12345678910 SUN MONTUEWEDTHUMONTUEWEDFRISAT AIRFIELD ALERT LEVEL Add up to 6 points US ALERT PLANNER...

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1 2 3 4 5 6 7 8 9 10 SUN MON TUE WED THU MON TUE WED FRI SAT AIRFIELD ALERT LEVEL Add up to 6 points US ALERT PLANNER DECEMBER 1941 SHIP ALERT LEVEL Add up to 6 points AAA BATTERY ALERT LEVEL Add up to 6 points PBY SEARCH SECTOR Circle one each day RADAR SEARCH SECTOR Circle one each day Radar fails on a 1-2 roll In the example at right, the alert level on Dec 4 th and 7 th was increased by 1 ‘point’ from 1 to 2, and 2 points from 1 to 3 on Dec 5 th and 6 th for a total of 6 points. SW SE NE NW SW SE NE NW SW SE NE NW SW SE NE NW SW SE NE NW SW SE NE NW SW SE NE NW SW SE NE NW SW SE NE NW SW SE NE NW SW SE NE NW SW SE NE NW SW SE NE NW SW SE NE NW SW SE NE NW SW SE NE NW SW SE NE NW SW SE NE NW SW SE NE NW SW SE NE NW CV-2 IN PORT Check 1 port day for each CV CV-6 IN PORT EXAMPLE ALERT LEVEL add up to 6 points = = 10 16 +1 +1 +2 +2 1 1 1 1 1 1 1 1 1 1 1 1 1 2 3 3 2 1 1 1

description

IJN ATTACK PLANNER DECEMBER SUN MONTUEWEDTHUMONTUEWEDFRISAT 1 st WAVE2 nd WAVE KATES GP Bomb 3 rd WAVE* NWNESWSE KATES Armor Piercing Bomb KATES Aerial Torpedo VALS GP Bomb ZEROS 20mm NWNESWSENWNESWSE Circle single date for day of attack. Indicate number of aircraft units dedicated to each wave, and their direction of attack. No more than 48 units per wave. *A third wave may be launched using aircraft returning from the first wave and any other aircraft not used in Wave 2.

Transcript of 12345678910 SUN MONTUEWEDTHUMONTUEWEDFRISAT AIRFIELD ALERT LEVEL Add up to 6 points US ALERT PLANNER...

Page 1: 12345678910 SUN MONTUEWEDTHUMONTUEWEDFRISAT AIRFIELD ALERT LEVEL Add up to 6 points US ALERT PLANNER DECEMBER 1941 SHIP ALERT LEVEL Add up to 6 points.

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SUN MON TUE WEDTHUMON TUE WED FRI SAT

AIRFIELDALERT LEVELAdd up to 6 points

US ALERT PLANNERDECEMBER 1941

SHIP ALERTLEVEL

Add up to 6 points

AAA BATTERYALERT LEVELAdd up to 6 points

PBY SEARCHSECTOR

Circle one each day

RADAR SEARCHSECTOR

Circle one each dayRadar fails on a 1-2 roll

In the example at right, the alert level on Dec 4th and 7th was increased by 1 ‘point’ from 1 to 2, and 2 points from 1 to 3 on Dec 5th and 6th for a total of 6 points.

SW SE

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SW SE

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NENW

CV-2 IN PORTCheck 1 port day for each CV

CV-6 IN PORT

EXAMPLEALERT LEVELadd up to 6 points

=

=

10

16

+1 +1+2 +2

1 1 1 1 1 1 1 1 1 1

1 1 1 2 3 3 2 1 1 1

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SUN MON TUE WEDTHUMON TUE WED FRI SAT

AIRFIELDALERT LEVELAdd up to 6 points

US ALERT PLANDECEMBER 1941

1 1 2 1 3 1 3 1 2 1

1 1 2 2 3 2 2 1 1 1SHIP ALERT

LEVELAdd up to 6 points

AAA BATTERYALERT LEVELAdd up to 6 points

Example: The Americans anticipate an attack on Dec. 5 and have increased the Alert Status that day to Level 3 for all areas. Remaining days are under lower alert levels. CV-2 is in port on Dec 3, while CV-6 is in port on Dec 8. Radar and patrol plane sectors have been selected for each day.

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2 2 1 1 3 1 1 2 1 2

CV-2 IN PORTCheck 1 port day for each CV

CV-6 IN PORT

EXAMPLEALERT LEVELadd up to 6 points

=

=

10

16

+1 +1+2 +2

1 1 1 1 1 1 1 1 1 1

1 1 1 2 3 3 2 1 1 1

= 16

= 16

= 16

PBY SEARCHSECTOR

Circle one each day

RADAR SEARCHSECTOR

Circle one each dayRadar fails on a 1-2 roll

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IJN ATTACK PLANNERDECEMBER 1941

1 2 3 4 5 6 7 8 9 10

SUN MON TUE WEDTHUMON TUE WED FRI SAT

1st WAVE 2nd WAVE

KATESGP Bomb

3rd WAVE*

NW NE SW SE

KATESArmor

Piercing Bomb

KATESAerial

Torpedo

VALSGP Bomb

ZEROS20mm

NW NE SW SE NW NE SW SE

Circle single date for day of attack. Indicate number of aircraft units dedicated to each wave, and their direction of attack. No more than 48 units per wave.

*A third wave may be launched using aircraft returning from the first wave and any other aircraft not used in Wave 2.

Page 4: 12345678910 SUN MONTUEWEDTHUMONTUEWEDFRISAT AIRFIELD ALERT LEVEL Add up to 6 points US ALERT PLANNER DECEMBER 1941 SHIP ALERT LEVEL Add up to 6 points.

IJN ATTACK PLANDECEMBER 1941

1 2 3 4 5 6 7 8 9 10

SUN MON TUE WEDTHUMON TUE WED FRI SAT

1st WAVE 2nd WAVE

KATESGP Bomb

NW NE SW SE

KATESArmor

Piercing Bomb

KATESAerial

Torpedo

VALSGP Bomb

ZEROS20mm

10

8

12

6 5

NW NE SW SE

6

6

12

5 5

Circle single date for day of attack. Indicate number of aircraft units dedicated to each wave, and their direction of attack. No more than 48 units per wave.

*A third wave may be launched using aircraft returning from the first wave.

Example: The Japanese have decided to attack on Dec 3.

The first wave consists of 18 units Kates and 12 Vals, both armed with GP bombs, escorted by 6 units of Zeros coming in from the NW. A second group of 8 Kates carrying torpedoes will attack from the SW, with 5 more Zeros approaching from the SE. Total units in the first wave is 41.

The second wave is similarly annotated, with a total of 34 units in the attack.

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12 11 10 9 8 7

13

By now all US Forces are at Alert 3.Turns continue to alternate with IJN

acting first. Make a Press Your Luck check at the end of each turn.

Alert 1 RespondAlert 2 RespondAlert 3 Respond

Increase Alert +1

Increase Alert +1

Alert 1 Respond with Warning

Alert 2 Respond with Warning

Alert 3 Respond with Warning

If going from Alert 1 to 2 If going from Alert 2 to 3

AIRFIELDS

SHIPS

AAA BATTERIES

On Turn 7 or 13

Launch 3 plane units per turn No change: Launch 3 planes per turn

Roll 4d6 for AAA fireRoll 5d6 for AAA Fire

Increase Strength Points from 4 to 5 for any ships not sunk

Roll 5d6 for AAA fire

US forces in Alert 1 begin to respond on Turn 4, Alert 2 forces respond on Turn 3, and Alert 3 forces on Turn 2.

Roll 4d6 for AAA fire

IJNPress Your Luck

T U

R N

T

R A

C K

E R

IJNPress Your Luck

IJNPress Your Luck

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AIRALERT LEVEL

1STAND BY

2 fighter units can launch per airfield per turn.

SHIPALERT LEVEL

1WATCH STANDERS

Condition YOKE set. Shipboard AAA fire: Roll

3d6, 5 or better to hit.

AAAALERT LEVEL

1SITES MANNED

Ammo in bunker. Roll 3d6, 5 or better to hit.

AIRALERT LEVEL

2STRIP ALERT

3 fighter units can launch per airfield per turn.

SHIPALERT LEVEL

2FULL CREW

Condition YOKE set. Shipboard AAA fire: Roll

4d6, 5 or better to hit.

AAAALERT LEVEL

2AMMO ON HAND

Ammo distributed. Roll 4d6, 5 or better to hit.

Roll 1d6 for a singleNavy Yard small arms fire hit

Roll 2d6 for a singleNavy Yard small arms fire hit

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AIRALERT LEVEL

3COMBAT AIR PATROL

On first turn, 3 fighter units already airborne from each airfield in any zone. 3 units can launch per airfield per

turn.

SHIPALERT LEVEL

3GENERAL QUARTERS

Condition ZEBRA set - add 1 Hit Point. Shipboard AAA fire: Roll 5d6, 5 or better to

hit.

AAAALERT LEVEL

3FULL BATTERY

All guns manned and loaded. Roll 3d6, 5 or better

to hit.

Place these cards as appropriate on Ford Island as reminders to the current alert status.

Roll 3d6 for a singleNavy Yard small arms fire hit