Command Brief Summer (4th) Quarter Academic Year 2012 Excellence Through Knowledge.
1 Brief Version of Starting Out with C++, 4th Brief Edition Chapter 6 Functions.
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Transcript of 1 Brief Version of Starting Out with C++, 4th Brief Edition Chapter 6 Functions.
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Brief Version of
Starting Out with C++, 4th Brief Edition
Chapter 6
Functions
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Topics
6.1 Modular Programming
6.2 Defining and Calling Functions
6.3 Function Prototypes
6.4 Sending Data into a Function
6.5 Passing Data by Value
6.6 Using Functions in a Menu-Driven Program
6.7 The return Statement
6.8 Returning a Value from a Function
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Topics
6.9 Returning a Boolean Value
6.10 Local and Global Variables
6.11 Static Local Variables
6.12 Default Arguments
6.13 Using Reference Variables as Parameters
6.14 Overloading Functions
6.15 The exit() Function
6.16 Stubs and Drivers
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6.1 Modular Programming
Modular programming: breaking a program up into smaller, manageable functions or modules
Function: a collection of statements to perform a task
Motivation for modular programming: Improves maintainability of programs Simplifies the process of writing programs
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6.2 Defining and Calling Functions
Function call: statement causes a function to execute
Function definition: statements that make up a function
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Function Definition
Definition includes: return type: data type of the value that function
returns to the part of the program that called it name: name of the function. Function names
follow same rules as variables parameter list: variables containing values
passed to the function body: statements that perform the function’s
task, enclosed in {}
1. The first character must be one of the letters a through z, A through Z, or an underscore character _.
2. After the first character you may use the letters a through z or A through Z, the digits 0 through 9, or underscores.
3. Uppercase and lowercase characters are distinct.
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Function Definition -Example
function name
return type parameter list
int main ( )
{ function body
cout << “Hello World\n”;
return 0;
}
Function head
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Function Return Type
If a function returns a value, the type of the value must be indicated:
int main() If a function does not return a value, its return
type is void:void printHeading(){
cout << "\tMonthly Sales\n";}
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Calling a Function
A function is executed when it is called: Function main is called automatically when a
program starts All other functions must executed by function call
To call a function, use the function name followed by () and ;
printHeading(); When called, program executes the body of the
called function After the function terminates, execution resumes in
the calling function at point of call.
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Calling Functions
main can call any number of functions Functions can call other functions Compiler must know the following about a
function before it is called: name return type number of parameters data type of each parameter
Example: prog 6-1
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Calling Functions-Example
void displayMessage(){
cout << "Hello from the function displayMessage.\n";
}
int main(){
cout << "Hello from main.\n";displayMessage();cout << "Back in function main again.\n";return 0;
}
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Calling Functions-More Examples
Example: prog 6-2 Example: prog 6-3 Example: prog 6-4
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Function Documentation
Function definition should be preceded by comments that indicate Purpose of the function How it works, what it does Input values that it expects, if any Output that it produces, if any Values that it returns, if any
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6.3 Function Prototypes
Ways to notify the compiler about a function before a call to the function: Place function definition before calling
function’s definition Use a function prototype (function declaration)
– like the function definition without the body Header: void printHeading() Prototype: void printHeading();
Example: prog 6-5
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Prototype Notes
Place prototypes near top of program Program must include either prototype or full
function definition before any call to the function – compiler error otherwise
When using prototypes, can place function definitions in any order in source file
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6.4 Sending Data into a Function
When a function is called, the program may pass values into a function:
result+pow(2,4); Values passed to function are arguments Variables in function that hold values passed
as arguments are parameters Example: prog 6-6
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Other Parameter Terminology
A parameter can also be called a formal parameter or a formal argument
An argument can also be called an actual parameter or an actual argument
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Parameters, Prototypes, and Function Headings
For each function argument, the prototype must include the data type of each
parameter in its () the header must include a declaration for each
parameter in its ()
void evenOrOdd(int); //prototype
void evenOrOdd(int num) //header
evenOrOdd(val); //call
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Function Call Notes
Value of argument is copied into parameter when the function is called
A parameter’s scope is the function which uses it Function can have > 1 parameter There must be a data type listed in the prototype () and
an argument declaration in the function header () for each parameter
Arguments will be promoted/demoted as necessary to match parameters
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Calling Functions with Multiple Arguments
When calling a function with multiple arguments: the number of arguments in the call must
match the prototype and definition the first argument will be used to initialize the
first parameter, the second argument to initialize the second parameter, etc.
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Calling Functions with Multiple Arguments Illustration
displayData(height, weight); // call
void displayData(int h, int w)// heading{ cout << “Height = “ << h << endl; cout << “Weight = “ << w << endl;}
Example: Prog 6-7
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6.5 Passing Data by Value
Pass by value: when argument is passed to a function, a copy of its value is placed in the parameter
Parameter cannot access the original argument
Changes to the parameter in the function do not affect the value of the argument back in the calling function
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6.5 Passing Data by Value
Example: prog 6-8
Example: int val=5; evenOrOdd(val);
evenOrOdd can change variable num, but it will have no effect on variable val
5val
argument incalling function
5num
parameter inevenOrOdd function
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6.13 Using Reference Variables as Parameters
When used as parameters, reference variables allow a function to access the parameter’s original argument. Changes to the parameter are also made to the argument.
Mechanism that allows a function to work with the original argument from the function call, not a copy of the argument
Allows the function to modify values stored in the calling environment
Provides a way for the function to ‘return’ > 1 value
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Passing by Reference
A reference variable is an alias for another variable Defined with an ampersand (&)
void getDimensions(int&, int&); Changes to a reference variable are made to the
variable it refers to Use reference variables to implement passing
parameters by reference
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Reference Variable Notes
Each reference parameter must contain & Space between type and & is unimportant Must use & in both prototype and header Argument passed to reference parameter must be a
variable – cannot be an expression or constant Use when appropriate – don’t use when argument
should not be changed by function, or if function needs to return only 1 value
Examples: Prog 6-22, Prog 6-23
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6.6 Using Functions in Menu-Driven Programs Functions can be used
to implement user choices from menu to implement general-purpose tasks:
Higher-level functions can call general-purpose functions, minimizing the total number of functions and speeding program development time
Example: prog 6-9
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6.7 The return Statement
The return statement causes a function to end immediately
Used to end execution of a function Can be placed anywhere in a function
Statements that follow the return statement will not be executed
Can be used to prevent abnormal termination of program
Without a return statement, the function ends at its last }
Example: Prog 6-10
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6.8 Returning a Value From a Function
A function may send a value back to the part of the program that called the function
return statement can be used to return a value from function to the point of call
Prototype and definition must indicate data type of return value (not void)
Calling function should use return value: assign it to a variable send it to cout use it in an expression
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Returning a Value From a Function
Example: prog 6-11 Example: prog 6-12
Functionarguments Return value
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6.9 Returning a Boolean Value Function can return true or false Declare return type in function prototype and
heading as bool Function body must contain return
statement(s) that return true or false Calling function can use return value in a
relational expression Example: prog 6-13
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6.10 Local and Global Variables
local variable: defined within a function or block, accessible only within the function or block
Other functions and blocks can define variables with the same name
When a function is called, local variables in the calling function are not accessible within the called function
Example: prog 6-14
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Local and Global Variables
global variable: defined outside all functions, accessible to all functions within its scope
Easy way to share large amounts of data between functions
Scope of a global variable: program from point of definition to the end
Use sparingly Example: Prog 6-15
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Initializing Local and Global Variables
Local variables must be initialized by programmer
Global variables are initialized to 0 (numeric) or NULL (character) when variable is defined
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Local and Global Variable Names Local variables can have same names as
global variables When a function contains a local variable that
has the same name as a global variable, the global variable is unavailable from within the function. The local definition “hides” the global definition
Example: Prog 6-18
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6.11 Static Local Variables
Variables are destroyed when the function terminates and are then re-created when the function starts again
Local variables only exist while function is executing. When function terminates, contents of local variables are lost
static local variables retain their contents between function calls
static local variables are defined and initialized only the first time the function is executed. 0 is default initialization
Example: prog 6-19, prog 6-20
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6.12 Default Arguments
Default argument is passed automatically to a function if argument is missing on the function call
Must be a constant declared in prototype:void evenOrOdd(int = 0);
Can be declared in header if no prototype Multi-parameter functions may have default
arguments for some or all of them:int getSum(int, int=0, int=0);
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Default Arguments
If not all parameters to a function have default values, the defaultless ones are declared first in the parameter list:int getSum(int, int=0, int=0);// OKint getSum(int, int=0, int); // NO
When an argument is omitted from a function call, all arguments after it must also be omitted:
sum = getSum(num1, num2); // OKsum = getSum(num1, , num3); // NO
The default arguments are only used when the actual arguments are omitted from the function call
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Default Arguments
Summary about default arguments: The value of a default argument must be a literal
value or a named constant When an argument is left out of a function call
(because it has a default value), all the arguments that come after it must be left out too
When a function has a mixture of parameters both with and without default arguments, the parameters with default arguments must be declared last.
Example: Prog 6-21
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6.14 Overloading Functions
Overloaded functions have the same name but different parameter lists
Can be used to create functions that perform the same task but take different parameter types or different number of parameters
In a C++ function call, the function name and the parameter list are both used to identify the function
Compiler will determine which version of function to call by argument and parameter lists
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Function Overloading Examples
Using these overloaded functions,void getDimensions(int); // 1void getDimensions(int, int); // 2void getDimensions(int, float); // 3void getDimensions(float, float);// 4
the compiler will use them as follows:int length, width; float base, height;getDimensions(length); // 1getDimensions(length, width); // 2getDimensions(length, height); // 3getDimensions(height, base); // 4
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Function Overloading-More Examples
Example: Prog 6-24 Example: Prog 6-25
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6.15 The exit() Function
Terminates execution of a program Can be called from any function Can pass an int value to operating system
to indicate status of program termination Usually used for abnormal termination of
program Requires cstdlib header file Example: prog 6-26
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6.16 Stubs and Drivers
Stub: dummy function in place of actual function Usually displays a message indicating it was
called. May also display parameters Driver: function that tests a function by calling it
Useful for testing and debugging program and function logic and design
Example: Prog 6.27