newly classified items of the arts which will be

applied from 2012. Radio and TV arts have been classified into Media arts

including movie, satellite broadcasting, internet and etc. Besides, NEA has newly

added archives, tales, theater, exhibition, performance art, interactive game and

etc as the art.

So now, game developers have also earned opportunities to obtain the

governmental subsidies. Merely, the priority of game development is obviously

making money, and since then, the game developers cannot submit the

application for the subsidy which is provided only for nonprofit purpose.

Therefore, the parties from the game market in US takes the significance rather

as refreshing social awareness of games than taking practical support. Of course,

if some amateur developers disclose their games and never take any profit, it

would not be that hopeless to seize the subsidy from NEA. Perhaps in US, like

painters or performance artists on the street, we may be able to see a game

developer who makes games with pure spirit of the art in the future.

edited by Alex Lim

Trend in the World Today

Can a game be considered as the art? To this

question, United States currently answers, “Yes.”

Currently, National Endowment for the Arts (NEA) in

US decided to classify the video games as a type of

the arts from 2012, and to fiscally support the relative

projects.

NEA is one of independent institutions of US state

Quote: http://www.thisisgame.com/board/view.php?category=102&id=664830

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While playing games, immersed in the study

social attention. In fact, it is even nothing new. The concept of „G-Learning‟ has

been on people‟s lips since Korean government commenced „G-Learning

research school‟ business, which has not achieved any remarkable outcome.

However, with the diffusion of smart phone and tablet PC, G-Learning started

coming up to the surface again. In accordance with this situation, some game

companies and education companies are publishing G-Learning products one

after another, as well as schools tend to add more class time for G-Learning.

The most attractive point of G-Learning is fun. Since the study is rather

conducted in the amusing circumstance than the cramming system of teaching,

the immersion level of students obviously rises. Especially for infants and

elementary school students likely having first time study, it is admirable to use

since it gives relatively less repulsion for studying. In the perspective of having

fun studying while enjoying the game, it emphasizes the concept of natural and

gradual motivation for the study.

Another benefit of G-Learning is that it provides opportunities to utilize online

games in positive manner. Meanwhile, games have been considered as the

negative factor which disturbs the study, and put away from students and

children. However, experts insist rather to develop self-control ability than to

compulsorily block. In the same manner, G-Learning system and the applicable

games are setting the positive standard for usage of games and opening wide

possibility to lead spontaneous participation for the study.

edited by Alex Lim

A 2nd grade elementary school student has recently

been immersed in English study which he did not like.

This happened since he started playing „Word force‟,

which is a game guessing English vocabulary. He says,

“it is a lot more efficient than forcing himself to read

English text.” Currently, as the number of students who

study by utilizing games increases, the new study

method which mixes the advantages of both game and

study, „G-Learning (Game-Based Learning)‟ is attracting

Quote: http://news.chosun.com/site/data/html_dir/2011/05/08/2011050800492.html

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International e-Sports Expert Training Program

As related to the Global Standardization which is one of IeSF‟s primary projects,

we, IeSF, are planning to organize framework for „International e-Sports Expert

Training Program.‟ We hereby introduce the main concept of the program to

share it with our respectful members, and will be discussed at the IeSF 2011

General Meeting as well.

Purpose

International e-Sports Expert Training Program is purposed to cultivate

professionals who may lead the new leap of global e-sports in its quality. The

sketch of the program is directing toward practical systematization of manpower

cultivation; we expect, through this program, to satisfy practical demands in the

reality and mass-produce high quality of professionals in continuous manner.

Strategy

In the short-term manner, it attempts to gratify the urgent demands at the field

such as referees, inspectors, coaches and instructors. From the long-term

perspective, the core human resources who shall be able to work in both national

and international range are expected to be produced in the systemized training

frame. The target subjects are faculties and policy makers of e-sports who may

open the new era of e-sports. This attempt will be conducted in 4 main strategic

dimensions.

1. Systematization: In both short and long term, the program will gradually

evolve and extend to cover all categories of e-sports.

2. Globalization: The subjects shall be cultivated to take roles in international

range.

3. Network: Within the program, network with relative e-sports organizations,

publishers, research institutions, governmental institutions and etc. shall be

established.

4. License: Official license system acknowledged globally will be applied.

edited by Alex Lim

Cont. on next page.

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Subjects to participation

In accordance with the Network which is one of the main strategic dimensions,

all possible relative parties shall be invited as subjects to participation of this

program: e-sports competition organizations, e-sports support group, publishers,

game developers, research institution, governmental organizations, and etc.

Plan of Operation

In order to operate this program appropriate, the priority requirement is to

research size of the demands in the field. Related to this issue, IeSF shall

cooperate with e-sports related organizations to comprehend the quantity of

needed manpower. Secondly, to open the training program, IeSF shall make the

agreement with relative research and education institute such as universities. With

cooperation with educational institutes, the program will be developed, and

teaching resources including faculties will be secured. Thirdly, for budget, there

shall be the agreement among relative government, publishers, game developers,

competition organization and IeSF to design the share of expense. Also, other

issues such as recruit and promotion measure will be discussed among the subject

parties.

Utilization

Once the framework for this program is settled, it will be distributed to relative

nations globally through the relative sub-committees of IeSF. At the beginning, it

will be utilized to supply operating staff for tournaments such as referees. Then,

the initial human resources will be circulated to instruct at the expanded training

with their experiences in reality. After all, this program may be used as the

essential requirement to become a e-sports specialist.

International e-Sports Expert Training Program (cont.)In this Issue:

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People of the month

It has been about 10 years since I started working in the e-Sports industry.

Before that I was a competitive player myself in games like Counter-Strike 1.6

and WarcraftIII. From a player I moved into setting up a WarcarftIII community

forum and that was where my motivation started. The lack of support for e-Sports

in Singapore and South East Asia prompted me that we needed more events and

communities to grow the scene.

2. Please tell us briefly about beginning, history, and current status of e-

sports market in Singapore.

Similar to many market, e-Sports in Singapore started with Counter-Strike 1.6,

Starcraft and move to games like WarcraftIII, FIFA etc. Since then, e-Sports have

evolved into more and more games on various platforms like online, mobile,

console etc. In Singapore currently, popular e-Sports titles include DOTA All-

Stars, Starcraft2 and FIFA.

3. Please give us introduction of the e-Sports Association (Singapore) and

major projects of it.

The e-Sports Association (Singapore) is dedicated to the promotion and growth

of e-sports in Singapore. To develop Singapore into an international hub for e-

sports excellence, our mission is to connect individuals and organizations

interested and involved in e-sports. To build meaningful relationship among the

stakeholders in e-sports and to encourage professional growth for the e-sports

community and industry in Singapore. Currently we are looking at

standardization of e-Sports rules & regulations and e-Sports events in Singapore

edited by Alex Lim

Herman Ng is President of The e-sports Association

(Singapore). IeSF interviewed him to introduce him and

what he has been doing in e-sports field.

1. How long have you been working in e-sports field

and what motivation brought you into this field?

Cont. on next page.

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4. If there is any difficulties or obstacles to operate national league and

manage a national federation?

Surely, difficulties lies in the acceptance of e-Sports to be something similar to a

sports where is it widely recognize as a mainstream activity instead of a niche

market where currently there is a lack of media and broadcast support.

5. What do you think is crucial and necessary to make a national federation

better?

Like-minded people with common directions and initiatives for e-Sports in the

association is the most crucial factor to make it better. It is always about the

general majority of the industry and not about individuals.

6. What do you think should necessarily be taken to raise and develop e-

sports in Asia?

Strong support from common game publishers willing to promote a popular e-

Sports title in Asia backed by strong media and broadcast from various channels

would be the key to the development of e-Sports in Asia.

7. If there is any recommendation or supplement point that you want to

comment on IeSF for being the global leader of e-sports, please tell us.

e-Sports is all about passion and IeSF have to be driven by the passions of

associations all over the world!

People of the Month (Cont.)In this Issue:

Member Nations’ News

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Notice

[Contact]

General Manager

Noha Park

[email protected]

Deputy Manager

Sungchul Byun

[email protected]

Editor

Alex Lim

[email protected]

webpage: www.ie-sf.org

1. Schedule of IeSF 2011 World Championship National Qualifier

In order to operate IeSF 2011 World Championship as scheduled, all the

national qualifier should be done by “End of August” since we need to submit

the winners‟ information to specify flight tickets 1 month prior to the

championship. Therefore, please set the schedule of your national qualifiers

regarding the deadline and send the schedule, at least approximately if it is not

fixed, no later than 24th of June. Since this is very important for IeSF to

organize and fix all the details, certain confusion may occur in the future if you

miss the due date. Therefore, please double check the due date and submit

information via e-mail. There will be many of crucial things coming up to be

announced with regards to IeSF 2011 World Championship. So, we would like to

ask your attention and cooperation.

2. Clarification of Participants

We would like to clarify your participation in order to clarify and reserve

accommodations, meals and flights. This was noticed via last group e-mail sent on

June 1 requesting your answer by June 15, but the answer ratio among of our

members has been quite low. Thus, we hereby notify you again with extended due

date. Sp, please clarify how many people are going to participate as the sample

shows below, and send it to us no later than 30th of June. The sample form was

attached to last notification mail.

13

Sort

Participants

SC2 FO2

Player 0 ~ 1 0 ~ 1

Representative 1 + Additional (airfare is not covered for additional person)

Press / Media 0 ~ 1 (airfare is not covered for press/media)

Total

In this Issue:

Member Nations’ News

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