19. Geometrical Optics - Brown University · 2018. 3. 14. · Geometrical Optics Geometrical light...
Transcript of 19. Geometrical Optics - Brown University · 2018. 3. 14. · Geometrical Optics Geometrical light...
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19. Geometrical Optics
Geometrical light rays
Free space propagation
Lenses
Ray Matrices and Ray Vectors
Ray tracing
f-numbers
Cylindrical lenses
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Two ways to describe the propagation of a light beam
1. Ray optics
• easy to understand
• easy to calculate
• easy to find situations where it is wrong
2. Gaussian beams
• less easy
• more accurate
TODAY: ray optics
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Ray Optics
We'll define "light rays" as directions in space, corresponding, roughly,
to k-vectors of light waves.
axisinput
output
Each optical system will have an axis, and all light rays will be assumed to propagate at small angles to the axis. This is called the Paraxial Approximation.
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The Optic Axis
A mirror deflects the optic axis into a new direction.
This ring has an optic axis that is rectangular.
Optic axis A ray propagating through this system
We define all rays relative to the relevant optic axis.
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Rays xin, θin
xout, θout
� its position, x
� its slope, θ
Optical axis
x
θ
These two parameters will change as the
ray propagates through an optical system.
A light ray can be defined by two coordinates:
We write these two quantities in vector form:
a ‘ray vector’
x
θ
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Ray Matrices
Ray matrices
can describe both
simple and complex
systems.
These matrices are often called “ABCD Matrices.”
A B
C D
Optical system ↔ 2x2 Ray matrix
in
in
x
θ
out
out
x
θ
The effect on a ray is determined by multiplying its ray vector by the appropriate ray matrices.
For many optical components, we can define 2x2 “ray matrices.”
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Multiplying a Matrix by a Vector
A B
C D
x
y
+ =
Ax By
+Cx Dy
Dot product: rows of first with columns of second:
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Easiest example: rays in free space or a
uniform medium
If xin and θin are the position and slope at z = 0, and xout and θout are the position and slope after propagating from z = 0 to z = z0, then:
0out in in
out in
x x z= +
=
θ
θ θ
xin, θin
z = 0
xout θout
z0
01
0 1
out in
out in
x xz =
θ θRewriting this expression in matrix notation:
(notice the small angle approximation: tan θ ≈ θ )
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Ray Matrix for an Interface
At the interface, clearly:
xout = xin.
Now calculate θout.
⇒ θout = [n1 / n2]θin
θin
n1
θout
n2
xin xout
1 2
1 0
0 /interfaceM
n n
=
Snell's Law says: n1 sin(θin) = n2 sin(θout)
which becomes for small angles: n1 θin = n2 θout
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Ray matrix for a curved interface
1 2 1 2
1 0
( / 1) / /
= −
curvedinterface
Mn n R n n
Now the output angle depends on the input position, too.
n1 n2
θ1 θ2If the interface has spherical curvature:
(radius of curvature = R)
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Ray matrices as derivatives
Since the displacements and angles are assumed to be small, we can think in terms of partial derivatives.
As we have just seen, it’s easy to evaluate these derivatives for many situations.
out ioutout
i n
i
n i
n nx xxx
xθ
θ= + ∂
∂∂∂
out in ioutut
nin i
on
xx
θθθ
θ θ= + ∂∂
∂∂
out
in
θθ
∂∂
angular
magnification
out
in
x
x
∂∂
spatial
magnification
out in
out inD
B x
C
x A
θ θ
=
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For cascaded elements, multiply ray matrices
3 2 1
out in
out in
x xM M M
θ θ
=
Notice that the order looks opposite to what it should be.
Order matters!
M1 M3M2in
in
x
θ
out
out
x
θ
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An important optical element: a lens
A lens is a dielectric (transparent, ideally with zero absorption) slab of material with two surfaces, at least one of which is curved.
It affects the paths of light rays because of refraction (i.e., Snell’s law) at the two surfaces.
different types of lenses:
Simple lens: comprised of just one piece of glass
Compound lens: comprised of two or more pieces of glass of different types, attached to each other.
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A thin lens is just two curved interfaces.
1 2 1 2
1 0
( / 1) / /
= −
curvedinterface
Mn n R n n
We’ll neglect the glass in between (it’s a
really thin lens!). And, we’ll take n1 = 1.
( )2 1 2 1
1 01 0
11 / 1 / 1/
thin lens curved curvedinterface interface
M M Mn R n R n
n
= = − −
n=1
R1 R2
n≠1
n=1
2 1
1 0
1 1( 1) 1
= − −
thin lensM
nR R
1 0
1/ 1f
−
This can be written:
This is called the “Lens-Maker’s Formula”
where: ( )1 2
1 1 11
= − −
nf R R
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Ray matrix for a lens
The quantity f is the focal length of the lens. It’s the most important
parameter describing a lens. It can be positive or negative.
1 0=
1/ 1
−
lensMf
If f > 0, the lens deflects
rays toward the axis.
f > 0R1 > 0
R2 < 0
If f < 0, the lens deflects
rays away from the axis.
f < 0R1 < 0
R2 > 0
( )1 2
1 1 11
= − −
nf R R
where
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A lens focuses parallel rays to a point one focal length away.
1 1 0
0 1 1/ 1 0
= −
out in
out
x f x
fθ
f
f
A lens followed by propagation by one focal length:
Assume all input rays have θin = 0
The opposite occurs if the arrows are all reversed. Rays diverging from a point are made parallel by the lens.
For all rays xout = 0!
00
/1/ 1 0
= = −−
in
in
f x
x ff
At the focal plane, all rays converge to the z axis (xout = 0)
independent of input position.
Lenses focus light!
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The f-number, “f / #”, of a lens is the ratio of its focal length and its
diameter.
f / # = f / d
f
f
d1
f / # = 1
f
f
d2
f / # = 2
Small f-number lenses collect more light but are harder to engineer.
The f-number of a lens
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Near-sightedness (myopia)
In nearsightedness, a person can see nearby objects well, but has difficulty seeing distant objects. Objects focus before the retina. This is usually caused by an eye that is too long or a lens system that has too much focusing power.
Myopia is corrected with a negative-focal-length lens. This lens causes the light to diverge slightly before it enters the eye.
Near-sightedness
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Real lens systems can be very complicated
The ability to describe a complicated lens system
using a single 2-by-2 matrix is very valuable!
Example: a 13-element telephoto lens (Olympus)
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Abberations: imperfections in lenses
There are numerous different kinds of lens abberations. Most can be corrected with clever lens design.
Rays which are far from the optic axis focus to a different point than rays close to the axis.
Off-axis rays focus to different points.
The focal length of a lens can depend on the wavelength of the light.
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Abberations: imperfections in lenses
Astigmatism
Astigmatism is when the horizontal and vertical planes of a lens have different focal lengths.
This can happen when a lens is used in an off-axis configuration, as shown here:
It can also happen if the lens is not axially symmetric, so that the curvature is ellipsoidal rather than spherical. Roughly 1/3 of the population suffers from astigmatism of the cornea.
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Cylindrical lenses
A "spherical lens" focuses in both transverse directions.
A "cylindrical lens" focuses in only one transverse direction.
This is astigmatism on purpose!
Examples of cylindrical lenses:
When using cylindrical lenses, we must perform two separate Ray Matrix analyses, one for each transverse direction.
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Ray tracing
Geometric ray tracing - the
process of following a
collection of rays through
an optical system to
characterize its
performance.
This concept has been adapted
by the computer graphics world
for rendering of three-dimensional
scenes. One must accurately
account for reflection, refraction,
and absorption.