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    Alternity - Science Fiction Role Playing - TSR

    Player's Handbook

    "This roleplaying game provides a framework for all kinds of contemporary to far-future science fiction

    adventures. The Player's Handbook, the companion volume to the !T#$%T& amemaster uide, contains

    everything players need to create () heroes and play the !T#$%T& game, including*

    + n easy-to-learn game system designed around a uniue dice mechanic.

    + ")ast-Play" chapter that teaches the basics and uickly gets you into the action.

    #ules for generating a wide variety of uniue heroes - including five alien hero species.

    + any distinct character professions and careers that allow you to further refine and define yourcharacters - from bounty hunters to computer hackers, starship pilots to interplanetary traders.

    + (imple yet wide-ranging rules presented in a format that lets you add levels of compleity as desired.+ /ptional rules for mutants, psionics, and cybernetics.

    + Plenty of euipment covering a variety of technological levels - computers, vehicles, starships, armor,weapons, and assorted gear.

    + compilation of tables and forms that players need, plus a comprehensive inde."0112 ... 345 pages 6hardcover7 ... T(# 3288 ... %(9$ 8:2518:323

    Gamemaster Guide

    "This roleplaying game provides a framework for all kinds of contemporary to far-future science fictionadventures. The amemaster uide, the companion volume to the !T#$%T& Player's Handbook, contains

    everything needed to moderate the !T#$%T& game, including*

    + #ules for creating memorable supporting characters, adventures, and campaigns for any () setting.

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    + ")ast-Play" chapter that teaches the basics of moderating the game and provides a starting adventure.+ (tarship construction rules and a tactical space combat system.

    + ;omprehensive star system design rules, including stellar classes and planetary environments.

    + ore than

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    Two-sided flip maga=ine style guide

    0112 ... 38 pages ... T(#

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    Starri#e !am(aign Setting"The (T#>?#%@ campaign setting, designed for use with the !T#$%T& science fiction roleplaying

    game, brings to life the world of the future. Humanity has coloni=ed thousand of planets - but ambitious

    nations contend or prime sectors of real estate. t the edge of space is the @erge, where oppurtunitiesawait those smart enough and ruthless enough to take advantage of them.

    This book presents a game universe for heroes to conuer, investigate, and eplore. (cheme with operativesof @oid;orp, fight against Thuldan !egions, and uncover the mysteries of the frontier. @isit a do=en fully

    described worlds, and learn of powerful interstellar empires. Pilot a starship into uncharted territory, make

    a smuggling run to an occupies star system, contact a new alien species, and bring galactic criminals toAustice.

    This book contains everything a amemaster needs to design and play adventures in the (T#>?#%@

    universe*

    + n overview of the "future history" of humanity, beginning with our first tentative steps toward the stars

    and culminating in the cataclysmic (econd alactic Bar.+ The world of 3480* The state of the galay in all aspects of human society - medicine, religion,

    cybertechnology, robotics, the rid, and more.

    + ?escriptions of 0< stelar nations of /ld (pace - the civili=ations that survived the last war and threaten to

    touch off the net one.+ detailed look at the @erge, the miture of settled worlds and unclaimed space where the pioneers of the

    35th century will prove themselves to be true heroes... or die trying.+ Hero ;reation chapter filled with tips how to make heroic adventurers in the (T#>?#%@ setting."

    0112 ... ?avid ckelberry C #ichard 9aker ... 345 pages 6hardcover7 ... T(# 3283 ... %(9$ 8:2518:

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    ark)atter !am(aign Setting"This new campaign setting for the !T#$%T& science fiction roleplaying game rips away the comfortingveils of ignorance, eposing the world's corruption and rot for all to see. ?evious organi=ations scheme for

    world domination, otherwordly forces infiltrate our power structures, and creatures from our nightmares

    lurk in the shadows. Borking for a clandestine organi=ation called the Hoffmann %nstitute, heroes eplore

    hidden mysteries while eluding forces - both human and alien - that scheme to control the truth.

    This book contain everything you need to create and play adventures in the ?#E TT# universe.

    + The true and secret history of arth.+ ?etailed descriptions of 0< powerful conspiracies and secret societies pulling the strings of power, plus

    nearly 38 more minor organi=ations to enrich your game.

    + ?o=ens of mysterious sites and hidden strongholds, from the ancient enigma of the Pyramids to the rotten

    faFade of Bashington, ?.;.+ $ew skills and careers for heroes, including options for advanced characters.

    + $ew rules for using )D 6magic7 in your !T#$%T& game, including G4 new rcane agic and )aith )Dspells.

    + $early two do=en strange creatures to populate your ?#E TT# campaign.

    + tensive amemaster tips and tricks for running paranormal- and conspiracy-based games.

    + #aw #ecruits, an introductory adventure to kick off your ?#E TT# campaign.

    + %ncludes !T#$%T& )ast-Play #ules and adventure - everything you need to get started."0111 ... 322 pages 6hardcover7 ... T(# 00G

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    before

    There's no limit to the science fiction ecitement and action with the !T#$%T& dventure ame.

    Powered by your imagination and more interactive than any computer or video game, the !T#$%T&dventure ame is an eperience you'll never forget. /pen up the throttle and take the future by storm"

    0111 ... T(# 00408 ... %(9$ 8:25104083

    Alternity: Star!rat %dition +./ S%T0"nter a world where you and your comrades represent the last, best hope for the survival of the Terran and

    Protoss species. nter the world of the best-selling computer game (T#;#)T

    nd do it without your computer

    The !T#$%T& game takes (T#;#)T into a new dimension - a live dimension. &ou control the action. &ouhelp decide the fate of the galay by setting deadly challenges for Terran and Protoss heroes to overcome

    &ou take the role of a Terran arine, a ?ark Templar, a mutate, a High Templar, or a Protoss Iealot to wagewar with the horrible and vicious Ierg. &ou become the amemaster, bringing the adventure to life

    The !T#$%T& (T#;#)T dventure ame includes*

    + Two books

    + amemaster screen

    + ight Hero )olders featuring ready-to-play characters

    + and si dice"3888 ... (hawn ). ;arnes C ?avid ckelberry C 9ill (lavicsek ... T(# 00502 ... %(9$ 8:2510502G

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    Gamma 2orld3 4t* edition"ight hundred years ago, everything went to hell.

    ;ities vanished, forests burned, and an entire civili=ation died in nuclear fire, gengineered plagues, and

    mutagenic poisons.

    amma Terra is what's left,

    a world blighted by radioactive deserts, deadly ruins, and thousands of new and dangerous species armed and

    armored with bi=arre mutations and the wreckage of technology.

    Humanity is no longer the master of the world.

    (trap on your sword and ready your blaster - it's time to brave the wild frontiers

    This fresh new look at a classic campaign setting is designed for the !T#$%T& science fiction roleplayinggame. This book contains everything a amemaster and player needs to create and play adventures in

    B/#!?, including a condensed version of the !T#$%T& game rules, customi=ed to the B/#!? setting.

    > Play a pure strain human, mutant, or any of four other hero species.> !ooking for mutationsJ ;hoose from 038 different ones, including many old favorites updated for the new

    edition.

    > (elect one of four professions, and build your hero from an array of nearly 088 different skills.> Pick from do=ens of weapons for your hero, ranging from swords and crossbows to 9attleElaws and blasterrifles.

    > 9attle any of over two do=en mutated deni=ens of B/#!?, or test you strength against thedreaded ;ryptic lliances

    > %ncludes three adventures designed as a framework for a amemaster's B/#!? campaign.

    The !T#$%T& Player's Handbook and amemaster uide are not reuired for use of this product."

    3888 ... ndy ;ollins C Keff rubb ... 013 pages ... T(# 00531 ... %(9$ 8:2510531

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    !am(aign 5it"n essential reference for both players and amemasters of the !T#$%T& game, the ;ampaign Eit

    features a four-panel screen that contains the most important tables and game information. %t also includes

    a ?#%@ campaign setting, or usable with any homemade

    science fiction campaign."

    0112 ... ?avid ckelberry ...

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    > #ules on robot design, including suggestions for introducing robot characters into your campaign.

    > rtificial intelligence design and rules for incorporating an % into your campaign.

    > $ew careers for gridrunning characters.> panded information on the structure of the rid.

    > #ules for gridrunning, including combining a gridpilot's actions with the actions of other characters.> $ew computer hardware and do=ens of new programs."

    0112 ... Bolfgang 9aur ... 15 pages ... T(# 3200 ... %(9$ 8:2510304G

    Stars*i(s"sk not 'Bhere can % goJ' but 'How do % get thereJ' Plunge into the depths of a wormholeJ )old space at

    your whimJ /r close your eyes in cryogenic slumber as you cross the galayJ The possibilities are here.

    ;reate detailed starships, improve your hero's skills, and enAoy new methods of eplosive battle with the

    !T#$%T& game rules for starships, faster-than-light travel, space tactics, boarding, and starship combat.

    %nside this 15-page book you'll find*

    > #ules on starship design, including many ship systems never seen before.> $ew material that integrates heroes into starship combat and keeps everyone involved.

    > (tarship combat rules, including information on how to run three-dimensional combat.> $ew means of )T! travel, including hyperspace, Aumpgates, spacefolding, and more.

    > #ules for the construction of starships and the use of starports.

    > ighteen predesigned starships, complete with deck plans, ready for use in your campaign."

    0111 ... ?avid ckelberry ... 15 pages ... T(# 00

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    Tangents6Tangents is an ad#enture7!ucid Technologies has a problem. %ts secret research into dimensional travel has been sabotaged by

    fanatics, and the multimillion-dollar facility is now only a bombed-out crater. 9ut where are the terroristsJThey've been blown into alternate dimensions, victims of the very tecnhology they sought to destroy.

    The heroes must track the interdimensional castaways through superspace, traveling through parallel worlds

    that run the gamut from primitive savagery to nuclear desolation. %f the heroes fail in their uest to end the

    terrorists' rampage through alternate dimensions, there's no predicting the conseuences (uitable forthree to si heroes of any levels.

    Tangents is a sourcebook7

    Parallel universes are not Aust science fiction - physics and mathematics predict worlds that resemble and

    perhaps even duplicate out own. %nfinite parallel universes coeist with ours, each with ualities both familiarand foreign, and alternative versions of history play out in endless variety "alongside" out own world. This

    sourcebook provides a framework for interdimensional adventuring in these parallel worlds, including

    information on how to create and travel through one parallel universe after another. The book also contains

    eamples of uniue sites, phenomena, and superspace travelers for use in any !T#$%T& campaign."0111 ... 9ruce #. ;ordell ... 15 pages ... T(# 00

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    )ind$alking: A Guide to Psionics"indwalking is more than it used to be. $ow it offers a whole new range of possibilities* ystics delve intotomorrow, masters of time and space great their future selves, and biowarriors create the finest blades

    with only their minds.

    %nside this 15-page book you'll find*

    > #evised rules for creating indwalkers and talents.> $ew psionic skills, perks, and flaws.

    > Three complete systems for mind-to-mind combat.

    > ?etailed guidelines for creating psionics-based !T#$%T& campaigns, or eploring psionics in you eisting

    campaign.> ore than twenty-five new careers for indwalkers and talents.

    > $ew psionic euipment, artifacts, and phenomena.

    > Psionic opponents and creatures to challenge players.

    > uidelines for adapting and epanding these rules to fit any science fiction game."0111 ... K? Biker ... 15 pages ... T(# 00

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    +eyond Science: A Guide to F/

    "%f you can imagine it, you can play it 9eyond (cience eplores the impossible, the uneplained, and theincredible in the !T#$%T& game. (uper heroes, science fantasy, and magic epand your campaign into the

    realm of the fantastic.

    This comprehensive guide to characters with fantastic abilities is guaranteed to change the way you play the

    game. )ind out what your character's been missing, or add a new dimension to your !T#$%T& game. Thechoice is up to you

    9eyond (cience* uide to )D features*

    + /ver 38 new )D broad skills.+ ore than 088 new )D specialty skills.

    + $ew creatures and aliens armed with )D power.

    + tensive rules for customi=ing your own )D powers.+ ;ampaign ideas, guidelines on starting campaigns featuring )D powers, and suggestions for adapting )D to

    an eisting campaign.

    + The )D dept, a new hero profession based on )D skills."

    3888 ... (ean E #eynolds ... 15 pages ... T(# 00G

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    Starri#e: T*e "ig*t*ouse"The (T#>?#%@ ;ampaign (etting offers a wealth of epic !T#$%T& game adventures in the distantfrontier region of the @erge. &et amid thes bewildering oppurtunities, even the bravest need a place to call

    home. The !ighthouse stands as a base of operations, a site for adventure, and a means to travel the @erge

    in style. !isten to her mighty stardrive roar across the light-years, and know that this mobile station is a

    force to be reckoned with.

    %n these pages you'll find details on the station, her occupants, and a description of life and adventure

    aboard the !ighthouse*

    + comprehensive list of the dignitaries and luminaries who call the station home - station commanderBakefield, ;oncord minister Thayne, ambassadors from each of the stellar nations, Aournalists, bureaucrats,engineers, and the powerful % known as %$.

    + ?eck plans, section descriptions, and compartments for two hundred decks, with over one hundred distinct

    station locations described, including the station's reactors, living uarters, social environment, docks, and

    the /rlamist Temple that rises above it all.+ dventure oppurtunities aboard the station, plus a short adventure series centered near the egis star

    system at the heart of the @erge."

    0112 ... ?avid ckelberry ... 5G pages ... T(# 328G ... %(9$ 8:25103053

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    Starri#e: Alien !om(endium - !reatures o t*e 8erge"%n the @erge, you can go for do=ens of light-years in any direction without seeing a single sign of life. &oucan land on hundreds of planets that are nothing more than fro=en, airless rocks. nd you can live to tell

    about it. 9ut what fun would that beJ

    Heroes in the (T#>?#%@ setting want ecitement, danger, and the thrill of meeting strange and terrible

    lifeforms. ;reature of the @erge, the first !%$ ;/P$?%M book for the !T#$%T& game, givesthem what they want... and may leave them wishing they had never left home.

    %nside this 032-page, full-color book are more than 58 detailed descriptions and illustrations of aliens that

    live in and around the planets of the @erge. The tet traces the voyage of the ;oncord (urvey @essel Eepleras it visits 0G different star systems around the @erge. %n these pages you'll meet*

    + The poisonous blackworm of the planet 9hruusil, which uses vibrations to track its prey.

    + The elegant and mysterious deepfallen, native to the world-spanning oceans of 9luefall.+ The beautiful but terrible crystallis, one of the few creatures that can survive on the inferno world of

    Polyphemus.

    + The "eternal" species - mysterious aliens who eist outside known galactic society - including the violent

    n'sss, the helpful bli, and the incomprehensible gardhyi.

    (ome of these aliens are viscious killers. (ome of them are Aust the opposite. The ecitement and danger

    comes from figuring out which is which - before the aliens figure out the truth about you."0112 ... #ichard 9aker C 9ill (lavicsek ... 032 pags ... T(# 3284 ... %(9$ 8:2518::21

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    Starri#e: Arms %ui(ment Guide"The (T#>?#%@ ;ampaign (etting offers countless oppurtunities for making money - and Aust as manyways to spend it. The rms C uipment uide is a 15-page illustrated book that describes hundreds of

    items for heroes to purchase, ranging from the mundane to the marvelous.

    %n these pages you'll find ecerpts from catalogs and reports that list what's available. /f course, heroes

    have to know where to find what they want - and must have the cash to afford it, or the savvy to bargain fora better price*

    + The catalog of the #igunmor (tar ;onsortium erchant change, offering a wide range of garments,

    personal items, medical fear, and professional euipment.+ @oid;orp's ;ompu;atalog /ne, the only place to go for the ultimate in computers, cyberware, andcommunications and sensor gear.

    + errick's Personal (ecurity #eport, absolutely TH most comprehensive listing of ravity ge personal

    weapons and armor ever compiled.

    + The @ergeTech /utfitters (pring ;atalog, featuring the latest in survival gear and some high-ticketpersonal vehicles for those who want to travel in style.

    ;omplete game statistics are provided for all the weapons, armor, vehicles, and other types of euipment,making this book immediately usable in any !T#$%T& game."

    0112 ... #ichard 9aker ... 15 pages ... T(# 3281 ... %(9$ 8:251030G5

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    Starri#e: T*reats rom +eyond"/ne rid $et Aournalist, known to a legion of rid users as "vatar," has dug through the rumors andconspiracies to get at the truth of the many perils facing the @erge. $ow you can eamine the reports and

    rid-blurbs and decide for yourself if these threats are real - or Aust more disinformation spread by the;oncord, the @ergers, or the /ld (pace news agencies hungry to make headlines in the (tellar #ing.

    Threats from 9eyond a collection of aventure hooks, new reports, interviews, and other data uncovering a

    massive galactic conspiracy, is designed for use with the (T#>?#%@ setting and other !T#$%T& game

    science fiction campaigns. %nside this 15-page book you'll find*

    + Mpdates on the movers, shakers, and key locations of the @erge.

    + vidence of a terrible threat from beyond the boundaries of known space - a threat vatar calls the

    ternals+ The most up-to-date events shaping the @erge - from continuing confrontations between rrivers and@ergersN to the politics unfolding aboard the !ighthouse space stationN to reports conerning a variety of

    independent factions, including pirates, cykoteks, mutants, mindwalkers, and criminal organi=ationsN to details

    about new alien speciesN and more

    + Plenty of adventure hooks to help incorporate these reports into any (T#>?#%@ campaign.

    The news from the @erge isn't all good, but what news ever isJ Kack into the rid, download vatar's

    reports, and decide for yourself if the ternal threat is real or the deluded imaginings of a burned-out

    gridpilot. Kust don't linger - you never know who might be watching."

    0111 ... 9ill (lavicsek ... 15 pages ... T(# 3204 ... %(9$ 8:25103021

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    Starri#e: .utbound - An %;(lorer's Guidebook"The @erge, that vast frontier beyond the Eendai #elay and the civili=ed stellar nations of /ld (pace, hassecrets still undiscovered, star systems still uneplored. /utbound* n plorer's uidebook provides

    information for scouts and heroes who dare venture into the unknown. This (T#>?#%@ adventureaccessory includes*

    + $ew information on the ;oncord (urvey (ervice and its procedures for eploring new star sytemsN

    + $ew euipment, careers, and detailed rules for running scout and eplorer heroesN

    + Three detailed star systems, ready for eloration and adventureN+ uidelines for patrons and payments - all the things good scout heroes needN

    + ploratory adventures that can be run virtually anywhere inside or outside the @ergeN

    + $ew alien species for heroes to discover and catalogue."

    0111 ... d (tark ... 15 pages ... T(# 00

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    This accessory includes*

    + n updated map of the @erge, accompanied by an overview of the state of the region and its future, as well

    as a primer on how the @erge colonies relate to one another, and a discussion of how visitors and natives getfrom place to place.

    + n in-depth look at si systems, fleshed out to the level of detail of the maAor systems in the(T#>?#%@ book, offering a miture of settled worlds 6Earnath and ?ewi7, lost colonies 6@ieron and

    Tychus7, fledgling outposts 6Talbott7, and virgin territory 6ldala7.+ dventure hooks and oppurtunities to entertain, challenge. and reward the brave and the clever."

    0111 ... 032 pages ... T(# 00

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    Starri#e: System Guide to Aegis"The @erge is a dangerous place. Piracy, corporate warfare, the bitter rivalries of stellar nations, and animplacable alien menace threaten do=ens of worlds and billions of people. 9ut at the heart of all this chaos is

    a troubled sanctuary* the egis system. ?ominated by the beautiful water world of 9luefall, egis is a placewhere the great powers of human space marshal their forces against myriad threats. 9ut ambitious nations

    and desperate factions covet this refuge, for it occupies the most important strategic site in the @erge. The#egency government maintains 9luefall's independence against a storm of challenges.

    (ystem uide to egis epands the information available on this important system, including*

    + The secret eplanation of the @anishingN

    + The staggering truth behind the mysterious ?eepfallenN

    + $ew technology and euipment suitable for use in any settinN+ The "?eep ;over" adventure, in which player characters dive into the intrigues of the #egency, the Thuldenmpire, and other powers beneath the oceans of 9luefall.

    ?esigned for a (T#>?#%@ campaign using the !T#$%T& (cience )iction #oleplaying ame rules."3888 ... Billiam B. ;onnors C (teven (chend ... 15 pages L fold-out map ... T(# 00538 ... %(9$ 8:25105385

    ark)atter: Arms %ui(ment Guide"verything you've heard about the conspiracies is true.

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    nd the only thing standing between them and the safety of billions of unsuspecting people is you - and yourbag of guns and gear.

    %n this book you'll discover everything you need to arm your hero against the darkness. &ou'll learn what theHoffmann %nstitute is willing to give you, and what you have to buy on the street. The rms C uipment

    uide includes*

    + uipment for every profession, including spy gear, tool kits, formal wear, and of course, enough guns,grenades, knives, nets, pepper spray, and sharp sticks to take down any opponent.+ ;omplete kits for the standard missions the Hoffmann %nstitute might assign you - and rules for

    reuisitioning anything you think might give you an edge.+ selection of vehicles for those hard-to-reach targets.

    + Bhat the enemy is carrying, the books he's reading, the arcane artifacts he's using - and all of the things

    he's let fall into your hands.

    ;omplete game statistics are provided for all the weapons, armor, vehicles, and gear, ensuring that this book

    will be immediately useful in any modern-day !T#$%T& campaign."

    3888 ... 15 pages ... T(# 00505 ... %(9$ 8:25105052

    ark)atter: /enoorms - Aliens3 emons3 and Aberrations")or years, we've asked the uestion*

    re we aloneJ9ut what if we don't like the answerJ

    Denoforms* liens, ?emons, and berrations is a compendium of creatures for the ?arkoatter setting.

    These previously uncataloged beings come from the farthest reaches of space and the depths of our oceans,

    from the deepest Aungles and worlds outside our universe. They live among us, unseen ecept by those braveenough to seek them out.

    %n this 15-page book you'll find nearly fifty detailed descriptions and illustrations of the aliens that visit our

    world, the creatures that evolved alongside us, and the strange variations we have made of our own species.lso included are adventure suggestions designed to bring characters and creatures together - whether theheroes are ready to face them or not."

    3888 ... K.?. Biker ... 15 pages ... T(# 005G2 ... %(9$ 8:25105G25

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    ?ncident at %;ile"%t's the dawn of the 35th century. Human beings have left arth's cradle and established a civili=ation

    spanning hundreds of star systems. $ew adventures - and new dangers - are everywhere, Aust waiting to be

    discovered.

    t the edge of human space, a group of human starfarers discovers a centuries-old derelict adrift in

    uneplored space. ;an they survive the deadly threat posed by the derelict's ancient machinery and unravel

    the mystery of the shipJ /r will they Aoin the ranks of countless other eplorers who have never been heard

    from againJ &our actions, your choices, and a little bit of luck will decide

    %n this booklet, you'll find everything you need to eplore this wonderful and terrifying future in a self-

    contained roleplaying game. The rules, a shorthand version of the !T#$%T& science fiction roleplayinggame, take up a few pages at the beginning of the book. ather a few friends, get some polyhedral dice

    6available at most game, hobby, or bookstores7, and choose from one of four heroes who make up the crew ofthe omotaro."

    0111 ... G2 pages ... T(# 0040G ... %(9$ 8:251040G4

    Starri#e: +lack Starall

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    "%n the future, human space has Aust emerged from a century-long galactic war. The dark times are over.$ow the rebuilding begins. %t starts at the Eendai communications relay, where the newly formed alactic

    ;oncord hopes to reestablish contact with a frontier region that was cut off at the height of the conflict.

    region known to those of /ld (pace as the @erge....

    $ow a group of heavily armed terrorists has grabbed Eendai and plans to use the relay to destroy the entire;oncord communications network. &our group of heroes is all that stands between terrorists, the spread of a

    deadly computer supervirus, and the collapse of the fragile galactic peace concords.

    9lack (tarfall is an !T#$%T& adventure that serves as a prelude to the (T#>?#%@ campaign setting.

    This pulse-pounding, far-future technothriller is designed for level 0 heroes and makes a great introductionto the !T#$%T& game."

    0112 ... #ichard 9aker ... 05 pages ... T(# 3285 ... %(9$ 8:2510322D

    Starri#e: Red Starrise"%n the far future, representatives of the alactic ;oncord make the first trip to the @erge in almost a

    century. %t starts with a call for help, and now a rescue mission speeds through drivespace toward a distant

    colony at Hammer's (tar. The mighty fortress ship onitor and its support fleet rush across hundreds oflight-years, desperate to answer the distress call and unravel the riddle of the outpost on the farthest edgeof the @erge....

    $ow one group of heroes enters the star system, seeking to learn the fate of the colony. s the vanguard ofthe powerful star fleet, the heroes command the fast, heavily armed star cutter (hrike. Bhat they find

    waiting for them will forever change the human concept of the universe and humanity's place in the grandscheme of things.

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    #ed (tarrise is an !T#$%T& adventure that serves as a prelude to the (T#>?#%@ campaign setting.

    This spine-tingling, far-future space opera is designed for level 0 heroes and is a great introduction to the

    !T#$%T& game."0112 ... #ichard 9aker ... 05 pages ... T(# 328: ... %(9$ 8:25103212

    Starri#e: T*e "ast 2ar*ulk

    "The (tarech ;ollective was in danger of being overwhelmed during the (econd alactic Bar by theenormous Thuldan mpire. To save the lives of its people, the ;ollective used its talent in robotics and

    automation to create the Barhulks - massic spacegoing vessels bristling with destructive capability andguided by the most sophisticated artificial intelligence units ever to be installed in a starship.

    Bhen the Treaty of ;oncord brought an end to the war in 3G:3, (tarech recalled and deactivated itsBarhulks... ecept for one. !ying disabled and unnoticed in an insignificant star system, the Barhulk

    designated res 33 was stranded. 9oth its stardrive and its % unit had been damaged - the ship could notreturn home, and as a result it never discovered that the war had ended.

    )inally, more than a uarter-century later, res 33 has found the necessary resources to repair itsstardrive. The !ast Barhulk is once again operational - and on the prowl for enemies to annihilate.

    This 5G-page adventure for the (T#>?#%@ campaign setting pits the heroes against a truly inhuman foe -

    a defective % that believes itself to be in perfect working order and has a vast array of killing devices at

    its disposal. The heroes must disable the ship, or somehow dissuade it from carrying out its deadly missionand wiping out millions of innocent people."

    0112 ... #ichard 9aker ... 5G pages ... T(# 320< ... %(9$ 8:251030:8

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    Starri#e: Planet o arkness"Planet of ?arkness is an adventure designed for the !T#$%T& science fiction roleplaying game. %t takes

    place in the /beron star system, described in the (T#>?#%@ campaign setting. &ou can play it as a stand-

    alone adventure or use it as the foundation for a trade-based, Progress !evel : campaign.

    %n these pages, you'll find general information about the planet !ison and how to managa a campaign on this

    unusual world. The heroes become entangled in the machinations of two stellar nations determined to takemore than their share of !ison's most precious resource* rhodium.

    + ct %* #hodium #un introduces heroes to life and trade on !ison. Through their dealings, the heroesuncover a sinister plot involving a cykotek oygen runner and a nefarious black marketeer.

    + ct %%* The /mega genda challenges heroes to investigate the disappearance of oygen runners on the

    planet's surface and epose an insidious enemy threatening the rhodium trade.

    + ct %%%* clipse puts heroes against a stellar nation ready to take the entire world hostage. Bith the aidof some alien artifacts, the heroes must breach the defenses of a dreadnought to end the blockade."

    0111 ... ;hristopher Perkins ... 5G pages ... T(# 00

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    Starri#e: 5lick !lack")or the past decade, klicks have struck at the humans of the Hammer's (tar system and then vanished intothe depths of space. ll we've been able to do is react to their attacks. (triking back hasn't been an option -

    but that's about to change.

    few weeks ago, a ;oncord cutter found a gutted ship drifting in space, her crew dead. The officer

    commanding the cutter ordered his crew to recover the computer core. They found that it contained the

    location of what could only be a klick base. The ;oncord has sei=ed this oppurtunity to take the war to the

    enemy.

    Elick ;lack sends heroes into the very Aaws of the lion. %t is modular in design, allowing amemasters to

    reuse the base in future adventures. %ncluded in the product is a map of the base itself, and - for the first

    time - schematics of a klick attack ship

    ?esigned for the (T#>?#%@ setting, Elick ;lack is also usable with any other campaign based on the!T#$%T& game rules."

    0111 ...

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    modern-day conspiracy campaign using the !T#$%T& (cience )iction #oleplaying ame rules."3888 ... 5G pages ... T(# 00504 ... %(9$ 8:2510504D