06 using the elements - skeleton

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Transcript of 06 using the elements - skeleton

  • 1. UX D

2. UX Dusing the elements: skeleton 3. UX DS U R FA C ESKELETONSTRUCTURESCOPES T R AT E GY 4. dening the skeleton S U R FA C ESKELETONSTRUCTURESCOPES T R AT E GYUX D 5. dening the skeleton S U R FA C ESKELETONSTRUCTURESCOPES T R AT E GYfunction is given formUX D 6. dening the skeleton S U R FA C ESKELETONSTRUCTURESCOPES T R AT E GYfunction is given form the skeleton plane focuses on concrete issues of presentation:UX D 7. dening the skeleton S U R FA C ESKELETONSTRUCTURESCOPES T R AT E GYfunction is given form the skeleton plane focuses on concrete issues of presentation: what form will the product take?UX D 8. dening the skeleton S U R FA C ESKELETONfunction is given form the skeleton plane focuses on concrete issues of presentation: what form will the product take? how will users move around and do things?STRUCTURESCOPES T R AT E GYUX D 9. dening the skeleton S U R FA C ESKELETONfunction is given form the skeleton plane focuses on concrete issues of presentation: what form will the product take? how will users move around and do things?STRUCTURESCOPES T R AT E GY how will content be presented and manipulated?UX D 10. dening the skeleton S U R FA C ESKELETONfunction is given form the skeleton plane focuses on concrete issues of presentation: what form will the product take? how will users move around and do things?STRUCTURESCOPES T R AT E GY how will content be presented and manipulated? the skeleton plane is created through interface design, which provides users with the ability to do things.UX D 11. dening the skeleton S U R FA C ESKELETONfunction is given form the skeleton plane focuses on concrete issues of presentation: what form will the product take? how will users move around and do things?STRUCTURE how will content be presented and manipulated?SCOPEthe skeleton plane is created through interface design, which provides users with the ability to do things.S T R AT E GYits also comprised of navigation design, which provides users with the ability to go places.UX D 12. dening the skeleton S U R FA C ESKELETONSTRUCTURESCOPES T R AT E GYUX D 13. dening the skeleton S U R FA C ESKELETONSTRUCTURESCOPES T R AT E GYenabling positive experiencesUX D 14. dening the skeleton S U R FA C ESKELETONSTRUCTURESCOPES T R AT E GYenabling positive experiences our work on the skeleton plane has to enable several key principles of positive user experience:UX D 15. dening the skeleton S U R FA C ESKELETONSTRUCTURESCOPES T R AT E GYenabling positive experiences our work on the skeleton plane has to enable several key principles of positive user experience: rapidly establish the products value in the users mindUX D 16. dening the skeleton S U R FA C ESKELETONSTRUCTURESCOPES T R AT E GYenabling positive experiences our work on the skeleton plane has to enable several key principles of positive user experience: rapidly establish the products value in the users mind lead user toward continuing the experience (and furthering the relationship)UX D 17. dening the skeleton S U R FA C ESKELETONSTRUCTURESCOPES T R AT E GYenabling positive experiences our work on the skeleton plane has to enable several key principles of positive user experience: rapidly establish the products value in the users mind lead user toward continuing the experience (and furthering the relationship) Introduce specic content at the most relevant, most appropriate points in the experience (relationship)UX D 18. dening the skeleton S U R FA C ESKELETONSTRUCTURESCOPEenabling positive experiences our work on the skeleton plane has to enable several key principles of positive user experience: rapidly establish the products value in the users mind lead user toward continuing the experience (and furthering the relationship) Introduce specic content at the most relevant, most appropriate points in the experience (relationship) every click should add immediate value S T R AT E GYUX D 19. dening the skeleton S U R FA C ESKELETONSTRUCTURESCOPEenabling positive experiences our work on the skeleton plane has to enable several key principles of positive user experience: rapidly establish the products value in the users mind lead user toward continuing the experience (and furthering the relationship) Introduce specic content at the most relevant, most appropriate points in the experience (relationship) every click should add immediate value S T R AT E GY every interaction should add positively to the overall experience over timeUX D 20. dening the skeleton S U R FA C ESKELETONSTRUCTURESCOPES T R AT E GYUX D 21. dening the skeleton S U R FA C ESKELETONSTRUCTURESCOPES T R AT E GYUX D 22. S U R FA C ESKELETONmany featuresdening the skeletonSCOPES T R AT E GYfew featuresSTRUCTUREUX D 23. dening the skeletonSKELETONmany featuresS U R FA C EUX DSCOPES T R AT E GYfew featuresSTRUCTUREpoor usabilitygood usability 24. dening the skeletonSKELETONmany featuresS U R FA C EUX DSCOPES T R AT E GYfew featuresSTRUCTUREpoor usabilitygood usability 25. dening the skeletonSKELETONfeatures vs. usabilitymany featuresS U R FA C EUX DSCOPES T R AT E GYfew featuresSTRUCTUREpoor usabilitygood usability 26. dening the skeletonSKELETONfeatures vs. usabilitymany featuresS U R FA C EUX Dat any given point in time, the number of functions available onscreen has a direct effect on how useful the product is.SCOPES T R AT E GYfew featuresSTRUCTUREpoor usabilitygood usability 27. dening the skeletonSKELETONfeatures vs. usabilitymany featuresS U R FA C Eat any given point in time, the number of functions available onscreen has a direct effect on how useful the product is.STRUCTURES T R AT E GYthe more functions, the less useful.few featuresSCOPEUX Dpoor usabilitygood usability 28. dening the skeleton S U R FA C ESKELETONSTRUCTURESCOPES T R AT E GYUX D 29. dening the skeleton S U R FA C ESKELETONSTRUCTURESCOPES T R AT E GYconventionsUX D 30. dening the skeleton S U R FA C ESKELETONSTRUCTURESCOPES T R AT E GYconventions habit and reex account for much of our daily interactions.UX D 31. dening the skeleton S U R FA C ESKELETONSTRUCTURESCOPES T R AT E GYconventions habit and reex account for much of our daily interactions. our ability to do anything depends on the accumulation of reexes, most of which are pretty small.UX D 32. dening the skeleton S U R FA C ESKELETONSTRUCTURESCOPES T R AT E GYconventions habit and reex account for much of our daily interactions. our ability to do anything depends on the accumulation of reexes, most of which are pretty small. convention is what allows us to use those reexes.UX D 33. dening the skeleton S U R FA C ESKELETONSTRUCTURESCOPES T R AT E GYconventions habit and reex account for much of our daily interactions. our ability to do anything depends on the accumulation of reexes, most of which are pretty small. convention is what allows us to use those reexes. conventions often match our expectations of what something is supposed to do or be like.UX D 34. dening the skeleton S U R FA C ESKELETONSTRUCTURESCOPES T R AT E GYconventions habit and reex account for much of our daily interactions. our ability to do anything depends on the accumulation of reexes, most of which are pretty small. convention is what allows us to use those reexes. conventions often match our expectations of what something is supposed to do or be like.UX D 35. dening the skeleton S U R FA C ESKELETONSTRUCTURESCOPES T R AT E GYconventionsUX D 36. dening the skeleton S U R FA C EUX Dconventions the only time you should deviate from well-established conventionsis when theres a clear, obvious benet to doing so.SKELETONSTRUCTURESCOPES T R AT E GY 37. dening the skeleton S U R FA C EUX Dconventions the only time you should deviate from well-established conventionsis when theres a clear, obvious benet to doing so.SKELETONSTRUCTURESCOPES T R AT E GY 38. dening the skeleton S U R FA C EUX Dconventions the only time you should deviate from well-established conventionsis when theres a clear, obvious benet to doing so.SKELETONSTRUCTURESCOPES T R AT E GY 39. UX DS U R FA C ESKELETONSTRUCTURESCOPES T R AT E GY 40. interface design S U R FA C ESKELETONSTRUCTURESCOPES T R AT E GYinterface designUX D 41. interface design S U R FA C ESKELETONSTRUCTURESCOPES T R AT E GYthe balancing actUX D 42. interface design S U R FA C ESKELETONSTRUCTURESCOPES T R AT E GYthe balancing act success in user interface (UI) design is determined by the degree of balance between visual form & technical function.UX D 43. interface design S U R FA C ESKELETONthe balancing act success in user interface (UI) design is determined by the degree of balance between visual form & technical function. and that means:STRUCTURESCOPES T R AT E GYUX D 44. interface design S U R FA C ESKELETONUX Dthe balancing act success in user interface (UI) design is determined by the degree of balance between visual form & technical function. and that means:STRUCTURE you have to give people the things they want or need.SCOPES T R AT E GY 45. interface design S U R FA C ESKELETONUX Dthe balancing act success in user interface (UI) design is determined by the degree of balance between visual form & technical function. and that means:STRUCTURE you have to give people the things they want or need.SCOPES T R AT E GY you have to give it to them when and where they want it. 46. interface design S U R FA C ESKELETONUX Dthe balancing act success in user interface (UI) design is determined by the degree of balance between visual form & technical function. and that means:STRUCTURE you have to give people the things they want or need.SCOPES T R AT E GY you have to give it to them when and where they want it. you have to deliver it in a visual format that ensures they canand want to access all of it. 47. interface design S U R FA C ESKELETONSTRUCTURESCOPES T R AT E GYUX D 48. interface design S U R FA C ESKELETONSTRUCTURESCOPES T R AT E