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Transcript of 1 Instructor: S. Masoud Sadjadi sadjadi/Teaching/ sadjadi At cs Dot fiu Dot edu Software Engineering...
1
Instructor: S. Masoud Sadjadi
http://www.cs.fiu.edu/~sadjadi/Teaching/sadjadi At cs Dot fiu Dot edu
Software Engineering Software Engineering and and
Project CommunicationsProject Communications
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AgendaAgenda
Overview of Software Engineering
Software Processes
Software Life Cycle
Project Communications
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Our IntentionOur Intention
Requirements
Software
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Our plan of attackOur plan of attack
RequirementsAnalysis
Design
Implementation
Testing
Delivery and Installation
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AgendaAgenda
Overview of Software Engineering
Software Processes
Software Life Cycle
Project Communications
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Software ProcessesSoftware Processes
Specification – requirements elicitation and analysis.
Development – systems design, detailed design (OO design), implementation.
Validation – validating system against requirements (testing).
Evolution – meet changing customer needs and error correction
(maintenance).
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Software Specification Software Specification (1)(1)
Functionality of the software and constraints (non-functional requirements) on its operation must be defined.
functional requirement – describes the interaction between the system and its actors (e.g., end users and other external systems) independent of its implementation.
nonfunctional requirement – describes aspects of the system that are not directly related to the functional requirements of the system (e.g., QoS, security, scalability, performance, and fault-tolerance).
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Software Specification Software Specification (2)(2)
Involves:– Requirements elicitation– The client and developers define the purpose of the system. – Output is a description of the system in terms of actors and uses
cases.– Actors include roles such as end users and other computers the
system needs.
Uses cases are general sequences of events that describe all possible actions between actor and the system for a given piece of functionality.
Analysis Objective: produce a model of the system that is correct, complete,
consistent, unambiguous, realistic, and verifiable.
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Software Development Software Development (1)(1)
Producing the software that meets the specification.
System Design Goals of the project are defined. System decomposed into smaller subsystems (architectural model). Strategies to build system identified
– HW and SW platform, data management, control flow, and security. Output: model describing subsystem decomposition and system
strategies.
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Software Development Software Development (2)(2)
Object Design Bridges the gap between analysis model and the strategies identified in the
system design.
Includes:
– Describing object and subsystem interfaces
– Selecting off–the-shelf components
– Restructure object model to attain design goals e.g., extensibility, understandability, and required performance.
Output: detailed object model annotated with constraints and supporting documentation.
Implementation Translation of the object model into source code. No general process followed. There are tools to assists the programmer such as CASE tools.
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Software Development Software Development ActivitiesActivities
ProblemDomain
ImplementationDomain
Requirements Analysis What is the problem?
System Design What is the solution?
Object Design What is the solution in a specific context?
Implementation How is the solution constructed?
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Software Validation Software Validation (1)(1)
Ensures the software does what the customer want. The software conforms to its specification and meets the
expectations of the customer.
Validation: ‘Are we building the right product?’Ensures the software meets the expectations of the customer.
Verification: ‘Are we building the product right?’Ensures the software conforms to the specification.
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Software Validation (2)Software Validation (2)
Techniques– Software inspections (static):
Analyze and check system representations (e.g., requirements documents, design diagrams, and program source code).
– Software testing (dynamic): Executing an implementation of the software with test data and
examining the outputs against expected results.
V&V process establishes the existence of defects.
Debugging is a process that locates and corrects these defects.
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Software EvolutionSoftware Evolution
Software must evolve to meet the customer needs.
Software maintenance is the process of changing a system after it has been delivered.
Reasons for maintenance– To repair faults.– To adapt the software to a different operating environment.– To add to or modify system’s functionality.
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AgendaAgenda
Overview of Software Engineering
Software Processes
Software Life Cycle
Project Communications
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Software Life CycleSoftware Life Cycle
Software life cycle modeling – Attempt to deal with complexity and change.
Software life cycle– Set of activities and their relationships to each other to support the
development of a software system .
Software development methodology– A collection of techniques for building models, which are applied
across the software lifecycle.
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Software Life CycleSoftware Life Cycle
Software construction goes through a progression of states
DevelopmentDevelopment Post- Development
Pre- Development
Conception ChildhoodChildhood Adulthood Retirement
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Software Life Cycle ModelsSoftware Life Cycle Models
Waterfall model and its problems– Pure Waterfall Model– V-Model
Iterative process models– Boehm’s Spiral Model– Unified Process Model
Entity-based models– Issue-based Development Model – Concurrent Development
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Waterfall Model Waterfall Model (1)(1)
The waterfall model– First described by Royce in 1970
There seem to be at least as many versions as there are authorities - perhaps more
Requirements Definition
System and software design
Implementation and unit testing
Integration and system testing
Operation and maintenance
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Waterfall Model Waterfall Model (2)(2)
One or more documents are produced after each phase and “signed off”.
Points to note:– “Water does not flow up”.
it is difficult to change artifact produced in the previous phase.
– This model should be used only when the requirements are well understood.
– Reflects engineering practice.– Simple management model.
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Spiral Model Spiral Model (1)(1)
Basic Idea – develop initial implementation, expose it to user, and refine it until
an adequate system is produced.
Two types:– Exploratory– Throw-away prototyping
Advantages– model used when problem is not clearly defined.
Disadvantages– Process not visible, systems are poorly constructed, may require
special tools and techniques.
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Spiral Model Spiral Model (2)(2)
Requirementsplan
Concept ofoperation
Riskanalysis
Prototype1
Prototype2
Prototype3
Riskanalysis
Riskanalysis
S/wReqs.
Reqs.Validation
DevelopmentPlan
IntegrationPlan
DesignValidation
AcceptanceTest
Sys.ProductDesign
Integration &Test
Unit Test
Code
DetailedDesign
Design objectives,alternatives, and constraints
Plan next phase
Evaluate alternatives,identify and resolve risks
Develop and verifynext level product
Not shown in detail
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Spiral Model Spiral Model (3)(3)
Tries to accommodate infrequent change during development.
Each round of the spiral involves:– Determine objectives– Specify constraints– Generate alternatives– Identify risks– Resolve risks– Develop and verify next level product– Plan
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Incremental Development Incremental Development (1)(1)
Mills et al. 1980
Define outlinerequirements
Assign requirementsto increments
Design systemarchitecture
Develop systemincrement
Validateincrement
Integrateincrement
Validatesystem
System incomplete
Finalsystem
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Incremental Development Incremental Development (2)(2)
Software specification, design and implementation is broken down into a series of increments which are developed in turn.
Gives customers some opportunities to delay decisions on the detailed requirements of the system.
Services are identified and a priority allocated.
Each increment provides a subset of the system’s functionality.
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Incremental Development Incremental Development (3)(3)
Advantages:– Customers do not have to wait for the entire system.– Customers gain experience using early increments of the system.– Lowers the risk of overall project failure.– Most important system services receives the most testing.
Disadvantages:– May be difficult to map meaningful functionality into small
increments.
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Extreme ProgrammingExtreme Programming
The incremental approach has evolved to ‘extreme programming’ (Beck 1988).
Extreme programming:– Development and delivery of very small increments.– Customer involvement in the process.– Constant code improvement.– Egoless programming
Programs are regarded as group property!
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AgendaAgenda
Overview of Software Engineering
Software Processes
Software Life Cycle
Project Communications
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Communication EventCommunication Event
Type of information exchange that has defined objectives and scope
Scheduled– Planned communication – For example, review, meeting
Unscheduled– Event-driven communication – For example, request for change, issue clarification, problem
report
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Communication mechanismCommunication mechanism
Tool or procedure that can be used to transmit information
Synchronous– Sender and receiver are available at the same time.
Asynchronous – Sender and Receiver are not communicating at the same time.
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Classification of Classification of CommunicationCommunication
Synchronous– Hallway conversation
– Meeting in person
– Online meetings EVO, Skype, Chat, etc.
– Phone conversation
Asynchronous– E-Mail
– Instant messaging
– Group Forums
– Wiki pages
is supported by
* *
SynchronousMechanism
AsynchronousMechanism
CommunicationMechanism
UnplannedEvent
PlannedEvent
CommunicationEvent
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Planned Communication Planned Communication Events Events 22
Walkthrough (Informal)– Objective: Increase quality of subsystem.– Example: Developer presents subsystem to team members,
informal, peer-to-peer.– To be scheduled by each team.
Inspection (Formal)– Objective: Compliance with requirements.– Example: Client acceptance test (Demonstration of final system to
customer).– To be scheduled by project management.
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Planned Communication Planned Communication Events Events 33
Status Review– Objective: Find deviations from schedule and correct them or
identify new issues.– Example: Status section in regular weekly team meeting.– Scheduled every week.
Brainstorming– Objective: Generate and evaluate large number of solutions for a
problem.– Example: Discussion section in regular weekly team meeting .– Scheduled every week.
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Planned Communication Planned Communication Events Events 44
Release– Objective: Baseline the result of each software development
activity.– Software Project Management Plan (SPMP)– Requirements Analysis Document (RAD)– System Design Document (SDD)– Object Design Document (ODD)– Test Manual (TM)– User Manual (UM)– Usually scheduled after each phase
Postmortem Review– Objective: Describe Lessons Learned.– Scheduled at the end of the project.
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Unplanned Communication Unplanned Communication EventsEvents
Request for clarification– The bulk of communication among developers, clients and users. – Example: A developer may request a clarification about an ambiguous
sentence in the problem statement.
Request for change– A participant reports a problem and proposes a solution– Change requests are often formalized when the project size is substantial. – Example: A participant reports of a problem the air conditioner in the
lecture room and suggests a change.
Issue resolution– Selects a single solution to a problem for which several solutions have
been proposed.– Uses issue base to collect problems and proposals
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SummarySummary
Communication Events– Planned– Unplanned
Communication Mechanisms– Asynchronous– Synchronous
Important events and mechanisms– Sync. Communications
Class meetings, weekly group meetings, project reviews, chat, etc.
– Async. communication Group forums, email, wiki pages, instant messaging, etc.