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10 Things We Learned at GDC San Francisco
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Transcript of 10 Things We Learned at GDC San Francisco
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10 Things We Learned at GDC San Francisco
Barry Whitley Highwinds
Solutions Engineer
Donna Hipp Highwinds
Solutions Engineer
Nathan Pendley Highwinds
Solutions Engineer
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Latin America is the fastest growing market in gaming.
42% of the population is connected, with an annual growth of 20%. 62% of their users are between 15 and 34.
Julian Migura Director of Business Development - UOL
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Getting featured is the number one way to get paid games to be successful.
Nathan Vella Co-founder & President - Capybara Games
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What makes small and early stage startups successful? The answer: energy, iteration, keep up the funnel of new users, endless playability that is socially connected, be able to measure success, and don’t put lipstick on a pig.
Margaret Wallace CEO - Playmatics Daniel Bernstein CEO - UpTap
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Updates and new content are an incredibly important way to keep your downloads high and keep everyone interested in your game.
James Vaughan CEO – Plague Inc
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It is more important than ever to do a staged roll-out.
Paul Winterhalder CDO - bitHeads and playBrains
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The average player downloads 1-5 games and plays 1-3 hours a week.
Jussi Laakkonen CEO - Applifier
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Mobile players want stable, fast games, and are not as concerned with an integrated story.
Patrick Mornan Creative Director – Disney Interactive
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Don’t get too attached or entrenched with anything. You have stay nimble and ready to change.
Ian Marsh CEO - nimblebit
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It should only take 7 days to prototype a game. It’s about 1 month for polish for every 1 day of prototyping.
Devin Reimer CTO - Owlchemy
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Mobile gaming is growing faster than PC did in early 2000’s.
Josh Klint CEO & Founder – Leadwerks Software
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What is the Game Delivery Network? Visit the GDN customers page to read how successful game companies like Valve - Steam, Online Warmongers, U4iA Games, Funcom, GameFly and Penny Arcade are leveraging the GDN today.
Visit www.highwinds.com/GDN to learn more!
10 Things We Learned at GDC San Francisco