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Lecture 9 Runtime Environment
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Page 1: 1 Lecture 9 Runtime Environment. 2 Outline Basic computer execution model Procedure abstraction run-time storage management Procedure linkage We need.

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Lecture 9

Runtime Environment

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Outline Basic computer execution model Procedure abstraction run-time storage management Procedure linkage

We need to understand how a program executes at run time before we can generate code for it

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Basic Execution Model MIPS as an example CPU

» ALU Unit» Registers» Control Unit

Memory» program» data

Memory

Registers

Control

ALU

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Arithmetic and Logic Unit Performs most of the data operations Has the form:

OP Rdest, Rsrc1, Rsrc2

Operations are:» Arithmetic operations (add, sub,

mulo [mult with overflow])» Logical operations (and, sll, srl)» Comparison operations (seq, sge,

slt [set to 1 if less than])

Memory

Registers

Control

ALU

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Arithmetic and Logic Unit Many arithmetic operations can cause

an exception» overflow and underflow

Can operate on different data types» 8, 16, 32 bits» signed and unsigned arithmetic» Floating-point operations

(separate ALU)» Instructions to convert between

formats(cvt.s.d)

Memory

Registers

Control

ALU

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Control Handles the instruction sequencing Executing instructions

» All instructions are in memory» Fetch the instruction pointed by the

PC and execute it» For general instructions, increment

the PC to point to the next location in memory

Memory

Registers ALU

Control

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Control Unconditional Branches

» Fetch the next instruction from a different location

» Unconditional jump to a given addressj label

» Unconditional jump to an address in a register jr rsrc

» To handle procedure calls, do an unconditional jump, but save the next address in the current stream in a register jal label [jump and link] jalr rsrc

Memory

Registers ALU

Control

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Control Conditional Branches

» Perform a test, if successful fetch instructions from a new address, otherwise fetch the next instruction

» Instructions are of the form: brelop Rsrc1, Rsrc2, label

» ‘relop’ is of the form: ‘’, ‘eq’, ‘ne’, ‘gt’, ‘ge’, ‘lt’, ‘le’

Memory

Registers ALU

Control

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Control Control transfer in special (rare)

cases» traps and exceptions» Mechanism

– Save the next(or current) instruction location

– find the address to jump to (from an exception vector)

– jump to that location

Memory

Registers ALU

Control

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Memory Flat Address Space

» composed of words» byte addressable

Need to store» Program» Local variables» Global variables and data» Stack» Heap

Memory

Registers ALU

Control

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Memory

Memory

Registers ALU

Control

Stack

Generated Code

HeapObjects

Arrays

locals(parameters)

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Registers Load/store architecture

» All operations are on register values» Need to bring data in-to/out-of registers

» la Rdest, address [load address]

» lw Rdest, address [load word]

» li, Rdest, imm [load imm]

» sw Rsrc, address [store word ]

» mv Rdest, Rsrc [ move ]

» address has the from value(R) Important for performance

» limited in number

ALU

Control

Memory

Registers

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Registers (of MIPS processors)

0 zero hard-wired to zero1 at Reserved for asm

2 - 3 v0 - v1 expr. eval and return of results4 - 7 a0 - a3 arguments 1 to 48-15 t0 - t7 caller saved temporary

16 - 23 s0 - s7 calliee saved temporary24, 25 t8, t9 caller saved temporary

28 gp pointer to global area29 sp stack pointer30 fp frame pointer31 ra return address

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Other interactions Other operations

» Input/Output» Privilege / secure operations» Handling special hardware

– TLBs, Caches etc.

Mostly via system calls » hand-coded in assembly» compiler can treat them as a normal

function call

ALU

Control

Memory

Registers

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The MIPS ISA and MIPS Processor

One of the earliest RISC processors» Has evolved from 1980’s» ISA has also evolved

– Always backward compatible, I.e. add more to the ISA

– MIPS-I, MIPS-II….MIPS-V

» Many processor incarnation– From a simple 5-stage pipeline

to an out-of-order superscalar– R2000, R4000, R8000, R10000 …..

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Procedure Abstraction Decomposition of programs into callable

procedures. Issues:

» calling /returning mechanism» parameter passing» local variables (scope) » private execution context» private storage for each procedure

invocation» Encapsulate information about control flow &

data abstractionsThe procedure abstraction is a social contract.

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Benefits of procedure abstraction

1. control abstraction» well defined entry, exits» mechanism to pass parameters, return values

2. name space» new name space within procedure» local names are protected from outside

3. external interface» accessed by procedure name, parameters» protection for both caller and callee» enables software libraries, systems

4. separate compilation» compile procedures independently» keeps compile times reasonable» allows us to build large programs

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Procedure Abstraction procedure abstraction leads ...

» multiple procedures» library calls» compiled by many compilers, written in

different languages, hand-written assembly For a compiler, we need to worry about

» Memory layout» Registers» Stack

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Registers (of MIPS processors)

0 zero hard-wired to zero1 at Reserved for asm

2 - 3 v0 - v1 expr. eval and return of results4 - 7 a0 - a3 arguments 1 to 48-15 t0 - t7 caller saved temporary

16 - 23 s0 - s7 calliee saved temporary24, 25 t8, t9 caller saved temporary

28 gp pointer to global area29 sp stack pointer30 fp frame pointer31 ra return address

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Parameter passing disciplines

Many different methods» call by reference» call by value» call by value-result

How do you pass the parameters?» via. the stack» via. the registers» or a combination

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Homes for Variables? A Simplistic model

» Allocate a data area for each distinct scope» One data area per “sheaf” in scoped table

What about recursion?» Need a data area per invocation (or activation) of a

scope» We call this the scope’s activation record» The compiler can also store control information there !

More complex scheme» One activation record (AR) per procedure instance» All the procedure’s scopes share a single AR » Use a stack to keep the activation records

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Memory Layout Start of the stack Heap management

» free lists starting location in

the text segment

Stack

Text segment

HeapObjectsArrays

locals(parameters)

0x7fffffff

0x400000

Reserved

Data segment

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Run-time Resources Execution of a program is initially under the

control of the operating system

When a program is invoked:» The OS allocates space for the program» The code is loaded into part of the space» The OS jumps to the entry point (i.e., “main”)

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Memory Layout

Low Address

High Address

Memory

Code

Other Space

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Notes Our pictures of machine organization have:

» Low address at the bottom» High address at the top» Lines delimiting areas for different kinds of

data

These pictures are simplifications» E.g., not all memory need be contiguous

In some textbooks Higher addresses are at bottom

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What is Other Space? Holds all data for the program Other Space = Data Space

Compiler is responsible for:» Generating code» Orchestrating use of the data area

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Code Generation Goals Two goals:

» Correctness» Speed

Most complications in code generation come from trying to be fast as well as correct

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Assumptions about Execution

1. Execution is sequential; control moves from one point in a program to another in a well-defined order

2. When a procedure is called, control eventually returns to the point immediately after the call

Do these assumptions always hold?

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Activations An invocation of procedure P is an activation of P

The lifetime of an activation of P is» All the steps to execute P» Including all the steps in procedures that P

calls

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Lifetimes of Variables The lifetime of a variable x is the portion of

execution in which x is defined

Note that» Lifetime is a dynamic (run-time) concept» Scope is a static concept

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Activation Trees Assumption (2) requires that when P calls Q, then

Q returns before P does

Lifetimes of procedure activations are properly nested

Activation lifetimes can be depicted as a tree

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ExampleClass Main {

void g() { return ; }

void f() { g() ; }

void m() { g(); f(); };

} m

fg

g

m enter

g enter

g return

f enter

g enter

g return

f return

m return

activation tree for m() Lifetime of invocations

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Example 2

Class Main {

int g() { return 1; };

int f(int x){

if( x == 0) return g(); else return f(x - 1); }

int m(){ return f(3) }

}

What is the activation tree for this example?

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Example 2m() enter

f(3) enter f(2) enter f(1) enter f(0) enter g()

enter g()

return f(0) return f(1) return f(2) returnf(3) return

m() return

m()

f(3)

f(2)

f(1)

g()

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Notes The activation tree depends on run-time behavior

The activation tree may be different for every program input

Since activations are properly nested, a stack can track currently active procedures

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ExampleClass Main {

g() { return; };

f() { g() };

m() { g(); f(); };

}m Stack

m

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ExampleClass Main {

g() { return; }

f(): Int { g() }

m() { g(); f(); }

} m

g

Stack

m

g

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ExampleClass Main {

g() { return }

f() { g() }

m() { g(); f(); }

}m

g f

Stack

m

f

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ExampleClass Main {

g() { return; }

f() { g(); }

m(){ g(); f(); }

} m

fg

g

Stack

m

f

g

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Revised Memory Layout

Low Address

High Address

Memory

Code

Stack

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Activation Records On many machine the stack starts at high-

addresses and grows towards lower addresses

The information needed to manage one procedure activation is called an activation record (AR) or frame

If procedure F calls G, then G’s activation record contains a mix of info about F and G.

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What is in G’s AR when F calls G?

F is “suspended” until G completes, at which point F resumes. G’s AR contains information needed to resume execution of F.

G’s AR may also contain:» Actual parameters to G (supplied by F)» G’s return value (needed by F)» Space for G’s local variables

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The Contents of a Typical AR for G

Space for G’s return value Actual parameters Pointer to the previous activation record

» The control link; points to AR of caller of G Machine status prior to calling G

» Contents of registers & program counter» Local variables

Other temporary values

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Example 2, Revisited

Class Main {

int g() { return 1; };

int f(int x) {if (x==0) return g();

else return f(x - 1); (**) };

void main() { f(3); (*)}

AR for f:result

argument

control link

return address

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Stack After Two Calls to f

main result

3

(**)

f(3)

result

2

(*)

f(2)

Stack

fp for f(1)

fp for f(2)

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Notes main has no argument or local variables and its

result is never used; its AR is uninteresting (*) and (**) are return addresses of the

invocations of f» The return address is where execution

resumes after a procedure call finishes

This is only one of many possible AR designs» Would also work for C, Pascal, FORTRAN, etc.

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The Main Point

The compiler must determine, at compile-time, the layout of activation records and generate code

that correctly accesses locations in the activation record

Thus, the AR layout and the code generator must be designed together!

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Discussion The advantage of placing the return value 1st in a

frame is that the caller can find it at a fixed offset from its own frame

There is nothing magic about this organization» Can rearrange order of frame elements» Can divide caller/callee responsibilities

differently» An organization is better if it improves

execution speed or simplifies code generation

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Discussion (Cont.) Real compilers hold as much of the frame as

possible in registers» Especially the method result and arguments

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Globals All references to a global variable point to the

same object» Can’t store a global in an activation record

Globals are assigned a fixed address once» Variables with fixed address are “statically

allocated” Depending on the language, there may be other

statically allocated values

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Memory Layout with Static Data

Low Address

High Address

Memory

Code

Stack

Static Data

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Heap Storage A value that outlives the procedure that creates it

cannot be kept in the AR

void foo(Foo f) { f.bar = new Bar(); }

The Bar object must survive deallocation of foo’s AR

Languages with dynamically allocated data use a heap to store dynamic data

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Notes The code area contains object code

» For most languages, fixed size and read only The static area contains data (not code) with

fixed addresses (e.g., global data)» Fixed size, may be readable or writable

The stack contains an AR for each currently active procedure» Each AR usually fixed size, contains locals

Heap contains all other data» In C, heap is managed by malloc and free

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Notes (Cont.) Both the heap and the stack grow

Must take care that they don’t grow into each other

Solution: start heap and stack at opposite ends of memory and let the grow towards each other

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Memory Layout with Heap

Low Address

High Address

Memory

Code

Heap

Static Data

Stack

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Data Layout Low-level details of machine architecture are

important in laying out data for correct code and maximum performance

Chief among these concerns is alignment

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Alignment Most modern machines are (still) 32 bit

» 8 bits in a byte» 4 bytes in a word» Machines are either byte or word addressable

Data is word aligned if it begins at a word boundary

Most machines have some alignment restrictions» Or performance penalties for poor alignment

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Alignment (Cont.) Example: A string

“Hello”

Takes 5 characters (without a terminating \0)

To word align next datum, add 3 “padding” characters to the string

The padding is not part of the string, it’s just unused memory

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Procedure Linkage and Activation Records

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Procedure linkages The linkage convention is the interface used for

performing procedure calls» on entry, establish p's environment» at a call, preserve p's environment» after a call, restore p’s environment» on exit, tear down p's environment» in between, handle addressability and lifetimes

Ensures each procedure inherits from caller a valid run-time environment and also restores one for its caller

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Procedure LinkagesStandard procedure linkage

procedure p

prolog

epilog

pre-call

post-return

procedure q

prolog

epilog

Procedure has

• standard prolog

• standard epilog

Each call involves a

• pre-call sequence

• post-return sequence

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return addressold frame pointerStack

Local variables

Calliee savedregisters

Stack temporaries

... argument 5argument 4

Dynamic area

Caller saved registers arguments

fp

sp

When calling a new procedure, caller:» push any t0-t9 that has a

live value on the stack» put arguments 1-4 on a0-

a3» push rest of the

arguments on the stack » do a jal or jalr

Pre-Call

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return addressold frame pointer

return addressold frame pointer

Stack

Local variables

Callee savedregisters

Stack temporaries

... argument 5argument 4

Dynamic area

Local variables

Callee savedregisters

Caller saved registers arguments

Dynamic area

fp

sp

In a procedure call, the callee at the beginning:» push $fp on the stack» copy $sp+4 to $fp» push $ra on the stack» if any s0-s7 is used in the

procedure save it on the stack

» create space for local variables on the stack

» execute the callee...

Prolog

stack frame

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return addressold frame pointer

Stack

Local variables

Callee savedregisters

Stack temporaries

... argument 5argument 4

Dynamic area

Caller saved registers arguments

In a procedure call, the callee at the end:

» put return values on v0,v1

» update $sp using $fp ($fp-8) - ...

» Pop the callee saved registers from stack

» restore $ra from stack

» restore $fp from stack

» execute jr ra and return to caller

fp

sp

Epilog

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Stack On return from a procedure

call, the caller:» Update $sp to ignore

arguments» pop the caller saved

registers» Continue...

return addressold frame pointer

Local variables

Calliee savedregisters

Stack temporaries

... argument 5argument 4

Dynamic area

fp

sp

Post-call

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Argument 5: bx (0)

Example Programclass auxmath {

int sum3d(int ax, int ay, int az, int bx, int by, int bz)

{int dx, dy, dz;if(ax > ay)

dx = ax - bx;else

dx = bx - ax; …

retrun dx + dy + dz;}

}

…int px, py, pz;px = 10; py = 20; pz = 30;auxmath am;am.sum3d(px, py, pz, 0, 1, -1);

return addressold frame pointer

Dynamic area

Caller saved registers

Argument 7: bz (-1)

fp

sp

Argument 6: by (1)

Local variable dx (??) Local variable dy (??) Local variable dz (??)

v0 ??v1 ??a0 thisa1 ax (10)a2 ay (20)a3 az (30)v0 ??v1 ??t0 ??t1 ??

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Caller/Callee Responsibility Caller Callee pre-call sequence prolog code allocate basic frame save registers,

state evaluate & store params. extend basic frameCall store return address (for local data) store FP find static data area set FP for child initialize locals jump to child fall through to code post-return sequence epilog code copy return value store return valueReturn deallocate basic frame restore state restore params.(?) unextend basic

frame (call-by-value-save) restore parent's FP jump to return address