10 page design document - Captain Cheddar

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10 PAGE DESIGN DOCUMENT. Platform: IOS Devices Target Audience: Pre teens - Late Teens Shipping Date: 25th March 2014 Target Rating: 4/5 stars SAM KING, ZOE COLAGTE & SCOTT DURU Level 3 Applied Media Diploma Nick Potamitis. C A P T A I N C H E D D A R Big Crown Media. Cambridge - 01223 812682 - Long Road Sixth form College - [email protected]

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Transcript of 10 page design document - Captain Cheddar

Page 1: 10 page design document - Captain Cheddar

10 PAGE DESIGN DOCUMENT.

Platform: IOS Devices

Target Audience: Pre teens - Late Teens

Shipping Date: 25th March 2014

Target Rating: 4/5 stars

SAM KING, ZOE COLAGTE & SCOTT DURU

Level 3 Applied Media Diploma

Nick Potamitis.

C A P T A I N C H E D D A RBig Crown Media.

C a m b r i d g e - 0 1 2 2 3 8 1 2 6 8 2 - L o n g R o a d S i x t h f o r m C o l l e g e - B i g C r o w n M e d i a @ g m a i l . c o m

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Story & Gameplay

Story:Our main character is called ‘Captain Cheddar’ who is a chunk of cheese with a face on, he is the captain of the boat. One day Captain Cheddar was fishing to support his family when the current was too strong for his little boat to handle and got swept across to the other side of the island. Now he has to catch fish to sell to the local vil-lagers so he can get coins to afford a bigger boat and sail back to his family.The game is set in the middle of the ocean, during the day when it’s still light, this is because Captain Cheddar cannot see what he’s fishing in the dark so there’s more chance of hitting bad fish such as Piranhas and jellyfish which can ruin his fishing hook, he cannot afford to waste his coins on buying a new one. Each level is a differ-ent day.

Gameplay:Our game ‘Captain Cheddar’ is a simple arcade game with the target audience of pre-teens to early teens. The goal is to get a certain amount of points before the timer runs out (it gets too dark to fish) the amount of points needed will be displayed to the player at the top of the screen, along with the timer and amount of points the player currently has . You earn points by capturing fish with the anchor, the bigger the fish you capture, the more points you get, there is also the opportunity to collect bonus points by collecting the treasure located at the bottom of the screen on the sea floor, the objects worth the most amount of points will be the hardest to collect. The general idea is for the boat to move left and right across the screen, you press the screen (or press the down button) to then lower the hook and capture the fish. If you capture the piranha or jellyfish you will be deducted points, if you do not collect the required amount of points in the time pro-vided to progress to the next level then you will lose. With each level the target score gets bigger and bigger making the game harder.

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Gameflow.

Gameflow.As you progress through levels you can use your points that you’ve collected to buy things such as, cool clothes, better hooks and fishing lines. You can also buy a coin booster that will appear in any of the levels that you have to catch, when you have caught this booster every fish that you catch after that will double the amount of coins earned. Throughout the game the player can elect to spend their own money as well, this will be added onto the coins you already have. Within the game during all levels after level 3 you can start to collect Letters that eventually spell out CHED-DAR, if you manage to collect all 7 letters by the end of the game it will add 200 coins onto your total coin score which will go towards finally buying a new and stronger fishing boat. As you progress through different levels you gain the ability to catch different types of fish which means more points, but also more bad fish to avoid.

Level ups/Bonus Items (in game):

- Coin booster

- Speed gloves

- Magic Hook

- Hook Cover

- Slow Motion

- Double time

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Items/Upgrades You Can Buy:

Boat Upgrades -

Level 2/3/4/5 Fishing Line -

Level 2/3/4/5 Fishing Hook -

‘Save me’ Respawn -

Costumes -

Score armour -

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Characters & Controls

Characters.At the start of our game ‘Captain Cheddar’ you are in control of one character - Cap-tain Cheddar. Captain Cheddar is a small block of cheese who sits on his boat which moves across the screen. Planned for the game, you are able to customize Captain Cheddar with different outfits, and customizable looks which you unlock through gaining points in the game. Different pieces of equipment will give Captain Cheddar a boost of different abilities, for example, if you give Captain Cheddar a set of ‘Speed Gloves’ he is able to drop and pull up the fishing hook a lot quicker than he would normally.

! Different upgrades for Captain Cheddar’s outfit and performance cost differ-ent amount of coins depending on the effect it has on the game, for example the speed gloves have a small effect on the game so they cost a lower amount than some-thing like a ‘Double fish spawner’ power up that has a big effect on the game.

Controls.The controls for ‘Captain Cheddar’ are very simple, if you’re playing on a smart phone you simply press/hold your finger on the screen to lower the hook, and on a PC/Mac you would press/hold the down key on the keyboard.

To use certain power ups on the smartphone there is a small icon in the bottom left corner you click to activate it. On the PC/Mac you would simply press the spacebar to activate the power up.

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Main Gameplay Concepts & Platform Specific

Features.

Gameplay Concepts.Captain Cheddar is aimed at young teens and has been created to imitate an arcade game. The sequence of play is broken up into different levels, getting harder and more exciting each time with new items to collect and different fish to catch.

Our game is the only young teens arcade game to have a piece of cheese who is the captain of the boat, we think this is quite different, with a touch of silly to make the game more enjoyable and exciting for our audience.

Platform Specific Features.

We have included a mini game that will appear for you to play once you have com-pleted level 4, you’re a fish and the aim of this mini game is to swim through the tunnel and swim into a fish tank, you then have to eat all the fish food in a short amount of time. If you manage to complete it you get a bonus of 100 coins, this will be added to your coin score and you’ll be taken back and will be asked if you want to continue onto level 5. If you do not manage to collect all the fish food within the time limit you won’t be given any bonus coins and will be located back to level 5.

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Game World

Aesthetics.The game play takes place about 6 miles out to sea from the island that Cap-tain Cheddar is stranded, he will only be fishing during day time as it will be too dark to fish in the evening. The days consist of lots of sunshine with minimal clouds, a vibrant area with bright colours. Our game includes a hub style navigation with a linear style within the slides. The mood in each world should make the player happy, we’ve used bright colours to catch the players attention and make it more aesthetically pleasing to the eye. The mini game is also bright and colourful to match the full theme of the game.

Game Time.Each ‘day’ in our game lasts a different amount of time depending on the level you are on, the easier levels will have a time limit of 30 seconds before it turns to night time, where as some of the harder levels may only have 20 seconds until it turns into night. the level is over once the timer(daytime) has run out.

World Changes.The world that Captain Cheddar lives in is constantly changing, throughout different levels he fishes in different parts of the sea, this means that the colours will change slightly throughout levels and will also mean different fish are able to be caught, much like in real life.

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Interface.

Interface.The interface is simple to navigate through with a tap of the screen of the large clear options available. The mood is themed around the sea and sailors/pirates, with a colour scheme of blue and yellow, matching the colour of Captain Cheddar, and also sea and sand, this overall makes the interface vibrant and interesting. The music also carry’s this same sailor theme, since we found a version of ‘What Shall We Do With The Drunken Sailor’ this song not only fits our theme, but also it is extremely catchy and strengthens the enjoyment of the game.

Screens.

The ‘Instructions page gives you the core basic instructions to our game, it tells you what controls do what, and what the concept of the game is. The screen that pops up after clicking start tells you which fish to catch and which fish to avoid, this simpli-fies the game for first time players, players then learn as the progress through the game that some fish give you more points than others depending on their size. The credits page lets the player know who created the game/music/company.

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Mechanics & Power Ups

In Game Mechanics.

The in game mechanics for Captain Cheddar is tapping/holding of the screen (or press of the downward arrow key) to lower the hook, and the longer you hold it down determines how far down you want the hook to be lowered, when you release your finger from the screen/button the hook will go back up towards the boat. This ultimately makes our gameplay simple to use and play, and is also quite a unique as-pect. The game screening shows both above the sea where Captain Cheddar is on his boat, which is automatically moving from right to left on the top of the ocean, the game screening also shows underneath the boat where you lower the hook to catch the fish, they are swimming from both directions, along with the sea floor located at the bottom of the screen which contains a treasure chest.

Scoring and Timer.When you catch a fish, the mechanics in the game automatically add a certain amount of points to your score in the HUD, the games mechanics knows which fish will change the score by how many points set by us - the designers.! There is also a timer within the HUD that is visible on the screen, this is count-ing down from the time allocated for each level as soon as the level starts, and when it runs out, depending on the score, will show either the ‘You win!’ scene or the ‘You Lose!’ scene. this is done all by the in game mechanics that are told if the games score is equal to or more than the target score for said level then it will go to the ‘You Win!’ scene, and if it’s less than the target score the game will send you to the ‘You Lose!’ scene.

Power Ups.Power ups within our game will trigger off different things in the games mechanics, e.g, the double time power up will change the attribute of the fishes speed from the normal speed of the fish to double. this lasts for a certain amount of timer which is-different from level - level, the power ups run on a timer within the games software so will turn off automatically after said time.

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Enemies & Bosses

Enemies.In ‘Captain Cheddar’ There are lots of different enemies depending on which levels you are playing. The main enemies in this game are bad fish, this means fish that will effect your hook/fishing wire. E.g a Piranha will destroy your hook due to its strong teeth, these types of fish will cause you to lose points.

Bosses.

In our game we do not have any bosses, this is due to it being unfitting to our game, we want our game to be level based only, with no final levels. However, levels do get harder as you pass through them, this is adding an element of challenge to our game, much like a boss level would.

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Bad Fish:

- Jelly Fish = - 40pts (level 1-15)]

- Piranha = - 20pts (level 1-15)

- Crab = - 50pts (Level 3 - 15)

- Sword Fish = - 70pts (Level 5 - 15)

- Shark = - 100pts (level 7 - 15)

- Great White Shark = - 200pts (Level 10 - 15)

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Cut Scenes, Bonus Material & Comps.

Cut Scenes.We plan for at the start of our game to have a small animation showing that Captain Cheddar is stranded out at sea to help give the player a narrative as to why he is catching fish. At the start of the game you will see a title screen with the title, and dif-ferent options such as: highscore, credits, instructions to play the game and a start button, to play the game. This will also appear at the very end after the credits once you have completed all levels. In between each level we have a page pop up showing how many points you’ve scored and whether you’ve reached the target to move onto the next level.

Bonus Material.

After the 4th level you can unlock a mini game, you become a fish and you have to swim through a tunnel and into a fish bowl where a timer starts and fish food ap-pears, you have to eat all the fish food in the bowl before the timer runs out, you will receive coins for completing the mini game. Throughout the game you can collect let-ters in each level which spell out CHEDDAR, we feel this will make the player want to complete the game so they can collect the letters and get extra coins.

Competition.

We feel our game will be competition to others on the market, as our game is fun, ex-citing and looks great. As well as being challenging and hooking the players in with different goals and bonus materials.

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C - H - E - D - D - A - R

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