06 OHP Slide Handout 1
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Transcript of 06 OHP Slide Handout 1
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The Power of Animation
The Power of Animation
What is Animation? Principles of Animation Creating Animation Input and Output Device
Considerations
Memory, Storage and Connection Considerations
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The Power of Animation
1800s
Scientists realized that a series of still images can be used to create the effect of a moving image
Optical toys are used to test out the effects of early animation
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The Power of Animation
Animation
All about making things move Process of bringing still objects to life
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The Power of Animation
Pioneers of Animation
J. Stuart Blackton (1875-1941) Winsor McCay (1867-1934) John Bray (1874-1978) Dave and Max Fleischer
(1883-1972, 1884-1979)
Otto Messmer (1892-1983)Walt Disney (1901-1966)
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The Power of Animation
J. Stuart Blackton
Fore-Father of Animation 1896: Rapid-drawing Cartoonist" for
a series of Edison shorts.
Photographed drawings
The Enchanted Drawing (1900)
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The Power of Animation
Winsor McCay
Father of character animationWell-known for his newspaper comics
"Little Nemo in Slumberland" (1905-1914)
McCay appeared on stage with his animated dinosaur, Gertie. (1914)
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The Power of Animation
J. Stuart Blackton
"Humorous Phases of Funny Faces" (1906) Stop-Motion technique Animation drawn on a blackboard
3000 drawings
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The Power of Animation
Winsor McCay
"The Sinking of the Lusitania" (1918) was the first propaganda animation.
2 years to create 25,000 drawings
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The Power of Animation
John Bray
Founder of the first animation studio Use of grayscale (as opposed to B&W) "Colonel Heeza Liar's" (1913)
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The Power of Animation
Otto Messmer
Felix the Cat - First animated character with personality
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The Power of Animation
Fleischer brothers
Max Fleischer invented the rotoscope technique.
Fleischer Studios Betty Boop, Popeye, and Superman
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The Power of Animation
Walt Disney
Producer, director, screenwriter, voice-actor, and animator
"Steamboat Willie" -1928 Not the first Mickey
cartoon made or released but considered as Mickey Mouse's true debut
First cartoon with sound!
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The Power of Animation
Disney: Animation as an Art Form
Innovations Story board to review story Pencil sketch to review motion Colored Sound
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The Power of Animation
Walt Disney
Three Little Pigs Fully developed personality animation Separate personalities
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The Power of Animation
Walt Disney
Silly Symphonies (1929) Skeleton Dance Musical Score Ub Iwerks - chief animator
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The Power of Animation
Walt Disney
Snow white and the seven dwarfs First fully animated feature-length film 83 minutes Gave birth to the
golden age of animation
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The Power of Animation
1940-1950s
Reactions against the Disney style. Bill Hanna and Joe Barbera
Jetsons, Flinstones, Yogi Bear, Scooby Doo
Tex Avery Droopy Dog
Paul Terry Mighty Mouse and Heckle & Jeckle
Chuck Jones Road Runner, Pepe LePew, Bugs Bunny
and friends
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The Power of Animation
Squash and Stretch
A traditional animation technique that animators commonly use to give animated objects more realism and weight.
When an object moves, its movement indicates the rigidity of the object.
When a moving object comes into contact with another object, it deforms upon impact unless it is completely rigid.
No matter how much an object squashes or stretches, it should always maintain the same volume.
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The Power of Animation
Principles of Animation
Squash and Stretch Anticipation Arcs Ease in and Out
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The Power of Animation
Anticipation
Cues or prepares the audience for a major action the character is about to perform.
Examples: Starting to runAbout to jump
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The Power of Animation
Arcs
In the real world, almost all action moves in an arc. Joints and Gravity
Grace and clarity of movement Example: Arm movements
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The Power of Animation
Ease In and Out
Objects do not move in constant speed.
Moving objects end gradually not abruptly
Acceleration
Deceleration
Ease In
Ease Out
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The Power of Animation
Arcs
Head Turns
Movement of Objects
Arm Movements
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The Power of Animation
Original idea about any of these three elements that will make the animation memorable
MESSAGE new learning for the audience CHARACTER new character that has never
been seen before
PLOT new setting and build up events
Animation
Message
PlotCharacter
Concept
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The Power of Animation
What is a Story?
Any sequence of events with a beginning, middle, and an end makes up a story
Story is the most important part of any animation
Makes up the flow of the animation sequence
Stories fall into two main categories: Fact: What actually happened (real
events) Fiction: Events that are imagined to have
happened
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The Power of Animation
Characters
In designing a character, we look at two aspects:
FaceForm
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The Power of Animation
Storyline
4 ways of writing stories Something that happened to you (fact) Something that happened to someone
you know (fact) Something imaginary based on a factual
situations (fiction/reality) Something totally imaginary
(fiction/fantasy)
Dramatic twist Unexpected turn The reader is not sure what is going to
happen next.
http://www.makemovies.co.uk/stories
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The Power of Animation
Characters
Our minds remember the form rather than the details
If form is altered, the character is no longer the same
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The Power of Animation
Proportion
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The Power of Animation
A Storyboard
Visual script for your projectPanel-like drawings of key
scenes and events
A visualization of how your animation will look and how the animation is sequenced
A step by step guide to creating the actual animation
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The Power of Animation
Views
Front Side Back
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The Power of Animation
Parts of a Storyboard
1. Scene Number
2. Frame Number
3. Duration
4. Scene Title
5. Storyline
6. Camera Angles / Views
7. Dialogue / Narration
8. Sounds
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The Power of Animation
Voice Acting
The art of providing voices for animated characters (including those in feature films, television series, animated shorts, and video games) and radio and audio dramas and comedy, doing voice-overs in radio and television commercials, audio dramas, dubbed foreign language films, video games, puppet shows, and amusement rides.
Performers are called voice actors, voice actresses, or voice artists
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The Power of Animation
Creating Animation
In the traditional animation process, animators will begin by drawing sequences of animation on sheets of paper, one picture or "frame" at a time.
A key animator or lead animator will draw the key drawings in a scene, using the character layouts as a guide.
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The Power of Animation
Voice Recording
A script is written by a scriptwriter for the character dialogues
Voices for an animation is recorded before the actual animation is created
The voices recorded will be synchronized with the animation later in post-production
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The Power of Animation
Creating Animation
Every second of finished film consists of 24 frames, requiring 12 to 24 drawings, depending upon the speed of movement
Faster movements need more drawings per second
Slower moves can be animated with less drawings
14 frames per second already gives the Persistence of Vision effect
The more frames in the animation, the smoother the output
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The Power of Animation
Digital Animation
Today, animation can be created digitally with software like Adobe Flash, Toon Boom, Toufee, KoolMoves, Express Animator, and Anime Studio, all of which export the animated movie in a .swf format.
SWF format is a very light file that can be easily distributed over the Internet.
SWF files are in vector file format. They can be used to transfer animation to 35 mm film (for video) without any compromise in image quality.
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The Power of Animation
Animation Uses
Animation traditionally comes in the form of cartoons or movies. It is primarily used for entertainment.
In multimedia projects, these cartoons or movies have to be created separately, then imported into an interactive application for viewing.
Animation in multimedia projects are used for introductions, splash pages, simulations, product demos, and presentations.
Screen transitions (dissolve, fade out, zooms, etc) are not considered real animation. These are merely visual effects.
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The Power of Animation
Digital Animation
Animators take advantage of the software's ability to organize a large number of assets (such as characters, scenes, movements, and props) for later re-use.
Digital Timeline
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The Power of Animation
Hardware
Configuring hardware specifications for a multimedia computer processing power the type of capture needed the medium that will be used to deliver
the multimedia application the capacity needed to store media and
applications
Issues not to optimize applications for high
performance processors multimedia applications must run
adequately on low specification CD-ROM drives or develop programs that will copy files requiring fast access on to the end users hard disk drives
test the multimedia application with a low specification monitor and declare a minimum standard for end users
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The Power of Animation
Input Devices
A variety of input devices can be used for the development and delivery of multimedia
Common input devices for multimedia Keyboard Pointing Device Image and Picture Input Video Input Voice and Sound Input Reading devices
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The Power of Animation
Storage Device
Non-volatile Secondary Storage Device
Factors in choosing Capacity Speed
Hardware SpeedHard Disk FastestFlash Memory Cards and USB Flash DrivesCD and DVD Slowest
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