2006 Spring SIW s· - DTIC · 2017. 3. 28. · 27 mar 2006 2. report type briefing charts 3. dates...
Transcript of 2006 Spring SIW s· - DTIC · 2017. 3. 28. · 27 mar 2006 2. report type briefing charts 3. dates...
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2006 Spring SIW
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Huma -in- he loop s· ulation-based Combat Vehic e Duty Cyc e Measurement:
Duty Cycle Experiment 1 (06S-SIW -080)
·_ -~- ~icto J. Pa 1 - ·
U.S. Arm TARDEC-GVSL
April4-5, 2006
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1. REPORT DATE 27 MAR 2006
2. REPORT TYPE Briefing Charts
3. DATES COVERED 27-03-2006 to 27-03-2006
4. TITLE AND SUBTITLE HUMAN-IN-THE-LOOP SIMULATION-BASED COMBAT VEHICLEDUTY CYCLE MEASUREMENT: DUTY CYCLE EXPERIMENT 1 (06S-SIW-080)
5a. CONTRACT NUMBER
5b. GRANT NUMBER
5c. PROGRAM ELEMENT NUMBER
6. AUTHOR(S) Victor Paul
5d. PROJECT NUMBER
5e. TASK NUMBER
5f. WORK UNIT NUMBER
7. PERFORMING ORGANIZATION NAME(S) AND ADDRESS(ES) U.S. Army TARDEC ,6501 E.11 Mile Rd,Warren,MI,48397-5000
8. PERFORMING ORGANIZATIONREPORT NUMBER #15662
9. SPONSORING/MONITORING AGENCY NAME(S) AND ADDRESS(ES) U.S. Army TARDEC, 6501 E.11 Mile Rd, Warren, MI, 48397-5000
10. SPONSOR/MONITOR’S ACRONYM(S) TARDEC
11. SPONSOR/MONITOR’S REPORT NUMBER(S) #15662
12. DISTRIBUTION/AVAILABILITY STATEMENT Approved for public release; distribution unlimited
13. SUPPLEMENTARY NOTES SPRING SIW CONFERENCE, HUNTSVILLE, AL 2006
14. ABSTRACT N/A
15. SUBJECT TERMS
16. SECURITY CLASSIFICATION OF: 17. LIMITATION OF ABSTRACT Same as
Report (SAR)
18. NUMBEROF PAGES
25
19a. NAME OFRESPONSIBLE PERSON
a. REPORT unclassified
b. ABSTRACT unclassified
c. THIS PAGE unclassified
Standard Form 298 (Rev. 8-98) Prescribed by ANSI Std Z39-18
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2006 Spring SIW
• Duty Cycle Experiments
• Simulation Objectives
• Simu ation Design
. , Experiment Design
• Concl sions
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2006 Spring SIW
• T ARDEC ha a Power & Energy program to develop future vehic e power systems.
• Des· gn requires understanding of use.
• To measure use, vehicle must exist.
• IDuty yc e experiments use simulation to mea ure d ty cycles of notional vehicles.
• Duty cycle captures:
-Operator (driver/gunner) use
- External events
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Si ulation Objectives
• Create motion ba ed im lation to invoke realistic driving behaviors
• Measure power usage of modeled vehicle during simulated battle
' .. - Mobility Load . •
- Non-Mobility Loads
• Move towards hardware-in-the-loop experiment
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Design: op Level 2006 Spring SIW
• 6 Major Components
• 12 Computer
• Communications
-Ethernet
-SCRAMNet
• Performance:
-Model update: 500Hz
-System Latency: 247 ms
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OTB
SimObserver
A Kit
Vehicle Power Dynamics System
Model Model
SCRAM Net Audio
RMS CAT Crewstation F----------'
S-Video
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ulation Design: MS Platform Payload
Platform Diameter
Acceleration Bandwidth
Axes Displacement Linear (vert., lat. , long. } Angular (roll , pitch , yaw)
Axes Velocity Linear (vert., lat. long.) Angular (roll , pitch, yaw)
Axes Acceleration in ear vert., lat. , long.)
Angular (roll, pitch, ya )
Man-in-the-loop simulation Human/Robotic Investigations Crew station design HLA exercises/war-gaming
1,600 lbs.
46inches
40Hz
±20 in. ±20 °
±50 in./s ± 70 °/s
± 2 g's ± 1150 Q/s2
Crew station and component development Seat characterization Hardware component testing
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Motion Drive Washout Algorithms Real-time Vehicle Dynamics Control Loaders Function Generator Random Signal Generator
Data Acquisition Soldier Performance Vehicle Performance HLA Battlefield Scenarios Simulator Performance
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Simulatio Design: CAT Crewstation
• Research tool for future crew tation
• 3 touch creen
- 6 virtual di play
~ Multi-function • I
• oft button + hard b tton
• Yoke + Pedals • "Drive'' function
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• Provided with CAT
-Training
-Mission Rehear al
• U ed as DCE IG
• J3 ased on open architecture
• Inte faces to OTB
"Mobility" process replaced with VDMS
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X-IG Chan 1
X-IG Chan 2
1ij
E~ Q) 0 . - ~ c_.
• Cf) Q) Cf)z
. w
X-fG Chan n
SAF
Vehicle "n11
r--1 M-ol.:>-ility----.1 ~
I RST A jjweapon I
~ .... ~ -Q) z Q)
.2
..c. Q)
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• VDMS i a process: -Real-time Dynamics
-Power Train
-Terrain Model -Interfaces to external
y tern . e · ver dynamic model
in executable form. • Can be used to sim late
unmanned or manmed vehicles.
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VDMS Vehicle Power
Dynamics System Model Model
TCP/IP
ESS
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Simulation Design: Vehicle Dynamics
• 24 T Tracked Vehicle (MCS)
• Front-drive
• 6 road wheel I ide
·• SimCreator®' s ulti- J bod ynamics
• Executes in VDMS
• Interfaces to Power System
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• Serie Hybrid Power System for MCS
• Independent Left/Right
• Die el Engine/Generator
~ 600 V bus w fB attery
• ~wo 300 W tract" on motors.
• Includes thermal model
• Implemented in Simulink w/ Real-time workshop
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• Internal sound
-Engine
-Track
-Engine RPM & vehicle peed change sonnd ~~~
• External ounds
-Battle noise
-Bullet Pings
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Experiment Design: wo Experiments
• DCEl • DCEI .l
- Formal Study - Informal follow-on
- Battle cenario - Driving scenario
- 9 civilian subjects - ? civilian subject
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• A e aggregate power con umption u · ng CASTFOREM
• Extract vignet e
- 9 hours into battle I •• -MCS LT
-Road March ( 12 km)
-Dismount ambush
• Drive+ defensive systems
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DC :0 ta ion
• Implemented in OTB 2.0 Alpha Subject 4
• Blue forces: Alpha -3 SAFM Proxy
3 • "Alpha 1" -''Alpha 3" •••• Commander
~ -- 1 Virtua MCS .....
• "Alpha 4" ·I
• Red forces
- RPG Alpha
1
-ATGM
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DCEl : Proxy Commander
• Serve as PL T leader
• Give direction
• Maintain ''chatter''
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Voice
•Give miss· on briefing
•Monitors OTB
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• 57 channel of data at 100Hz • Video of experiment
- 31 vehicle dynamic • Event
- 26 power y tern - hit
- transmi ion ~-
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- """ 1100 11100 1i!ll0 '""" 11101)
liiXI - I 0 200 - 000 IICU 1000 12(10 1000 1000
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• Drive one lap on hilly Army proving ground cour e.
• Record driver commands, speed, locatio .
• Seven subjects drawn from experimenters
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• Affidavits and questionnaires
-Consent form
a d i g
-Simulation Sickne s Que tionnaire (1 of 3)
-Demographic Que tionnaire 1 •• Mission B · efing · ..
• Practice dri e • Simulation Sickness Questionnaire (2 of 3)
• Conduct experiment
• Simulation Sickness Questionnaire (3 of 3)
• Exit Interview
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- 4j1ours
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c es Its: Demogra
• 9 Subjects (7 male, 2 female)
-Age 29 ± 2.2 years
-Education: 4.7 years ± 0.3 yr post HS.
~: Driving exp: 13 ±: 2.4 yrs. -- --- r
-M-litary vehicle exp: 5 subjects • None with tracked vehicle exp
-Computer use: 46 ± 7 hrs/wk.
-Video game exp: 5.8 ± 1.5 hrs/mo.
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DC es ts: Duty eye e
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• 6 ubject completed
• 3 ended early - computer era ,h
·• No · gnificant imu ator sickness 11
113 '(
111 •·
~ ~ 110 '
E 109
'108
107 i
106 '· 3 84 85
• • .... Driwn path
86 87 88 Y (km, + = East) ___, __ _
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----path
start X stop
89
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Approximate Elevation and Grade Performance (measured from vehicle global position) 480
0:: ~ 460 +_ 440 .s g 420
~ 400 G>
a; 380 . 0
0
-g 1
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CEl.l es Is:
• 7 ubject completed
• Lap times
-14.2 - 22.4 minute
. _ -• Turns divergence •
'!.' Driven path 1 c
0.9·-
' A\ 0.8 0.7 € ~ 0.6 n + e o.s ~
>< 0.4
0.3
0.2·
0.1' --0 0.2 0.4 0.6 0.8 1.2
Y (km, +=East)
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uty eye e Approximate Elevation and Grade Performance
c: .g 01
~ Qj
60' 0 2
40:· iii c: '5 20:
l i~~r -8 -20: I!! Cl
-40' 0 2
~ 11--,-
~ E~ I o o" 0.5 u__. a! g 0'--dl 0
Ill ... I!! 0'-.0
0
100: :2 &
2
3
3 distance (km)
3
3
50 '0 Gl Qj
ollf Q. 0
~~~-[ ;:::\ . 0 2 3
distance (km)
4 5
4 5
4
4
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4
6
-6
5 6
l 5 6
22
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DC 1.1 es
• Find average path
• Synchronize data at each point.
• 2m averaging
ts: Path ve • aging ...
"' "
I Speed f . /I
'·-t·' :; ~.
1000 2000 3000 """ .-..:_. ________ ... ,_, 5000
1000 :-- - - I
900 I Path I 800·· ' , I
., '
_; ... ~) 1,1 II .·'
100'-0
/ ~·-
- J -. -' --- -----=-----=-- --~ -
200 400
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600 800
J 0.7·
o.e· ~ • 0.5>---
! Ill 0.4•-
o' 0
II Brake
- 5000 Ot.tanceon p«lh (m)
6000
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CEl.l esu s: at Averag· g
800
910
00 /r'
900 600 /
500 8110 \
' 880
/ 00·
870 ,=
200· /
• 100' 0 200 400 600 800 1000
000 \ 1010 1020
1200 1030 1060 1040 1050 1070
~ ~-- --~----- ~--- ..... __ 410 1 \ t ,,
700
&90 400 " .,
680 \ '·
\ 390 'JI I' sao : ~ : ' I '
' I
370 1 ~ .,
\ , r· 670
.,.
I 660 6SO I
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i!60
6AO J •\, 'II
530 . ,1
·''
06S-S 420 440 460 480 1100 1110 1120 1130 1140 1150 24 TAN~
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Co elusions
• wo duty cycle were recorded.
-Battle scenario with driving and defensive systems.
-Power train evaluation course. • J
•· Motion base simulation affects how a vehicle is operated.
• A scenario may be extracted from a force-on-force simulation and executed at a higher resolution.
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