16 | MAJOR FACTIONS Major Factions · Chaos is a potent force in Glorantha. It corrupts all that it...

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16 | t y a s g h Mastik, Covenmaster of Thed Cruel and merciless, Mastik exemplifies the purpose and nature of the Broo; to spread chaos and enact Thed's revenge. He uses his exceptional guile to manipulate the more impressionable members of his race. His senior position is only maintained by his constant plotting. His favoured scheme involves organising raids against the humans to steal their women and herds for the propagation of more broo. When successful these raids enhance his position, and when they fail they usually also remove those broo who would have opposed him. In death Priests of Thed return as demons of chaos more powerful than they were in life, this knowledge renders them fearless in combat. Legend 69 GP Abilities: Magic (2), Magic Items (1: Whip of Pain), Regeneration, Fanatic, Chaos Equipment: None Special Power: Dark Pact Attacks: Mastic has bound an allied Pain spirit into his whip that assaults entangled opponents. Instead of doing normal damage, Mastik can attempt to Entangle the victim who would then also suffer the Weakened status. Whip of Pain (10GP) Weapon: Range 6”, Strength as user, Attack roll 4+, entangle and inflicts the Weakened status. Major Factions MAJOR FACTIONS Without a doubt the most iconic Gloranthan creature. In a game world that shunned concepts of good and evil in favour of personal goals the Broo were the closest to thing to a morality free bad guy. Cruel and lacking any redeemable features these chaos tainted 'baddies' could be slaughtered with impunity. However they were notoriously difficult to kill and usually left their enemies plague ridden regardless of the outcome of the fight. Thed is the mother of all the Broo. Once a great goddess her power was shattered during the Lesser Darkness. Consort to the Ragnaglar she bore Wakboth the Devil whose birth greatly deformed the goddess. She was subsequently abused by her son to bring forth the horde or demons with which he fought the wars of chaos. The wars ended with both Ragnaglar and Wakboth slain and the mighty goddess stripped of all flesh by Kyger Litor, destined to haunt the dark places of the work. Worshippers of Thed possess a particular enmity of the Storm Gods and Trolls for their respective roles in the chaos wars, only Mallia, goddess of disease, is spared this hateful goddess' wrath. Thed is associated with the runes of Chaos and Spirit. Move Def 5 3 Hits Str 4 3 Agi Int 3 6 4 Mor The Broo Weapon Range Stuns Hit Str 3 5+ Effects Melee Brawl - 4 5+ Melee Mace Entangle, Weakness 4 4+ 6" Whip of Pain

Transcript of 16 | MAJOR FACTIONS Major Factions · Chaos is a potent force in Glorantha. It corrupts all that it...

Page 1: 16 | MAJOR FACTIONS Major Factions · Chaos is a potent force in Glorantha. It corrupts all that it meets and has spawned many of the world's most terrifying creatures. Sorcerers,

16 |tyasgh

Mastik, Covenmaster of ThedCruel and merciless, Mastik exemplifies the purposeand nature of the Broo; to spread chaos and enactThed's revenge.

He uses his exceptional guile to manipulate the moreimpressionable members of his race. His seniorposition is only maintained by his constant plotting. Hisfavoured scheme involves organising raids against thehumans to steal their women and herds for thepropagation of more broo. When successful theseraids enhance his position, and when they fail theyusually also remove those broo who would haveopposed him.

In death Priests of Thed return as demons of chaosmore powerful than they were in life, this knowledgerenders them fearless in combat.

Legend 69 GP

Abilities: Magic (2), Magic Items (1: Whip of Pain),Regeneration, Fanatic, Chaos

Equipment: None

Special Power: Dark Pact

Attacks:

Mastic has bound an allied Pain spirit into his whip thatassaults entangled opponents. Instead of doing normaldamage, Mastik can attempt to Entangle the victimwho would then also suffer the Weakened status.

Whip of Pain (10GP)Weapon: Range 6”, Strength as user, Attack roll 4+,entangle and inflicts the Weakened status.

Major FactionsMAJOR FACTIONS

Without a doubt the most iconicGloranthan creature. In a game worldthat shunned concepts of good and evilin favour of personal goals the Broo werethe closest to thing to a morality free badguy.

Cruel and lacking any redeemable features thesechaos tainted 'baddies' could be slaughtered withimpunity. However they were notoriously difficult to killand usually left their enemies plague ridden regardlessof the outcome of the fight.

Thed is the mother of all the Broo. Once a greatgoddess her power was shattered during the LesserDarkness. Consort to the Ragnaglar she bore Wakboththe Devil whose birth greatly deformed the goddess.She was subsequently abused by her son to bring forththe horde or demons with which he fought the wars ofchaos. The wars ended with both Ragnaglar andWakboth slain and the mighty goddess stripped of allflesh by Kyger Litor, destined to haunt the dark placesof the work. Worshippers of Thed possess a particularenmity of the Storm Gods and Trolls for theirrespective roles in the chaos wars, only Mallia,goddess of disease, is spared this hateful goddess'wrath. Thed is associated with the runes of Chaos andSpirit.

Move Def

53

Hits Str

43

Agi Int

36 4

Mor

The Broo

Weapon Range

Stuns

Hit Str

35+

Effects

MeleeBrawl-45+MeleeMace

Entangle,Weakness

44+6"Whip of Pain

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Leon, Rune Lord of ThedBroo society is brutal, selfish and destructive. Few livelong enough to amount to anything, so when onereaches the elevated status of Rune Lord it is onlyupon the corpses of their enemies.

From the day he climbed from the belly of a lion, Leonwas blessed by Thed, mother of all the broo. Throughhis bravery and strength he quickly established himselfas chief among the broo. His loyalty to Thed wasrewarded when he claimed the iron mace as his ownand was unaffected by the rune metal's effects.

As a leader of the broo he inspires bravery andcourage in his fellow creatures. He is merciless andunforgiving, respected traits among the broo.

Legend 66 GP

Abilities: Chaos, Leader (2), Martial Training,Onslaught, Courageous

Equipment: Light Armour

Special Power: Reign of Steel

Attacks:

MAJOR FACTIONS

Weapon Range

Stuns

Hit Str

44+

Effects

MeleeBrawl

Move Def

33

Hits Str

53

Agi Int

46 4

Mor

Two-Handed,Unweildy

63+Melee2H Iron Mace

b

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Hurfex, Broo ChampionAn initiate of Thed and loyal follower of Mastik theCovenmaster. Hurfex is a large and powerful Broo whohas sired countless offspring in his service to MotherThed.

Hurfex's favourite pastime is eating humans and rapingtheir livestock, he feels that humans are too weak toserve as Broo hosts preferring more robust beasts. Hismalignancy has earned him considerable infamy in andaround Big Rubble, so much so that he exudes anaura of pure terror.

Companion 31 GP

Abilities: Blocker, Follower (Mastik), Martial Training,Fearsome, Chaos

Equipment: Heavy Armour

Special Power: Will... Not... Stop!

Attacks:

Weapon Range

Stuns

Hit Str

34+

Effects

MeleeBrawl

MAJOR FACTIONS

Move Def

33

Hits Str

42

Agi

36 3

MorInt

Urox, shaman of MalliaMost sentient creature recognise Mallia and pray to herto keep away. The broo have embraced the mistress ofdisease to spread her foul corruption, in turn she hasgranted them immunity to her touch.

Most broo pay homage to Mallia and as her shamansthey can become quite powerful and feared. They seeit as their duty to poison wells, taint livestock and spoilfoods. Where ever there is an outbreak there is Malliaand there will be broo. Needless to say that they aredespised equally by all living creatures.

Urox is a typical shaman. He carries several forms ofcontagion including a few disease spirits bound to theskulls he carries as his standard.

Mallia, the lingerng death, goddess of disease. Shewas the lover of Ragnaglar who sired the broo with herfriend Thed. When her lover was killed Mallia sworevengeance against all who fought them. Her weaponsare the slow death of plague and contagion. Mallia isassociated with the runes of Death and Darkness, thebroo add Chaos to her repertoire. .

Companion 43 GP

Abilities: Chaos, Holy Symbol, Magic Items (1, Staffof Dread*), Magic (2: Curse, Strike Fear)

Equipment: None

Special Power: Forbidden Lore

Attacks:

Staff of DreadAs per Horn of Dread.

Move Def

43

Hits Str

42

Agi Int

36 3

Mor

Weapon Range

Stuns

Hit Str

34+

Effects

MeleeBrawl-44+MeleeMace

Two-Handed,Unweildy

54+Melee2H Mace

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MAJOR FACTIONS

Broo WarriorsYoung Broo 8 GP

Young feral Broo, recently cast into the world theyhave yet to manifest their Chaos features. TheirBlocker ability reflects the reluctance of others toapproach these disease ridden creatures.

Move 6 Def 3 Hits 1 Str 3 Agi 3 Int 2 Morale 3

Special Effects: Blocker

Attacks: Brawl (5+), Spear (4+)

Henchmen: Magic (1)

Upgrade Options:• Improve Brawl to (4+) (+3 GP).

• Change Spear to Bow (5+) or Club (4+) (free).

• If 5 or more Broo are in your cast you may upgradeone to a Priest - gain the Leader (2) and Magic (2)special effects (+15 GP).

Broo Warrior 12 GP

Typical broo warriors are spawned from common farmanimals such as cattle, deer and sheep.

Not known for their manufacturing skills they equipthemselves with what ever arms and armour theyscavenge and then manage to hold onto from theiravaricious cohorts. These poor fellows are at the lowerend of the pecking order possessing only shields and asimple weapon.

Move 6 Def 3 Hits 1 Str 3 Agi 3 Int 3 Morale 3

Special Effects: Blocker, Chaos, Shield

Attacks: Brawl (4+), Spear (4+)

Henchmen: Magic (1)

Upgrade Options:

• Change Spear to Bow (5+) or Club (4+) (free).

• If 5 or more Broo are in your cast you may upgradeone to a Priest - gain the Leader (2) and Magic (2)special effects (+15 GP).

Broo Veteran 15 GP

Broo are capable of breeding with almost anything.Once implanted with the 'seed' the host is quicklyconsumed by the rapidly developing larvae, finallykilling the host when it erupts. The offspring adoptselements of both the host and impregnating broo.

A little more experienced these have managed to holdonto an assortment of arms and armour.

Move 6 Def 3 Hits 1 Str 4 Agi 3 Int 3 Morale 3

Special Effects: Blocker, Chaos, Light Armour, Shield

Attacks: Brawl (4+), Spear (4+)

Henchmen: Magic (1)

Upgrade Options:• Change Spear to Bow (5+) or Sword (4+) (free).

• If 5 or more Broo are in your cast you may upgradeone to a Priest - gain the Leader (2) and Magic (2)special effects (+15 GP).

ChaosChaos is a potent force in Glorantha. It corrupts all thatit meets and has spawned many of the world's mostterrifying creatures. Sorcerers, cults and gods have alltried to tap the power of chaos for their own devicesand all have suffered form it's entropic embrace.Creatures or characters with the Chaos trait havesome point in the past dealt with the chaos and havebeen tainted. Roll 2d6 and apply the indicated result:

2. Magic Resistance as per Ability.

3. Regeneration as per the Ability

4. Great Strength as per Ability.

5. Wall Crawler as per Ability.

6. Extremely nimble increase Agi by 1

7. Extremely strong increase Str by 1

8. Extremely tough increase Def by 1

9. Sixth Sense as per Ability.

10. Spring as per Ability.

11. Fanatic as per Ability.

12. Fearsome as per Ability.

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Danak, Great Troll andDeath Lord of Zorak ZoranA brutal near sociopath who exemplifies the ZorakZoran cult. Kill or be killed is his motto, mercy is aweakness found in humans.

Martaroz's commander (she won't sully herself byacknowledging the lesser trollkin) and generalmanager. He runs the day-to-day activities of thegroup. Martaroz comes up with the plan, Danakensures its carried out. A cruel and blood thirsty trollwho feels that it is the duty of all Uz to die in battleagainst your enemies, taking as many with youbeforehand of course. He respects the Storm Bull cultas worthy warriors, but has little time for others saveDaka Fal or Waha who at least respect their ancestors.

Zorak Zoran god of death and darkness. Fond ofbloodshed and slaughter. Runes are Death andDarkness.

Legend 61GP

Abilities: Darksense, Leader (1), Martial Training,Rage, Onslaught, Courageous.

Equipment: Light Armour

Special Power: First Strike

Attacks:

DarksenseAll Trolls have excellent sonar-like sense that allowsthem to freely move about underground and in totaldarkness. Troll are never penalised by low-light ordarkness.

Iron WeaponsAll trolls are effected by Iron. When struck by an IronWeapon all trolls regard their Def as one less.

Martaroz the Mistress TrollThe undisputed leaders of Troll society Mistress RaceTrolls are true trolls. Untainted by the Curse of Kin theyare as trolls should be, proud, smart and powerful.Also known as darkmen, they originated from theunderworld, fleeing to the surface only when Yelm waskilled and sent below. Today they prefer dark places,mountain caves or deep ruins. They are swornenemies of the Mostali, the Aldryami and Chaos.

Martaroz has recently settled in Big Rubble. Ambitiousand cunning she plans to establish her own duchyamong the ruins raiding or trading (which ever is moreprofitable, and easier) the steady flow of treasurehunters coming in from Pavis.

Legend 58GP

Abilities: Darksense, Luck (1), Set Traps, TreasureHunter (1), Martial Training, Leader (2).

Equipment: None

Special Power: Trapster

Attacks:

MAJOR FACTIONS

The UZ

Weapon Range

Stuns

Hit Str

34+

Effects

MeleeBrawl

Move Def

33

Hits Str

43

Agi

46 3

MorInt

Two-handed,Unwieldy

54+Melee2H Mace

Weapon Range

Stuns

Hit Str

34+

Effects

MeleeBrawl

Parry44+MeleeBroadsword

Move Def

33

Hits Str

43

Agi

46 5

MorInt

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MAJOR FACTIONS

Moran. Mistress Troll andPriestess of Kyger Litor,Kyger Litor, one of the oldest gods, creator of trolls andprotector on the darkness. Many trolls follow KygerLitor as the progenitor of their race, seeing that onlythrough her guidance can they be returned togreatness.

Moran's primary duty within the gang is to ensure thatKyger Litor honours Martaroz with strong sons. Butwithout a male mistress race troll that is highly unlikely.Great trolls are sterile and as Bish & Bash are twinsthey are regarded as little more than large trollkin, soMartaroz needs a mate. In the meantime Moran hopesto look after the gang, and manage Danak'sdestructive whims as best she can.

Kyger Litor goddess of darkness and creator of Trolls.Enemy of chaos, unfriendly to the Lightbringers. Runesare Man and Darkness.

Companion 29GP

Abilities: Darksense, Luck (1), Magic (2)

Equipment: Shield

Special Power: Forbidden Lore

Attacks:

Move Def

33

Hits Str

32

Agi

36 3

MorInt

Weapon Range

Stuns

Hit Str

24+

Effects

MeleeBrawl-34+MeleeMace

Tort the Great TrollTort is Martaroz's personal bodyguard, completelyloyal to his owner. She acquired rare possession of aGreat Troll after Tort's previous owner's sudden anduntimely demise. For reasons beyond Tort's capacityor even desire to understand they now find themselvesin Big Rubble beating up humans and such.

Companion 36GP

Abilities: Darksense, Blocker, Follower (Martaroz),Martial Training, Onslaught

Equipment: None

Special Power: Will... Not... Stop!

Attacks:

Move Def

23

Hits Str

42

Agi

46 3

MorInt

Weapon Range

Stuns

Hit Str

34+

Effects

MeleeBrawl

Two-handed,Brutal,

Unwieldy44+Melee2H Axe

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MAJOR FACTIONS

Uz WarriorsCave Trolls 40 GP

The product of an early attempt to break the greatcurse produced Cave Trolls. Viewed with disdain byother trolls they are tolerated as nothing short of guarddogs – big, vicious guard dogs.

There were many attempts to break the great curseand Cave Trolls were the result of one such venture.While they achieved stature and strength they failedwith intellect. Not much smarter than a dog or crow,Cave Trolls are not seen as true trolls by the Uz butkept on as useful pets. Their great strength andaccelerated healing make them ideal subterraneanguardians. Their tough leathery skin protects againstmost attacks.

Move 6 Def 4 Hits 2 Str 4 Agi 2 Int 1 Morale 3

Special Effects: Darksense, Regeneration, Nervous*,Invulnerable: All (1).

Attacks: Claw (4+), Club (4+)

Upgrade Options:• None

*Cave Trolls are fearful of the sun. They acquire theNervous disadvantage if encountered outside duringdaylight hours. The Attacking player can decide thetime of day or night.

Dark Trolls 12 GP

Typical trolls, apart from trollkin the most likelyencountered.

Move 6 Def 4 Hits 1 Str 4 Agi 3 Int 3 Morale 3

Special Effects: Shield, Darksense

Attacks: Brawl (4+), Axe (4+)

Henchmen: Leader (1)

Upgrade Options:• Add Light Armour (+3 GP).

• Change Spear to Bow (5+) or Club (4+) (free).

• If 5 or more Dark Trolls are in your cast you mayupgrade one to a Priest - gain the Leader (2) andMagic (2) special effects (+15 GP).

Trollkin 7 GP

The great curse that afflicts all Troll kind has producedthese misbegotten parodies of the mighty Uz.Diminutive, sickly and short-lived they are by far themost numerous of all trolls. The weakest are usuallyseen as food by their betters, those with an ounce ofskill are enslaved until their usefulness passes.Although some small groups of trollkin manage to eekout an existence away from Troll dominance, most aresubjugated and when one finds trollkin, trolls are notfar away.

To say that Trollkin are at the bottom of the ladder inTroll society would be generous, they are not evenallowed on the ladder.

Move 5 Def 3 Hits 1 Str 2 Agi 3 Int 2 Morale 2

Special Effects: Shield, Darksense, Nervous*

Attacks: Brawl (5+), Spear (5+)

Henchmen: Mob Leader (3)

Upgrade Options:• Add Light Armour (+3 GP).

• Add Sling (5+) (+2 GP)

*Trollkin are very skittish, particularly outside during theday. They acquire the Nervous disadvantage ifencountered outside during daylight hours. TheAttacking player can decide the time of day or night.

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MAJOR FACTIONS