10 VR Tips for Experiential Marketing at Retail, Trade & Event Spaces

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10 Tips for VR in the Retail, Trade & Event Spaces John Buzzell EVP Digital & Innovations, If/Then

Transcript of 10 VR Tips for Experiential Marketing at Retail, Trade & Event Spaces

Page 1: 10 VR Tips for Experiential Marketing at Retail, Trade & Event Spaces

10 Tips for VR in the Retail, Trade & Event Spaces

John BuzzellEVP Digital & Innovations, If/Then

Page 2: 10 VR Tips for Experiential Marketing at Retail, Trade & Event Spaces

who?

what?

why?

tips for effective VR for marketing at retail, trade shows, and events

brands marketing with VR and developers with VR demos

maximize ROI … and manage expectations.

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experience is a good teacherplatforms brands venues

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is VR worththe effort?

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attractive? engaging?+ memorable?+ bestexperience

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use VR for the right reasons

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engagementGOOD reasons to use VR:

Attract

TransactMeasure

&Optimize

EngageBuild

Loyalty√ presence

√ connection

√ memory

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transactionBAD reasons to use VR:

Attract

TransactMeasure

&Optimize

EngageBuild

LoyaltyX reading

X typing

X accuracy

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durabilityreach vs. quality

choose the right technology

backupscontent

distribution logistics

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follow best practices for vr

Good documentation out there from Oculus, Epic, others

test on newbies

avoid quick cuts

avoid cinematiccameras

don’t shake the camera

slowyour roll

camera height

real-world scale

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keep it short & clear

3-4 minutesmax

Include cues at start, end

worth the wait

VR only part of the UX

tell them what’s next

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security in VR activations

generalconcerns CTIA image showing

female guest withpurse in lap

guestsecurity

devicesecurity

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test, test, test. (test again)

mobile VR

• we develop on new hardware, but users have old hardware

• latency is nauseating

• variation across devices, models, versions

• stress test

• test across GPUs

• storage, memory

room-scale VR

• still lots of newbies. test on them.

• simulation sickness is real. test across age & vision

• no clear UX paradigm

users

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Anticipate Barriers

societalhygiene

safety security

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assume everyone’s a VR n00b1. Be patient & gentle

2. Explain what will happen

3. Tell them how it works

4. Stay with them for a minute

5. Monitor their progress

6. Get feedback

7. Remind on message, suggest conversion

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VR isn’t immediately intuitive. guide them.

establish the UX

establish the

narrator

lots of good cues

manage expectations

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The Line is Your Friend

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summary: 10 VR tips for brands

use VR wisely

choose the right tech

follow best practices

short & clear story

manage security

test, test, test again

anticipate barriers

assumenewbies

guide users

leverage the line

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bonus tip: need help? find a real partner

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Thanks!10 Tips for VR at Retail, Trade & Events

John BuzzellEVP, Digital & InnovationsIf/Then

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