1. Character Generation and Special Effects (Cabrera, Cid and Dayoc)

34
Character Generation and Special Effects Cabrera, Joeffrey E. Cid, Chrisan Lorenzo L. Dayoc, Jeffreson G.

description

Communications

Transcript of 1. Character Generation and Special Effects (Cabrera, Cid and Dayoc)

Page 1: 1. Character Generation and Special Effects (Cabrera, Cid and Dayoc)

Character Generation and

Special EffectsCabrera, Joeffrey E.

Cid, Chrisan Lorenzo L.

Dayoc, Jeffreson G.

Page 2: 1. Character Generation and Special Effects (Cabrera, Cid and Dayoc)

Character Generation or CG

• Device or software that produces static or animated text

Page 3: 1. Character Generation and Special Effects (Cabrera, Cid and Dayoc)

Hardware Character Generation

• A desktop publishing-like interface can be used to generate static and moving text or graphics

Types of Character Generation

Page 4: 1. Character Generation and Special Effects (Cabrera, Cid and Dayoc)

Software Character Generation

• It runs on standard off-the-shelf computer hardware and are often integrated into video editing software

• Some SCG’s can be used in live production with special software and computer video interface cards, in which case they are equivalent to hardware CG’s

Page 5: 1. Character Generation and Special Effects (Cabrera, Cid and Dayoc)

Examples of Character Generations

Page 6: 1. Character Generation and Special Effects (Cabrera, Cid and Dayoc)

Special Effects (SFX, SPFX, or FX)

• Illusions or tricks of the eye used in the film, television, theatre, etc.

• Can be categorized as:

• Optical Effects

• Mechanical Effects

Page 7: 1. Character Generation and Special Effects (Cabrera, Cid and Dayoc)

Optical Special Effects/ photographic effects

• Techniques in which images or film frames are created photographically

• Might be used to place actors or sets against a different background

Page 8: 1. Character Generation and Special Effects (Cabrera, Cid and Dayoc)

Mechanical Special Effects/Practical or Physical Effects

• Are usually accomplished during the live-action shooting

• Includes the use of mechanized props, scenery, scale models, pyrotechnics, etc.

Page 9: 1. Character Generation and Special Effects (Cabrera, Cid and Dayoc)

Special Effects Techniques

• Bullet Time

• Computer Generated Imagery (CGI)

• Digital Compositing

• Dolly Zoom

• In-Camera Effects

• Match Moving

• Matte for Filmmaking and Matte Painting

• Miniature Effects

• Morphing

• Motion Control Photography

• Optical Effects

• Optical Printing

• Practical Effects

• Prosthetic Makeup Effects

• Rotoscoping

• Stop Motion

• Go Motion

• Schüfftan Process

• Travelling Matte

• Virtual Cinematography

• Wire Removal

Page 10: 1. Character Generation and Special Effects (Cabrera, Cid and Dayoc)

• Is a visual effect that refers to digitally enhanced simulation of variable speed

• Extreme transformation of time

Bullet Time

Page 11: 1. Character Generation and Special Effects (Cabrera, Cid and Dayoc)

Computer Generated Imagery (CGI)

• Addition of “visual scenes” that are either 2D or 3D and can be either static or dynamic

• Higher quality and more controllable effects rather than the physical methods or processes

Page 12: 1. Character Generation and Special Effects (Cabrera, Cid and Dayoc)

Digital Compositing

• Incorporates/integrates multiple images into one single image

• Appears to be just one whole (seamless)

Page 13: 1. Character Generation and Special Effects (Cabrera, Cid and Dayoc)

Dolly Zoom

• Camera moves nearer or further from subject while adjusting the zoom angle

• EFFECT: Subject appears to be stationary while the background is changing in size

Page 14: 1. Character Generation and Special Effects (Cabrera, Cid and Dayoc)

In-Camera Effect

• Any special effect developed using only techniques and features within the or on the camera used

• Some types:

• Matte Painting

• Dolly Zoom

• Lighting/ flash effects

• Shutter Effects

• Filtration (using different kinds of filters)

Page 15: 1. Character Generation and Special Effects (Cabrera, Cid and Dayoc)

Match Moving

Cinematic technique that allows the insertion of computer graphics into live-action footage with correct position, scale, orientation, and motion relative to the photographed objects in the shot

Page 16: 1. Character Generation and Special Effects (Cabrera, Cid and Dayoc)

Matte Painting

Representation of a landscape which creates an illusion of a particular place which doesn’t necessarily exist

Page 17: 1. Character Generation and Special Effects (Cabrera, Cid and Dayoc)

Miniature Effect

Uses Scale models to achieve effect (sometimes with high-speed photography and/or matte shots)

Page 18: 1. Character Generation and Special Effects (Cabrera, Cid and Dayoc)

Morphing

• Changes or morphs one image to another image seamlessly

Page 19: 1. Character Generation and Special Effects (Cabrera, Cid and Dayoc)

Motion Control Photography

• Is a technique used in still and motion photography that enables precise control of, and optionally also allows repetition of, camera movements

Page 20: 1. Character Generation and Special Effects (Cabrera, Cid and Dayoc)

Optical Effects

• Special visual effects, as the wipe or dissolve, created in the camera or especially in a film laboratory by technicians using complex optical and electronic equipment

Page 22: 1. Character Generation and Special Effects (Cabrera, Cid and Dayoc)

Practical Effects

• A special effect produced physically, without computer-generated imagery or other post-production techniques

Page 23: 1. Character Generation and Special Effects (Cabrera, Cid and Dayoc)

Prosthetic Makeup Effects/ FX prosthesis

• Process of using prosthetic sculpting, molding and casting techniques to create advanced cosmetic effects

Page 25: 1. Character Generation and Special Effects (Cabrera, Cid and Dayoc)

Stop Motion

• Technique that make a simple physical object to move on its own

• Moved in small increments between frames, and creating an illusion when these frames already move on their own

Page 26: 1. Character Generation and Special Effects (Cabrera, Cid and Dayoc)

Go Motion

• Variation of stop motion photography where the camera is actually moving in order to make the frames move

Page 29: 1. Character Generation and Special Effects (Cabrera, Cid and Dayoc)

Wire Removal

• Literally removing wires in videos, being used as safety precaution or to simulate flying characters in scene

Page 30: 1. Character Generation and Special Effects (Cabrera, Cid and Dayoc)

Special Effects Generator

• Is a multi-input signal processor, usually incorporating different types of processes such as mixing, keying, wiping and switching.

Page 31: 1. Character Generation and Special Effects (Cabrera, Cid and Dayoc)

MIX

• The SEG additively mixes the outputs of A and B

• The bar manually controls the gains of the 2 bus outputs

• It separates into two individually controlled levers to control the gains

Page 32: 1. Character Generation and Special Effects (Cabrera, Cid and Dayoc)

WIPE

• A split-screen is used to divide the outputs of A and B. There are 6 selections for shapes to divide the screen:

• Vertical

• Horizontal

• Corner Inserts

Page 33: 1. Character Generation and Special Effects (Cabrera, Cid and Dayoc)

INT

• In the Int Key Mode, the SEG acts like a two-input keyer.

• The output of B is the clip signal

• There is no key reverse

Page 34: 1. Character Generation and Special Effects (Cabrera, Cid and Dayoc)

EXT

• In the Ext Key Mode, the SEG acts like a 3-input keyer

• Whatever signal is inputted to the Ext Key Input Y on the matrix is the clip signal between the output of bus A and bus B