0767010_ World Of Warcraft
-
Upload
mcmastermultimedia -
Category
Entertainment & Humor
-
view
27 -
download
1
description
Transcript of 0767010_ World Of Warcraft
The World of Warcraft (WoW) is an ever changing world filled with people like you or I, these people create and control avatar’s to complete quest’s either individually or as a “clan” or “guild” in an attempt to obtain rare items or level up their character.
The focus of this slideshow will be the awards WoW has received, an introduction to the publishing company that created this world renowned video among other interesting facts like addiction and number of players.
According to “Wired Magazine’s” “Geekapedia” an MMORPG is defined as Massively Multiplayer Role Playing Game which many use as a means of escaping from every day life whether it be family friends or work. These games often offer fun rewards, interesting quests and “all the perks of a tourist destination.
A better definition for MMORPG would be an online universe created just for the people within it often pay as you play where one creates a character to his or her liking and takes control of that character doing whatever he or she pleases with it.
To the left is a
picture of a high
level Elf character
in the World of
Warcraft care of
Google Image
search. High level
characters are
often very coveted
by WoW players
and frequently end
up being sold
online for
anywhere from
hundreds of dollars
to thousands.
Again on the left
two pictures can be
see top left is a
picture of a
character outfitted
like one Chuck
Norris and the other
(Bottom) a group of
three dwarves
outfitted with an axe
and what appear to
be sticks. The Chuck
Norris picture just
goes to show how
much is possible in a
world like that of
WoW.
The World of Warcraft has been recognized by many of today's largest video game awards committee’s
Best Selling PC Game 2005 and 2006; Best PC Game, Best Multiplayer Game, Best RPG and Most Addictive Game at the Spike TV Video Game Awards. Finally earlier this year WoW was honored at the Technology and Engineering Emmy awards along with EverQuest and Neverwinter Nights for significantly contributing to the advancement of the MMORPG as an art form.
The first World of Warcraft expansion is set to release later this year, November 13, 2008 to be more specific. With this
expansion it is safe to assume that the time spent on the WoW servers and the amount of players playing WoW itself will increase drastically. The most notable additions in this expansion, all of which were discussed at the BlizzCon
convention in 2007; are a level cap raise, a new playable class, and the first completely Peer vs. Peer zone in the history of World of Warcraft. For these reasons it becomes clear that Blizzard is making it clear that they never want you to stop
playing this game. Even if you had stopped they rope you back in by allowing you to level up even higher than was possible before, and the introduction of the “Death Knight” is a very appealing addition to the game because of the fact that this
specific class was a predominant and large part of the predecessor to this game, Warcrat III, players who played
Warcraft III will be intrigued by this specifically because the character was a very notable and interesting character.
This chart represents the approximate
number of active subscribers to
the top ten most played
MMORPG’s or Virtual
Communities as of June 13, 2007
according to Gigaom.com
Game Active Subscribers(Approx.)
MMORPG or Virtual
Community (VC)
1. World of Warcraft (2004)
8.5 Million MMORPG
2. Habbo Hotel (2000)
7.5 Million VC
3. RuneScape (2001)
5 Million MMORPG
4. Club Penguin (2006)
4 Million VC/MMORPG
5. Webkinz (2005) 3.8 Million VC
6. Gaia Online (2003)
2 Million VC
7. Guild Wars (2005)
2 Million MMORPG
8. Puzzle Pirates (2003)
1.5 Million MMORPG
9. Lineage I/II (1998)
1 Million MMORPG
10. Second Life (2003)
500,000 VC
According to Dr. Maressa Hecht Orzack, a clinical psychologist at McLean Hospital in Massachusetts approximately 40% of WoW players are addicted to playing that means that an astounding 3.4 million players are addicted.
-Boston.com Care of the Boston Globe and Dr. Orzack
"Apple Images." Apple Images. Apple Computers. 4 Oct. 2008 <images.apple.com>.
Bray, Hiawatha. "Computer addictions are a serious glitch in online play." Boston.com. 2 Sept. 2006. The Boston Globe. 4 Oct. 2008 <http://www.boston.com>.
"Geekapedia." Geekapedia-MMORPG. 9 Oct. 2007. Wired Magazine. 4 Oct. 2008 <http://www.wired.com>.
"Google Images." Google.ca. 4 Oct. 2008 <http://www.google.ca>.
"MMOG." MMOG.com. 4 Oct. 2008 <www.mmogchart.com/chart7.html>.
Snow, Blake. "GigaOM Top Ten MMO's." GigaOM. 13 June 2007. 4 Oct. 2008 <http://www.gigaom.com>.