1. initial plans(gaming)
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Transcript of 1. initial plans(gaming)
Initial Plans
Your Name
Mind MapGame ideas
Fighting- Unique and
detailed character creation.
- Health bars on the right and left corner
- Hand to hand combat
- Combos- Super movies- Finishers - Pick ups- Game modes - Heroes and villains- Character selection
scene- Intros - Tense music- Fighting sound
effects - voices
R.P.G- Fantasy genre- Levels- Weapons- Armour- Magic- Health - Stamina- Turn based combat- Time based combat- Unlockable items- Special items- Potions- Character creation - Protagonists - Fantasy creatures - Food- Antagonists - Free Rome- Peaceful and tense music- Battling sound effects
Slasher- Levels- Armours- Weapons- Sci-fi genre- Vehicles- Primary enemies- Secondary enemies- Bosses- Creatures- Combos- Special moves- Special items- Magic stamina- Health- Perks- Modes- Linier maps- Tense music- Battling sound effects
Mind Map
RPG/Slasher/Fighting
Character creation
Face choices
Clothes options
Hairstyles
Colour options
fantasy
Middle age setting as it as a historical simple aspect.
Mythical beasts which can be either enemies or steeds/partner
Mythical races adding depth to characters and story
Armours
Snow/wild/royal orc armour
Wood/sky/dark elf armour
Vikings/romans/Saxons/samurai man armour
Dark west armour
Weapons
Snow/wild/royal orc weapons
Wood/sky/dark elf weapons
Vikings/romans/Saxons/samurai man weapons
SceneryMiddle age Villages adding npc characters making quests
castle interior adding more exploration detail.
Forest making sure that there are exploration aspects and enemies can appear in this region.
story
Side characters to add character development and interesting plot
Antagonists creating a goal to the story Side missions to
add more depth to the free Rome aspect
Mood Board
Mood Board AnalysisIs there any repetition in the images you have collected? Repeated colours/images styles/fonts/tone/mood• Yes most of the images have bright colours giving a child friendly look. This makes sense as they are all kid friendly
games which need to follow the ASA codes. This could also mean that brighter colours are attractive and outstanding to darker game such Metroid which looks fairly bland.
• Most images I have added are of character sprites showing each and every animated position they go to. This gives a show of how characters are animated and is very useful for animators and game makers. These images all have the same type of poses as they are all mostly from super smash flash. These poses consists of jumping, ducking, attacking, special attack etc.
• A lot of the images are related to Nintendo as they made SNES which is a very popular consul which consist of pixels and then a Gameboy which also plays with pixels. I chose Nintendo images as they are all professionally made and game has their own unique style.
How will your mood board influence your final product?-I will take a lot of inspiration to the super smash flash images and the sprite images as it will teach me how to animate sprites. The images are very useful as they show in depth of how the sprites are animated. The sprites are all also different unique characters which is handy to take inspiration from.-The Pokémon town and Zelda village setting are very impressive and inspiration to my game as my game will also me a RPG. They both are birds eye view perspective giving a smart way of using pixels to make a setting. I will lean more towards the Zelda setting as it is a more fantasy game whereas Pokémon is a more modern/futuristic game. -The character creation will be very similar to the Terraria which is a sandbox game that consist of pixels and the character creation is very impressively in depth with a little amount of pixels to go with.