2010-11 H1 Earnings Presentation...The best fitness game for Kinect Best Third party sales since...
Transcript of 2010-11 H1 Earnings Presentation...The best fitness game for Kinect Best Third party sales since...
2010-11 H1 Earnings Presentation
Ubisoft ConfidentialUbisoft Confidential
Agenda
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First half performance
Holiday games and FY11
Online initiatives
Update on organization changes
3 strategic pillars
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First half performance
Ubisoft Confidential
H1
Q2 sales : 99M€ ─ up 19%
Solid back-catalogue : up 76%
Over 4 million Just Dance units sold-through LTD
Wii a very relevant platform
Online sales : up 100% in H1 to 16 M€ ─ Stronger DLCs and XBLA/PSN sales
─ Scott Pillgrim on XBLA/PSN ─ increased digital distribution
Market share gains : First nine months calendar 2010
+1 point in the US (5.2%) and Europe (8.4%)
H1 Sales : 260 M€, up 57%
Lower gross margins and higher R&D than expected
Profitability improves ─ cash-flows significantly up
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P&L : Profitability
* Before stock-based compensation
Gross margin up 77 M€
Sales up 39 M€ and 38 M€ improved margin (impact of product mix, back catalog and on line)
but 3 percentage points lower than expected : higher price protection and merchandising returns.
R&D up 50 M€ on heavier high definition release slate, accelerated depreciation of underperforming titles
and change of accounting rule that transferred depreciation from H2 to H1.
SG&A : variable marketing expenses at 56 M€ or 21.5% of sales (41.9 M€ and 25.2% in FY10)
G&A : fixed structure costs at 56.7 M€ or 21.7% of sales (56.6 M€ and 34.1% in FY10)
H1 2010-11 H1 2009-10
€ million €m % €m %
Sales 260,5 166,0
Cost of sales ( 114,4) 43,9 ( 96,9) 58,4
Gross profit 146,2 56,1 69,1 41,6
R&D expenses ( 98,4) 37,8 ( 48,1) 29,0
Selling expenses ( 81,9) 31,4 ( 65,4) 39,4
G & A expenses ( 30,8) 11,8 ( 33,1) 19,9
SG & A expenses ( 112,7) 43,2 ( 98,5) 59,3
Current operating income * ( 64,9) -24,9 ( 77,5) -46,7
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P&L : review of R&D expenses and investments
Increase in current R&D expenses: in house games depreciation (Splinter, POP) + others (online expenses)
One time non current charge of 62 M€ related to games cancelled following production reorganization
Moderate increase of total investment : impact of weakening € on in-house development + increase of
online investments compensated by lesser external investments.
€ million H1 2010-11 H1 2009-10 % var
Depreciation of in-house games 69,2 20,9 231%
Depreciation of external games and licences 14,9 20,4 -27%
Royalties 5,9 5,7 4%
Others 8,4 1,0 ns
Total Current R&D 98,4 48,1 105%
Non Current R&D 62,1 - -
Total R&D 160,5 48,1 -
Capitalized software-related production 146,4 123.5 +19%
Investment in external production and licenses
(excluding future commitments)29,3 39,4 -26%
Royalties 5,9 5,7 +4%
Others 8,4 1,0 ns
Total development investment 189,9 169,7 +12%
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P&L
* Before stock-based compensation
Non recurring charges include games cancelation + studios reorganization charges
Financial expenses :
Interest charge: (3.9) M€ (including (3.6) M€ sell-off on tax credit sales)
Gains on Gameloft shares sales : 4,7 M€
Foreign exchange : (2,3) M€ (6,6 M€ gain in FY10)
Tax rate 35% excluding stock base compensation
€ million H1 2010-11 H1 2009-10
Current operating income* ( 64,9) ( 77,5)
Fair Value Variation ( 1,4) 0,0
Stock-based compensation ( 5,4) ( 5,5)
Non recurring charges (reorganization) ( 62,1) 0,0
Operating income/(loss) ( 133,8) ( 83,0)
Net financial income/(expense) ( 1,7) 6,6
Share of profit of associates 0,1 0,1
Net income tax 45,6 24,2
Net income ( 89,8) ( 52,1)
Diluted earnings/(loss) per share (€) ( 0,93) ( 0,54)
Nbr of shares fully diluted 96 862 96 682
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P&L : net income before non recurring elements and stock-based compensation
€ million H1 2010-11 H1 2009-10
Net income ( 89,8) ( 52,1)
Gameloft ( 2,9) -
Fair Value Variation 1,4 -
Non recurring charges (reorganization) 41,4 -
Stock-based compensation 5,4 5,5
Net income before non recurring elements
and stock based compensation( 44,5) ( 46,6)
Diluted EPS before non recurring elements
and stock based compensation( 0,46) ( 0,48)
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Cash flow statement
101 M€ improvement on net free cash flow :
56 M€ operating cash flow improvement
32 M€ WCR improvement (including 8 M€ from Gameloft sales)
22 M€ tax credit sales
A positive trend towards cash flow positive goal for FY11
€ million H1 2010-11 H1 2009-10
Opening cash position 41,3 154,2
Cash flows from operations ( 99,2) ( 154,9)
Change in WCR ( 30,6) ( 62,2)
Cash flows from operating activities ( 129,8) ( 217,1)
Net investment in capital assets ( 13,3) ( 5,3)
Tax credit sales 21,9 0
Net free cash flow ( 121,2) ( 222,4)
Net acquisitions/disposals 0,0 0,1
Proceeds from issue of capital and other financial flows 0,1 4,0
Effect of exchange rate fluctuations 0,7 ( 3,0)
Decrease/(increase) in net debt ( 120,5) ( 221,3)
Closing cash position ( 79,2) ( 67,2)
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Change in working capital
Trade receivable : confirmation of better payment pattern + returns from merchandising business
Other receivables:
− 8 M€ proceed of Gameloft shares
Trade payable: 17,8 M€ reduction of future commitments
Other payable: reduction of tax debt
€ million H1 2010-11 H1 2009-10
Inventories 0,7 -5,0
Trade receivables -24,9 -0,3
Other receivables 4,8 43,9
Trade payables 22,6 12,8
Other payables 27,4 10,9
Change in WCR 30,6 62,2
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Agenda
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First half performance
Holiday games and FY11
Online initiatives
Update on organization changes
3 strategic pillars
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Assassin's Creed Brotherhood : continue to build a huge franchise
Pre-orders up 25%
"We may have only scratched the surface of what Brotherhood
has to offer" Game Trailers
"Brilliant new multiplayer system" Game Informer
"Riveting new multiplayer mode" Yahoo
Potential to perform as well or even better than prior opus
Budgeted prudently slightly below AC2's performance
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Another demonstration of Ubisoft's touch with the casual market
Phenomenal success
First 5 week sales : +75% over prior opus
Over 10 million units sold LTD for the RR brand
The perfect Christmas present
Retailers commitments at the level of Just Dance 2
The best fitness game for Kinect
Best Third party sales since launch in the US
Higher expectations on
Dance and Kinect
Casual sales expected to
exceed 300 M€
"The truth is, Just Dance was brilliant fun, and so is Just Dance 2." Guardian.co.uk
"With Ubisoft's brilliant use of the Kinect technology,
YourShape really ought to be the definitive fitness game." Eurogamer.net
"Dancing is eternal." USA Today
"If you are looking for the perfect family game this
Christmas, then this could be it.” Playzine UK
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Business update
FY11
Guidance confirmed :
Topline growth – back to profitability – positive cash flow generation
Break-even at around 960 million € :
− weakening € in H1 and, currently, strong CAD $
− a product mix more biased towards Dance games, with higher
marketing costs & royalties
− increase in online expenses
− accelerated depreciation of games released in H1
Ghost Recon & Driver postponed to FY12
Sales expected above 960 M€ : >10% growth (Q3 at 520 M€, up 5%)
Ubisoft Confidential
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Agenda
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First half performance
Holiday games and FY11
Online initiatives
Update on organization changes
3 strategic pillars
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Back to the multiplayer top league : extend life expectation and players' commitments
Ubisoft Confidential
Splinter Cell Conviction praised for its co-op Mode
Assassin's Creed Brotherhood wins E3's best multiplayer
Acquisition of Quazal, a leader in the creation of multiplayer
middleware and services
Same level of multiplayer quality targeted for all major franchises and release of more DLCs
Free DLCs
The hub for all connections to Ubisoft games, worlds and consumers
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4 services
(released)
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(released)
Online services : establish a premium relationship with our customers
"The Hellequin"
Multiplayer avatar "Gun Capacity""After Baby""Cardio race"
The more players progress in our games,
the more free rewards they get
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Other digital achievements
Ubisoft Confidential
Success of Scott Pilgrim
More games to be released
BGE, Splinter Cell, POP trilogy
Dust, Outland, Bloody Good Time
More than 10 games released
Around 4 million Monthly Average Users (MAU)
Worldwide release of Free to Play MMO underway
Partnership with NCSoft in South Corea
Very profitable collaboration with Gameloft
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Agenda
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First half performance
Holiday games and FY11
Online initiatives
Update on organization changes
3 strategic pillars
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Re-organization status
Staffing new equilibrium
Team reductions
in some studios and distribution business
Team increases in other studios
and online business
Many projects cancelled
6200 employees vs 6400 six months ago
Path to recovery :
The Assassin's Creed template
Brotherhood, a fantastic achievement
Collaboration lead/associate teams well in place
More specialized teams, better efficiency,
stronger productivity
Template adapted progressively to other franchises
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Agenda
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First half performance
Holiday games and FY11
Online initiatives
Update on organization changes
3 strategic pillars
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3 strategic pillars
High Definition
Market estimated to grow over 15% in 2010
Additional commitment on top 7 iconic franchises
Objective : Release 3/4 very high quality franchises every year
Raise their quality to Assassin's Creed's level
Bring them back to very profitable levels
Mix of single player innovations and very strong online, social
and multiplayer experiences
CasualA unique know-how
Kinect, Move, 3DS, Wii : very positive future trends
Online
Market estimated to grow around 25-30% in 2010
Strong investments in multiplayer, social games, Free to Play
MMOs, Downloadable games
Digital sales expected to double every year for at least the next
2 years
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Appendices
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High Definition and Online segments are growing
WII
Handheld
Xbox 360
PS3
Online
+ 19%+ 25%
- 29%
- 17%
$ 3 billion* $ 5 billion
$ 10 billion
Ubisoft estimated 2010 market growth by platform
* Software sales in value
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Industry software sales year to date (September)
NPD, GFK, Chartrack, Nielsen, includes PC
Industry software sales year to date
Software sales (value) US Europe
Market -8% -8%
-22% -25%
+5% +14%
+29% +38%
-11% -27%
-35% -16%
PC -8% -11%
Ubisoft US market shares up to 5.2% (vs 4.2%)
Europe market shares up to 8,4% (vs 7,5%)
Ubisoft Confidential
Creator of IPs : 18 multimillion franchises
Figures are Creation to Date 25
29 million U.
(Rayman +
Raving Rabbids)
22 million U. 23 million U.18 million U.
7 million U.7 million U.
17 million U.
8 million U.
15 million U.
2 million Units5 million U.
20 million U.
19 million U. 22 million U.
4 million U.2 million U.
4 million U.
4 million U.