071011MSU_SL_NewFaculty
-
Upload
aj-kelton -
Category
Technology
-
view
575 -
download
0
description
Transcript of 071011MSU_SL_NewFaculty
Second Life:Possibilities for Teaching and Learning in a Virtual
World
DR. LAURA NICOSIAAssistant ProfessorEnglish Department
AJ KELTONDirector
CHSS TechnologyServices Unit
What do you already know about Second
Life?
What is Second Life?
“Second Life is a 3-D virtual world entirely built and owned by its residents.”
A flexible space for learning and exploration
An opportunity for people to interact in a way that conveys a sense of presence lacking in other media.
Generalized rather than contextual, applicable to almost any discipline.
Second life is NOT a game - there are no rules or a fixed goal-oriented purpose
• http://www.secondlife.com/whatis andhttp://www.nmc.org/pdf/2006_Horizon_Report.pdf
Statistics
15-20K sign ups daily - over 10 million total
25 - 50K residents on at one time
over $1 million spent daily
The Linden - $L - The LindeX
Well over 200 educational institutions
Over 250 “sims” dedicated to education
What is Behind Second Life
a scaleable co-located grid of servers running Linux - “infinite” growth just by adding a server
Real-time 3D streaming at DSL/Cable modem (or higher).
Streaming positional audio - conveys distance and direction.
One download delivers persistent desktop access - everything resides on the grid
Cross-platform portability
What is Behind Second Life
Infinite avatar customization - no two avatars alike
Uploadable textures and audio
Quicktime video can play in-world.
Rigid body physics simulation
International Language Support - chat and communicate in
local languages, including Asian character sets. European
keyboards supported.
• http://lindenlab.com/press/technology
•Pedagogical Validity for Teaching with Second Life
First, we recognize…
There is significant media hype focused on the “darker sides” of the in-world experience - violence, sex, drugs and rock & roll [VSDRR]
The label of “gaming” poses an image problem for SL insofar as its potential uses in secondary and/or higher education
Without proper directions, goals and objectives, SL is as aimless and as pedagogically bereft of meaning as any other poorly designed or poorly deployed classroom lesson
However, withconstructivist pedagogies…
ComprehensionComprehension soars when (Neo)Millennial students soars when (Neo)Millennial students engage with their avatars and co-journey through the engage with their avatars and co-journey through the learning environment’s unfolding episodes and learning environment’s unfolding episodes and processes (Dede)processes (Dede)
Learning communitiesLearning communities are fostered ( are fostered (Bereiters and Scardameglia’s Knowledge Forum experiBereiters and Scardameglia’s Knowledge Forum experimentment)
Collaborative knowledge-building Collaborative knowledge-building develops and develops and cognitive capital is distributed among groups and cognitive capital is distributed among groups and individualsindividuals
• Continued on next slide
Constructivist pedagogies...
Learners forge Learners forge Identity Formation Identity Formation StrategiesStrategies (agency) through graphical (agency) through graphical avatars (persona) to communicate with avatars (persona) to communicate with other agents and to interact with digital other agents and to interact with digital artifacts (Dede)artifacts (Dede)
In many ways, SL immersion is similar to In many ways, SL immersion is similar to what many literary critics call what many literary critics call Transactional Reader Response Transactional Reader Response (Rosenblatt).(Rosenblatt).
Second Life is…Second Life is…
A A mediummedium or text that may be “read” or text that may be “read” as a hybrid genre or environas a hybrid genre or environ
A A platformplatform for learning and for learning and engagementengagement
An An interfaceinterface where immersion in a where immersion in a virtual environ using avatar-based virtual environ using avatar-based entities is akin to a transactional reader entities is akin to a transactional reader response with a characterresponse with a character
We construct We construct the Self in the Self in
many ways; many ways; narrative narrative
explorationexplorationis one is one
methodmethod
Harvard educational Harvard educational research indicates...research indicates...
• For psychologists adopting this model of cognitive psychology, embracing narrative and its characters is a fundamental way to enable human beings to make their way through the world.
We have at least 3 We have at least 3 selvesselves
The Real - the identity in the here-and-now; the The Real - the identity in the here-and-now; the person behind the facade or characterperson behind the facade or character
The Projective - the identity of the Real person we The Projective - the identity of the Real person we put into an avatar or online character; the put into an avatar or online character; the qualities we transfer from the Real to the onlinequalities we transfer from the Real to the online
The Virtual - one’s identity AS a virtual character; The Virtual - one’s identity AS a virtual character; a constructed, fictionalized protagonist we a constructed, fictionalized protagonist we embody while “inworld”embody while “inworld”
• Gee, James Paul.
• What Video Games Have to Teach Us About Learning and Literacy.New York: Palgrave, 2003.
Navigating Navigating experiences through experiences through these personae is not these personae is not
simply “play”simply “play”•Importantly, Jung clarified that the various
persona, are not a pose or some other intentional
misrepresentation of the self to others. Rather, it
is, as it were, the self as self-construed, and may
change according to situation and context.
Living through virtual Living through virtual experiences is to experiences is to
inhabit a realm of pure inhabit a realm of pure possibility and to possibility and to
practice what Donald practice what Donald Graves callsGraves calls
“long thinking.”“long thinking.”
• ““Long thinkers are Long thinkers are problem finders, enjoy problem finders, enjoy their own company, their own company, have a sense of play, are have a sense of play, are highly focused and have highly focused and have been appreciated by been appreciated by other long thinkers.”other long thinkers.”
• Donald GravesDonald GravesTesting is Not Teaching: What Should Count in Education,Testing is Not Teaching: What Should Count in Education, 2002 2002
Immersion yields enhanced Immersion yields enhanced motivationmotivation
Hands-on, constructivist practices pose Hands-on, constructivist practices pose challengeschallenges and peak and peak curiositycuriosity
MMUVEs MMUVEs reach learnersreach learners who do not succeed in who do not succeed in conventional classroom settingsconventional classroom settings
The use of MMUVEs allow for delivery of The use of MMUVEs allow for delivery of sophisticated content in sophisticated content in context context andand application application
• http://muve.gse.harvard.edu/rivercityproject/
Dede’s research onDede’s research onMMUVEs showsMMUVEs shows
The application of MMUVEsThe application of MMUVEs
Requires Requires higher order skillshigher order skills
BuildsBuilds fluency fluency in distributed modes in distributed modes of communication, expression and of communication, expression and rhetoricrhetoric
Encourages participants to engage Encourages participants to engage in in extended periods of dialogueextended periods of dialogue (both written and oral)(both written and oral)
Second Life permits
Guided Inquiry, where experience is central to Guided Inquiry, where experience is central to learning learning
Scaffolding of in-world prior experiences Scaffolding of in-world prior experiences through seeking, sieving and synthesizing through seeking, sieving and synthesizing experiencesexperiences
Decentralization of the class - knowledge is Decentralization of the class - knowledge is created across a community rather than created across a community rather than delivered from an individual (the teacher)delivered from an individual (the teacher)
And…
Unlearning of unconscious assumptions Unlearning of unconscious assumptions about communities and the “Other”about communities and the “Other”
Application of critical thinking and Application of critical thinking and problem-solving in context and in processproblem-solving in context and in process
Sharing of resources, cultural knowledge, Sharing of resources, cultural knowledge, stories and experiencesstories and experiences
Social exploration using a multiplicity of Social exploration using a multiplicity of perspectives and points of viewperspectives and points of view
Pedagogical Pedagogical considerations:considerations:
AsynchronousAsynchronous media to enable convenient media to enable convenient participation and deeper reflection at each user’s participation and deeper reflection at each user’s pacepace
SynchronousSynchronous virtual exchanges to allow for virtual exchanges to allow for heightened immersion and emotional/social heightened immersion and emotional/social interactionsinteractions
A combination of A combination of mediated,mediated, situated learning- situated learning-environments (teacher established challenges) AND environments (teacher established challenges) AND free, evolvingfree, evolving situated learning environments (to situated learning environments (to experience virtual exploration)experience virtual exploration)
An effective virtual An effective virtual learning environment learning environment
may:may:
Supplement face-to-face interaction Supplement face-to-face interaction
Be used in combination with other multi-Be used in combination with other multi-media (I.e. videoconferences either media (I.e. videoconferences either embedded within the SL platform or embedded within the SL platform or concomitant with SL)concomitant with SL)
Be an adjunct to BlackBoard or another Be an adjunct to BlackBoard or another more linear, asynchronous interactions with more linear, asynchronous interactions with discussion groups and blogs discussion groups and blogs
For discipline-specific For discipline-specific
uses of SL in the uses of SL in the class:class:
•““101 Uses for Second Life in the College 101 Uses for Second Life in the College Classroom.” Dr. Megan S. Conklin—Elon UniversityClassroom.” Dr. Megan S. Conklin—Elon Universityhttp://trumpy.cs.elon.edu/metaverse
Advertising
Architecture
Art/Theater Studies
Astronomy
Business
Chemistry
Composition
Culture Studies
Disabilities Studies
Economics
Education
Ethics
Gender Studies
Geography
History
Journalism
Justice Studies
Language Studies
Marketing
Math
Physics
Political Science
Programming
Psychology
Real Estate
Religion
Rhetoric
Sociology
Women’s Studies
Ultimately, We Must
Make the environment part of the learning experience rather than an end to itself
Enable metacognitive reflection on the SL experience
Construct feedback loops and self-renewing frameworks to inform our praxis
Investigate the pedagogical successes and failures of using Second life for our classes and disciplines
Dante’s Inferno and Linden Hills
Meet Students in “Interesting” Places
Exposure to the “Other ”
Construct 3-D Sites
Hold Meetings Inworld
The CHSS Pilot Project
Recreate What Exists
Walk into a story
Create Something New
Engage Your Students
Science
Art
NOAA
Business
Spaceport Alpha and Delta
Literature and History
?