1 Department of Computer Science, University of Sheffield eXtreme Programming - Practices Dr. Marian...

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1 Department of Computer Science, University of Sheffield eXtreme Programming - Practices Dr. Marian Gheorghe

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Page 1: 1 Department of Computer Science, University of Sheffield eXtreme Programming - Practices Dr. Marian Gheorghe.

1Department of Computer Science, University of Sheffield

eXtreme Programming -

Practices

Dr. Marian Gheorghe

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Plan

•Example

•Practices

•Conclusions

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Example: Customer/order subsystem

Enter customer details (name, reference, address, phone, email); validate; edit

Enter orders by customer (customer reference, order reference, order details, delivery date, invoice reference); validate; edit

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Story cards

1. Story name: Enter and validate customer details

Task description: enter customer details and validate (ref. unique, name alphanumeric, phone numeric, address non-empty); if valid record then store it otherwise re-enter it.

Initiating event: a request made through choosing a menu option

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Story card cont’d

Memory context: customer records exist and will

be updated

Observable result: confirmation of success or

prompting an error otherwise

Related stories: Edit a customer details

Notes: Mandatory

Risk factor: 1(low) / Change factor: 1 (low)

Department of Computer Science, University of Sheffield

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Department of Computer Science, University of Sheffield

Story card cont’d

Functional tests

Customer with a new reference, arbitrary data but alphanumeric name, non-empty address, numeric phone

Customer with an existing reference

Customer with either non-alphanumeric name or empty address or non-numeric phone

Customer with empty fields (name, reference etc)

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More story cards:

2. Edit customer details (validation included)

3. Enter and validate orders by customer

4. Edit orders (validation included)

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The twelve sacred tenets of XP

1. Test first programming

Functional test sets; from story cards

Unit test sets (white-box: branch/condition/statement coverage)

Non-functional requirements tested

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To get used to testing continuously –

Run unit tests every time a new method/function has been created

Run functional testing every time a new class, or set of functions implementing a story card

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2. Pair programming

Any work involving code is done in pairs: two people – one computer

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3. On site customer: N/a

4. The planning game

Story cards + cost estimations (how long it takes, how many people involved)

Story cards discussed with the client

Test sets associated with will help to understand some tricky conditions/new aspects; ask the client

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5. System metaphor

A read.me file with the file structure of the project + a short description of the components

An X-machine model of the system/subsystem

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X-machine specification

Department of Computer Science, University of Sheffield

customer_proc

end_customer

pick_up_customer

end_customer

order_proc

end_order

exit

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X-machine model

State based model (states in green); with an initial state

Transitions labeled by function names

The model may contain functions which themselves will become X-machines (blue ones)

Hierarchical model

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customer_proc:

click_customer

edit_customer

search&display

change_customer

enter_customer enter_detail

validate_data

error

success

end_customer

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Function component

Takes an input (click a button, enter some data) and a memory value then produces an output and updates the memory side.

Formally:

func_comp:: Input x Memory -> Output x Memory

Department of Computer Science, University of Sheffield

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Function components (examples)

click_customer::

customer_btn x λ -> λ x customer_sel

enter_customer::

enter_btn x customer_sel -> λ x customer_sel

enter_detail::

data x customer_sel -> data_echoed x data

where data =(name, reference,address,phone,email)

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6. Small, frequent releases

Releases are not prototypes

A release implement a couple of stories

A release is thoroughly tested

Releases are related to

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7. Continuous integration

Write small units and test them (unit testing)

Integrate into the system and test it functionally (test first programming)

Suggestion: one pair be responsible for integrating components into an operational system

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8. Keep your code as SIMPLE as possible

If it’s not so simple then…

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9. Refactoring

Restructuring the code without changing its functionality

Its main use is to simplify the code (Fowler)

-moving methods used in several classes in a new one

-renaming classes, methods, functions

-simplify conditional expressions; reorganise data

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Refactoring (cont’d)

Refactoring the test sets accordingly

Changes into code require test sets changes as source code and test sets are the two main deliverables

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10. Code standardsShould follow consistent class/method naming conventionsStudy coding standards before starting programming; decide upon a set of rules; show it to your manager

Similar conventions should apply for test sets, story cards, metaphor

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11. Collective code ownership

Coding standards help in using the same programming style

Changes might be done by everyone in the team

Suggestion: keep commenting your code with name, date and what has been changed; provide a change notification form

Changes in the documents/story cards will be reflected only in notification forms and CVS variants.

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12. 48 hours/week =>

avg of 15hours/week

Use your time adequately

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Java coding standards(p.131-)

Each directory containing java files will contain a README file describing briefly these files

Each java source file will contain a single public class or interface

-beginning comment: class name, author, date, version, changes description, changes history

-a specified class structure

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Java coding standards(cont’d)

Each method should have a comment associated with

Block comments vs single line comments

One declaration per line + comment

One stmt per line (simplicity)

Layout for class decl, if, for, while, switch, try stmts

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Coding standards

Decide which standards you apply

Apply them consistently (you’ll be marked on this basis!)

The standards are there to help you produce simpler and easier to understand code

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References

K. Beck, “Extreme programming explained.” Addison-Wesley, 1999

K. Beck & M. Fowler, “Planning extreme programming.” Addison-Wesley, 2000

M. Holcombe, “Extreme programming for real: a disciplined, agile,approach to software engineering”, 2003

M. Holcombe & F. Ipate, “Correct systems: building a business process solution”, Springer, 1998.

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Summary

Are the 12 XP practices all applicable to SH projects?

Simplify/apply partially some of them

Enforce others

Strengthen the testing side