1d2. Digital Industry and Sharing Economy 3h (IED)

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ABOUT THIS PRESENTATION (released: June 10th, 2015) PART I: DIGITAL INDUSTRY: LAWS AND RULES SUPPORTING THE SHARING ECONOMY PART II: SHARING ECONOMY: SOCIAL ROOTS AND PERSONAL MOTIVATIONS PART III: SHARING ECONOMY: STRUCTURE AND LEADING INITIATIVES AND COMPANIES PART IV: SHARING ECONOMY: MOVING FORWARD 1 http://es.creativecommons.org/licencia/ ownership this document has been created by Carlos Goga. This work is licensed under a Creative Commons Attribution- NonCommercial 4.0 International License. if this document came into your hands and your would like to contact the author, please e-mail at [email protected] or phone to (+34) 639 054 485 context this document introduces the sharing economy and serves as a support for discussion so as validating opportunities and identifying risks audience this document is intented for individuals evaluating professionally the sharing economy update this document updates any other document of similar nature, but dated previously

description

Supporting document (part I) for the seminar and conversation about the Sharing Economy offered by Carlos Goga to the students of the Strategic Desing Lab at IED Master Madrid

Transcript of 1d2. Digital Industry and Sharing Economy 3h (IED)

  • ABOUT THIS PRESENTATION(released: June 10th, 2015)

    PART I: DIGITAL INDUSTRY: LAWS AND RULES SUPPORTING THE SHARING ECONOMY

    PART II: SHARING ECONOMY: SOCIAL ROOTS AND PERSONAL MOTIVATIONS

    PART III: SHARING ECONOMY: STRUCTURE AND LEADING INITIATIVES AND COMPANIES

    PART IV: SHARING ECONOMY: MOVING FORWARD

    1

    http://es.creativecommons.org/licencia/

    ownership

    this document has been created by Carlos Goga. This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

    if this document came into your hands and your would like to contact the author, please e-mail at [email protected] orphone to (+34) 639 054 485

    contextthis document introduces the sharing economy and serves as a support for discussion so as validating opportunities and identifying risks

    audiencethis document is intented for individuals evaluating professionallythe sharing economy

    updatethis document updates any other document of similar nature, but dated previously

  • PART I: DIGITAL INDUSTRY:

    LAWS AND RULES SUPPORTING THE SHARING ECONOMY

    [1h30min]

    < El hombre que sabe y sabe lo que sabe, es un sabio sguelo!.El hombre que no sabe y sabe que no sabe, es simple ensale!El hombre que sabe y no sabe que sabe, est dormido despirtalo!.El hombre que no sabe y no sabe que no sabe, es un necio huye de l! >

    Proverbio rabe

    Carlos GogaENTRENADOR EMPRESARIOS

    [email protected](+34) 639 054 485

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    corporations start-ups

    education other remarkable experiences

    +25 years devoted to digital technology,

    innovation, and business

  • WELCOME TO THE SHARING ECONOMY!

    4

    https://youtu.be/Jl6dAVVhMXI

  • 5LA TECNOLOGA Y EL JUEGO DE SILICON VALLEYLA CONDICIN DE INDIVIDUO INNOVADOR

    DIGITAL TECHNOLOGY: SILICON VALLEY GAME

  • DIGITAL TECHNOLOGY: CHANGE ENGINE

    IMPROVEMENT

    AUTOMATIC

    FAST

    WORSE

    DEHUMANIZES

    SLOW

    TECHNOLOGY

    CHANGE

    ?

    1 > SELF2 > PROFESSIONAL

    3 > BUSINESS4 > SOCIETY

    1PUSH

    2DRAG

    3BLOCK

    innovation

  • CHAIR

    SHOES

    SOFA

    CLOUD

    INDIVIDUAL

    The only importantthing is the PARTY

    SILICON VALLEY: THE GAME

    internet of things

    internet of things

    internet of things

  • 8CHAIR

  • 9SHOES

  • 10

    SOFA

  • CHAIR

    SHOES

    SOFA

    CLOUD

    INDIVIDUAL

    The only importantthing is the PARTY

    SILICON VALLEY GAME

    internet of things

    internet of things

    internet of things

    1 > SELF2 > PROFESSIONAL

    3 > BUSINESS4 > SOCIETY

    CHANGE

    ?

    12 3

    ANY TIME,ANY PLACE,ANY DEVICE, ANY PERSON,

    ANY HAPPENINGCOMUNICATIONINFORMATION

  • 12

    IT IS ABOUT COMUNICATION!

  • 13

    any time

  • 14

    any place

  • 15

    any device

  • 16

    any person

  • 17

    any happening

  • CHAIR

    SHOES

    SOFA

    CLOUD

    INDIVIDUAL

    The only importantthing is the PARTY

    SILICON VALLEY GAME

    internet of things

    internet of things

    internet of things

    1 > SELF2 > PROFESSIONAL

    3 > BUSINESS4 > SOCIETY

    CHANGE

    ?

    12 3

    ANY TIME,ANY PLACE,ANY DEVICE, ANY PERSON,

    ANY HAPPENINGCOMUNICATIONINFORMATION

  • 19

    PRIZE? become BILLIONAIRE plus create for a BILLION others

  • DO NOT CONFUSE GEOGRAPHIES!

  • SILICON VALLEY: THE GAME

    BASIC RULES

    Rule #1.Moores Law

    Rule #2.Economies of scale

    Rule #3.Network Economies

    Rule #4.First-to-market

    Rule #5Amaras Law

    Rule #6.Complementary

    Goods Law

    Other rules

    RECENT FLASHES

    Flash #1. smart-phones

    Flash #2.social networks

    Flash #3.big data

    Flash #4.sharing economy

    apps

    TECH GENERATIONS

    Gen #1. MS-DOS

    Gen #2.WINDOWS

    Gen #3.FACEBOOK /

    APPLE

    TECHNOLOGICALZEITGEIST

    Axis #1. Omnipresence of

    technology

    Axis #2. Individual at the center

    Axis #3. Exponentialacceleration

    SOCIETY AND SELFZEITGEIST

  • 23 DIGITAL INDUSTRY: BASIC RULES

  • DIGITAL INDUSTRY: BASIC RULES

    #1.Moores

    Law

    #2.Economies of

    scale

    #3.Network

    economies

    #4First-to-market

    #5.Amaras

    Law

    #6.Complements

    Law

    All this rules apply almost purely to the sharing economy

    24

  • DIGITAL INDUSTRY: BASIC RULES

    #1.Moores

    Law

    #2.Economies of

    scale

    #3.Network

    economies

    #4First-to-market

    #5.Amaras

    Law

    #6.Complements

    Law

    Over the history of computing hardware, the number of transistors on integrated circuits doubles approximately every two years

    Gordon Moore

    25

    [En la historia del hardware informtico, el nmero de transistores en los circuitos integrados se duplica aproximadamente cada dos aos]

  • ANY SMART-PHONE IS A SUPERCOMPUTER AT OUR POCKET!

    26

    Ao

    Precio

    Pantalla

    Resolucin

    Microprocesador

    RAM

    Memoria

    Sistema Operativo

    Medidas

    Peso

    Conectividad

    Otros

    1999

    2700 euros

    15 pulgadas

    768x1024

    650 Mhz Pentium III

    128 Mb

    18,1 Gb

    Windows 98 SE

    325 mm x 267 mm x 54 mm

    3492,66

    Ethernet

    micro, altavoces

    lector DVD

    2012

    483 euros

    4,8 pulgadas

    720x1280

    1,4 Ghz Quad Core

    1 Gb

    64 Gb

    Android 4.0

    136,6 mm x 70,6 mm x 8,6 mm

    133 gramos

    HSPA, WiFi, Bluetooth, NFC, DLNA

    micro, altavoces

    cmara 8 Mpx, cmara 1,9 Mpx

    GPS

    barmetro

    acelermetro, giroscopio

    sensor de proximidad

    6

    3

    2

    8

    4

    2 x 4 x 8

    26

  • DIGITAL INDUSTRY: BASIC RULES

    #1.Moores

    Law

    #2.Economies of

    scale

    #3.Network

    economies

    #4First-to-market

    #5.Amaras

    Law

    #6.Complements

    Law

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    Companies obtain cost advantages due to size, with cost per unit of output generally decreasing with increasing scale as fixed costs are spread out over more units of output

    [Las empresas obtienen ventajas debido a su tamao, con el coste unitario generalmente decreciendo con el aumento de la produccin ya que los costes fijos se reparten entre ms unidades de producto]

  • DIGITAL INDUSTRY: BASIC RULES

    #1.Moores

    Law

    #2.Economies of

    scale

    #3.Network

    economies

    #4First-to-market

    #5.Amaras

    Law

    #6.Complements

    Law

    28

    The value of a telecommunications network is proportional to the square of the number of connected users of the system (n2)

    Robert Metcalfe

    [El valor de una red de telecomunicaciones es proporcional al cuadrado del numero de usuarios conectados al sistema (n2)]

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    VALUE GROWTHS AS CONNECTIONS GROWTHS!

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    VALUE GROWTHS AS CONNECTIONS GROWTHS!

  • DIGITAL INDUSTRY: BASIC RULES

    #1.Moores

    Law

    #2.Economies of

    scale

    #3.Network

    economies

    #4First-to-market

    #5.Amaras

    Law

    #6.Complements

    Law

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    In digital markets, being first to market and getting leadership becomes a self fulfilling prophecy; early markets are a land grab

    [En los mercados digitales, ser el primer en llegar al mercado y conseguir el liderazgo se convierte en una profeca que se retroalimenta; los mercados nacientes son tierra de nadie]

    when we create something that is x10 better, or x100 better, then it will no longer be better but NEW

  • 32

    TECHNOLOGY ADOPTION CURVE IS THE ONLY STRATEGY TO FOLLOW!

    EARNED MEDIA

    PAIDMEDIA

  • UNDERSTAND THE BOW AND MAKE IT A WINDMILL!

    33

    1.000.000 100.000 10.000 1000 10.000 100.000 1.000.000

  • DIGITAL INDUSTRY: BASIC RULES

    #1.Moores

    Law

    #2.Economies of

    scale

    #3.Network

    economies

    #4First-to-market

    #5.Amaras

    Law

    #6.Complements

    Law

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    We tend to overestimate the effect of a technology in the short run and underestimate the effect in the long run

    Roy Amara

    [Tendemos a sobrestimar los efectos de la tecnologa en el corto plazo y a infra estimarlos en el largo plazo]

  • DIGITAL INDUSTRY: BASIC RULES

    #1.Moores

    Law

    #2.Economies of

    scale

    #3.Network

    economies

    #4First-to-market

    #5.Amaras

    Law

    #6.Complements

    Law

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    Demand for the major product increases when the price of complementary products decreases

    [La demanda del producto principal aumenta cuando el precio del complementario disminuye]

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    COMPLEMENTARY GOODS LAW APPLIES TO MULTIPLE INDUSTRIES

  • red cerrada

    http://www.slideshare.net/andreasc/101-myths-about-the-mobile-economy

    Google lleva la economa de los complementos a lmites(por supuesto, tambin lo hacen otros como Microsoft y Apple)

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  • DIGITAL INDUSTRY: BASIC RULES

    #1.Moores

    Law

    #2.Economies of

    scale

    #3.Network

    economies

    #4First-to-market

    #5.Amaras

    Law

    #6.Complements

    Law

    38

    Oth

    er. H

    ofs

    tad

    ter'

    sla

    w It always takes

    longer than you

    expect, even

    when you take

    into account

    Hofstadter's Law

    Oth

    er. Mu

    rph

    y'slaw

    If anything can

    go wrong,

    it will

  • 39

    TECHNOLOGY GENERATIONS (EASY THINKING)

  • SILICON VALLEY: THE GAME

    BASIC RULES

    Rule #1.Moores Law

    Rule #2.Economies of scale

    Rule #3.Network Economies

    Rule #4.First-to-market

    Rule #5Amaras Law

    Rule #6.Complementary

    Goods Law

    Other rules

    RECENT FLASHES

    Flash #1. smart-phones

    Flash #2.social networks

    Flash #3.big data

    Flash #4.sharing economy

    apps

    TECH GENERATIONS

    Gen #1. MS-DOS

    Gen #2.WINDOWS

    Gen #3.FACEBOOK /

    APPLE

    TECHNOLOGICALZEITGEIST

    Axis #1. Omnipresence of

    technology

    Axis #2. Individual at the center

    Axis #3. Exponentialacceleration

    SOCIETY AND SELFZEITGEIST

  • 41

    functionality user group

    STARTING 3rd. GEN IS ALL ABOUT COMUNICATION!

    1 2 3

  • former colleagues

    partners

    neighbor

    clubs

    schoolmates

    family

    friends

    couple

    colleagues

    COMMUNICATIONS HIERARCHY

    WE PLAY THE GAME BY REDEFINING HOW AND WHOM WE COMMUNICATE WITH!

    financial

    shopping

    media

    travel and leisure maintenance

    school

    security

    health

    government

    me in themiddle

  • family

    friends

    couple

    colleagues

    COMMUNICATIONS HIERARCHY

    WE PLAY THE GAME BY REDEFINING HOW AND WHOM WE COMMUNICATE WITH!

    insurance

    shopping

    travel and leisure maintenance

    security

    health

    government

    happening in the middle

  • COMMUNICATIONS HIERARCHY

    0 Zone

    1 Zone

    2 Zone

    3 Zone

    Me We, daily We, eventually

    Allothers

    - intimacy / trust +

    WE PLAY THE GAME BY REDEFINING HOW AND WHOM WE COMMUNICATE WITH!

  • COMMUNICATIONS HIERARCHY

    WE PLAY THE GAME BY REDEFINING HOW AND WHOM WE COMMUNICATE WITH!

    1:11:few

    1:manyfew:few

    few:many many:many

  • 46

    THE SHARING ECONOMY IS ABOUT WIDE-OPEN MANY:MANY COMMUNICATION!

    accomodation

    transport

    meals

    activities

  • 47

    functionality usergroup

    of common interest

    STARTING 3rd. GEN IS ALL ABOUT COMUNICATION!

    1 2 3

  • 48TECHNOLOGY ZEITGEIST

  • SILICON VALLEY: THE GAME

    BASIC RULES

    Rule #1.Moores Law

    Rule #2.Economies of scale

    Rule #3.Network Economies

    Rule #4.First-to-market

    Rule #5Amaras Law

    Rule #6.Complementary

    Goods Law

    Other rules

    RECENT FLASHES

    Flash #1. smart-phones

    Flash #2.social networks

    Flash #3.big data

    Flash #4.sharing economy

    apps

    TECH GENERATIONS

    Gen #1. MS-DOS

    Gen #2.WINDOWS

    Gen #3.FACEBOOK /

    APPLE

    TECHNOLOGICALZEITGEIST

    Axis #1. Omnipresence of

    technology

    Axis #2. Exponentialacceleration

    Axis #3.Individual at the center

    SOCIETY AND SELFZEITGEIST

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    AS THE GAME MOVES FORWARD

  • 51

    CHANGE ENGINES ADD-UP

    Sou

    rce:

    Fo

    ra

    fu

    ture

    fri

    end

    ly w

    eb

    by

    @b

    rad

    _fro

    st

  • DIGITAL TSUNAMI

    Sympton #1. Digital wave

    Sympton #2. Digital swirl

    Sympton #3. Centripetal force

  • 53

    DIGITAL MANIFESTS ITSELF BY WAVES

  • 54

    IT ENTREPRENEURS TRY TO RIDE THE NEXT BIG ONE!

  • 55

    A SWIRL KEEPS SWALLOWING INDUSTRIES AND OBJECTS!

  • 56

    CENTRIPETAL FORCE CONCENTRATES WHERE INNOVATION STARTS!

  • 57

    EXPONENTIAL ACCELERATION

  • 58

    EXPONENTIAL ACCELERATION

  • WELCOME TO THE AGE OF THE CUSTOMER!

    59

  • NOT DUMB CUSTOMERS ANYMORE

    60

  • BUT SAVVY, SMART-CUSTOMERS!

    61

  • SMART-PHONES OPENED OUR BEING AS SMART-HOMOSAPIENS!

    62

  • LETS LISTEN A LIVE STORY ABOUT ALL THIS!

    63

    https://youtu.be/8K4TqUcojqg

  • LA PIRMIDEEL ARTE DE LIDERAR Y DIRIGIR EN EL SIGLO XXI

    LA PIRMIDEEL ARTE DE LIDERAR Y DIRIGIR EN EL SIGLO XXISOCIETY AND THE SELF

  • 65

    SOCIETY IS CHANGING IN REAL-TIME AS DIGITAL MOVES FORWARD

    GLOBALIZATION & LOCALIZATION

    VIRTUALIZATION & AUTOMATIZATION

    TRANSPARENCY & CONTROL

    SOCIETY(ECONOMICS AND POLITICS)

    DIGITAL TSUNAMI

  • GLOBALIZATION AND DESLOCALIZATION

  • VIRTUALIZATION AND AUTOMATIZATION

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  • TRANSPARENCY AND CONTROL

  • 69

    THE INDIVIDUAL IS CHANGING IN REAL-TIME AS DIGITAL MOVES FORWARD

    PARTICIPATION & OURSOURCING

    24X7 COMMUNICATION

    EXPANDED CONSCIOUSNESS

    SELF(INDIVIDUALS)

    TSUNAMI DIGITAL

  • 70

    PARTICIPATION AND OURSOURCING

  • 71

    24X7 WIDE-OPEN COMMUNICATION

  • EXPANDED CONSCIOUSNESS

  • 73

    SOCIETY(ECONOMICS AND

    POLITICS)

    DIGITAL TSUNAMI

    PAST(CONCENTRATION

    INSTITUTIONS)

    EMERGING FUTURE(DISTRIBUTION INDIVIDUALS)

    DIGITAL IS STRESSING SOCIETY, BUSINESS, AND THE SELFWHILE OPENING FOR A FUTURE THAT WANTS TO EMERGE

    GLOBALIZATION & LOCALIZATION

    VIRTUALIZATION & AUTOMATIZATION

    TRANSPARENCY & CONTROL

    PARTICIPATION & OURSOURCING

    24X7 COMMUNICATION

    EXPANDED CONSCIOUSNESS

    SELF(INDIVIDUALS)

  • hyper-capitalism or a sustainable alternative?

    74

    https://youtu.be/-Qq7GyF3smc

  • 75

    SOCIETY(ECONOMICS AND

    POLITICS)

    DIGITAL TSUNAMI

    PAST(CONCENTRATION

    INSTITUTIONS)

    EMERGING FUTURE(DISTRIBUTION INDIVIDUALS)

    DIGITAL IS STRESSING SOCIETY, BUSINESS, AND THE SELFWHILE OPENING FOR A FUTURE THAT WANTS TO EMERGE

    GLOBALIZATION & LOCALIZATION

    VIRTUALIZATION & AUTOMATIZATION

    TRANSPARENCY & CONTROL

    PARTICIPATION & OURSOURCING

    24X7 COMMUNICATION

    EXPANDED CONSCIOUSNESS

    SELF(INDIVIDUALS)

    SHARING ECONOMY

  • FINthxs ;)

    76

    Carlos GogaENTRENADOR EMPRESARIOS

    [email protected](+34) 639 054 485