12 - Wounded Tiger

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  • 8/13/2019 12 - Wounded Tiger

    1/4Fan Created Scenario.

    Tide of Iron is a Trademark of Fantasy Flight Publishing, Inc. All Rights Reserved. All images herein are Copyright 2007 Fantasy Flight Publishing, Inc. Used with permiss

    Wounded Tiger

    by Andrs Kopcsik

    St. Aignan, Normandy, 8th August

    1944

    At 0130 hours on August 8th,

    General Simonds's IInd Canadian

    Corps initiated Operation Totalize

    that threatened to trap the German

    army in Normandy by linking up with

    Patton's 3rd Army.

    After regrouping, at 1150 hours

    Kampfgruppe Prinz of the 12nd SS-

    Panzer -Division "Hitlerjugend" was

    ordered to make a counterattack

    through St. Aignan and Garcelles to

    take Tilly. Though the 33rd British

    Armoured Brigade and the 1st

    Polish Armoured Division suffered

    horrendous losses, with the support

    of the154th Brigade of 51st Highland

    Infantry Division the Allied forces

    could halt the German attack at St.

    Aignan.

    At 2000 hours in the northeastern

    fringe of the village the 25/I SS-

    Panzergrenadier Battalion

    desperatley holds its ground. The

    grenadiers need to buy time for amaintenance company to arrive and

    patch up two Tigers currently

    immobile because of damaged tracks

    .Then should the inevitable retreat to

    Soignolles be executed.

    OBJECTIVE:

    The nation with the most VPs at the

    end of round 9 wins.

    The Germans earn VPs under the

    following conditions:

    -Each Tiger that exits the board from

    one of the blue-bordered hexes (exit

    points) on maps 4A and 6A scores 3

    VPs.

    -The Panzer IV leaving the board

    from one of the exit points scores 1

    VP.

    -Each squad and transpor vehicle

    that leaves the board from one of the

    exit-points scores 1/2 VP.

    -Each destroyed Sherman M4A1

    scores 1/2 VP.

    See "Scenario Special Rules" for

    more details on exit points.

    The Allies earn VPs under the

    following conditions:

    -Each Tiger destroyed scores 3 VPs.

    -Destroying the Panzer IV scores1VP.

    -Each destroyed German squad and

    transport vehicle scores 1/2 VP.

    -If the Allies have at least three units

    other than trucks on any hexes on

    map 4A and/or control the bridge at

    the end of the game they score 1VP

    for any german units (including

    vehicles) to the west of the stream.

    "This was not a game of Allied

    hounds coursing the German hare,

    as the press was reporting it, but

    rather the hunt after a wounded tiger

    into the bush; the tiger turning now

    and again to slash at its tormentors,

    each slash drawing blood"

    - Major Charles

    Cawthorn, a US infantry battalion

    CO, about

    fighting with the retreating

    German forces during the Battle of

    Normandy

    Rounds: 9

    Starting Initative

    Germans

    Actions

    3

    Reinforcements

    If the Allies control the command

    objective on map 12B at the end of

    round 3,

    they recieve 6 Sherman M4A1s in

    the Status Phase of round 4.

    Otherwise the Shermans only arrive

    in the Status Phase of round 6.

    Special Rules

    Night Fighting - After the Status

    Phase of turn 5 LOS cannot be

    estabilished for more than eight

    hexes away. All attacks made from

    more than six hexes away are

    counted as beeing long ranged. In

    addition all units receive +1 cover

    even in the open.

    During the final turn LOS cannot be

    estabilshed for more than six hexes

    away. Attacks made from more thanfour hexes away are counted as

    beeing long ranged. The +1 cover

    bonus is still applied.

    Cover bonus for darkness is never

    applied against area attacks like

    mortar and artillery fire. (Thanks for

    Jose Luis Meseguer, alias cogollo for

    his wise suggestion.)

    Exit Points - The blue-bordered

    hexes (also marked with X) represent

    exit points for the retreating German

    forces. A unit on a blue-bordered hex

    must spend 1 movement point to exit

    the board.

    Historically three Jagdpanzer IVs of

    the 1st company, 12nd SS-

    Panzerjger-Abteilung were holding

    St. Aignan's northeastern outskirts.

    (I plan to upload a few experimentalrules onto the TOI site for such and

    other armoured vehicles in the near

    future.)

    Terrain

    -3 Entrenchments

    -3 Razor Wire

    -1 Tank Traps

    -The Stream is Shallow

  • 8/13/2019 12 - Wounded Tiger

    2/4Fan Created Scenario.

    Tide of Iron is a Trademark of Fantasy Flight Publishing, Inc. All Rights Reserved. All images herein are Copyright 2007 Fantasy Flight Publishing, Inc. Used with permiss

    Side 1Division One

    - 8 Squad Bases

    - 18 Regular Infantry

    - 6 Elite Infantry

    - 2 Officer

    - 1 Mortar Crew- 2 Machine Gun Crew

    - 2 Sherman Tank

    x 1 x 1

    x 1

    Division Two

    - 6 Squad Bases

    - 15 Regular Infantry

    - 4 Elite Infantry

    - 1 Officer

    - 1 Mortar Crew- 1 Machine Gun Crew

    - 2 Sherman Tank

    - 2 M3A1 Half Track

    x 1 x 2

    Starting Strategy Cards: 4

    Stategy Decks

    - American Reinforcements I

    - Command I

    Operations Cards- Seize The Initative

    Deployment Zone

    Division 1 deploys on any dark green-

    bordered hexes

    Division 2 deploys on any light green-

    bordered hexes

    Side 2Division One

    - 6 Squad Bases

    - 9 Regular Infantry

    - 7 Elite Infantry

    - 2 Officer

    - 1 Mortar Crew

    - 2 Machine Gun Crew

    - 2 Tiger I

    - 1 SdKfz 251 Half Track

    x 1 x 2

    Division Two

    - 4 Squad Bases

    - 10 Regular Infantry

    - 5 Elite Infantry

    - 1 Officer

    - 1 Panzer IV Tank

    - 2 SdKfz 251 Half Track

    - 2 Opel Blitz Truck

    x 1 x 2

    Starting Strategy Cards: 3

    Stategy Decks

    - Ground Support I

    - Morale I

    Operations Cards

    - Desperate Defenders- Inspiring Leadership

    Deployment Zone

    Division 1 deploys on any of the hexes on

    map 1A and 8B, exept that the Tigers

    must be placed on map 1A.

    Division 2 deploys on the three grey-

    bordered hexes on map 4A.

    The squads with the engineer

    specialization deploy in the Opel Blitzs,

    one in each!

  • 8/13/2019 12 - Wounded Tiger

    3/4Fan Created Scenario.

    Tide of Iron is a Trademark of Fantasy Flight Publishing, Inc. All Rights Reserved. All images herein are Copyright 2007 Fantasy Flight Publishing, Inc. Used with permiss

    Special Rules

    Division 1 starts with 7 squad bases

    instead of 6 stated in the setup-list. (The

    scenario-editor does not support the use of

    weakened squads yet.) The player

    commanding Division 1 must create atleast three weakened squads in the

    building process. This indicates casualties

    suffered by the unit previously in combat

    during the day.

    The Tigers start the game lightly

    damaged, but immobile (-1 armor, 0

    movement).

    When an Opel Blitz enters map 1A place

    the 'Vehicle Parts' strategy card from the

    Supply Deck I in the German play area

    and place two Activation Tokens on it and

    an additional two when the other Opel

    Blitz enters the very same map. A fresh

    squad with the engineer specialization in

    the same hex with a Tiger can be fatigued

    as an action to repair one level of damageon the tank (lightly damaged, immobile>

    lightly damaged, -1 movement>

    undamaged). To symbolise the limited

    possibillities of a field repair the player

    after a repair action must immediately

    remove a token from the card and discard

    it after it's empty. The spare parts are

    specifically for the Tigers so the engineers

    are unable to repair other vehicles with

    the method above.

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