10122603final proposal(newest)
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Transcript of 10122603final proposal(newest)
Presenter: Ni-Jyun Cathy Liu Instructor: Dr. Pi-Ying Teresa HsuDate: January 7, 2013
The effect of the interactive game program in reading and listening skill
in elementary school student
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Contents
Introduction
Literature Review
Methodology
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IntroductionIntroduction
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Background
The ages of user in using computer become lower.
Parents start to think about the influence in using computer is good or not.
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Purpose
To find out whether interactive game program is effective in reading and listening skills
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Research Questions
Does Interactive Game Program teaching facilitate in learning English listening skill on five and six grades students of elementary school in central Taiwan?
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Research Questions
Does Interactive Game Program teaching facilitate in learning English reading skill on five and six grades students of elementary school in central Taiwan?
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LiteratureReview
LiteratureReview
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Definition of Computer-Assisted Language Learning
Computer-Assisted Language Learning is related to the use of computers for language teaching and learning.
(Hashemi& Aziznezhad,
2011)
Definition of Computer-Assisted Language Learning
Definition of Computer-Assisted Language Learning
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Definition of Computer-Assisted Language Learning
This system can offer many potential benefits for both learners and teachers.
(Wang, Waple& Kawahara, 2009)
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Definition of Computer-Assisted Language Learning
This system offers learner the chance to practice extra learning material at their convenient time in a stress-free environment.
(Witt, 1999; Zinovjeva, 2005)
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Juul (2003) proposes six parameters of game:
Rules
Outcome
Value
Effort
Player’s AttachmentNegotiable
Consequence
Definition of Interactive Game Program
Definition of Interactive Game Program
Bern, Gonzales,& Camacho(2013) explored some of outline of the reason why people interest in game-learning:
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Stimulate cooperation and competition by focusing on the achievement of goals.
Provide players with real time feedback on their failure or success.
Encourage attitudes like exploration, experimentation and risk taking in.
Have fun and highly entertaining because both are task-based oriented.
Facilitate in language learning with Game-based learning
Facilitate in language learning with Game-based learning
Game makes learning easier and faster, also makes learning entertaining and fun. The result of playing game can encourage learner to challenge themselves in order to win the game.
(Bern, Gonzales,& Camacho, 2013)
Facilitate in language learning with Game-based learning
Game makes learning easier and faster, also makes learning entertaining and fun. The result of playing game can encourage learner to challenge themselves in order to win the game.
(Bern, Gonzales,& Camacho, 2013)
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Methodology
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Instruments
Procedure
Participants
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Tong-Lin elementary school
Five and Six grades students
Random selection
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Instruments
Procedure
Participants
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Cambridge English Young Learner Test
Computer lab
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Instruments
Procedure
Participants
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Total6
months
Conduct pre-test
Control group →Conventional instruction
Experimental group→Interactive game instruction
Conduct post-test
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Group Pre-test Treatment Post-test
A O1 X1 O2
B O1 O2
Time
A-Experimental Group1(EG1) ; B-Control Group (CG);O1-Pre-test; O2-Post-test; X1-treatment1
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Learning by teaching ---(Cathy, 2012)
Thanks for your
listening.23